15 Commits
Author SHA1 Message Date
ds5678 82d9e144fd Analyze web documentation 2024-05-21 02:35:12 -04:00
ds5678 9ca9112942 AssetDictionary.TryAdd and bump version 2024-01-18 10:36:26 -05:00
ds5678 8e0f803787 Bump version 2024-01-18 09:07:06 -05:00
ds5678 f01470f867 Use a dictionary for package assets, including scripts 2024-01-18 09:05:08 -05:00
ds5678 ab8b136b19 MonoScript.FromType 2024-01-18 08:57:28 -05:00
ds5678 e9b0003601 Fix UInt128 bugs 2024-01-18 08:24:58 -05:00
ds5678 9e2097dd81 API for adding assets to package data 2024-01-18 08:23:19 -05:00
ds5678 63316d5977 Rename Meta to Type 2024-01-16 03:25:48 -05:00
ds5678 0bfce878cb bump version 2024-01-16 02:43:25 -05:00
ds5678 8c56291f96 Add constructors that set required properties 2024-01-16 02:40:03 -05:00
ds5678 5798136567 Change mesh format 2024-01-16 02:39:31 -05:00
ds5678 18b456e6b8 Editor config 2024-01-16 02:38:28 -05:00
ds5678 d077b228d6 Fix UnityPackageData 2024-01-16 02:16:34 -05:00
ds5678 c34f7447b8 Bump version
* Add constructors to EngineResourceData and UnityPackageData
* Make UnityPackageData.Assets a dictionary
2024-01-16 00:35:31 -05:00
ds5678 c009d0cab9 Use string version in UnityPackageData and bump version 2024-01-15 20:36:30 -05:00
28 changed files with 740 additions and 22 deletions

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+258
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@@ -0,0 +1,258 @@
# To learn more about .editorconfig see https://aka.ms/editorconfigdocs
# Remove the line below if you want to inherit .editorconfig settings from higher directories
root = true
# C# files
[*.cs]
#### Core EditorConfig Options ####
# Indentation and spacing
indent_size = 4
indent_style = tab
tab_width = 4
# New line preferences
end_of_line = crlf
insert_final_newline =true
#### .NET Coding Conventions ####
# Organize usings
dotnet_separate_import_directive_groups = false
dotnet_sort_system_directives_first = false
# this. and Me. preferences
dotnet_style_qualification_for_event = false:silent
dotnet_style_qualification_for_field = false:silent
dotnet_style_qualification_for_method = false:silent
dotnet_style_qualification_for_property = false:silent
# Language keywords vs BCL types preferences
dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion
dotnet_style_predefined_type_for_member_access = true:suggestion
# Parentheses preferences
dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity:silent
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:silent
dotnet_style_parentheses_in_other_operators = never_if_unnecessary:silent
dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity:silent
# Modifier preferences
dotnet_style_require_accessibility_modifiers = for_non_interface_members:silent
# Expression-level preferences
dotnet_style_coalesce_expression = true:suggestion
dotnet_style_collection_initializer = true:suggestion
dotnet_style_explicit_tuple_names = true:suggestion
dotnet_style_null_propagation = true:suggestion
dotnet_style_object_initializer = false:suggestion
dotnet_style_prefer_auto_properties = true:suggestion
dotnet_style_prefer_compound_assignment = true:suggestion
dotnet_style_prefer_conditional_expression_over_assignment = false:silent
dotnet_style_prefer_conditional_expression_over_return = false:silent
dotnet_style_prefer_inferred_anonymous_type_member_names = true:suggestion
dotnet_style_prefer_inferred_tuple_names = true:suggestion
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:suggestion
# Field preferences
dotnet_style_readonly_field = true:suggestion
# Parameter preferences
dotnet_code_quality_unused_parameters = all:suggestion
