Files
Reboot-Launcher/gui/lib/src/controller/dll_controller.dart
Alessandro Autiero dc2d4c4377 10.0.8
2025-03-23 23:17:20 +01:00

378 lines
14 KiB
Dart

import 'dart:async';
import 'dart:io';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:get/get.dart';
import 'package:get_storage/get_storage.dart';
import 'package:path/path.dart';
import 'package:reboot_common/common.dart';
import 'package:reboot_launcher/main.dart';
import 'package:reboot_launcher/src/messenger/info_bar.dart';
import 'package:reboot_launcher/src/util/translations.dart';
import 'package:reboot_launcher/src/widget/page/settings_page.dart';
import 'package:version/version.dart';
import 'package:path/path.dart' as path;
import 'package:reboot_launcher/src/controller/game_controller.dart';
import 'package:reboot_launcher/src/controller/hosting_controller.dart';
class DllController extends GetxController {
static const String storageName = "v3_dll_storage";
late final GetStorage? _storage;
late final TextEditingController customGameServerDll;
late final TextEditingController unrealEngineConsoleDll;
late final TextEditingController backendDll;
late final TextEditingController memoryLeakDll;
late final TextEditingController gameServerPort;
late final Rx<UpdateTimer> timer;
late final TextEditingController beforeS20Mirror;
late final TextEditingController aboveS20Mirror;
late final RxBool customGameServer;
late final RxnInt timestamp;
late final Rx<UpdateStatus> status;
late final Map<InjectableDll, StreamSubscription?> _subscriptions;
DllController() {
_storage = appWithNoStorage ? null : GetStorage(storageName);
customGameServerDll = _createController("game_server", InjectableDll.gameServer);
unrealEngineConsoleDll = _createController("unreal_engine_console", InjectableDll.console);
backendDll = _createController("backend", InjectableDll.auth);
memoryLeakDll = _createController("memory_leak", InjectableDll.memoryLeak);
gameServerPort = TextEditingController(text: _storage?.read("game_server_port") ?? kDefaultGameServerPort);
gameServerPort.addListener(() => _storage?.write("game_server_port", gameServerPort.text));
final timerIndex = _storage?.read("timer");
timer = Rx(timerIndex == null ? UpdateTimer.hour : UpdateTimer.values.elementAt(timerIndex));
timer.listen((value) => _storage?.write("timer", value.index));
beforeS20Mirror = TextEditingController(text: _storage?.read("before_s20_update_url") ?? kRebootBelowS20DownloadUrl);
beforeS20Mirror.addListener(() => _storage?.write("before_s20_update_url", beforeS20Mirror.text));
aboveS20Mirror = TextEditingController(text: _storage?.read("after_s20_update_url") ?? kRebootAboveS20DownloadUrl);
aboveS20Mirror.addListener(() => _storage?.write("after_s20_update_url", aboveS20Mirror.text));
status = Rx(UpdateStatus.waiting);
customGameServer = RxBool(_storage?.read("custom_game_server") ?? false);
customGameServer.listen((value) => _storage?.write("custom_game_server", value));
timestamp = RxnInt(_storage?.read("ts"));
timestamp.listen((value) => _storage?.write("ts", value));
_subscriptions = {};
}
TextEditingController _createController(String key, InjectableDll dll) {
final controller = TextEditingController(text: _storage?.read(key) ?? getDefaultDllPath(dll));
controller.addListener(() => _storage?.write(key, controller.text));
return controller;
}
void resetGame() {
customGameServerDll.text = getDefaultDllPath(InjectableDll.gameServer);
unrealEngineConsoleDll.text = getDefaultDllPath(InjectableDll.console);
backendDll.text = getDefaultDllPath(InjectableDll.auth);
}
void resetServer() {
gameServerPort.text = kDefaultGameServerPort;
timer.value = UpdateTimer.hour;
beforeS20Mirror.text = kRebootBelowS20DownloadUrl;
aboveS20Mirror.text = kRebootAboveS20DownloadUrl;
status.value = UpdateStatus.waiting;
customGameServer.value = false;
timestamp.value = null;
updateGameServerDll();
}
Future<bool> updateGameServerDll({bool force = false, bool silent = false}) async {
