Files
Reboot-Launcher/gui/lib/src/widget/game_start_button.dart
Alessandro Autiero eb7745cc4d 10.0
2024-12-09 12:14:41 +01:00

772 lines
27 KiB
Dart

import 'dart:async';
import 'dart:io';
import 'package:async/async.dart';
import 'package:dart_ipify/dart_ipify.dart';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:get/get.dart';
import 'package:local_notifier/local_notifier.dart';
import 'package:path/path.dart';
import 'package:reboot_common/common.dart';
import 'package:reboot_launcher/src/controller/backend_controller.dart';
import 'package:reboot_launcher/src/controller/dll_controller.dart';
import 'package:reboot_launcher/src/controller/game_controller.dart';
import 'package:reboot_launcher/src/controller/hosting_controller.dart';
import 'package:reboot_launcher/src/messenger/abstract/dialog.dart';
import 'package:reboot_launcher/src/messenger/abstract/info_bar.dart';
import 'package:reboot_launcher/src/messenger/implementation/server.dart';
import 'package:reboot_launcher/src/page/pages.dart';
import 'package:reboot_launcher/src/util/matchmaker.dart';
import 'package:reboot_launcher/src/util/os.dart';
import 'package:reboot_launcher/src/util/translations.dart';
import 'package:url_launcher/url_launcher.dart';
import 'package:url_launcher/url_launcher_string.dart';
import 'package:version/version.dart';
class LaunchButton extends StatefulWidget {
final bool host;
final String startLabel;
final String stopLabel;
const LaunchButton({Key? key, required this.host, required this.startLabel, required this.stopLabel}) : super(key: key);
@override
State<LaunchButton> createState() => _LaunchButtonState();
}
class _LaunchButtonState extends State<LaunchButton> {
static const Duration _kRebootDelay = Duration(seconds: 10);
final GameController _gameController = Get.find<GameController>();
final HostingController _hostingController = Get.find<HostingController>();
final BackendController _backendController = Get.find<BackendController>();
final DllController _dllController = Get.find<DllController>();
InfoBarEntry? _gameClientInfoBar;
InfoBarEntry? _gameServerInfoBar;
CancelableOperation? _operation;
Completer? _pingOperation;
IVirtualDesktop? _virtualDesktop;
@override
Widget build(BuildContext context) => Align(
alignment: AlignmentDirectional.bottomCenter,
child: SizedBox(
width: double.infinity,
child: Obx(() => SizedBox(
height: 48,
child: Button(
onPressed: () => _operation = CancelableOperation.fromFuture(_toggle()),
child: Align(
alignment: Alignment.center,
child: Text((widget.host ? _hostingController.started() : _gameController.started()) ? widget.stopLabel : widget.startLabel)
)
),
)),
),
);
void _setStarted(bool hosting, bool started) => hosting ? _hostingController.started.value = started : _gameController.started.value = started;
Future<void> _toggle({bool? host}) async {
host ??= widget.host;
log("[${host ? 'HOST' : 'GAME'}] Toggling state");
if (host ? _hostingController.started() : _gameController.started()) {
log("[${host ? 'HOST' : 'GAME'}] User asked to close the current instance");
_onStop(
reason: _StopReason.normal
);
return;
}
final version = _gameController.selectedVersion;
log("[${host ? 'HOST' : 'GAME'}] Version data: $version");
if(version == null){
log("[${host ? 'HOST' : 'GAME'}] No version selected");
_onStop(
reason: _StopReason.missingVersionError
);
return;
}
log("[${host ? 'HOST' : 'GAME'}] Setting started...");
_setStarted(host, true);
log("[${host ? 'HOST' : 'GAME'}] Set started");
log("[${host ? 'HOST' : 'GAME'}] Checking dlls: ${InjectableDll.values}");
for (final injectable in InjectableDll.values) {
if(await _getDllFileOrStop(version.content, injectable, host) == null) {
return;
}
}
try {
final executable = await version.shippingExecutable;
if(executable == null){
log("[${host ? 'HOST' : 'GAME'}] No executable found");
