Aurélien Vivet
60d0aba874
Remove white sliders from 3D selection gizmo ( #9032 )
2026-08-29 11:58:24 +02:00
Florian Rival
2a47c7cf01
Allow to edit layers/masks (from the Physics engines) and some other properties of behaviors in the properties panel ( #9030 )
2026-08-28 19:42:30 +02:00
Florian Rival
310d61fd89
Remove duplication between value and labels in some properties ( #9028 )
v5.6.281
2026-08-28 16:00:01 +02:00
github-actions[bot]
27bd04860d
[Auto PR] Update translations ( #8988 )
2026-08-28 13:57:08 +02:00
Florian Rival
5005ebcb27
Fix the chat staying blocked after the user bought credits ( #9027 )
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Don't show in changelog
2026-08-28 13:32:38 +02:00
Florian Rival
a1a51ca321
Bump newIDE version
2026-08-28 11:32:12 +02:00
Florian Rival and Mykyta Bozhdohan
4efcefb190
Fix 2D lights with a texture not being able to be rotated ( #9025 )
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Co-authored-by: Mykyta Bozhdohan <[email protected] >
2026-08-28 11:15:00 +02:00
oleksandrbezditny
8d0563f9ed
Improve Spine rendering performance ( #9016 )
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- Only recompute meshes and bounds when the pose changes
2026-08-28 10:55:17 +02:00
Aurélien Vivet
92bc4f927d
Allow resizing the gameplay test frame ( #9013 )
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This only zooms/unzoom the display of the game. Use `setGameResolutionSize` in the test if you want to try different sizes for the game.
2026-08-27 18:47:37 +02:00
Florian Rival
050a5ba28b
Use the new retry endpoint for failed requests ( #9023 )
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Don't show in changelog
2026-08-27 15:30:04 +02:00
Florian Rival
b206af51ed
Improve upgrade banners and credits package dialog ( #9021 )
2026-08-27 13:22:28 +02:00
Florian Rival
ec1631d803
Improve design of failures and approvals in agent chat ( #9020 )
2026-08-26 18:32:35 +02:00
Florian Rival
8a21fc922c
Improve the variables list padding and hide Firefox number spin buttons ( #9017 )
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Don't show in changelog
2026-08-26 12:09:34 +02:00
D8H
418243678a
Fix default tile map assets not showing up ( #9012 )
2026-08-25 18:27:02 +02:00
Aurélien Vivet
b6918151a2
Save the gameplay test frame position between runs ( #9011 )
2026-08-25 17:15:41 +02:00
Florian Rival
533677b61c
Fix rare cases of objects group variables being messed up ( #9010 )
2026-08-25 17:03:55 +02:00
Florian Rival
9a08f27782
Redesign the list of variables and ensure they stay fast when a lot of variables are shown ( #9006 )
2026-08-25 15:22:39 +02:00
D8H
affe372af6
Fix the button to add a variable to an object group from the side panel ( #9009 )
2026-08-25 14:18:08 +02:00
D8H
7f3d7351ca
Fix an error when importing extensions with dependencies ( #9007 )
2026-08-25 10:51:57 +02:00
Florian Rival
f9998eeaaa
Fix multi-selection interaction bugs in the Objects panel (follow-up to #8959 ) ( #9002 )
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Don't show in changelog
2026-08-24 14:13:29 +02:00
D8H
e7b4a78531
Avoid some rerender of the variable editor in the side panel ( #9004 )
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Don't show in changelog
2026-08-24 13:59:07 +02:00
ViktorVovk and Viktor Vovk
086b2d3fe2
Add support for multi-selection in the list of objects ( #8959 )
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- This lets select, copy, cut, paste, duplicate, delete, and reorganize multiple objects and folders at once — including cross-scene and cross-global-objects actions.
- Keyboard multi-selection with Shift and Ctrl (or Cmd on macOS) is supported.
