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https://github.com/Auties00/Reboot-Launcher.git
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126 lines
4.2 KiB
C
126 lines
4.2 KiB
C
#pragma once
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struct FFastArraySerializerItem
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{
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int ReplicationID; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData, RepSkip, RepNotify, Interp, NonTransactional, EditorOnly, NoDestructor, AutoWeak, ContainsInstancedReference, AssetRegistrySearchable, SimpleDisplay, AdvancedDisplay, Protected, BlueprintCallable, BlueprintAuthorityOnly, TextExportTransient, NonPIEDuplicateTransient, ExposeOnSpawn, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, NativeAccessSpecifierProtected, NativeAccessSpecifierPrivate)
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int ReplicationKey; // 0x0004(0x0004) (ZeroConstructor, IsPlainOldData, RepSkip, RepNotify, Interp, NonTransactional, EditorOnly, NoDestructor, AutoWeak, ContainsInstancedReference, AssetRegistrySearchable, SimpleDisplay, AdvancedDisplay, Protected, BlueprintCallable, BlueprintAuthorityOnly, TextExportTransient, NonPIEDuplicateTransient, ExposeOnSpawn, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, NativeAccessSpecifierProtected, NativeAccessSpecifierPrivate)
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int MostRecentArrayReplicationKey; // 0x0008(0x0004) (ZeroConstructor, IsPlainOldData, RepSkip, RepNotify, Interp, NonTransactional, EditorOnly, NoDestructor, AutoWeak, ContainsInstancedReference, AssetRegistrySearchable, SimpleDisplay, AdvancedDisplay, Protected, BlueprintCallable, BlueprintAuthorityOnly, TextExportTransient, NonPIEDuplicateTransient, ExposeOnSpawn, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, NativeAccessSpecifierProtected, NativeAccessSpecifierPrivate)
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FFastArraySerializerItem()
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{
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ReplicationID = -1;
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ReplicationKey = -1;
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MostRecentArrayReplicationKey = -1;
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}
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};
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struct FFastArraySerializer2
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{
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char ItemMap[0x50];
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int IDCounter;
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int ArrayReplicationKey;
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char GuidReferencesMap[0x50];
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char GuidReferencesMap_StructDelta[0x50];
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/* void MarkItemDirty(FFastArraySerializerItem& Item)
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{
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if (Item.ReplicationID == -1)
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{
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Item.ReplicationID = ++IDCounter;
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if (IDCounter == -1)
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{
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IDCounter++;
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}
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}
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Item.ReplicationKey++;
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MarkArrayDirty();
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} */
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void MarkArrayDirty()
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{
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IncrementArrayReplicationKey();
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CachedNumItems = -1;
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CachedNumItemsToConsiderForWriting = -1;
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}
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void IncrementArrayReplicationKey()
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{
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ArrayReplicationKey++;
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if (ArrayReplicationKey == -1)
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{
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ArrayReplicationKey++;
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}
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}
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int CachedNumItems;
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int CachedNumItemsToConsiderForWriting;
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unsigned char DeltaFlags; // EFastArraySerializerDeltaFlags
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int idkwhatthisis;
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};
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struct FFastArraySerializer
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{
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static inline bool bNewSerializer;
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int& GetArrayReplicationKey()
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{
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static int ArrayReplicationKeyOffset = 0x50 + 0x4;
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return *(int*)(__int64(this) + ArrayReplicationKeyOffset);
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}
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int& GetIDCounter()
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{
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static int IDCounterOffset = 0x50;
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return *(int*)(__int64(this) + IDCounterOffset);
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}
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int& GetCachedNumItems()
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{
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static int CachedNumItemsOffset = 0x50 + 0x8 + 0x50 + (bNewSerializer ? 0x50 : 0x0);
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// LOG_INFO(LogDev, "bNewSerializer: {}", bNewSerializer);
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return *(int*)(__int64(this) + CachedNumItemsOffset);
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}
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int& GetCachedNumItemsToConsiderForWriting()
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{
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static int CachedNumItemsToConsiderForWritingOffset = 0x50 + 0x8 + 0x50 + 0x4 + (bNewSerializer ? 0x50 : 0x0);
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return *(int*)(__int64(this) + CachedNumItemsToConsiderForWritingOffset);
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}
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void MarkItemDirty(FFastArraySerializerItem* Item)
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{
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if (Item->ReplicationID == -1)
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{
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Item->ReplicationID = ++GetIDCounter();
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if (GetIDCounter() == -1)
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GetIDCounter()++;
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}
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Item->ReplicationKey++;
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MarkArrayDirty();
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}
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void MarkArrayDirty()
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{
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// ((FFastArraySerializer2*)this)->MarkArrayDirty();
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// return;
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// ItemMap.Reset(); // This allows to clients to add predictive elements to arrays without affecting replication.
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GetArrayReplicationKey()++;
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if (GetArrayReplicationKey() == -1)
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GetArrayReplicationKey()++;
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// Invalidate the cached item counts so that they're recomputed during the next write
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GetCachedNumItems() = -1;
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GetCachedNumItemsToConsiderForWriting() = -1;
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}
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}; |