Files
bloodborne_pc/gpu/shadps4/common/thread.cpp
T
deadinsideandClaude Opus 5.5 6849d33cf1 Native Bloodborne loader with HLE runtime, shadPS4 video core and performance work
Includes FPS unlock patches, AudioOut pacing fix, rwlock memory table,
threaded Vulkan command recording and front-end caches.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-25 10:20:27 +03:00

264 lines
8.0 KiB
C++

// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <ctime>
#include <string>
#include <thread>
#include "common/error.h"
#include "common/logging/log.h"
#include "common/thread.h"
#include "ntapi.h"
#ifdef __APPLE__
#include <mach/mach.h>
#include <mach/mach_time.h>
#include <pthread.h>
#elif defined(_WIN32)
#include <windows.h>
#include "common/string_util.h"
#else
#if defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__)
#include <pthread_np.h>
#else
#include <pthread.h>
#endif
#include <sched.h>
#endif
#ifndef _WIN32
#include <unistd.h>
#endif
#ifdef __FreeBSD__
#define cpu_set_t cpuset_t
#endif
namespace Common {
#ifdef __APPLE__
void SetCurrentThreadRealtime(const std::chrono::nanoseconds period_ns) {
// CPU time to grant.
const std::chrono::nanoseconds computation_ns = period_ns / 2;
// Determine the timebase for converting time to ticks.
struct mach_timebase_info timebase{};
mach_timebase_info(&timebase);
const auto ticks_per_ns =
static_cast<double>(timebase.denom) / static_cast<double>(timebase.numer);
const auto period_ticks =
static_cast<u32>(static_cast<double>(period_ns.count()) * ticks_per_ns);
const auto computation_ticks =
static_cast<u32>(static_cast<double>(computation_ns.count()) * ticks_per_ns);
thread_time_constraint_policy policy = {
.period = period_ticks,
.computation = computation_ticks,
// Should not matter since preemptible is false, but needs to be >= computation regardless.
.constraint = computation_ticks,
.preemptible = false,
};
int ret = thread_policy_set(
pthread_mach_thread_np(pthread_self()), THREAD_TIME_CONSTRAINT_POLICY,
reinterpret_cast<thread_policy_t>(&policy), THREAD_TIME_CONSTRAINT_POLICY_COUNT);
if (ret != KERN_SUCCESS) {
LOG_ERROR(Common, "Could not set thread to real-time with period {} ns: {}",
period_ns.count(), ret);
}
}
#else
void SetCurrentThreadRealtime(const std::chrono::nanoseconds period_ns) {
// Not implemented
}
#endif
#ifdef _WIN32
void SetCurrentThreadPriority(ThreadPriority new_priority) {
auto handle = GetCurrentThread();
int windows_priority = 0;
switch (new_priority) {
case ThreadPriority::Low:
windows_priority = THREAD_PRIORITY_BELOW_NORMAL;
break;
case ThreadPriority::Normal:
windows_priority = THREAD_PRIORITY_NORMAL;
break;
case ThreadPriority::High:
windows_priority = THREAD_PRIORITY_ABOVE_NORMAL;
break;
case ThreadPriority::VeryHigh:
windows_priority = THREAD_PRIORITY_HIGHEST;
break;
case ThreadPriority::Critical:
windows_priority = THREAD_PRIORITY_TIME_CRITICAL;
break;
default:
windows_priority = THREAD_PRIORITY_NORMAL;
break;
}
SetThreadPriority(handle, windows_priority);
}
bool AccurateSleep(const std::chrono::nanoseconds duration, std::chrono::nanoseconds* remaining,
const bool interruptible) {
const auto begin_sleep = std::chrono::high_resolution_clock::now();
LARGE_INTEGER interval{
.QuadPart = -1 * (duration.count() / 100u),
};
HANDLE timer = ::CreateWaitableTimer(NULL, TRUE, NULL);
SetWaitableTimer(timer, &interval, 0, NULL, NULL, 0);
const auto ret = WaitForSingleObjectEx(timer, INFINITE, interruptible);
::CloseHandle(timer);
if (remaining) {
const auto end_sleep = std::chrono::high_resolution_clock::now();
const auto sleep_time = end_sleep - begin_sleep;
*remaining = duration > sleep_time ? duration - sleep_time : std::chrono::nanoseconds(0);
}
return ret == WAIT_OBJECT_0;
}
#else
void SetCurrentThreadPriority(ThreadPriority new_priority) {
