mirror of
https://github.com/AssetRipper/AssetRipper.Primitives.git
synced 2026-11-13 04:26:30 -10:00
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No files matched your search
@@ -0,0 +1,18 @@
|
||||
# To get started with Dependabot version updates, you'll need to specify which
|
||||
# package ecosystems to update and where the package manifests are located.
|
||||
# Please see the documentation for all configuration options:
|
||||
# https://help.github.com/github/administering-a-repository/configuration-options-for-dependency-updates
|
||||
|
||||
version: 2
|
||||
updates:
|
||||
- package-ecosystem: "nuget" # See documentation for possible values
|
||||
directory: "/" # Location of package manifests
|
||||
schedule:
|
||||
interval: "daily"
|
||||
|
||||
- package-ecosystem: "github-actions"
|
||||
# Workflow files stored in the
|
||||
# default location of `.github/workflows`
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: "daily"
|
||||
@@ -0,0 +1,61 @@
|
||||
name: .NET
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
pull_request:
|
||||
branches: [ master ]
|
||||
|
||||
jobs:
|
||||
net7:
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Setup .NET
|
||||
uses: actions/[email protected]
|
||||
with:
|
||||
dotnet-version: 7.0.x
|
||||
- name: Restore dependencies
|
||||
run: dotnet restore
|
||||
- name: Build
|
||||
run: dotnet build --framework net7.0 --no-restore
|
||||
- name: Test
|
||||
run: dotnet test --framework net7.0 --no-build --verbosity normal
|
||||
|
||||
net6:
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Setup .NET
|
||||
uses: actions/[email protected]
|
||||
with:
|
||||
dotnet-version: 6.0.x
|
||||
- name: Restore dependencies
|
||||
run: dotnet restore
|
||||
- name: Build
|
||||
run: dotnet build --framework net6.0 --no-restore
|
||||
- name: Test
|
||||
run: dotnet test --framework net6.0 --no-build --verbosity normal
|
||||
|
||||
net5:
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Setup .NET
|
||||
uses: actions/[email protected]
|
||||
with:
|
||||
dotnet-version: |
|
||||
5.0.x
|
||||
6.0.x
|
||||
- name: Restore dependencies
|
||||
run: dotnet restore
|
||||
- name: Build
|
||||
run: dotnet build --framework net5.0 --no-restore
|
||||
- name: Test
|
||||
run: dotnet test --framework net5.0 --no-build --verbosity normal
|
||||
@@ -0,0 +1,15 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<LangVersion>Latest</LangVersion>
|
||||
<TargetFrameworks>net5.0;net6.0;net7.0;net8.0</TargetFrameworks>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.13.12" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -0,0 +1,11 @@
|
||||
using BenchmarkDotNet.Running;
|
||||
|
||||
namespace AssetRipper.Primitives.Benckmarks;
|
||||
|
||||
internal static class Program
|
||||
{
|
||||
static void Main()
|
||||
{
|
||||
BenchmarkRunner.Run(typeof(Program).Assembly);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using BenchmarkDotNet.Jobs;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace AssetRipper.Primitives.Benckmarks;
|
||||
|
||||
[SimpleJob(RuntimeMoniker.Net80)]
|
||||
[RPlotExporter]
|
||||
public class YearVersionCheck
|
||||
{
|
||||
[Params(4, 5, 6, 7, 2016, 2017, 2018, 2022, 2023, 2024)]
|
||||
public ushort Major;
|
||||
|
||||
[Benchmark]
|
||||
public bool Simple() => Major is >= 2017 and <= 2023;
|
||||
|
||||
[Benchmark]
|
||||
public bool BitsWith2016() => BitComparison(Major);
|
||||
|
||||
[Benchmark]
|
||||
public bool BitsWithout2016() => BitComparison(Major) && Major is not 2016;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
|
||||
private static bool BitComparison(uint value)
|
||||
{
|
||||
//This function determines if an unsigned integer
|
||||
//is between 2016 and 2023, inclusive. It does this
|
||||
//by comparing bits of the value with know constants.
