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* feat: game specialisation, auto-guess extensions * fix: enforce specialisation specific schema at API level * fix: lint * feat: partial work on depot endpoints * feat: bump torrential * feat: dummy version creation for depot uploads * fix: lint * fix: types * fix: lint * feat: depot version import * fix: lint * fix: remove any type * fix: lint * fix: push update interval * fix: cpu usage calculation * feat: delta version support * feat: style tweaks for selectlaunch.vue * fix: lint
56 lines
1.6 KiB
TypeScript
56 lines
1.6 KiB
TypeScript
import { type } from "arktype";
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import { GameType } from "~/prisma/client/enums";
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import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
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import aclManager from "~/server/internal/acls";
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import libraryManager from "~/server/internal/library";
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import metadataHandler from "~/server/internal/metadata";
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const ImportGameBody = type({
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library: "string",
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path: "string",
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type: type.valueOf(GameType),
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["metadata?"]: {
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id: "string",
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sourceId: "string",
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name: "string",
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},
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}).configure(throwingArktype);
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export default defineEventHandler<{ body: typeof ImportGameBody.infer }>(
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async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["import:game:new"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const { library, path, metadata, type } = await readDropValidatedBody(
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h3,
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ImportGameBody,
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);
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if (!path)
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throw createError({
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statusCode: 400,
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statusMessage: "Path missing from body",
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});
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const valid = await libraryManager.checkUnimportedGamePath(library, path);
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if (!valid)
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throw createError({
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statusCode: 400,
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statusMessage: "Invalid library or game.",
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});
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const taskId = metadata
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? await metadataHandler.createGame(metadata, library, path, type)
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: await metadataHandler.createGameWithoutMetadata(library, path, type);
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if (!taskId)
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throw createError({
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statusCode: 400,
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statusMessage:
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"Duplicate metadata import. Please chose a different game or metadata provider.",
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});
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return { taskId };
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},
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);
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