diff --git a/.github/workflows/macos-build.yml b/.github/workflows/macos-build.yml index ca695ff11..3adc64156 100644 --- a/.github/workflows/macos-build.yml +++ b/.github/workflows/macos-build.yml @@ -60,7 +60,7 @@ jobs: run: | mkdir build cd build - export MACOSX_DEPLOYMENT_TARGET=13.0 + export MACOSX_DEPLOYMENT_TARGET=13.3 cmake -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DCMAKE_BUILD_TYPE=Release -DENABLE_OPENGL=OFF -DCMAKE_PREFIX_PATH="$HOME/deps" -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -G Ninja .. cmake --build . --parallel mv bin/DuckStation.app . diff --git a/README.md b/README.md index cc2c4a8c4..86ce68512 100644 --- a/README.md +++ b/README.md @@ -112,7 +112,7 @@ You will need to re-add your game directories after switching to the AppImage. Universal macOS builds are provided for both x86_64 (Intel) and ARM64 (Apple Silicon). -macOS Ventura (13.0) is required, as this is also the minimum requirement for Qt. +macOS Ventura (13.3) is required, as this is also the minimum requirement for Qt. To download: - Go to https://github.com/stenzek/duckstation/releases/tag/latest, and download `duckstation-mac-release.zip`. diff --git a/scripts/deps/build-dependencies-mac.sh b/scripts/deps/build-dependencies-mac.sh index 7e1658760..0f0cf807b 100755 --- a/scripts/deps/build-dependencies-mac.sh +++ b/scripts/deps/build-dependencies-mac.sh @@ -27,7 +27,7 @@ if [ "$#" -ne 1 ]; then exit 1 fi -export MACOSX_DEPLOYMENT_TARGET=13.0 +export MACOSX_DEPLOYMENT_TARGET=13.3 NPROCS="$(getconf _NPROCESSORS_ONLN)" SCRIPTDIR=$(realpath $(dirname "${BASH_SOURCE[0]}"))