#### C# Coding Conventions ####
# var preferences
csharp_style_var_elsewhere = false:warning
csharp_style_var_for_built_in_types = false:warning
csharp_style_var_when_type_is_apparent = false:suggestion
# Expression-bodied members
csharp_style_expression_bodied_accessors = true:silent
csharp_style_expression_bodied_constructors = false:silent
csharp_style_expression_bodied_indexers = true:silent
csharp_style_expression_bodied_lambdas = true:silent
csharp_style_expression_bodied_local_functions = false:silent
csharp_style_expression_bodied_methods = false:silent
csharp_style_expression_bodied_operators = false:silent
csharp_style_expression_bodied_properties = true:silent
# Pattern matching preferences
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
csharp_style_prefer_switch_expression = true:suggestion
# Null-checking preferences
csharp_style_conditional_delegate_call = true:suggestion
# Modifier preferences
csharp_prefer_static_local_function = true:suggestion
csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async
# Code-block preferences
csharp_prefer_braces = true:suggestion
csharp_prefer_simple_using_statement = true:suggestion
# Expression-level preferences
csharp_prefer_simple_default_expression = true:suggestion
csharp_style_deconstructed_variable_declaration = true:suggestion
csharp_style_inlined_variable_declaration = true:suggestion
csharp_style_pattern_local_over_anonymous_function = true:suggestion
csharp_style_prefer_index_operator = true:suggestion
csharp_style_prefer_range_operator = true:suggestion
csharp_style_throw_expression = true:suggestion
csharp_style_unused_value_assignment_preference = discard_variable:suggestion
csharp_style_unused_value_expression_statement_preference = discard_variable:silent
# 'using' directive preferences
csharp_using_directive_placement = outside_namespace:silent
#### C# Formatting Rules ####
# New line preferences
csharp_new_line_before_catch = true
csharp_new_line_before_else = true
csharp_new_line_before_finally = true
csharp_new_line_before_members_in_anonymous_types = true
csharp_new_line_before_members_in_object_initializers = true
csharp_new_line_before_open_brace = all
csharp_new_line_between_query_expression_clauses = true
# Indentation preferences
csharp_indent_block_contents = true
csharp_indent_braces = false
csharp_indent_case_contents = true
csharp_indent_case_contents_when_block = true
csharp_indent_labels = one_less_than_current
csharp_indent_switch_labels = true
# Space preferences
csharp_space_after_cast = false
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_after_comma = true
csharp_space_after_dot = false
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_after_semicolon_in_for_statement = true
csharp_space_around_binary_operators = before_and_after
csharp_space_around_declaration_statements = false
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_before_comma = false
csharp_space_before_dot = false
csharp_space_before_open_square_brackets = false
csharp_space_before_semicolon_in_for_statement = false
csharp_space_between_empty_square_brackets = false
csharp_space_between_method_call_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_between_method_call_parameter_list_parentheses = false
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_declaration_name_and_open_parenthesis = false
csharp_space_between_method_declaration_parameter_list_parentheses = false
csharp_space_between_parentheses = false
csharp_space_between_square_brackets = false
# Wrapping preferences
csharp_preserve_single_line_blocks = true
csharp_preserve_single_line_statements = true