Co-authored-by: Viktor Vovk <[email protected] >
2026-08-24 13:55:33 +02:00
D8H
ac53473fba
Fix selection being cleared when the selection rectangle starts ( #9003 )
2026-08-24 12:29:09 +02:00
Florian Rival
79190e3a18
Refactor the analytics metadata ( #9001 )
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Don't show in changelog
2026-08-24 10:47:32 +02:00
D8H
92223596d1
Display an error on undeclared child of variables ( #8780 )
2026-08-24 10:40:14 +02:00
D8H
a735e6f31d
Add tests on variables with empty groups and invalid operators in expressions ( #8994 )
2026-08-24 10:18:41 +02:00
Florian Rival
202afa36d2
Add more stats to the profiler (notably shader related) for performance tracking ( #8998 )
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- And redesign the profiler output so it's easier to read, with cards with important numbers + visual display of the importance of each row.
2026-08-23 13:06:09 +02:00
Florian Rival
7a912b17e9
Fix web-app build and ensure it fails if broken ( #8997 )
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Don't show in changelog
2026-08-22 16:54:44 +02:00
Florian Rival
e5a6fbdee1
Fix loading of GLB with Draco compression on the web-app ( #8996 )
2026-08-22 16:13:29 +02:00
D8H
c8b1bd6e31
Remove some dead code about an event refactor when removing an object ( #8995 )
2026-08-21 18:34:41 +02:00
D8H
9ac597a859
Extend the 2D navmesh around obstacles ( #8993 )
2026-08-21 13:40:59 +02:00
D8H
ae67d02661
Fix duplicated extensions still wrongly using functions from the original extension ( #8990 )
2026-08-21 13:16:44 +02:00
Florian Rival
55a2303f3c
Fix handling of large projects ( #8991 )
v5.6.280
2026-08-20 17:28:33 +02:00
D8H
eb1a6bc18b
Fix extension sometimes not reloaded when leaving the extension editor ( #8987 )
2026-08-20 15:29:42 +02:00
github-actions[bot]
d84b78ccfb
[Auto PR] Update translations ( #8985 )
2026-08-20 10:19:59 +02:00
Florian Rival
4143fb8849
Add visual monkey tests (Storybook and real app), run by CIs ( #8982 )
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Adds `newIDE/visual-tests`: tests that manipulate the editor like a user would - in a real browser, with real clicks and real drag and drops and check after every single manipulation that nothing is broken.
Only show in developer changelog
2026-08-19 19:56:23 +02:00
D8H
9eef4111a8
Fix dialogs not closing when creating a custom behavior ( #8984 )
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Don't show in changelog
2026-08-19 19:43:33 +02:00
D8H
7582465da2
Add a "create a new behavior" button in the behavior list dialog ( #8981 )
2026-08-19 19:30:36 +02:00
github-actions[bot]
34c12bbcc8
[Auto PR] Update translations ( #8954 )
2026-08-19 17:18:38 +02:00
Florian Rival
779292204f
Bump newIDE version
2026-08-19 15:22:00 +02:00
Florian Rival
339b88ac56
Robustify Sprite editor selection handling and fix crashs ( #8979 )
2026-08-19 13:07:31 +02:00
Florian Rival
0b26e61459
Fix crash in Sprite editor ( #8977 )
2026-08-19 00:06:04 +02:00
D8H
e09b29c611
Navmesh characters speed is now used for physics collision ( #8978 )
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- This results in better handling of objects moved by Navmesh pathfinding
2026-08-18 19:09:46 +02:00
Aurélien Vivet
db2c2f5bbc
Add a preview of color parameters in the events sheet ( #8976 )
2026-08-18 15:51:15 +02:00
Florian Rival
51ff0f1e7e
Revert "Preview of the colors in the eventsheets" ( #8975 )
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Reverts 4ian/GDevelop#8927
2026-08-18 15:11:05 +02:00
D8H
024a783711
Fix navmesh characters not moving when they have the 3D physics behavior as kinematics ( #8973 )
2026-08-18 14:51:43 +02:00
Florian Rival
2e922b60c5
Fix rapidjson build failure with GCC 15 (GenericStringRef assignment) ( #8974 )
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Only show in developer changelog
2026-08-18 14:49:03 +02:00
D8H
ab650fd68e
Fix extension action and condition folders ( #8958 )
2026-08-18 14:48:00 +02:00
D8H
ce26d8ce4f
Fix navmesh characters were able to walk on top of obstacles ( #8969 )
2026-08-18 14:47:45 +02:00
D8H
395045dd2f
Fix missing tiles with id "0" in external tile maps ( #8964 )
2026-08-18 14:47:24 +02:00