|
||||
|
||||
const uint VariableBitMask = 0x7;
|
||||
const uint FixedBitMask = ~VariableBitMask;
|
||||
const uint ExpectedFixedBits = 0x7E0;//2016
|
||||
return (value & FixedBitMask) == ExpectedFixedBits;
|
||||
}
|
||||
|
||||
/* Results:
|
||||
* Due to the simplicity of the methods being profiled,
|
||||
* benchmarking was inconclusive. The costs of calling
|
||||
* these methods are almost neglible.
|
||||
*
|
||||
* Decision:
|
||||
* For the time being, the library will continue to use
|
||||
* the simple bounds check. If another option is shown
|
||||
* to be significantly better, I am open to switching.
|
||||
*/
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>netframework3.5;netframework4.0;netframework4.8;net5.0;net6.0;net7.0</TargetFrameworks>
|
||||
<LangVersion>Latest</LangVersion>
|
||||
<Nullable>enable</Nullable>
|
||||
|
||||
<IsPackable>false</IsPackable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
|
||||
<PackageReference Include="NUnit" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
|
||||
<PackageReference Include="NUnit.Analyzers" Version="4.1.0">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="coverlet.collector" Version="6.0.2" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\AssetRipper.Primitives\AssetRipper.Primitives.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -0,0 +1,75 @@
|
||||
namespace AssetRipper.Primitives.Tests;
|
||||
|
||||
public class ComparisonTests
|
||||
{
|
||||
private static readonly UnityVersion lowValue = new UnityVersion(2017, 3, 0, UnityVersionType.Patch, 1);
|
||||
private static readonly UnityVersion mediumValue = new UnityVersion(2019, 4, 3, UnityVersionType.Final, 1);
|
||||
private static readonly UnityVersion highValue = new UnityVersion(2020, 2, 0, UnityVersionType.Final, 1);
|
||||
|
||||
[Test]
|
||||
public void LessThanIsTransitive()
|
||||
{
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(lowValue, Is.LessThan(mediumValue));
|
||||
Assert.That(mediumValue, Is.LessThan(highValue));
|
||||
Assert.That(lowValue, Is.LessThan(highValue));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void GreaterThanIsTransitive()
|
||||
{
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(mediumValue, Is.GreaterThan(lowValue));
|
||||
Assert.That(highValue, Is.GreaterThan(mediumValue));
|
||||
Assert.That(highValue, Is.GreaterThan(lowValue));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WeakInequalityHolds()
|
||||
{
|
||||
UnityVersion low = lowValue;
|
||||
Assert.That(lowValue, Is.LessThanOrEqualTo(low));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void MinimumValueDefinition()
|
||||
{
|
||||
Assert.That(UnityVersion.MinVersion, Is.EqualTo(new UnityVersion(ushort.MinValue, ushort.MinValue, ushort.MinValue, UnityVersionType.Alpha, byte.MinValue)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void MaximumValueDefinition()
|
||||
{
|
||||
Assert.That(UnityVersion.MaxVersion, Is.EqualTo(new UnityVersion(ushort.MaxValue, ushort.MaxValue, ushort.MaxValue, (UnityVersionType)byte.MaxValue, byte.MaxValue)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AnIncreaseOfTypeNumberMakesInequal()
|
||||
{
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(UnityVersion.MinVersion, Is.LessThan(new UnityVersion(ushort.MinValue, ushort.MinValue, ushort.MinValue, UnityVersionType.Alpha, 1)));
|
||||
Assert.That(lowValue, Is.LessThan(new UnityVersion(lowValue.Major, lowValue.Minor, lowValue.Build, lowValue.Type, (byte)(lowValue.TypeNumber + 1))));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AlphaZeroIsTheDefault()