#### Naming styles ####
# Naming rules
dotnet_naming_rule.interface_should_be_begins_with_i.severity = suggestion
dotnet_naming_rule.interface_should_be_begins_with_i.symbols = interface
dotnet_naming_rule.interface_should_be_begins_with_i.style = begins_with_i
dotnet_naming_rule.types_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.types_should_be_pascal_case.symbols = types
dotnet_naming_rule.types_should_be_pascal_case.style = pascal_case
dotnet_naming_rule.non_field_members_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.non_field_members_should_be_pascal_case.symbols = non_field_members
dotnet_naming_rule.non_field_members_should_be_pascal_case.style = pascal_case
# Symbol specifications
dotnet_naming_symbols.interface.applicable_kinds = interface
dotnet_naming_symbols.interface.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.interface.required_modifiers =
dotnet_naming_symbols.types.applicable_kinds = class, struct, interface, enum
dotnet_naming_symbols.types.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.types.required_modifiers =
dotnet_naming_symbols.non_field_members.applicable_kinds = property, event, method
dotnet_naming_symbols.non_field_members.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.non_field_members.required_modifiers =
# Naming styles
dotnet_naming_style.pascal_case.required_prefix =
dotnet_naming_style.pascal_case.required_suffix =
dotnet_naming_style.pascal_case.word_separator =
dotnet_naming_style.pascal_case.capitalization = pascal_case
dotnet_naming_style.begins_with_i.required_prefix = I
dotnet_naming_style.begins_with_i.required_suffix =
dotnet_naming_style.begins_with_i.word_separator =
dotnet_naming_style.begins_with_i.capitalization = pascal_case
csharp_style_namespace_declarations = block_scoped:silent
csharp_style_prefer_method_group_conversion = true:silent
csharp_style_prefer_null_check_over_type_check = true:suggestion
csharp_style_prefer_local_over_anonymous_function = true:suggestion
csharp_style_implicit_object_creation_when_type_is_apparent = true:suggestion
csharp_style_prefer_tuple_swap = true:suggestion
csharp_style_allow_embedded_statements_on_same_line_experimental = true:silent
csharp_style_allow_blank_lines_between_consecutive_braces_experimental = true:silent
csharp_style_allow_blank_line_after_colon_in_constructor_initializer_experimental = true:silent
csharp_style_prefer_parameter_null_checking = true:suggestion
csharp_style_prefer_pattern_matching = true:silent
csharp_style_prefer_not_pattern = true:suggestion
csharp_style_prefer_extended_property_pattern = true:suggestion
csharp_style_prefer_top_level_statements = false:silent
dotnet_diagnostic.CA1309.severity = error
dotnet_diagnostic.CA1311.severity = suggestion
dotnet_diagnostic.SYSLIB1054.severity = warning
csharp_style_prefer_primary_constructors = false:silent
csharp_style_prefer_utf8_string_literals = true:suggestion
csharp_style_prefer_readonly_struct = true:suggestion
csharp_style_prefer_readonly_struct_member = true:suggestion
csharp_style_allow_blank_line_after_token_in_conditional_expression_experimental = true:silent
csharp_style_allow_blank_line_after_token_in_arrow_expression_clause_experimental = true:silent
[*.{cs,vb}]
dotnet_style_coalesce_expression = true:suggestion
dotnet_style_null_propagation = true:suggestion
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:suggestion
dotnet_style_prefer_auto_properties = true:suggestion
dotnet_style_object_initializer = false:suggestion
dotnet_style_collection_initializer = true:suggestion
dotnet_style_prefer_simplified_boolean_expressions = true:suggestion
dotnet_style_operator_placement_when_wrapping = beginning_of_line