pthread_t this_thread = pthread_self();
const auto scheduling_type = SCHED_OTHER;
s32 max_prio = sched_get_priority_max(scheduling_type);
s32 min_prio = sched_get_priority_min(scheduling_type);
u32 level = std::max(static_cast<u32>(new_priority) + 1, 4U);
struct sched_param params;
if (max_prio > min_prio) {
params.sched_priority = min_prio + ((max_prio - min_prio) * level) / 4;
} else {
params.sched_priority = min_prio - ((min_prio - max_prio) * level) / 4;
}
pthread_setschedparam(this_thread, scheduling_type, &params);
}
bool AccurateSleep(const std::chrono::nanoseconds duration, std::chrono::nanoseconds* remaining,
const bool interruptible) {
timespec request = {
.tv_sec = duration.count() / 1'000'000'000,
.tv_nsec = duration.count() % 1'000'000'000,
};
timespec remain;
int ret;
while ((ret = nanosleep(&request, &remain)) < 0 && errno == EINTR) {
if (interruptible) {
break;
}
request = remain;
}
if (remaining) {
*remaining = std::chrono::nanoseconds(remain.tv_sec * 1'000'000'000 + remain.tv_nsec);
}
return ret == 0 || errno != EINTR;
}
#endif
#ifdef _WIN32
// Sets the debugger-visible name of the current thread.
void SetCurrentThreadName(const char* name) {
// bbport: guest thread names are kept by the C runtime.
SetThreadDescription(GetCurrentThread(), UTF8ToUTF16W(name).data());
}
void SetThreadName(void* thread, const char* name) {
SetThreadDescription(thread, UTF8ToUTF16W(name).data());
}
#else // !_WIN32, so must be POSIX threads
// MinGW with the POSIX threading model does not support pthread_setname_np
#if !defined(_WIN32) || defined(_MSC_VER)
void SetCurrentThreadName(const char* name) {
// bbport: guest thread names are kept by the C runtime.
#ifdef __APPLE__
pthread_setname_np(name);
#elif defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__)
pthread_set_name_np(pthread_self(), name);
#elif defined(__NetBSD__)
pthread_setname_np(pthread_self(), "%s", (void*)name);
#elif defined(__linux__)
// Linux limits thread names to 15 characters and will outright reject any
// attempt to set a longer name with ERANGE.
std::string truncated(name, std::min(strlen(name), static_cast<std::size_t>(15)));
if (int e = pthread_setname_np(pthread_self(), truncated.c_str())) {
errno = e;
LOG_ERROR(Common, "Failed to set thread name to '{}': {}", truncated, GetLastErrorMsg());
}
#else
pthread_setname_np(pthread_self(), name);
#endif
}
void SetThreadName(void* thread, const char* name) {
// TODO
}
#endif
#if defined(_WIN32)
void SetCurrentThreadName(const char* name) {
// bbport: guest thread names are kept by the C runtime.
// Do Nothing on MinGW
}
void SetThreadName(void* thread, const char* name) {
// Do Nothing on MinGW
}
#endif
#endif
AccurateTimer::AccurateTimer(std::chrono::nanoseconds target_interval)
: target_interval(target_interval) {}
void AccurateTimer::Start() {
const auto begin_sleep = std::chrono::high_resolution_clock::now();
if (total_wait.count() > 0) {
AccurateSleep(total_wait, nullptr, false);
}
start_time = std::chrono::high_resolution_clock::now();
total_wait -= std::chrono::duration_cast<std::chrono::nanoseconds>(start_time - begin_sleep);
}
void AccurateTimer::End() {
auto now = std::chrono::high_resolution_clock::now();
total_wait +=
target_interval - std::chrono::duration_cast<std::chrono::nanoseconds>(now - start_time);
}
std::string GetCurrentThreadName() {
#ifdef _WIN32
PWSTR name{};
if (FAILED(GetThreadDescription(GetCurrentThread(), &name)) || name == nullptr) {
return "<unknown name>";
}
const auto result = Common::UTF16ToUTF8(name);
LocalFree(name);
return result;
#else
char name[256];
if (pthread_getname_np(pthread_self(), name, sizeof(name)) != 0) {
return "<unknown name>";
}
return std::string{name};
#endif
}
} // namespace Common