mirror of
https://github.com/BillyOutlast/drop.git
synced 2026-02-07 01:51:17 +01:00
* feat: add store nav and fixes * fix: reduce password requirement & new task error ui * fix: client webtoken fix * fix: delta versions and dockerfile * fix: use setup platforms for filter & display * fix: setup not accounted when returning valid options * feat: tighter delta version support * feat: dl/disk size * feat: offload manifest generation to torrential * fix: bump torrential * feat: remove droplet * feat: bump torrential * feat: convert locales
102 lines
2.8 KiB
TypeScript
102 lines
2.8 KiB
TypeScript
import { ArkErrors, type } from "arktype";
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import type { LibraryProvider } from "../provider";
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import { VersionNotFoundError } from "../provider";
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import { LibraryBackend } from "~/prisma/client/enums";
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import fs from "fs";
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import path from "path";
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import { fsStats } from "~/server/internal/utils/files";
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import { dropletInterface } from "../../services/torrential/droplet-interface";
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export const FlatFilesystemProviderConfig = type({
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baseDir: "string",
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});
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export class FlatFilesystemProvider
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implements LibraryProvider<typeof FlatFilesystemProviderConfig.infer>
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{
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private config: typeof FlatFilesystemProviderConfig.infer;
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private myId: string;
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constructor(rawConfig: unknown, id: string) {
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const config = FlatFilesystemProviderConfig(rawConfig);
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if (config instanceof ArkErrors) {
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throw new Error(
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`Failed to create filesystem provider: ${config.summary}`,
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);
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}
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this.myId = id;
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this.config = config;
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if (!fs.existsSync(this.config.baseDir))
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throw "Base directory does not exist.";
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}
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type() {
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return LibraryBackend.FlatFilesystem;
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}
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id() {
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return this.myId;
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}
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/**
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* These are basically our versions, but also our games.
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* @returns list of valid games
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*/
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async listGames() {
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const versionDirs = fs.readdirSync(this.config.baseDir);
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const validVersionDirs = [];
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for (const versionDir of versionDirs) {
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const fullDir = path.join(this.config.baseDir, versionDir);
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const valid = await dropletInterface.hasBackend(fullDir);
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if (!valid) continue;
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validVersionDirs.push(versionDir);
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}
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return validVersionDirs;
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}
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/**
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* Doesn't do anything, just returns "default"
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* @param _game Ignored
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* @returns
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*/
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async listVersions(_game: string) {
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return ["default"];
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}
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async versionReaddir(game: string, _version: string) {
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const versionDir = path.join(this.config.baseDir, game);
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if (!fs.existsSync(versionDir)) throw new VersionNotFoundError();
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return await dropletInterface.listFiles(versionDir);
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}
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async generateDropletManifest(
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game: string,
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_version: string,
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progress: (v: number) => void,
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log: (v: string) => void,
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) {
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const versionDir = path.join(this.config.baseDir, game);
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if (!fs.existsSync(versionDir)) throw new VersionNotFoundError();
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const manifest = await dropletInterface.generateDropletManifest(
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versionDir,
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progress,
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log,
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);
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return manifest;
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}
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async peekFile(game: string, _version: string, filename: string) {
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const filepath = path.join(this.config.baseDir, game);
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if (!fs.existsSync(filepath)) return undefined;
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const stat = await dropletInterface.peekFile(filepath, filename);
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return { size: Number(stat) };
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}
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fsStats() {
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return fsStats(this.config.baseDir);
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}
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}
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