Files
drop/server/api/v1/admin/company/[id]/game.patch.ts
DecDuck 63ac2b8ffc Depot API & v4 (#298)
* feat: nginx + torrential basics & services system

* fix: lint + i18n

* fix: update torrential to remove openssl

* feat: add torrential to Docker build

* feat: move to self hosted runner

* fix: move off self-hosted runner

* fix: update nginx.conf

* feat: torrential cache invalidation

* fix: update torrential for cache invalidation

* feat: integrity check task

* fix: lint

* feat: move to version ids

* fix: client fixes and client-side checks

* feat: new depot apis and version id fixes

* feat: update torrential

* feat: droplet bump and remove unsafe update functions

* fix: lint

* feat: v4 featureset: emulators, multi-launch commands

* fix: lint

* fix: mobile ui for game editor

* feat: launch options

* fix: lint

* fix: remove axios, use $fetch

* feat: metadata and task api improvements

* feat: task actions

* fix: slight styling issue

* feat: fix style and lints

* feat: totp backend routes

* feat: oidc groups

* fix: update drop-base

* feat: creation of passkeys & totp

* feat: totp signin

* feat: webauthn mfa/signin

* feat: launch selecting ui

* fix: manually running tasks

* feat: update add company game modal to use new SelectorGame

* feat: executor selector

* fix(docker): update rust to rust nightly for torrential build (#305)

* feat: new version ui

* feat: move package lookup to build time to allow for deno dev

* fix: lint

* feat: localisation cleanup

* feat: apply localisation cleanup

* feat: potential i18n refactor logic

* feat: remove args from commands

* fix: lint

* fix: lockfile

---------

Co-authored-by: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
2026-01-13 15:32:39 +11:00

43 lines
1.2 KiB
TypeScript

import { type } from "arktype";
import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
const GamePatch = type({
action: "'developed' | 'published'",
enabled: "boolean",
id: "string",
}).configure(throwingArktype);
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["company:update"]);
if (!allowed) throw createError({ statusCode: 403 });
const companyId = getRouterParam(h3, "id")!;
const body = await readDropValidatedBody(h3, GamePatch);
const action = body.action === "developed" ? "developers" : "publishers";
const actionType = body.enabled ? "connect" : "disconnect";
const game = await prisma.game.findUnique({ where: { id: body.id } });
if (!game) throw createError({ statusCode: 404, message: "Game not found" });
// Safe because we query the game above
// eslint-disable-next-line drop/no-prisma-delete
await prisma.game.update({
where: {
id: body.id,
},
data: {
[action]: {
[actionType]: {
id: companyId,
},
},
},
});
return;
});