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* feat: depot api downloads * feat: frontend fixes and experimental webview store * feat: sync downloader * feat: cleanup and fixes * feat: encrypted database and fixed resuming * feat: launch option selector * fix: autostart when no options * fix: clippy * fix: clippy x2 * feat: executor launch * feat: executor launch * feat: not installed error handling * feat: better offline handling * feat: dependency popup * fix: cancelation and resuming issues * feat: dedup by platform * feat: new ui for additional components and fix dl manager clog * feat: auto-queue dependencies * feat: depot scanning and ranking * feat: new library fetching stack * In-app store page (Windows + macOS) (#176) * feat: async store loading * feat: fix overscroll behaviour * fix: query params in server protocol * fix: clippy
34 lines
922 B
Rust
34 lines
922 B
Rust
use database::models::data::{
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ApplicationTransientStatus, Database, DownloadType, GameDownloadStatus,
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};
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pub type GameStatusWithTransient = (
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Option<GameDownloadStatus>,
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Option<ApplicationTransientStatus>,
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);
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pub struct GameStatusManager {}
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impl GameStatusManager {
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pub fn fetch_state(game_id: &String, database: &Database) -> GameStatusWithTransient {
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let online_state = database
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.applications
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.transient_statuses
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.iter()
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.find(|v| v.0.id == *game_id && v.0.download_type == DownloadType::Game)
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.map(|v| v.1.clone())
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.clone();
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let offline_state = database.applications.game_statuses.get(game_id).cloned();
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if online_state.is_some() {
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return (None, online_state);
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}
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if offline_state.is_some() {
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return (offline_state, None);
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}
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(None, None)
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}
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}
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