InfoBarEntry? infoBarEntry;
try {
if(customGameServer.value) {
status.value = UpdateStatus.success;
_listenToFileEvents(InjectableDll.gameServer);
return true;
}
final needsUpdate = await hasRebootDllUpdate(
timestamp.value,
hours: timer.value.hours,
force: force
);
if(!needsUpdate) {
status.value = UpdateStatus.success;
_listenToFileEvents(InjectableDll.gameServer);
return true;
}
if(!silent) {
infoBarEntry = showRebootInfoBar(
translations.downloadingDll("reboot"),
loading: true,
duration: null
);
}
final result = await Future.wait(
[
downloadRebootDll(rebootBeforeS20DllFile, beforeS20Mirror.text, false),
downloadRebootDll(rebootAboveS20DllFile, aboveS20Mirror.text, true),
Future.delayed(const Duration(seconds: 1))
.then((_) => true)
],
eagerError: false
).then((values) => values.reduce((first, second) => first && second));
if(!result) {
status.value = UpdateStatus.error;
showRebootInfoBar(
translations.downloadDllAntivirus(antiVirusName ?? defaultAntiVirusName, "reboot"),
duration: infoBarLongDuration,
severity: InfoBarSeverity.error
);
infoBarEntry?.close();
return false;
}
timestamp.value = DateTime.now().millisecondsSinceEpoch;
status.value = UpdateStatus.success;
infoBarEntry?.close();
if(!silent) {
infoBarEntry = showRebootInfoBar(
translations.downloadDllSuccess("reboot"),
severity: InfoBarSeverity.success,
duration: infoBarShortDuration
);
}
_listenToFileEvents(InjectableDll.gameServer);
return true;
}catch(message) {
infoBarEntry?.close();
var error = message.toString();
error = error.contains(": ") ? error.substring(error.indexOf(": ") + 2) : error;
error = error.toLowerCase();
status.value = UpdateStatus.error;
final completer = Completer<bool>();
infoBarEntry = showRebootInfoBar(
translations.downloadDllError(error.toString(), "reboot.dll"),
duration: infoBarLongDuration,
severity: InfoBarSeverity.error,
onDismissed: () => completer.complete(false),
action: Button(
onPressed: () async {
infoBarEntry?.close();
final result = updateGameServerDll(
force: true,
silent: silent
);
completer.complete(result);
},
child: Text(translations.downloadDllRetry),
)
);
return completer.future;
}
}
(File, bool) getInjectableData(String version, InjectableDll dll) {
final defaultPath = canonicalize(getDefaultDllPath(dll));
switch(dll){
case InjectableDll.gameServer:
if(customGameServer.value) {
return (File(customGameServerDll.text), true);
}
return (_isS20(version) ? rebootAboveS20DllFile : rebootBeforeS20DllFile, false);
case InjectableDll.console:
final ue4ConsoleFile = File(unrealEngineConsoleDll.text);
return (ue4ConsoleFile, canonicalize(ue4ConsoleFile.path) != defaultPath);
case InjectableDll.auth:
final backendFile = File(backendDll.text);
return (backendFile, canonicalize(backendFile.path) != defaultPath);
case InjectableDll.memoryLeak:
final memoryFile = File(memoryLeakDll.text);
return (memoryFile, canonicalize(memoryFile.path) != defaultPath);
}
}
bool _isS20(String version) {
try {
return Version.parse(version).major >= 20;
} on FormatException catch(_) {
return version.trim().startsWith("20.");
}
}
TextEditingController getDllEditingController(InjectableDll dll) {
switch(dll) {
case InjectableDll.console:
return unrealEngineConsoleDll;
case InjectableDll.auth:
return backendDll;
case InjectableDll.gameServer:
return customGameServerDll;
case InjectableDll.memoryLeak:
return memoryLeakDll;
}
}
String getDefaultDllPath(InjectableDll dll) {
switch(dll) {
case InjectableDll.console:
return "${dllsDirectory.path}\\console.dll";
case InjectableDll.auth:
return "${dllsDirectory.path}\\cobalt.dll";
case InjectableDll.gameServer:
return "${dllsDirectory.path}\\reboot.dll";
case InjectableDll.memoryLeak:
return "${dllsDirectory.path}\\memory.dll";
}
}
Future<bool> download(InjectableDll dll, String filePath, {bool silent = false, bool force = false}) async {
log("[DLL] Asking for $dll at $filePath(silent: $silent, force: $force)");
