Commit Graph
1479 Commits
Author SHA1 Message Date
Florian Rival d987c83e9e Fix navigation meshes not loading in games and previews (#9194)
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2026-10-07 00:14:08 +02:00
Clément Pasteau d7cc8fcce7 Fix blur effects showing a border on screen edges and 3D effects hiding the layers below (#9042) 2026-10-06 16:14:21 +02:00
Florian Rival aea546a0cc Keep the in-game editor working when the code of an extension throws (#9188)
- The errors can now be displayed without having to open the developer console
- They are also visible to the AI agent which can react to it in the case it's an error coming from an extension being edited by the AI.
2026-10-06 11:21:10 +02:00
Florian Rival 7ae35a5d60 Fix 2D rendering not visible in 3D layers since the Three.js upgrade (#9189)
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2026-10-06 11:00:33 +02:00
Florian Rival 9b1314bfa0 Make the depth of field blur effect 2x faster (#9186) 2026-10-06 08:55:22 +02:00
Florian Rival d516b6f72f Improve directional light shadows rendering (improved distance and quality) (#9185)
- Ensure you use "Fitted to camera view" in your directional settings to benefit from this. This is the new default.
- Shadows are no longer rendered by chunks when they are far from the camera (they are smoothly stopping)
- The upgraded rendering allows to specify the maximum distance of the shadow from the camera. In the very vast majority of cases, this allows shadows to be rendered further than before with a quality as good if not better.
2026-10-06 08:17:08 +02:00
Florian RivalandDavy Hélard b30074ab24 Add Ambient Occlusion, Depth-of-field, faster bloom and tone mapping for 3D games (#9180)
Co-authored-by: Davy Hélard <[email protected]>
2026-10-05 15:10:35 +02:00
Aurélien Vivet fdb154ce95 Fix NavMesh memory leaks (#9175) 2026-10-05 12:59:28 +02:00
Aurélien Vivet 965b93662d Allow selecting 3D objects behind unselectable objects in the editor (#9179) 2026-10-05 12:07:52 +02:00
Aurélien Vivet b5fbe6fd8b Remove the Quick Customization flow (#9174) 2026-10-05 11:29:06 +02:00
D8H 7dd4d13a7a Upgrade to Three.js 0.185.1 (#8853)
- Point lights and spot lights now uses a realistic decay. It's not possible to find the exact same result as before, but you can tweak the intensity and the decay properties. Hemisphere lights, directional lights and ambient lights still work the same as before.
- The 3D particle emitter must be updated to the last version to handle the new 3D renderer world scale property.
- Ensure any 3D extension you use is also updated to the latest version.
2026-10-03 13:55:50 +02:00
Florian Rival da3e59c232 Fix custom object gameplay test warning (#9159) 2026-10-03 12:38:15 +02:00
Clément Pasteau ac23a42573 Allow extensions to know if an instance is hidden at start. (#9167)
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2026-10-02 13:29:03 +02:00
Clément Pasteau d8e3c4ebb6 Take cursor position when copying an object in 3D (#9166) 2026-10-02 13:20:47 +02:00
Aurélien Vivet 75ce1cbc93 Frame the selection in the visible area between panels when focusing on it in the 3D editor (#9157) 2026-09-29 16:48:03 +02:00
Clément Pasteau 71b9261f59 Fix various 3D editor issues (layers and rescaling) (#9158) 2026-09-29 16:43:14 +02:00
Florian Rival 2e8c22b10c Fix GDJS tests relying on exact floating point results (#9156)
Newer Chrome versions compute Math functions with a different last
digit, so compare these values with a tolerance.

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2026-09-29 15:34:12 +02:00
Florian Rival 205cfe5e80 Allow extension provided InGameEditor toolbars (#9153) 2026-09-29 12:05:50 +02:00
Clément Pasteau 27613015c0 Share textures embedded in 3D models during runtime (#9145)
* Also ensure geometry, material and textures are correctly disposed when object is not used anymore, avoiding memory leaks
2026-09-28 17:23:23 +02:00
Florian Rival 2f00592c57 Fix gameplay tests output not being bounded (#9143) 2026-09-28 00:12:53 +02:00
Florian Rival 45d3ca2c7b Add support for attaching files to chat messages and converting them to resources (#9135)
- Also let the agent see screenshots taken by gameplay test (at least an automated one, and up to 4)
2026-09-25 00:18:33 +02:00
Clément Pasteau 15dd4dafbb Prevent jumping again after falling a platform in 3D platformer (#9132) 2026-09-23 16:10:17 +02:00
Aurélien Vivet e18076ea5b Redesign the preferences dialog and keyboard shortcuts (#9066) 2026-09-18 17:57:08 +02:00
Florian Rival 4577bfba5a Improve gameplay tests (#9120)
- The warning about a custom object with no child in it ("it renders
nothing") fired on ParticleEmitter3D, Light3D or Text3D objects, which
are drawn by the JavaScript code of their extension (with Three.js) and
legitimately have no child. Skip it when the code replaced the renderer
of the object, or added something to draw (a mesh, a sprite, a
graphics...) in the stock renderer's container.