|
||||
{
|
||||
Assert.That(new UnityVersion(2019, 1, 0), Is.LessThan(new UnityVersion(2019, 1, 0, UnityVersionType.Final, 1)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ComparisonMethodsIgnoreUnspecifiedValues()
|
||||
{
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(new UnityVersion(2019, 1, 0, UnityVersionType.Final, 1).GreaterThanOrEquals(2019, 1, 0));
|
||||
Assert.That(new UnityVersion(2019, 1, 0, UnityVersionType.Final, 1).LessThanOrEquals(2019, 1, 0));
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
namespace AssetRipper.Primitives.Tests;
|
||||
|
||||
public class DistanceTests
|
||||
{
|
||||
private static readonly UnityVersion version3 = new UnityVersion(3, 0, 0, UnityVersionType.Final, 1);
|
||||
private static readonly UnityVersion version4 = new UnityVersion(4, 4, 0, UnityVersionType.Alpha, 1);
|
||||
private static readonly UnityVersion version5 = new UnityVersion(5, 6, 1, UnityVersionType.Final, 11);
|
||||
private static readonly UnityVersion version6 = new UnityVersion(6, 0, 0, UnityVersionType.Final, 1);
|
||||
private static readonly UnityVersion version7 = new UnityVersion(7, 0, 0, UnityVersionType.Final, 1);
|
||||
private static readonly UnityVersion version8 = new UnityVersion(8, 0, 0, UnityVersionType.Final, 1);
|
||||
private static readonly UnityVersion version9 = new UnityVersion(9, 0, 0, UnityVersionType.Final, 1);
|
||||
private static readonly UnityVersion[] versionArray = new UnityVersion[] { version3, version4, version5, version6, version7, version8, version9 };
|
||||
|
||||
[Test]
|
||||
public void DistanceFunctionIsSymmetric()
|
||||
{
|
||||
ulong distance1 = UnityVersion.Distance(version4, version5);
|
||||
ulong distance2 = UnityVersion.Distance(version5, version4);
|
||||
Assert.That(distance1, Is.EqualTo(distance2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void DistanceIsZeroForEquivalentVersions()
|
||||
{
|
||||
ulong distance = UnityVersion.Distance(version4, version4);
|
||||
Assert.That(distance, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void CorrectlyReturnsVersion6()
|
||||
{
|
||||
UnityVersion version = new UnityVersion(6, 1);
|
||||
UnityVersion closest = version.GetClosestVersion(versionArray);
|
||||
Assert.That(closest, Is.EqualTo(version6));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void CorrectlyReturnsVersion5()
|
||||
{
|
||||
UnityVersion version = new UnityVersion(5, 4, 9);
|
||||
UnityVersion closest = version.GetClosestVersion(versionArray);
|
||||
Assert.That(closest, Is.EqualTo(version5));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
using NUnit.Framework.Internal;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AssetRipper.Primitives.Tests;
|
||||
|
||||
public class ParsingTests
|
||||
{
|
||||
[TestCase("4.2.2f1", 4, 2, 2, UnityVersionType.Final, 1, null, "Normal Unity 4 Version")]
|
||||
[TestCase("4.2.2f1\n1", 4, 2, 2, UnityVersionType.Final, 1, "\n1", "Custom Unity 4 Version")]
|
||||
[TestCase("2343.4.5f7", 2343, 4, 5, UnityVersionType.Final, 7, null, "Fictitious Future Version")]
|
||||
[TestCase("2019.2.2f1c2\n2", 2019, 2, 2, UnityVersionType.China, 2, "\n2", "Fake Custom Chinese Version")]
|
||||
[TestCase("2019.4", 2019, 4, 0, UnityVersionType.Final, 1, null, "Major Minor Only")]
|
||||
[TestCase("2019.4.3", 2019, 4, 3, UnityVersionType.Final, 1, null, "Major Minor Build Only")]
|
||||
[TestCase("2019.2.2f1-letters", 2019, 2, 2, UnityVersionType.Final, 1, "-letters", "Issue #40 - Appended Custom Characters")]
|
||||