tab_width = 4
indent_size = 4
end_of_line = lf
dotnet_style_prefer_conditional_expression_over_assignment = false:silent
dotnet_style_prefer_conditional_expression_over_return = false:silent
dotnet_style_explicit_tuple_names = true:suggestion
dotnet_style_prefer_inferred_tuple_names = true:suggestion
dotnet_style_prefer_inferred_anonymous_type_member_names = true:suggestion
dotnet_style_prefer_compound_assignment = true:suggestion
dotnet_style_prefer_simplified_interpolation = true:suggestion
dotnet_style_namespace_match_folder = true:suggestion
dotnet_style_readonly_field = true:suggestion
dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion
dotnet_style_predefined_type_for_member_access = true:suggestion
dotnet_style_require_accessibility_modifiers = for_non_interface_members:silent
dotnet_style_allow_multiple_blank_lines_experimental = true:silent
dotnet_style_allow_statement_immediately_after_block_experimental = true:silent
dotnet_code_quality_unused_parameters = all:suggestion
dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity:silent
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:silent
dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity:silent
dotnet_style_parentheses_in_other_operators = never_if_unnecessary:silent
dotnet_style_qualification_for_field = false:silent
dotnet_style_qualification_for_property = false:silent
dotnet_style_qualification_for_method = false:silent
dotnet_style_qualification_for_event = false:silent
dotnet_style_prefer_collection_expression = true:suggestion
@@ -84,7 +84,8 @@ internal static class Program
obj = new Mesh()
{
Name = asset.Name,
VertexCount = asset.BaseField.Get("m_VertexData").Get("m_VertexCount").AsUInt
VertexCount = asset.BaseField.Get("m_VertexData").Get("m_VertexCount").AsInt,
SubMeshCount = asset.BaseField.Get("m_SubMeshes").Get("Array").Children.Count
};
}
break;
@@ -17,4 +17,27 @@ public class Tests
}
""".Replace(Environment.NewLine, "\n")));
}
}
[Test]
public void UnityPackageDataCanBeSerialized()
{
UnityPackageData package = new UnityPackageData("Example", "1.0.0", true);
package.Assets.Add(new TextAsset("", ""u8), default);
string json = package.ToJson();
Assert.That(json, Is.Not.Empty);
}
[Test]
public void UnityPackageDataCanBeDeserialized()
{
UnityPackageData package = UnityPackageData.FromJson(MakeJson());
Assert.That(package.Assets, Is.Not.Empty);
static string MakeJson()
{
UnityPackageData package = new UnityPackageData("Example", "1.0.0", true);
package.Assets.Add(new TextAsset("", ""u8), default);
return package.ToJson();
}
}
}
@@ -0,0 +1,82 @@
using AssetRipper.Primitives;
using System.Collections;
namespace AssetRipper.Mining.PredefinedAssets;
public readonly struct AssetDictionary : IReadOnlyCollection<KeyValuePair<Object, PPtr>>, ICollection<KeyValuePair<Object, PPtr>>
{
//This class implements all the IReadOnlyDictionary`2 members, but does not implement the interface because that changes how System.Text.Json serializes it.
private readonly Dictionary<Object, PPtr> _dictionary = new();
public int Count => _dictionary.Count;
public IEnumerable<Object> Keys => _dictionary.Keys;
public IEnumerable<PPtr> Values => _dictionary.Values;
public PPtr this[Object key] => _dictionary[key];
public AssetDictionary()
{
}
public void Add(Object key, PPtr value) => _dictionary.Add(key, value);
public void Add(MonoScript key, UnityGuid guid) => Add(key, new PPtr(11500000, guid, AssetType.Meta));
public void Clear() => _dictionary.Clear();
public bool ContainsKey(Object key)
{
return _dictionary.ContainsKey(key);
}
public bool TryAdd(Object key, PPtr value)
{
#if NETSTANDARD
