Files
drop/components/GameEditor/VersionConfig.vue
DecDuck 63ac2b8ffc Depot API & v4 (#298)
* feat: nginx + torrential basics & services system

* fix: lint + i18n

* fix: update torrential to remove openssl

* feat: add torrential to Docker build

* feat: move to self hosted runner

* fix: move off self-hosted runner

* fix: update nginx.conf

* feat: torrential cache invalidation

* fix: update torrential for cache invalidation

* feat: integrity check task

* fix: lint

* feat: move to version ids

* fix: client fixes and client-side checks

* feat: new depot apis and version id fixes

* feat: update torrential

* feat: droplet bump and remove unsafe update functions

* fix: lint

* feat: v4 featureset: emulators, multi-launch commands

* fix: lint

* fix: mobile ui for game editor

* feat: launch options

* fix: lint

* fix: remove axios, use $fetch

* feat: metadata and task api improvements

* feat: task actions

* fix: slight styling issue

* feat: fix style and lints

* feat: totp backend routes

* feat: oidc groups

* fix: update drop-base

* feat: creation of passkeys & totp

* feat: totp signin

* feat: webauthn mfa/signin

* feat: launch selecting ui

* fix: manually running tasks

* feat: update add company game modal to use new SelectorGame

* feat: executor selector

* fix(docker): update rust to rust nightly for torrential build (#305)

* feat: new version ui

* feat: move package lookup to build time to allow for deno dev

* fix: lint

* feat: localisation cleanup

* feat: apply localisation cleanup

* feat: potential i18n refactor logic

* feat: remove args from commands

* fix: lint

* fix: lockfile

---------

Co-authored-by: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
2026-01-13 15:32:39 +11:00

59 lines
1.8 KiB
Vue

<template>
<li class="p-3 bg-zinc-800 ring-1 ring-zinc-700 shadow rounded-lg space-y-2">
<div class="flex justify-between">
<h1
v-if="!isSetup(props.config)"
class="font-semibold text-zinc-300 text-md"
>
{{ props.config.name }}
</h1>
<span class="flex items-center">
<component
:is="PLATFORM_ICONS[props.config.platform]"
alt=""
class="size-5 flex-shrink-0 text-blue-600"
/>
<span class="ml-2 block truncate text-zinc-100 text-sm font-bold">{{
props.config.platform
}}</span>
</span>
</div>
<div
class="inline-flex gap-x-1 items-center bg-zinc-950 text-zinc-400 mono rounded-md p-2"
>
<p>{{ props.config.command }}</p>
</div>
<ExecutorWidget
v-if="!isSetup(props.config) && props.config.executor"
:executor="{
launchId: props.config.launchId,
gameName: props.config.executor.gameVersion.game.mName,
gameIcon: useObject(
props.config.executor.gameVersion.game.mIconObjectId,
),
versionName:
props.config.executor.gameVersion.displayName ??
props.config.executor.gameVersion.versionPath,
launchName: props.config.executor.name,
platform: props.config.executor.platform,
}"
/>
</li>
</template>
<script setup lang="ts">
import type { AdminFetchGameType } from "~/server/api/v1/admin/game/[id]/index.get";
const props = defineProps<{
config:
| AdminFetchGameType["versions"][number]["setups"][number]
| AdminFetchGameType["versions"][number]["launches"][number];
}>();
function isSetup(
v: typeof props.config,
): v is AdminFetchGameType["versions"][number]["setups"][number] {
return Object.prototype.hasOwnProperty.call(v, "setupId");
}
</script>