_onStop(
reason: _StopReason.missingExecutableError,
error: version.location.path
);
return;
}
log("[${host ? 'HOST' : 'GAME'}] Checking backend(port: ${_backendController.type.value.name}, type: ${_backendController.type.value.name})...");
final backendResult = _backendController.started() || await _backendController.toggleInteractive();
if(!backendResult){
log("[${host ? 'HOST' : 'GAME'}] Cannot start backend");
_onStop(
reason: _StopReason.backendError
);
return;
}
log("[${host ? 'HOST' : 'GAME'}] Backend works");
final serverType = _hostingController.type.value;
log("[${host ? 'HOST' : 'GAME'}] Implicit game server metadata: headless($serverType)");
final linkedHostingInstance = await _startMatchMakingServer(version, host, serverType, false);
log("[${host ? 'HOST' : 'GAME'}] Implicit game server result: $linkedHostingInstance");
final result = await _startGameProcesses(version, host, serverType, linkedHostingInstance);
final started = host ? _hostingController.started() : _gameController.started();
if(!started) {
result?.kill();
return;
}
if(!host) {
_showLaunchingGameClientWidget(version, serverType, linkedHostingInstance != null);
}else {
_showLaunchingGameServerWidget();
}
} on ProcessException catch (exception, stackTrace) {
_onStop(
reason: _StopReason.corruptedVersionError,
error: exception.toString(),
stackTrace: stackTrace
);
} catch (exception, stackTrace) {
_onStop(
reason: _StopReason.unknownError,
error: exception.toString(),
stackTrace: stackTrace
);
}
}
Future<GameInstance?> _startMatchMakingServer(FortniteVersion version, bool host, GameServerType hostType, bool forceLinkedHosting) async {
log("[${host ? 'HOST' : 'GAME'}] Checking if a server needs to be started automatically...");
if(host){
log("[${host ? 'HOST' : 'GAME'}] The user clicked on Start hosting, so it's not necessary");
return null;
}
if(!forceLinkedHosting && _backendController.type.value == ServerType.embedded && !isLocalHost(_backendController.gameServerAddress.text)) {
log("[${host ? 'HOST' : 'GAME'}] Backend is not set to embedded and/or not pointing to the local game server");
return null;
}
if(_hostingController.started()){
log("[${host ? 'HOST' : 'GAME'}] The user has already manually started the hosting server");
return null;
}
final response = forceLinkedHosting || await _askForAutomaticGameServer(host);
if(!response) {
log("[${host ? 'HOST' : 'GAME'}] The user disabled the automatic server");
return null;
}
log("[${host ? 'HOST' : 'GAME'}] Starting implicit game server...");
final instance = await _startGameProcesses(version, true, hostType, null);
log("[${host ? 'HOST' : 'GAME'}] Started implicit game server...");
_setStarted(true, true);
log("[${host ? 'HOST' : 'GAME'}] Set implicit game server as started");
return instance;
}
Future<bool> _askForAutomaticGameServer(bool host) async {
if (host ? !_hostingController.started() : !_gameController.started()) {
log("[${host ? 'HOST' : 'GAME'}] User asked to close the current instance");
_onStop(reason: _StopReason.normal);
return false;
}
final result = await showRebootDialog<bool>(
builder: (context) => InfoDialog(
text: translations.automaticGameServerDialogContent,
buttons: [
DialogButton(
type: ButtonType.secondary,
text: translations.automaticGameServerDialogIgnore
),
DialogButton(
type: ButtonType.primary,
text: translations.automaticGameServerDialogStart,
onTap: () => Navigator.of(context).pop(true),
),
],
)
) ?? false;
await Future.delayed(const Duration(seconds: 1));
return result;
}
Future<GameInstance?> _startGameProcesses(FortniteVersion version, bool host, GameServerType hostType, GameInstance? linkedHosting) async {
log("[${host ? 'HOST' : 'GAME'}] Starting game process...");
log("[${host ? 'HOST' : 'GAME'}] Starting paused launcher...");
final launcherProcess = await _createPausedProcess(version, version.launcherExecutable);