if (_dictionary.ContainsKey(key))
{
return false;
}
else
{
_dictionary.Add(key, value);
return true;
}
#else
return _dictionary.TryAdd(key, value);
#endif
}
public bool TryGetValue(Object key, out PPtr value)
{
return _dictionary.TryGetValue(key, out value);
}
public IEnumerator<KeyValuePair<Object, PPtr>> GetEnumerator() => _dictionary.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
bool ICollection<KeyValuePair<Object, PPtr>>.IsReadOnly => ((ICollection<KeyValuePair<Object, PPtr>>)_dictionary).IsReadOnly;
void ICollection<KeyValuePair<Object, PPtr>>.Add(KeyValuePair<Object, PPtr> item)
{
((ICollection<KeyValuePair<Object, PPtr>>)_dictionary).Add(item);
}
bool ICollection<KeyValuePair<Object, PPtr>>.Contains(KeyValuePair<Object, PPtr> item)
{
return ((ICollection<KeyValuePair<Object, PPtr>>)_dictionary).Contains(item);
}
void ICollection<KeyValuePair<Object, PPtr>>.CopyTo(KeyValuePair<Object, PPtr>[] array, int arrayIndex)
{
((ICollection<KeyValuePair<Object, PPtr>>)_dictionary).CopyTo(array, arrayIndex);
}
bool ICollection<KeyValuePair<Object, PPtr>>.Remove(KeyValuePair<Object, PPtr> item)
{
return ((ICollection<KeyValuePair<Object, PPtr>>)_dictionary).Remove(item);
}
}
@@ -9,7 +9,7 @@
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<Authors>ds5678</Authors>
<Company>AssetRipper</Company>
<Version>1.0.1</Version>
<Version>1.2.1</Version>
<AssemblyVersion>$(Version)</AssemblyVersion>
<PackageId>AssetRipper.Mining.PredefinedAssets</PackageId>
<PackageTags>C# Unity</PackageTags>
@@ -0,0 +1,28 @@
namespace AssetRipper.Mining.PredefinedAssets;
public enum AssetType
{
/// <summary>
/// Used by a released game
/// </summary>
Internal = 0,
/// <summary>
/// Library asset file. It is editor created file, it doesn't exist in Assets directory
/// It has the format "library/cache/[first Hash byte as hex]/[Hash as hex]"
/// </summary>
Cached = 1,
/// <summary>
/// Serialized asset file. It contains all parameters inside itself.
/// </summary>
/// <remarks>
/// All yaml files use this type.
/// </remarks>
Serialized = 2,
/// <summary>
/// Binary asset file. It contains all parameters inside meta file.
/// </summary>
/// <remarks>
/// Any "universal" format uses this type. For example, png, jpg, tga, wav, ogg, fbx, cs, dll, shader, etc.
/// </remarks>
Meta = 3,
}
@@ -19,4 +19,16 @@ public sealed record class AudioClip : NamedObject
/// 5.0.0 to Max
/// </summary>
public required float Length { get; init; }
public AudioClip()
{
}
[SetsRequiredMembers]
public AudioClip(string name, int channels, int frequency, float length) : base(name)
{
Channels = channels;
Frequency = frequency;
Length = length;
}
}
@@ -2,4 +2,12 @@
public sealed record class Cubemap : Texture2D
{
}
public Cubemap()
{
}
[SetsRequiredMembers]
public Cubemap(string name, int width, int height) : base(name, width, height)
{
}
}
@@ -4,6 +4,10 @@ namespace AssetRipper.Mining.PredefinedAssets;
public readonly record struct EngineResourceData(Dictionary<long, Object> DefaultResources, Dictionary<long, Object> ExtraResources)
{
public EngineResourceData() : this(new(), new())
{
}
public readonly string ToJson()
{
return JsonSerializer.Serialize(this, InternalSerializerContext.Default.EngineResourceData);
@@ -6,4 +6,24 @@ public sealed record class GenericNamedObject : NamedObject
{
[JsonInclude]
public new required int TypeID { get; init; }
}
public GenericNamedObject()
{
}
[SetsRequiredMembers]
public GenericNamedObject(string name, int typeID) : base(name)
{
TypeID = typeID;
}
public static GenericNamedObject CreateComputeShader(string name)
{
return new(name, 72);
}
public static GenericNamedObject CreateFont(string name)
