mirror of
https://github.com/Auties00/Reboot-Launcher.git
synced 2026-01-13 03:02:22 +01:00
91 lines
2.9 KiB
Dart
91 lines
2.9 KiB
Dart
import 'package:fluent_ui/fluent_ui.dart' hide FluentIcons;
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import 'package:fluentui_system_icons/fluentui_system_icons.dart';
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import 'package:get/get.dart';
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import 'package:reboot_launcher/src/controller/dll_controller.dart';
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import 'package:reboot_launcher/src/controller/game_controller.dart';
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import 'package:reboot_launcher/src/messenger/overlay.dart';
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import 'package:reboot_launcher/src/widget/message/data.dart';
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import 'package:reboot_launcher/src/page/page.dart';
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import 'package:reboot_launcher/src/page/page_type.dart';
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import 'package:reboot_launcher/src/util/translations.dart';
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import 'package:reboot_launcher/src/widget/game/game_start_button.dart';
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import 'package:reboot_launcher/src/widget/fluent/setting_tile.dart';
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import 'package:reboot_launcher/src/widget/version/version_selector_tile.dart';
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final GlobalKey<OverlayTargetState> gameVersionOverlayTargetKey = GlobalKey();
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class PlayPage extends RebootPage {
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const PlayPage({Key? key}) : super(key: key);
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@override
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RebootPageState<PlayPage> createState() => _PlayPageState();
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@override
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bool hasButton(String? pageName) => pageName == null;
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@override
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String get name => translations.playName;
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@override
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String get iconAsset => "assets/images/play.png";
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@override
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RebootPageType get type => RebootPageType.play;
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}
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class _PlayPageState extends RebootPageState<PlayPage> {
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final GameController _gameController = Get.find<GameController>();
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final DllController _dllController = Get.find<DllController>();
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@override
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Widget? get button => LaunchButton(
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startLabel: translations.launchFortnite,
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stopLabel: translations.closeFortnite,
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host: false
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);
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@override
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List<SettingTile> get settings => [
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buildVersionSelector(
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key: gameVersionOverlayTargetKey
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),
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_options,
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_resetDefaults
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];
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SettingTile get _options => SettingTile(
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icon: Icon(
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FluentIcons.options_24_regular
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),
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title: Text(translations.settingsClientOptionsName),
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subtitle: Text(translations.settingsClientOptionsDescription),
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children: [
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SettingTile(
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icon: Icon(
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FluentIcons.options_24_regular
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),
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title: Text(translations.settingsClientArgsName),
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subtitle: Text(translations.settingsClientArgsDescription),
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content: TextFormBox(
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placeholder: translations.settingsClientArgsPlaceholder,
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controller: _gameController.customLaunchArgs,
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)
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)
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]
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);
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SettingTile get _resetDefaults => SettingTile(
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icon: Icon(
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FluentIcons.arrow_reset_24_regular
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),
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title: Text(translations.gameResetDefaultsName),
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subtitle: Text(translations.gameResetDefaultsDescription),
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content: Button(
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onPressed: () => showResetDialog(() {
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_gameController.reset();
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_dllController.resetGame();
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}),
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child: Text(translations.gameResetDefaultsContent),
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)
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);
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} |