Files
SteamEmuUtility/Common/Native/Winbase.cs

17 lines
498 B
C#

using System;
using System.Runtime.InteropServices;
namespace Playnite.Native
{
[UnmanagedFunctionPointer(CallingConvention.Winapi, SetLastError = true, CharSet = CharSet.Unicode)]
public delegate bool ENUMRESNAMEPROC(IntPtr hModule, IntPtr lpszType, IntPtr lpszName, IntPtr lParam);
[StructLayout(LayoutKind.Sequential)]
public struct SECURITY_ATTRIBUTES
{
public int nLength;
public IntPtr lpSecurityDescriptor;
public int bInheritHandle;
}
}