Default Branch

ce7be6913f · Make the benchmarks comment shorter and the comparison less noisy (#9218) · Updated 2026-10-11 17:57:15 +00:00

Branches

ea6a408492 · Update translations [skip ci] · Updated 2026-10-11 18:04:30 +00:00    4ian

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1cdb33f070 · Run 4 rounds of benchmarks per version to keep the CI faster · Updated 2026-10-11 17:30:40 +00:00    4ian

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dd57f3fc1d · Find surfaces however many rays a call needs · Updated 2026-10-11 11:09:40 +00:00    4ian

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268d6aa624 · Keep the matrices of culled 3D objects up to date when read · Updated 2026-10-10 13:53:46 +00:00    4ian

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c5333d0c73 · Keep the grid cell range in 32-bit integers, clamped at both ends · Updated 2026-10-10 07:51:23 +00:00    4ian

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dd4d5faefd · Add 3D turn toward a position or an object actions · Updated 2026-10-09 21:50:07 +00:00    4ian

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55c2674448 · Updates · Updated 2026-10-09 16:07:46 +00:00    4ian

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9c78e72f70 · .. · Updated 2026-10-08 13:29:08 +00:00    4ian

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9ab95e48ff · Fix Flow error on possibly null table in InstancesList · Updated 2026-10-08 13:28:13 +00:00    4ian

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9d0cbebdec · Make disposed debugger clients inert · Updated 2026-10-08 13:18:27 +00:00    4ian

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8ea1526088 · Improve message for gameplay tests · Updated 2026-10-08 08:20:04 +00:00    4ian

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585b7ad14b · Fix navmesh characters rotating to 0° at start · Updated 2026-10-07 16:55:48 +00:00    4ian

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ff48ac8aac · Review changes · Updated 2026-10-07 12:07:59 +00:00    4ian

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ee94294261 · Load the Recast library before the NavMesh behaviors · Updated 2026-10-06 21:51:29 +00:00    4ian

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7638cc71ff · Add note for semi-transparent objects when using 3D post-processing effects (#9191) · Updated 2026-10-06 14:13:39 +00:00    4ian

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78c57d558e · Add a TODO about the blending of semi-transparent pixels on layers with post-processing effects · Updated 2026-10-06 14:06:41 +00:00    4ian

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4ad18d2fa8 · Replace the fitted shadows boolean by a shadow rendering mode choice · Updated 2026-10-06 05:36:20 +00:00    4ian

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f4d4c8f15b · Round of fixes · Updated 2026-10-05 16:14:06 +00:00    4ian

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f5b728188a · Apply the overridden Physics3D behavior properties one by one · Updated 2026-10-05 11:58:16 +00:00    4ian

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3cd287b149 · WIP · Updated 2026-10-03 19:52:38 +00:00    4ian

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