Files
Reboot-Launcher/dependencies/reboot/Project Reboot 3.0/PlayerState.h
Alessandro Autiero b41e22adeb <feat: New project structure>
<feat: New release>
2023-09-02 15:34:15 +02:00

16 lines
329 B
C++

#pragma once
#include "Actor.h"
#include "UnrealString.h"
class APlayerState : public AActor
{
public:
FString& GetSavedNetworkAddress();
FString GetPlayerName();
int& GetPlayerID(); // for future me to deal with (this is a short on some versions).
bool IsBot();
void SetIsBot(bool NewValue);
void OnRep_PlayerName();
};