diff --git a/dll/settings_parser_ufs.cpp b/dll/settings_parser_ufs.cpp index 5d4be09d..37774bef 100644 --- a/dll/settings_parser_ufs.cpp +++ b/dll/settings_parser_ufs.cpp @@ -251,6 +251,7 @@ static std::filesystem::path factory_default_cloud_dir(CSimpleIniA *ini, class S // app::cloud_save void parse_cloud_save(CSimpleIniA *ini, class Settings *settings_client, class Settings *settings_server, class Local_Storage *local_storage) { +#ifndef LOBBY_CONNECT constexpr static bool DEFAULT_CREATE_DEFAULT_DIR = true; constexpr static bool DEFAULT_CREATE_SPECIFIC_DIRS = true; constexpr static const char SPECIFIC_INI_KEY[] = @@ -317,4 +318,5 @@ void parse_cloud_save(CSimpleIniA *ini, class Settings *settings_client, class S PRINT_DEBUG(" [X] cloud save dir has unprocessed identifiers, skipping"); } } +#endif // LOBBY_CONNECT } diff --git a/tools/lobby_connect/lobby_connect.cpp b/tools/lobby_connect/lobby_connect.cpp index 596be87a..a7aaf12e 100644 --- a/tools/lobby_connect/lobby_connect.cpp +++ b/tools/lobby_connect/lobby_connect.cpp @@ -64,41 +64,32 @@ int main() { std::this_thread::sleep_for(std::chrono::milliseconds(200)); } + title(); + int friend_count = SteamFriends()->GetFriendCount(k_EFriendFlagAll); - /* std::cout << "People on the network: " << friend_count << "\n"; - for (int i = 0; i < friend_count; ++i) { - CSteamID id = SteamFriends()->GetFriendByIndex(i, k_EFriendFlagAll); - const char *name = SteamFriends()->GetFriendPersonaName(id); - - FriendGameInfo_t friend_info = {}; - SteamFriends()->GetFriendGamePlayed(id, &friend_info); - std::cout << name << " is playing: " << friend_info.m_gameID.AppID() << std::endl; - } - */ - - title(); - std::vector> arguments; for (int i = 0; i < friend_count; ++i) { CSteamID id = SteamFriends()->GetFriendByIndex(i, k_EFriendFlagAll); const char *name = SteamFriends()->GetFriendPersonaName(id); const char *connect = SteamFriends()->GetFriendRichPresence( id, "connect"); FriendGameInfo_t friend_info = {}; - SteamFriends()->GetFriendGamePlayed(id, &friend_info); + bool isSuccess = SteamFriends()->GetFriendGamePlayed(id, &friend_info); auto appid = friend_info.m_gameID.AppID(); if (strlen(connect) > 0) { std::cout << arguments.size() << " - " << name << " is playing " << appid << " (" << connect << ").\n"; arguments.emplace_back(connect, appid); - } else { - if (friend_info.m_steamIDLobby != k_steamIDNil) { + } else if (isSuccess && friend_info.m_steamIDLobby != k_steamIDNil) { std::string connect = "+connect_lobby " + std::to_string(friend_info.m_steamIDLobby.ConvertToUint64()); std::cout << arguments.size() << " - " << name << " is playing " << appid << " (" << connect << ").\n"; arguments.emplace_back(connect, appid); - } - } + } else if (isSuccess) { + std::cout << name << " is playing " << appid << std::endl; + } else { + std::cout << name << " is found in network " << std::endl; + } } std::cout << arguments.size() << " - Refresh.\n\n";