revert unsure howler changes

This commit is contained in:
Aurélien Vivet
2026-10-08 13:48:01 +02:00
parent d48dcb2675
commit fd3244b24d
@@ -516,15 +516,6 @@ namespace gdjs {
_resourceLoader: gdjs.ResourceLoader;
// Event listener references cleanup
private _onDocumentPause = () => {
this.pauseAllActiveSounds();
};
private _onDocumentResume = () => {
this.resumeAllActiveSounds();
};
/**
* @param resourceLoader The resources loader of the game.
*/
@@ -534,11 +525,23 @@ namespace gdjs {
gdjs.registerRuntimeScenePostEventsCallback(
this._clearCachedSpatialPosition.bind(this)
);
document.addEventListener('deviceready', () => {
const that = this;
document.addEventListener('deviceready', function () {
// pause/resume sounds in Cordova when the app is being paused/resumed
document.addEventListener('pause', this._onDocumentPause, false);
document.addEventListener('resume', this._onDocumentResume, false);
document.addEventListener(
'pause',
function () {
that.pauseAllActiveSounds();
},
false
);
document.addEventListener(
'resume',
function () {
that.resumeAllActiveSounds();
},
false
);
});
}
@@ -1258,8 +1261,6 @@ namespace gdjs {
* Unloads all audio from memory, clear Howl cache and stop all audio.
*/
dispose(): void {
document.removeEventListener('pause', this._onDocumentPause);
document.removeEventListener('resume', this._onDocumentResume);
this.unloadAll();
}