public void UnityVersionParsesCorrectly(string versionString, int major, int minor, int build, UnityVersionType type, int typeNumber, string? customEngine, string name)
|
||||
{
|
||||
UnityVersion expected = new UnityVersion((ushort)major, (ushort)minor, (ushort)build, type, (byte)typeNumber);
|
||||
UnityVersion parsedVersion = UnityVersion.Parse(versionString, out string? parsedCustomEngine);
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(parsedCustomEngine, Is.EqualTo(customEngine), $"The custom engine boolean is incorrect for '{name}'");
|
||||
Assert.That(parsedVersion, Is.EqualTo(expected), $"The parsed version is incorrect for '{name}'");
|
||||
if (customEngine is not null || typeNumber is not 1)
|
||||
{
|
||||
Assert.That(parsedVersion.ToString(UnityVersionFormatFlags.Default, parsedCustomEngine ?? ""), Is.EqualTo(versionString));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[TestCaseSource(nameof(GenerateRandomVersions), new object[] { 20 })]
|
||||
public void UnityVersionToStringParsesCorrectly(UnityVersion version)
|
||||
{
|
||||
string versionString = version.ToString();
|
||||
UnityVersion parsedVersion = UnityVersion.Parse(versionString, out string? customEngine);
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(customEngine, Is.Null);
|
||||
Assert.That(parsedVersion, Is.EqualTo(version));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void LongChineseVersionFormat()
|
||||
{
|
||||
//This is an actual version from a game.
|
||||
//Versions like 2019.3.0f2 and 2020.3.15f2 don't have corresponding Chinese versions.
|
||||
//Source: https://unity.cn/releases
|
||||
string version = "2021.3.11f1c2";
|
||||
UnityVersion expected = new UnityVersion(2021, 3, 11, UnityVersionType.China, 2);
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(UnityVersion.Parse(version), Is.EqualTo(expected));
|
||||
Assert.That(expected.ToString(), Is.EqualTo(version));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ShortChineseVersionFormat()
|
||||
{
|
||||
//This is an actual version from a game.
|
||||
//Source: https://github.com/AssetRipper/AssetRipper/issues/841
|
||||
string version = "2017.4.40c1";
|
||||
UnityVersion expected = new UnityVersion(2017, 4, 40, UnityVersionType.China, 1);
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(UnityVersion.Parse(version), Is.EqualTo(expected));
|
||||
Assert.That(expected.ToString(UnityVersionFormatFlags.UseShortChineseFormat), Is.EqualTo(version));
|
||||
});
|
||||
}
|
||||
|
||||
private static IEnumerable<UnityVersion> GenerateRandomVersions(int count)
|
||||
{
|
||||
Randomizer random = TestContext.CurrentContext.Random;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
yield return new UnityVersion(random.NextUShort(), random.NextUShort(), random.NextUShort(), random.NextEnum<UnityVersionType>(), random.NextByte());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
#if NET5_0_OR_GREATER
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace AssetRipper.Primitives.Tests;
|
||||
|
||||
public class UnityGuidTests
|
||||
{
|
||||
private const string randomGuidString = "352a5b3897136ed2702a283243520538";
|
||||
private const string sequentialGuidString = "0123456789abcdef0fedcba987654321";
|
||||
|
||||
[Test]
|
||||
public void MissingReferenceSerializedCorrectly()
|
||||
{
|
||||
Assert.That(UnityGuid.MissingReference.ToString(), Is.EqualTo("0000000deadbeef15deadf00d0000000"));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ToByteArrayIsConsistentWithConstructorFromByteArray()
|
||||
{
|
||||
UnityGuid guid = UnityGuid.NewGuid();
