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* feat: nginx + torrential basics & services system * fix: lint + i18n * fix: update torrential to remove openssl * feat: add torrential to Docker build * feat: move to self hosted runner * fix: move off self-hosted runner * fix: update nginx.conf * feat: torrential cache invalidation * fix: update torrential for cache invalidation * feat: integrity check task * fix: lint * feat: move to version ids * fix: client fixes and client-side checks * feat: new depot apis and version id fixes * feat: update torrential * feat: droplet bump and remove unsafe update functions * fix: lint * feat: v4 featureset: emulators, multi-launch commands * fix: lint * fix: mobile ui for game editor * feat: launch options * fix: lint * fix: remove axios, use $fetch * feat: metadata and task api improvements * feat: task actions * fix: slight styling issue * feat: fix style and lints * feat: totp backend routes * feat: oidc groups * fix: update drop-base * feat: creation of passkeys & totp * feat: totp signin * feat: webauthn mfa/signin * feat: launch selecting ui * fix: manually running tasks * feat: update add company game modal to use new SelectorGame * feat: executor selector * fix(docker): update rust to rust nightly for torrential build (#305) * feat: new version ui * feat: move package lookup to build time to allow for deno dev * fix: lint * feat: localisation cleanup * feat: apply localisation cleanup * feat: potential i18n refactor logic * feat: remove args from commands * fix: lint * fix: lockfile --------- Co-authored-by: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
80 lines
2.3 KiB
TypeScript
80 lines
2.3 KiB
TypeScript
import type { TaskMessage } from "~/server/internal/tasks";
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import { WebSocketHandler } from "./ws";
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const websocketHandler = new WebSocketHandler("/api/v1/task");
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// const taskStates: { [key: string]: } = {};
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const taskStates = new Map<string, Ref<TaskMessage | undefined>>();
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function handleUpdateMessage(msg: TaskMessage) {
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const taskStates = useTaskStates();
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const state = taskStates.get(msg.id);
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if (!state) return;
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if (!state.value || msg.reset) {
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state.value = msg;
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return;
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}
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state.value.log.push(...msg.log);
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Object.assign(state.value, { ...msg, log: state.value.log });
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}
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websocketHandler.listen((message) => {
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try {
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// If it's an object, it's an update message
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const msg = JSON.parse(message) as TaskMessage;
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handleUpdateMessage(msg);
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} catch {
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// Otherwise it's control message
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const taskStates = useTaskStates();
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const [action, ...data] = message.split("/");
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switch (action) {
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case "connect": {
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const taskReady = useTaskReady();
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taskReady.value = true;
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break;
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}
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case "disconnect": {
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const disconnectTaskId = data[0];
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taskStates.delete(disconnectTaskId);
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console.log(`disconnected from ${disconnectTaskId}`);
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break;
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}
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case "error": {
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const [taskId, title, description] = data;
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const state = taskStates.get(taskId);
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if (!state) break;
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state.value ??= {
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id: taskId,
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name: "Unknown task",
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success: false,
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progress: 0,
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error: undefined,
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log: [],
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actions: [],
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};
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state.value.error = { title, description };
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break;
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}
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}
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}
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});
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const useTaskStates = () => taskStates;
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export const useTaskReady = () => useState("taskready", () => false);
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export const useTask = (taskId: string): Ref<TaskMessage | undefined> => {
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if (import.meta.server) return ref(undefined);
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const taskStates = useTaskStates();
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const task = taskStates.get(taskId);
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if (task && task.value && !task.value.error) return task;
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taskStates.set(taskId, ref(undefined));
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console.log("connecting to " + taskId);
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websocketHandler.send(`connect/${taskId}`);
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// TODO: this may have changed behavior
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return taskStates.get(taskId) ?? ref(undefined);
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};
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