{
return new(name, 128);
}
}
@@ -1,8 +1,16 @@
using System.Text.Json.Serialization;
namespace AssetRipper.Mining.PredefinedAssets;
namespace AssetRipper.Mining.PredefinedAssets;
public sealed record class Material : NamedObject
{
public required string? Shader { get; init; }
public Material()
{
}
[SetsRequiredMembers]
public Material(string name, string? shader) : base(name)
{
Shader = shader;
}
}
+13 -1
View File
@@ -2,5 +2,17 @@
public sealed record class Mesh : NamedObject
{
public required uint VertexCount { get; init; }
public required int VertexCount { get; init; }
public required int SubMeshCount { get; init; }
public Mesh()
{
}
[SetsRequiredMembers]
public Mesh(string name, int vertexCount, int subMeshCount) : base(name)
{
VertexCount = vertexCount;
SubMeshCount = subMeshCount;
}
}
@@ -5,4 +5,21 @@ public sealed record class MonoScript : Object
public required string AssemblyName { get; init; }
public required string Namespace { get; init; }
public required string ClassName { get; init; }
public MonoScript()
{
}
[SetsRequiredMembers]
public MonoScript(string assemblyName, string @namespace, string className)
{
AssemblyName = assemblyName;
Namespace = @namespace;
ClassName = className;
}
public static MonoScript FromType(Type type)
{
return new MonoScript(type.Assembly.GetName().Name, type.Namespace, type.Name);
}
}
@@ -3,4 +3,14 @@
public abstract record class NamedObject : Object
{
public required string Name { get; init; }
public NamedObject()
{
}
[SetsRequiredMembers]
public NamedObject(string name)
{
Name = name;
}
}
@@ -0,0 +1,13 @@
using AssetRipper.Primitives;
namespace AssetRipper.Mining.PredefinedAssets;
/// <summary>
/// A data structure representing a reference to an asset.
/// </summary>
/// <param name="FileID">The local identifier within the file.</param>
/// <param name="Guid">The global identifier for the file.</param>
/// <param name="Type">The type of file. </param>
public readonly record struct PPtr(long FileID, UnityGuid Guid, AssetType Type)
{
}
+11 -1
View File
@@ -18,4 +18,14 @@ public sealed record class Shader : NamedObject
{
return HashCode.Combine(Name, PropertyNames.Length);
}
}
public Shader()
{
}
[SetsRequiredMembers]
public Shader(string name, string[] propertyNames) : base(name)
{
PropertyNames = propertyNames;
}
}
+11 -1
View File
@@ -3,4 +3,14 @@
public sealed record class Sprite : NamedObject
{
public required string? Texture { get; init; }
}
public Sprite()
{
}
[SetsRequiredMembers]
public Sprite(string name, string? texture) : base(name)
{
Texture = texture;
}
}
@@ -1,5 +1,4 @@
using System.Buffers.Binary;
using System.Diagnostics.CodeAnalysis;
using System.Security.Cryptography;
namespace AssetRipper.Mining.PredefinedAssets;
@@ -4,4 +4,15 @@ public record class Texture2D : NamedObject
{
public required int Width { get; init; }
public required int Height { get; init; }
public Texture2D()
{
}
[SetsRequiredMembers]
public Texture2D(string name, int width, int height) : base(name)
{
Width = width;
Height = height;
}
}
+15 -2
View File
@@ -2,7 +2,9 @@
[assembly: System.Runtime.CompilerServices.TypeForwardedTo(typeof(UInt128))]
#else
using AssetRipper.Mining.PredefinedAssets;
using System.Buffers;
using System.Numerics;
using System.Text;
using System.Text.Json.Serialization;
namespace System;
@@ -35,6 +37,15 @@ public readonly record struct UInt128
return TryParse(value, out UInt128 result) ? result : throw new FormatException("Input string was not in a correct format.");
}
internal static UInt128 Parse(ReadOnlySpan<byte> value)
{
byte[] rented = ArrayPool<byte>.Shared.Rent(value.Length);
value.CopyTo(rented);
