Files
drop/server/api/v1/admin/depot/torrential/manifest.get.ts
DecDuck 00adab21c2 Game specialisation & delta versions (#323)
* feat: game specialisation, auto-guess extensions

* fix: enforce specialisation specific schema at API level

* fix: lint

* feat: partial work on depot endpoints

* feat: bump torrential

* feat: dummy version creation for depot uploads

* fix: lint

* fix: types

* fix: lint

* feat: depot version import

* fix: lint

* fix: remove any type

* fix: lint

* fix: push update interval

* fix: cpu usage calculation

* feat: delta version support

* feat: style tweaks for selectlaunch.vue

* fix: lint
2026-01-23 16:04:38 +11:00

56 lines
1.5 KiB
TypeScript

import { ArkErrors, type } from "arktype";
import prisma from "~/server/internal/db/database";
import type { H3Event } from "h3";
import { castManifest } from "~/server/internal/library/manifest";
const AUTHORIZATION_HEADER_PREFIX = "Bearer ";
const Query = type({
version: "string",
});
export async function depotAuthorization(h3: H3Event) {
const authorization = getHeader(h3, "Authorization");
if (!authorization) throw createError({ statusCode: 403 });
if (!authorization.startsWith(AUTHORIZATION_HEADER_PREFIX))
throw createError({ statusCode: 403 });
const key = authorization.slice(AUTHORIZATION_HEADER_PREFIX.length);
const depot = await prisma.depot.findFirst({ where: { key } });
if (!depot) throw createError({ statusCode: 403 });
}
export default defineEventHandler(async (h3) => {
await depotAuthorization(h3);
const query = Query(getQuery(h3));
if (query instanceof ArkErrors)
throw createError({ statusCode: 400, message: query.summary });
const version = await prisma.gameVersion.findUnique({
where: {
versionId: query.version,
},
select: {
dropletManifest: true,
versionPath: true,
game: {
select: {
library: true,
libraryPath: true,
},
},
},
});
if (!version)
throw createError({ statusCode: 404, message: "Game version not found" });
return {
manifest: castManifest(version.dropletManifest),
library: version.game.library,
libraryPath: version.game.libraryPath,
versionPath: version.versionPath,
};
});