mirror of
https://github.com/mmvanheusden/SteamDepotDownloaderGUI.git
synced 2026-02-04 05:31:19 +01:00
76 lines
2.2 KiB
JavaScript
76 lines
2.2 KiB
JavaScript
const {app, BrowserWindow, dialog, ipcMain} = require("electron")
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const {platformpath} = require("./utils")
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const createWindow = () => {
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// Create the browser window.
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const mainWindow = new BrowserWindow({
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autoHideMenuBar: true,
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resizable: false,
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width: 440,
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height: 730,
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useContentSize: true,
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maximizable: false,
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webPreferences: {
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nodeIntegration: true, contextIsolation: false
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}
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})
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// and load the index.html of the app.
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mainWindow.loadFile("index.html")
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// Open the DevTools for debugging, only if not in production.
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if (!app.isPackaged) {
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mainWindow.webContents.openDevTools({mode: "detach"})
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}
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}
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// This method will be called when Electron has finished
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// initialization and is ready to create browser windows.
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// Some APIs can only be used after this event occurs.
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app.whenReady().then(() => {
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createWindow()
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app.on("activate", () => {
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// On macOS it's common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
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if (BrowserWindow.getAllWindows().length === 0) createWindow()
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})
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})
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// If the page is fully loaded in, send a sign.
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app.on("web-contents-created", (event, contents) => {
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contents.on("dom-ready", () => {
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contents.send("ready")
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})
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})
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// Quit when all windows are closed, except on macOS. There, it's common
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// for applications and their menu bar to stay active until the user quits
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// explicitly with Cmd + Q.
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app.on("window-all-closed", () => {
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if (process.platform !== "darwin") app.quit()
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})
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ipcMain.on("selectpath", (event) => {
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dialog.showOpenDialog(BrowserWindow.getFocusedWindow(), {
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// Specifying the Directory Selector Property
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properties: ["openDirectory"],
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title: "Select the path where the game will be downloaded",
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defaultPath: platformpath(),
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buttonLabel: "Select"
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}).then(file => {
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//console.debug("Has path selection succeeded: " + ((file.canceled) ? "NO" : "YES; see below")) --- doesn't log to the dev console TODO
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if (!file.canceled) {
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const filepath = file.filePaths[0].toString()
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// console.debug("Path selected is " + filepath) --- same thing
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event.reply("file", filepath)
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}
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}).catch(err => {
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console.log(err)
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})
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})
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