UInt128 result = Parse(Encoding.ASCII.GetString(rented, 0, value.Length));
ArrayPool<byte>.Shared.Return(rented);
return result;
}
public static bool TryParse(string value, out UInt128 result)
{
if (BigInteger.TryParse(value, out BigInteger bigInteger))
@@ -57,8 +68,10 @@ public readonly record struct UInt128
private static UInt128 FromBigInteger(BigInteger value)
{
ulong upper = (ulong)(value >> 64);
ulong lower = (ulong)value;
ulong lower = (ulong)(value & LowerBitMask);
return new UInt128(upper, lower);
}
private static readonly BigInteger LowerBitMask = new BigInteger(ulong.MaxValue);
}
#endif
#endif
@@ -8,7 +8,7 @@ public sealed class UInt128JsonConverter : JsonConverter<UInt128>
{
public override UInt128 Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
return UInt128.Parse(reader.GetString() ?? throw new JsonException("String was read as null"));
return UInt128.Parse(reader.ValueSpan);
}
public override void Write(Utf8JsonWriter writer, UInt128 value, JsonSerializerOptions options)
@@ -16,4 +16,4 @@ public sealed class UInt128JsonConverter : JsonConverter<UInt128>
writer.WriteRawValue(value.ToString());
}
}
#endif
#endif
@@ -1,4 +1,5 @@
using AssetRipper.Primitives;
using System.Collections;
using System.Text.Json;
namespace AssetRipper.Mining.PredefinedAssets;
@@ -10,19 +11,25 @@ namespace AssetRipper.Mining.PredefinedAssets;
/// File extensions are not included in any names.
/// </remarks>
/// <param name="Name">The name of this Unity package.</param>
/// <param name="Version">The version of this Unity package. Only applicable if <paramref name="UsedInPackageJson"/> is true.</param>
/// <param name="Version">The version or git url of this Unity package. Only applicable if <paramref name="UsedInPackageJson"/> is true.</param>
/// <param name="UsedInPackageJson">If true, this Unity package should be referenced in the project's package json file.</param>
/// <param name="Assemblies">A dictionary of compiled dll assemblies in the package.</param>
/// <param name="Scripts">A dictionary of loose cs scripts in the package. Assembly name : { Full name : Guid }</param>
/// <param name="Assets">A dictionary of assets in the package.</param>
public readonly record struct UnityPackageData(
string Name,
Version Version,
string Version,
bool UsedInPackageJson,
Dictionary<string, UnityGuid> Assemblies,
Dictionary<string, Dictionary<string, UnityGuid>> Scripts,
KeyValuePair<Object, UnityGuid>[] Assets)
AssetDictionary Assets)
{
public UnityPackageData(string name, string version, bool usedInPackageJson) : this(name, version, usedInPackageJson, new(), new())
{
}
public UnityPackageData(string name, string version = "") : this(name, version, string.IsNullOrEmpty(version))
{
}
public readonly string ToJson()
{
return JsonSerializer.Serialize(this, InternalSerializerContext.Default.UnityPackageData);
@@ -32,4 +39,4 @@ public readonly record struct UnityPackageData(
{
return JsonSerializer.Deserialize(text, InternalSerializerContext.Default.UnityPackageData);
}
}
}
@@ -0,0 +1 @@
global using System.Diagnostics.CodeAnalysis;
@@ -0,0 +1,14 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net7.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="System.Text.Json" Version="8.0.0-preview.6.23329.7" />
</ItemGroup>
</Project>
@@ -0,0 +1,6 @@
using AssetRipper.Mining.Unity.Documentation.Web;
TocNode root = TocNode.FromJsonFile(@"toc.json") ?? throw new NullReferenceException();
Dictionary<string, string> dictionary = TocAnalyzer.Analyze(root);
Dictionary<string, string> reverseDictionary = dictionary.OrderBy(pair => pair.Value).ToDictionary(pair => pair.Value, pair => pair.Key);