log("[${host ? 'HOST' : 'GAME'}] Started paused launcher: $launcherProcess");
log("[${host ? 'HOST' : 'GAME'}] Starting paused eac...");
final eacProcess = await _createPausedProcess(version, version.eacExecutable);
log("[${host ? 'HOST' : 'GAME'}] Started paused eac: $eacProcess");
final executable = await version.shippingExecutable;
log("[${host ? 'HOST' : 'GAME'}] Using game path: ${executable?.path}");
final gameProcess = await _createGameProcess(version, executable!, host, hostType, linkedHosting);
if(gameProcess == null) {
log("[${host ? 'HOST' : 'GAME'}] No game process was created");
return null;
}
log("[${host ? 'HOST' : 'GAME'}] Created game process: ${gameProcess}");
final instance = GameInstance(
version: version.content,
gamePid: gameProcess,
launcherPid: launcherProcess,
eacPid: eacProcess,
serverType: host ? hostType : null,
child: linkedHosting
);
if(host){
_hostingController.discardServer();
_hostingController.instance.value = instance;
}else{
_gameController.instance.value = instance;
}
await _injectOrShowError(InjectableDll.starfall, host);
log("[${host ? 'HOST' : 'GAME'}] Finished creating game instance");
return instance;
}
Future<int?> _createGameProcess(FortniteVersion version, File executable, bool host, GameServerType hostType, GameInstance? linkedHosting) async {
log("[${host ? 'HOST' : 'GAME'}] Generating instance args...");
final gameArgs = createRebootArgs(
host ? _hostingController.accountUsername.text : _gameController.username.text,
host ? _hostingController.accountPassword.text :_gameController.password.text,
host,
hostType,
false,
host ? _hostingController.customLaunchArgs.text : _gameController.customLaunchArgs.text
);
log("[${host ? 'HOST' : 'GAME'}] Generated game args: ${gameArgs.join(" ")}");
final gameProcess = await startProcess(
executable: executable,
args: gameArgs,
useTempBatch: false,
name: "${version.content}-${host ? 'HOST' : 'GAME'}",
environment: {
"OPENSSL_ia32cap": "~0x20000000"
}
);
final instance = host ? _hostingController.instance.value : _gameController.instance.value;
void onGameOutput(String line, bool error) {
log("[${host ? 'HOST' : 'GAME'}] ${error ? '[ERROR]' : '[MESSAGE]'} $line");
handleGameOutput(
line: line,
host: host,
onShutdown: () => _onStop(reason: _StopReason.normal),
onTokenError: () => _onStop(reason: _StopReason.tokenError),
onBuildCorrupted: () {
if(instance == null) {
return;
}else if(!instance.launched) {
_onStop(reason: _StopReason.corruptedVersionError);
}else {
_onStop(reason: _StopReason.crash);
}
},
onLoggedIn: () =>_onLoggedIn(host),
onMatchEnd: () => _onMatchEnd(version),
onDisplayAttached: () => _onDisplayAttached(host, hostType, version)
);
}
gameProcess.stdOutput.listen((line) => onGameOutput(line, false));
gameProcess.stdError.listen((line) => onGameOutput(line, true));
gameProcess.exitCode.then((_) async {
final instance = host ? _hostingController.instance.value : _gameController.instance.value;
log("[${host ? 'HOST' : 'GAME'}] Called exit code(launched: ${instance?.launched}): stop signal");
_onStop(
reason: _StopReason.exitCode,
host: host
);
});
return gameProcess.pid;
}
Future<int?> _createPausedProcess(FortniteVersion version, File? file) async {
if (file == null) {
return null;
}
final process = await startProcess(
executable: file,
useTempBatch: false,
name: "${version.content}-${basenameWithoutExtension(file.path)}",
environment: {
"OPENSSL_ia32cap": "~0x20000000"
}
);
final pid = process.pid;
suspend(pid);
return pid;
}
Future<void> _onDisplayAttached(bool host, GameServerType type, FortniteVersion version) async {
if(host && type == GameServerType.virtualWindow) {
final hostingInstance = _hostingController.instance.value;
if(hostingInstance != null && !hostingInstance.movedToVirtualDesktop) {
hostingInstance.movedToVirtualDesktop = true;
try {