- The game-side wall-clock watchdog did not exclude the time the page
spent hidden (frozen by the browser), unlike the guards of the stepping
loop: a test run in a background tab or a covered window was reported as
a plain "timeout" instead of being given up on as paused by the editor.
Exclude it, and tell about that time in the timeout message.
- Reject a non-string object name with a clear error instead of asking
the scene for "[object Object]" (which registered a phantom object list
and silently found nothing), the mistake `lookTowardWithMouseDelta`
invites when the target is passed first.
2026-09-18 15:30:47 +02:00
Clément Pasteau 79527b2df5 Automatically opt out of ipad multitasking to allow publishing to App Store (#9119) 2026-09-18 13:32:54 +02:00
Florian Rival be887e51c3 Allow the agents to read/create/modify extensions (custom functions/objects/behaviors) (#9094) 2026-09-18 11:44:08 +02:00
Clément Pasteau 876821ff1e FIx nested variables being displayed as null in debugger (#9116) 2026-09-17 16:43:33 +02:00
Clément Pasteau cc498656b3 Prevent locked instances from being deleted in 3D editor (#9109) 2026-09-16 10:21:31 +02:00
Clément Pasteau 34d6645d85 New action to Tween camera Z position (#9093) 2026-09-14 18:27:01 +02:00
Clément Pasteau 72ac9b7de4 Ensure special characters are correctly encoded/decoded for resources. (#9099)
* plus improve audio loading error messages
2026-09-14 17:04:41 +02:00
D8H 055e296785 Add a button for custom objects to generate actions/conditions/expressions that "forward" the ones of a child object (#9036) 2026-09-07 14:20:49 +02:00
Clément Pasteau efd8613269 Fix corrupted rendering on some Android devices when using 3D brightness/contrast or hue/saturation effects (#9053) 2026-09-04 09:29:19 +02:00
Clément Pasteau d5980d55ff 3D objects are now snapped to the grid while resizing in 3D Editor (#9049) 2026-09-02 17:40:15 +02:00
Clément Pasteau 1b213a390a Fix orientation of mobile apps at build time (notably on iPad) (#9050)
- Also bump iOS deployment target to the latest version required by Apple
2026-09-02 16:09:09 +02:00
Florian Rival ef1999e476 Keep the editor working when it is not looked at (useful for agent, gameplay tests) (#9038) 2026-09-01 00:54:33 +02:00
Aurélien Vivet 60d0aba874 Remove white sliders from 3D selection gizmo (#9032) 2026-08-29 11:58:24 +02:00
Aurélien Vivet 92bc4f927d Allow resizing the gameplay test frame (#9013)
This only zooms/unzoom the display of the game. Use `setGameResolutionSize` in the test if you want to try different sizes for the game.
2026-08-27 18:47:37 +02:00
Florian Rival 202afa36d2 Add more stats to the profiler (notably shader related) for performance tracking (#8998)
- And redesign the profiler output so it's easier to read, with cards with important numbers + visual display of the importance of each row.
2026-08-23 13:06:09 +02:00
Florian Rival e5a6fbdee1 Fix loading of GLB with Draco compression on the web-app (#8996) 2026-08-22 16:13:29 +02:00
github-actions[bot] 34c12bbcc8 [Auto PR] Update translations (#8954) 2026-08-19 17:18:38 +02:00
D8H e09b29c611 Navmesh characters speed is now used for physics collision (#8978)
- This results in better handling of objects moved by Navmesh pathfinding
2026-08-18 19:09:46 +02:00
D8H ab650fd68e Fix extension action and condition folders (#8958) 2026-08-18 14:48:00 +02:00
D8H d533b31c59 Fix the multiplication and subtraction operators for properties (#8971) 2026-08-18 12:22:56 +02:00
Florian Rival 68cc6f432b Gameplay tests: wait through game-driven scene changes instead of throwing (#8950)
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2026-08-11 11:56:44 +02:00
D8H 361f6b3a87 Add experimental "navmesh-based" pathfinding behavior for 2D and 3D (#8943)
- This pathfinding works in 2D and 3D is more flexible than the "grid-based" existing pathfinding.
- For 3D models, you can optionally choose, like for 3D physics, to follow the exact mesh of the 3D model for pathfinding - allowing characters and objects to move on or around the 3D model naturally.
- It handles "crowds" of characters, which can all go to a destination avoiding each others.
2026-08-11 11:11:44 +02:00
Florian Rival 9b331ac4bc Gameplay tests: exclude loading time from the test timeout, report it as loadingMs (#8947)
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2026-08-10 22:27:18 +02:00
Florian Rival 3ed0b92ff9 Gameplay tests: label the control probe's scene restarts with their own cause (#8946)
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2026-08-10 18:53:15 +02:00
Florian Rival d1b3797c20 Gameplay tests: fix the inverted camera-measured pitch (#8940)
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2026-08-09 17:36:34 +02:00
Florian Rival 8cdd1c6f03 Gameplay tests: fix the camera-measured yaw, expose the aim tolerance (#8939)
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2026-08-09 16:54:35 +02:00
Florian Rival 2ba33068e9 Gameplay tests: bound the rendering duty cycle, not just the interval (#8937)
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2026-08-09 15:42:42 +02:00