_ = reverseDictionary;
@@ -0,0 +1,69 @@
using System.Diagnostics;
namespace AssetRipper.Mining.Unity.Documentation.Web;
public static class TocAnalyzer
{
public static Dictionary<string, string> Analyze(TocNode root)
{
Debug.Assert(root.IsRoot);
Debug.Assert(root.HasChildren);
//Link : Full name
Dictionary<string, string> result = new();
Stack<(TocNode, int)> stack = new();
foreach (TocNode rootChild in root.Children)
{
if (rootChild.Title is "Other")
{
continue;
}
stack.Push((rootChild, -1));
while (stack.Count > 0)
{
(TocNode node, int childIndex) = stack.Pop();
if (childIndex == -1)
{
if (node.IsType)
{
string @namespace = GetNamespace(stack, result);
string fullName = $"{@namespace}.{node.Title}";
result.Add(node.Link, fullName);
}
if (node.HasChildren && !node.IsAssemblyCollection)
{
stack.Push((node, 0));
}
}
else if (childIndex < node.Children!.Length)
{
stack.Push((node, childIndex + 1));
stack.Push((node.Children[childIndex], -1));
}
}
}
return result;
}
private static string GetNamespace(Stack<(TocNode, int)> stack, Dictionary<string, string> dictionary)
{
foreach ((TocNode node, _) in stack)
{
if (node.IsNamespace)
{
return node.Title;
}
if (node.IsType)
{
return dictionary[node.Link];
}
}
if (stack.Count == 0)
{
throw new InvalidOperationException("The stack is empty.");
}
else
{
throw new InvalidOperationException("Could not determine the namespace from the stack.");
}
}
}
@@ -0,0 +1,73 @@
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace AssetRipper.Mining.Unity.Documentation.Web;
[DebuggerDisplay($"{{{nameof(GetDebuggerDisplay)}(),nq}}")]
public sealed class TocNode
{
private const string TOC = "toc";
private const string Classes = "Classes";
private const string Interfaces = "Interfaces";
private const string Enumerations = "Enumerations";
private const string Attributes = "Attributes";
private const string Assemblies = "Assemblies";
private string? link;
[JsonPropertyName("link")]
public required string? Link
{
get => link;
init
{
link = value is "null" ? null : value;
}
}
[JsonPropertyName("title")]
public required string Title { get; init; }
[JsonPropertyName("children")]
public required TocNode[]? Children { get; init; }
[JsonIgnore]
[MemberNotNullWhen(true, nameof(Link))]
public bool IsRoot => Link is TOC && Title is TOC;
[JsonIgnore]
[MemberNotNullWhen(true, nameof(Link))]
public bool IsType => Link is not null and not TOC;
[JsonIgnore]
[MemberNotNullWhen(false, nameof(Link))]
public bool IsTypeCollection => Link is null && Title is Classes or Interfaces or Enumerations or Attributes;
[JsonIgnore]
[MemberNotNullWhen(false, nameof(Link))]
public bool IsAssemblyCollection => Link is null && Title is Assemblies;
[JsonIgnore]
[MemberNotNullWhen(false, nameof(Link))]
public bool IsNamespace => Link is null && Title is not Classes and not Interfaces and not Enumerations and not Attributes and not Assemblies;
[JsonIgnore]
[MemberNotNullWhen(true, nameof(Children))]
public bool HasChildren => Children is not null && Children.Length > 0;
public static TocNode? FromJsonText(string json)
{
return JsonSerializer.Deserialize(json, TocSerializerContext.Default.TocNode);
}
public static TocNode? FromJsonFile(string path)
{
return JsonSerializer.Deserialize(File.OpenRead(path), TocSerializerContext.Default.TocNode);
}
private string GetDebuggerDisplay()
{
return Title;
}
}
@@ -0,0 +1,9 @@
using System.Text.Json.Serialization;
namespace AssetRipper.Mining.Unity.Documentation.Web;
[JsonSourceGenerationOptions(GenerationMode = JsonSourceGenerationMode.Metadata)]
[JsonSerializable(typeof(TocNode))]
internal partial class TocSerializerContext : JsonSerializerContext
{
}