final windowManager = VirtualDesktopManager.getInstance();
_virtualDesktop = windowManager.createDesktop();
windowManager.setDesktopName(_virtualDesktop!, "${version.content} Server (Reboot Launcher)");
var success = false;
try {
success = await windowManager.moveWindowToDesktop(
hostingInstance.gamePid,
_virtualDesktop!,
excludedWindowName: "Reboot"
);
}catch(error) {
log("[VIRTUAL_DESKTOP] $error");
success = false;
}
if(!success) {
try {
windowManager.removeDesktop(_virtualDesktop!);
}catch(error) {
log("[VIRTUAL_DESKTOP] $error");
}finally {
_virtualDesktop = null;
}
}
}catch(error) {
log("[VIRTUAL_DESKTOP] $error");
}
}
}
}
void _onMatchEnd(FortniteVersion version) {
if(_hostingController.autoRestart.value) {
final notification = LocalNotification(
title: translations.gameServerEnd,
body: translations.gameServerRestart(_kRebootDelay.inSeconds),
);
notification.show();
Future.delayed(_kRebootDelay).then((_) async {
log("[RESTARTER] Stopping server...");
await _onStop(
reason: _StopReason.normal,
host: true
);
log("[RESTARTER] Stopped server");
log("[RESTARTER] Starting server...");
await _toggle(
host: true
);
log("[RESTARTER] Started server");
});
}else {
final notification = LocalNotification(
title: translations.gameServerEnd,
body: translations.gameServerShutdown(_kRebootDelay.inSeconds)
);
notification.show();
Future.delayed(_kRebootDelay).then((_) {
log("[RESTARTER] Stopping server...");
_onStop(
reason: _StopReason.normal,
host: true
);
log("[RESTARTER] Stopped server");
});
}
}
Future<void> _onLoggedIn(bool host) async {
final instance = host ? _hostingController.instance.value : _gameController.instance.value;
if(instance != null && !instance.launched) {
instance.launched = true;
instance.tokenError = false;
if(!host){
await _injectOrShowError(InjectableDll.console, host);
_onGameClientInjected();
}else {
final gameServerPort = int.tryParse(_dllController.gameServerPort.text);
if(gameServerPort != null) {
await killProcessByPort(gameServerPort);
}
await _injectOrShowError(InjectableDll.reboot, host);
_onGameServerInjected();
}
}
}
void _onGameClientInjected() {
_gameClientInfoBar?.close();
showRebootInfoBar(
translations.gameClientStarted,
severity: InfoBarSeverity.success,
duration: infoBarLongDuration
);
}
Future<void> _onGameServerInjected() async {
if(_gameServerInfoBar != null) {
_gameServerInfoBar?.close();
}else {
_gameClientInfoBar?.close();
}
final theme = FluentTheme.of(appNavigatorKey.currentContext!);
try {
_gameServerInfoBar = showRebootInfoBar(
translations.waitingForGameServer,
loading: true,
duration: null
);
final gameServerPort = _dllController.gameServerPort.text;
final pingOperation = pingGameServerOrTimeout(
"127.0.0.1:$gameServerPort",
const Duration(minutes: 2)
);
this._pingOperation = pingOperation;
final localPingResult = await pingOperation.future;
_gameServerInfoBar?.close();
if (!localPingResult) {
showRebootInfoBar(
translations.gameServerStartWarning,
severity: InfoBarSeverity.error,
duration: infoBarLongDuration
);
return;
}
_backendController.joinLocalhost();
final accessible = await _checkGameServer(theme, gameServerPort);
if (!accessible) {
showRebootInfoBar(
translations.gameServerStartLocalWarning,
severity: InfoBarSeverity.warning,
duration: infoBarLongDuration
);
return;
}
await _hostingController.publishServer(
_hostingController.accountUsername.text,
_hostingController.instance.value!.version.toString(),
);
showRebootInfoBar(
translations.gameServerStarted,
severity: InfoBarSeverity.success,
duration: infoBarLongDuration
);
}finally {
_gameServerInfoBar?.close();
}
}
Future<bool> _checkGameServer(FluentThemeData theme, String gameServerPort) async {
try {
_gameServerInfoBar = showRebootInfoBar(
translations.checkingGameServer,
loading: true,
duration: null
);
final publicIp = await Ipify.ipv4();
