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https://github.com/Anime-Game-Servers/Grasscutter-Quests.git
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Merge pull request #20 from SpikeHD/char-command
Give character command
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commit
055da209d5
@ -49,6 +49,8 @@ There is a dummy user named "Server" in every player's friends list that you can
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`!give [item id] [amount]`
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`!givechar [avatar id] [level]`
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`!drop [item id] [amount]`
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`!killall`
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@ -3,6 +3,8 @@ package emu.grasscutter.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GenshinData;
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import emu.grasscutter.data.def.ItemData;
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import emu.grasscutter.data.def.AvatarData;
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import emu.grasscutter.data.def.AvatarSkillDepotData;
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import emu.grasscutter.data.def.MonsterData;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.World;
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@ -176,6 +178,133 @@ public final class PlayerCommands {
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}
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}
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}
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@Command(label = "givechar", aliases = { "givec" }, usage = "Usage: givechar <playerId> <avatarId> [level]")
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public static class GiveCharCommand implements CommandHandler {
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@Override public void execute(GenshinPlayer player, List<String> args) {
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int target, avatarID, level = 1, ascension = 1;
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if(args.size() < 2) {
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CommandHandler.sendMessage(null, "Usage: givechar <player> <avatarId> [level]");
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return;
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}
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switch(args.size()) {
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default:
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CommandHandler.sendMessage(null, "Usage: givechar <player> <avatarId> [level]");
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return;
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case 1:
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try {
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avatarID = Integer.parseInt(args.get(0));
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target = player.getAccount().getPlayerId();
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} catch (NumberFormatException ignored) {
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// TODO: Parse from avatar name using GM Handbook.
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CommandHandler.sendMessage(player, "Invalid avatar id.");
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return;
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}
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break;
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case 2:
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try {
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target = Integer.parseInt(args.get(0));
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if(Grasscutter.getGameServer().getPlayerById(target) == null) {
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target = player.getId(); level = Integer.parseInt(args.get(1));
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avatarID = Integer.parseInt(args.get(0));
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} else {
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avatarID = Integer.parseInt(args.get(1));
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}
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} catch (NumberFormatException ignored) {
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// TODO: Parse from avatar name using GM Handbook.
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CommandHandler.sendMessage(player, "Invalid avatar or player ID.");
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return;
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}
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break;
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case 3:
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try {
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target = Integer.parseInt(args.get(0));
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if(Grasscutter.getGameServer().getPlayerById(target) == null) {
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CommandHandler.sendMessage(player, "Invalid player ID."); return;
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}
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avatarID = Integer.parseInt(args.get(1));
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level = Integer.parseInt(args.get(2));
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} catch (NumberFormatException ignored) {
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// TODO: Parse from avatar name using GM Handbook.
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CommandHandler.sendMessage(player, "Invalid avatar or player ID.");
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return;
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}
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break;
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}
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerById(target);
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if(targetPlayer == null) {
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CommandHandler.sendMessage(null, "Player not found."); return;
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}
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AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarID);
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if(avatarData == null) {
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CommandHandler.sendMessage(null, "Invalid avatar id."); return;
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}
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// Calculate ascension level.
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if (level <= 40) {
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ascension = (int)Math.ceil(level / 20);
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} else if (level > 20) {
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ascension = (int)Math.ceil(level / 10) - 3;
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}
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GenshinAvatar avatar = new GenshinAvatar(avatarID);
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avatar.setLevel(level);
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avatar.setPromoteLevel(ascension);
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// This will handle stats and talents
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avatar.recalcStats();
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targetPlayer.addAvatar(avatar);
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}
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@Override
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public void execute(List<String> args) {
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if(args.size() < 2) {
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CommandHandler.sendMessage(null, "Usage: givechar <player> <itemId|itemName> [amount]");
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return;
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}
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try {
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int target = Integer.parseInt(args.get(0));
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int avatarID = Integer.parseInt(args.get(1));
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int level = 1; if(args.size() > 2) level = Integer.parseInt(args.get(2));
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int ascension = 1;
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerById(target);
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if(targetPlayer == null) {
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CommandHandler.sendMessage(null, "Player not found."); return;
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}
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AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarID);
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if(avatarData == null) {
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CommandHandler.sendMessage(null, "Invalid avatar id."); return;
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}
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// Calculate ascension level.
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if (level <= 40) {
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ascension = (int)Math.ceil(level / 20);
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} else if (level > 20) {
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ascension = (int)Math.ceil(level / 10) - 3;
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}
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GenshinAvatar avatar = new GenshinAvatar(avatarID);
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avatar.setLevel(level);
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avatar.setPromoteLevel(ascension);
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// This will handle stats and talents
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avatar.recalcStats();
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targetPlayer.addAvatar(avatar);
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(null, "Invalid item or player ID.");
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}
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}
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}
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@Command(label = "spawn", execution = Command.Execution.PLAYER,
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usage = "Usage: spawn <entityId|entityName> [level] [amount]")
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@ -510,6 +510,21 @@ public class GenshinAvatar {
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}
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}
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// Add proud skills and unlock them if needed
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AvatarSkillDepotData skillDepot = GenshinData.getAvatarSkillDepotDataMap().get(this.getSkillDepotId());
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this.getProudSkillList().clear();
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for (InherentProudSkillOpens openData : skillDepot.getInherentProudSkillOpens()) {
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if (openData.getProudSkillGroupId() == 0) {
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continue;
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}
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if (openData.getNeedAvatarPromoteLevel() <= this.getPromoteLevel()) {
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int proudSkillId = (openData.getProudSkillGroupId() * 100) + 1;
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if (GenshinData.getProudSkillDataMap().containsKey(proudSkillId)) {
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this.getProudSkillList().add(proudSkillId);
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}
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}
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}
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// Proud skills
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for (int proudSkillId : this.getProudSkillList()) {
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ProudSkillData proudSkillData = GenshinData.getProudSkillDataMap().get(proudSkillId);
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