InfoBarEntry? entry;
try {
if (dll == InjectableDll.gameServer) {
return await updateGameServerDll(silent: silent);
}
if(!force && File(filePath).existsSync()) {
log("[DLL] $dll already exists");
_listenToFileEvents(dll);
return true;
}
log("[DLL] Downloading $dll...");
final fileNameWithoutExtension = basenameWithoutExtension(filePath);
if(!silent) {
log("[DLL] Showing dialog while downloading $dll...");
entry = showRebootInfoBar(
translations.downloadingDll(fileNameWithoutExtension),
loading: true,
duration: null
);
}else {
log("[DLL] Not showing dialog while downloading $dll...");
}
final result = await downloadDependency(dll, filePath);
if(!result) {
entry?.close();
showRebootInfoBar(
translations.downloadDllAntivirus(antiVirusName ?? defaultAntiVirusName, dll.name),
duration: infoBarLongDuration,
severity: InfoBarSeverity.error
);
return false;
}
log("[DLL] Downloaded $dll");
entry?.close();
if(!silent) {
log("[DLL] Showing success dialog for $dll");
entry = await showRebootInfoBar(
translations.downloadDllSuccess(fileNameWithoutExtension),
severity: InfoBarSeverity.success,
duration: infoBarShortDuration
);
}else {
log("[DLL] Not showing success dialog for $dll");
}
_listenToFileEvents(dll);
return true;
}catch(message) {
log("[DLL] An error occurred while downloading $dll: $message");
entry?.close();
var error = message.toString();
error = error.contains(": ") ? error.substring(error.indexOf(": ") + 2) : error;
error = error.toLowerCase();
final completer = Completer<bool>();
await showRebootInfoBar(
translations.downloadDllError(error.toString(), dll.name),
duration: infoBarLongDuration,
severity: InfoBarSeverity.error,
onDismissed: () => completer.complete(false),
action: Button(
onPressed: () async {
final result = await download(dll, filePath, silent: silent, force: force);
completer.complete(result);
},
child: Text(translations.downloadDllRetry),
)
);
return completer.future;
}
}
Future<void> downloadAndGuardDependencies() async {
for(final injectable in InjectableDll.values) {
final controller = getDllEditingController(injectable);
final defaultPath = getDefaultDllPath(injectable);
if(path.equals(controller.text, defaultPath)) {
await download(injectable, controller.text);
}
}
}
void _listenToFileEvents(InjectableDll injectable) {
final controller = getDllEditingController(injectable);
final defaultPath = getDefaultDllPath(injectable);
void onFileEvent(FileSystemEvent event, String filePath) {
if (!path.equals(event.path, filePath)) {
return;
}
if(path.equals(filePath, defaultPath)) {
Get.find<GameController>()
.instance
.value
?.kill();
Get.find<HostingController>()
.instance
.value
?.kill();
showRebootInfoBar(
translations.downloadDllAntivirus(antiVirusName ?? defaultAntiVirusName, injectable.name),
duration: infoBarLongDuration,
severity: InfoBarSeverity.error
);
}
_updateInput(injectable);
}
StreamSubscription subscribe(String filePath) => File(filePath)
.parent
.watch(events: FileSystemEvent.delete | FileSystemEvent.move)
.listen((event) => onFileEvent(event, filePath));
controller.addListener(() {
_subscriptions[injectable]?.cancel();
_subscriptions[injectable] = subscribe(controller.text);
});
_subscriptions[injectable] = subscribe(controller.text);
}
void _updateInput(InjectableDll injectable) {
switch(injectable) {
case InjectableDll.console:
settingsConsoleDllInputKey.currentState?.validate();
break;
case InjectableDll.auth:
settingsAuthDllInputKey.currentState?.validate();
break;
case InjectableDll.gameServer:
settingsGameServerDllInputKey.currentState?.validate();
break;
case InjectableDll.memoryLeak:
settingsMemoryDllInputKey.currentState?.validate();
break;
}
}
}
extension _UpdateTimerExtension on UpdateTimer {
int get hours {
switch(this) {
case UpdateTimer.never:
return -1;
case UpdateTimer.hour:
return 1;
case UpdateTimer.day:
return 24;
case UpdateTimer.week:
return 24 * 7;
}
}
}