final available = await pingGameServer("$publicIp:$gameServerPort");
if(available) {
_gameServerInfoBar?.close();
return true;
}
final pingOperation = pingGameServerOrTimeout(
"$publicIp:$gameServerPort",
const Duration(days: 365)
);
this._pingOperation = pingOperation;
_gameServerInfoBar = showRebootInfoBar(
translations.checkGameServerFixMessage(gameServerPort),
action: Button(
onPressed: () => launchUrlString("https://github.com/Auties00/reboot_launcher/blob/master/documentation/$currentLocale/PortForwarding.md"),
child: Text(translations.checkGameServerFixAction),
),
severity: InfoBarSeverity.warning,
duration: null,
loading: true
);
final result = await pingOperation.future;
_gameServerInfoBar?.close();
return result;
}finally {
_gameServerInfoBar?.close();
}
}
Future<void> _onStop({required _StopReason reason, bool? host, String? error, StackTrace? stackTrace}) async {
if(host == null) {
try {
_pingOperation?.complete(false);
}catch(_) {
// Ignore: might be running, don't bother checking
} finally {
_pingOperation = null;
}
await _operation?.cancel();
_operation = null;
_backendController.cancelInteractive();
}
host = host ?? widget.host;
final instance = host ? _hostingController.instance.value : _gameController.instance.value;
if(host){
_hostingController.instance.value = null;
}else {
_gameController.instance.value = null;
}
if(_virtualDesktop != null) {
try {
final instance = VirtualDesktopManager.getInstance();
instance.removeDesktop(_virtualDesktop!);
}catch(error) {
log("[VIRTUAL_DESKTOP] Cannot close virtual desktop: $error");
}
}
log("[${host ? 'HOST' : 'GAME'}] Called stop with reason $reason, error data $error $stackTrace");
log("[${host ? 'HOST' : 'GAME'}] Caller: ${StackTrace.current}");
if(host) {
_hostingController.discardServer();
}
if(reason == _StopReason.normal) {
instance?.launched = true;
}
instance?.kill();
final child = instance?.child;
if(child != null) {
await _onStop(
reason: reason,
host: child.serverType != null
);
}
_setStarted(host, false);
WidgetsBinding.instance.addPostFrameCallback((_) {
if(host == true) {
_gameServerInfoBar?.close();
}else {
_gameClientInfoBar?.close();
}
});
switch(reason) {
case _StopReason.backendError:
case _StopReason.matchmakerError:
case _StopReason.normal:
break;
case _StopReason.missingVersionError:
showRebootInfoBar(
translations.missingVersionError,
severity: InfoBarSeverity.error,
duration: infoBarLongDuration,
);
break;
case _StopReason.missingExecutableError:
showRebootInfoBar(
translations.missingExecutableError,
severity: InfoBarSeverity.error,
duration: infoBarLongDuration,
);
break;
case _StopReason.exitCode:
if(instance != null && !instance.launched) {
showRebootInfoBar(
translations.corruptedVersionError,
severity: InfoBarSeverity.error,
duration: infoBarLongDuration,
);
}
break;
case _StopReason.corruptedVersionError:
showRebootInfoBar(
translations.corruptedVersionError,
severity: InfoBarSeverity.error,
duration: infoBarLongDuration,
action: Button(
onPressed: () => launchUrl(launcherLogFile.uri),
child: Text(translations.openLog),
)
);
break;
case _StopReason.corruptedDllError:
showRebootInfoBar(
translations.corruptedDllError(error ?? translations.unknownError),
severity: InfoBarSeverity.error,
duration: infoBarLongDuration,
);
break;
case _StopReason.missingCustomDllError:
showRebootInfoBar(
translations.missingCustomDllError(error!),
severity: InfoBarSeverity.error,
duration: infoBarLongDuration,
);
break;
case _StopReason.tokenError:
_backendController.stop();
showRebootInfoBar(
translations.tokenError(instance == null ? translations.none : instance.injectedDlls.map((element) => element.name).join(", ")),
severity: InfoBarSeverity.error,
duration: infoBarLongDuration,
action: Button(
onPressed: () => launchUrl(launcherLogFile.uri),
child: Text(translations.openLog),
)
);
break;
case _StopReason.crash:
showRebootInfoBar(
translations.fortniteCrashError(host ? "game server" : "client"),
severity: InfoBarSeverity.error,
duration: infoBarLongDuration,
);
break;
case _StopReason.unknownError:
showRebootInfoBar(
translations.unknownFortniteError(error ?? translations.unknownError),
severity: InfoBarSeverity.error,
duration: infoBarLongDuration,
);
break;
}
}
Future<void> _injectOrShowError(InjectableDll injectable, bool hosting) async {
final instance = hosting ? _hostingController.instance.value : _gameController.instance.value;
if (instance == null) {
log("[${hosting ? 'HOST' : 'GAME'}] No instance found to inject ${injectable.name}");
return;
}
try {
final gameProcess = instance.gamePid;
log("[${hosting ? 'HOST' : 'GAME'}] Injecting ${injectable.name} into process with pid $gameProcess");
final dllPath = await _getDllFileOrStop(instance.version, injectable, hosting);
log("[${hosting ? 'HOST' : 'GAME'}] File to inject for ${injectable.name} at path $dllPath");
if(dllPath == null) {
log("[${hosting ? 'HOST' : 'GAME'}] The file doesn't exist");
_onStop(
reason: _StopReason.missingCustomDllError,
error: injectable.name,
host: hosting
);
return;
}
log("[${hosting ? 'HOST' : 'GAME'}] Trying to inject ${injectable.name}...");
await injectDll(gameProcess, dllPath);
instance.injectedDlls.add(injectable);
log("[${hosting ? 'HOST' : 'GAME'}] Injected ${injectable.name}");
} catch (error, stackTrace) {
log("[${hosting ? 'HOST' : 'GAME'}] Cannot inject ${injectable.name}: $error $stackTrace");
_onStop(
reason: _StopReason.corruptedDllError,
host: hosting,
error: error.toString(),
stackTrace: stackTrace
);
}
}
Future<File?> _getDllFileOrStop(Version version, InjectableDll injectable, bool host, [bool isRetry = false]) async {
log("[${host ? 'HOST' : 'GAME'}] Checking dll ${injectable}...");
final (file, customDll) = _dllController.getInjectableData(version, injectable);
log("[${host ? 'HOST' : 'GAME'}] Path: ${file.path}, custom: $customDll");
if(await file.exists()) {
log("[${host ? 'HOST' : 'GAME'}] Path exists");
return file;
}
log("[${host ? 'HOST' : 'GAME'}] Path doesn't exist");
if(customDll) {
log("[${host ? 'HOST' : 'GAME'}] Custom dll -> no recovery");
_onStop(
reason: _StopReason.missingCustomDllError,
error: injectable.name,
);
return null;
}
log("[${host ? 'HOST' : 'GAME'}] Path does not exist, downloading critical dll again...");
await _dllController.downloadCriticalDllInteractive(file.path, force: true);
log("[${host ? 'HOST' : 'GAME'}] Downloaded dll again, retrying check...");
return _getDllFileOrStop(version, injectable, host, true);
}
InfoBarEntry _showLaunchingGameServerWidget() => _gameServerInfoBar = showRebootInfoBar(
translations.launchingGameServer,
loading: true,
duration: null
);
InfoBarEntry _showLaunchingGameClientWidget(FortniteVersion version, GameServerType hostType, bool linkedHosting) {
return _gameClientInfoBar = showRebootInfoBar(
linkedHosting ? translations.launchingGameClientAndServer : translations.launchingGameClientOnly,
loading: true,
duration: null,
action: Obx(() {
if(_hostingController.started.value || linkedHosting) {
return const SizedBox.shrink();
}
return Padding(
padding: const EdgeInsets.only(
bottom: 2.0
),
child: Button(
onPressed: () async {
_backendController.joinLocalhost();
if(!_hostingController.started.value) {
_gameController.instance.value?.child = await _startMatchMakingServer(version, false, hostType, true);
_gameClientInfoBar?.close();
_showLaunchingGameClientWidget(version, hostType, true);
}
},
child: Text(translations.startGameServer),
),
);
})
);
}
}
enum _StopReason {
normal,
missingVersionError,
missingExecutableError,
corruptedVersionError,
missingCustomDllError,
corruptedDllError,
backendError,
matchmakerError,
tokenError,
unknownError,
exitCode,
crash;
bool get isError => name.contains("Error");
}