Files
Supermedo edfe859f31 Fix the crash after the opening cutscene (1.3)
- The game stops the cutscene movie with sceAvPlayerStop, which joins the player's decoder
  threads. On Windows (libc++ on Win32 threads) that join can fail with a system_error,
  which then tried to unwind through guest code and ended the process. Thread::Join catches
  it, waits for the thread function to return and detaches; sceAvPlayerStop never lets an
  exception reach the game.
- BB_STRICT_HANDLES=1 (diagnostics): Windows strict handle checks, reported like a fault.
- package.sh assembles the package in out/stage and zips it from there; dist/bbport-windows
  is refreshed afterwards, keeping saves, settings and mods, and only when nothing runs
  from it.
2026-10-06 23:41:45 +02:00
..
2026-10-06 19:54:58 +02:00
2026-10-06 19:54:58 +02:00
2026-10-01 01:46:41 +03:00