|
||||
byte[] bytes = guid.ToByteArray();
|
||||
UnityGuid fromBytes = new UnityGuid(bytes);
|
||||
Assert.That(fromBytes, Is.EqualTo(guid));
|
||||
Assert.That(fromBytes.ToString(), Is.EqualTo(guid.ToString()));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionFromSystemGuidToUnityGuidProducesSameString()
|
||||
{
|
||||
Guid systemGuid = Guid.NewGuid();
|
||||
UnityGuid unityGUID = new UnityGuid(systemGuid);
|
||||
Assert.That(unityGUID.ToString(), Is.EqualTo(systemGuid.ToString().Replace("-", "")));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void IsZeroReturnsTrueForTheZeroGuid()
|
||||
{
|
||||
UnityGuid unityGUID = new UnityGuid(0, 0, 0, 0);
|
||||
Assert.That(unityGUID.IsZero, Is.True);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void IsZeroReturnsFalseForRandomGuid()
|
||||
{
|
||||
UnityGuid unityGUID = UnityGuid.NewGuid();
|
||||
Assert.That(unityGUID.IsZero, Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ParsedGuidOutputsSameString()
|
||||
{
|
||||
UnityGuid parsedGUID = UnityGuid.Parse(randomGuidString);
|
||||
string outputedString = parsedGUID.ToString();
|
||||
Assert.That(outputedString, Is.EqualTo(randomGuidString));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionsAreInverses()
|
||||
{
|
||||
UnityGuid unityGuid = UnityGuid.NewGuid();
|
||||
Guid systemGuid = (Guid)unityGuid;
|
||||
Assert.That((UnityGuid)systemGuid, Is.EqualTo(unityGuid));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ByteConversionIsItsOwnInverse()
|
||||
{
|
||||
UnityGuid originalGuid = UnityGuid.NewGuid();
|
||||
UnityGuid inverseGuid = new UnityGuid(originalGuid.ToByteArray());
|
||||
UnityGuid equivalentGuid = new UnityGuid(inverseGuid.ToByteArray());
|
||||
Assert.That(equivalentGuid, Is.EqualTo(originalGuid));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void UnityGuidIsTheSameSizeAsSystemGuid()
|
||||
{
|
||||
Assert.That(Unsafe.SizeOf<UnityGuid>(), Is.EqualTo(Unsafe.SizeOf<Guid>()));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ToBytesMethod()
|
||||
{
|
||||
Guid originalGuid = Guid.NewGuid();
|
||||
UnityGuid tobyteArrayGuid = new UnityGuid(originalGuid.ToByteArray());
|
||||
UnityGuid memoryMarshallGuid = Unsafe.As<Guid, UnityGuid>(ref originalGuid);
|
||||
Assert.That(memoryMarshallGuid, Is.EqualTo(tobyteArrayGuid));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,2 @@
|
||||
global using NUnit.Framework;
|
||||
global using System;
|
||||
@@ -0,0 +1,87 @@
|
||||
#if NET5_0_OR_GREATER
|
||||
namespace AssetRipper.Primitives.Tests;
|
||||
|
||||
public class Utf8StringTests
|
||||
{
|
||||
[Test]
|
||||
public void Utf8StringEqualityWorks()
|
||||
{
|
||||
Utf8String utf8Str = new Utf8String("AssetRipperTestString");
|
||||
Utf8String utf8Str2 = new Utf8String(utf8Str.Data.ToArray());
|
||||
|
||||
Assert.That(utf8Str2, Is.EqualTo(utf8Str));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void StringEmptyIsEquivalentToUtf8StringEmpty()
|
||||
{
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(Utf8String.Empty.Data.Length, Is.EqualTo(0));
|
||||
Assert.That(Utf8String.Empty.String, Is.Empty);
|
||||
#pragma warning disable NUnit2010 // Use EqualConstraint for better assertion messages in case of failure
|
||||
Assert.That(Utf8String.Empty == "");
|
||||
Assert.That("" == Utf8String.Empty);
|
||||
#pragma warning restore NUnit2010 // Use EqualConstraint for better assertion messages in case of failure
|
||||
Assert.That(new Utf8String(""), Is.EqualTo(Utf8String.Empty));
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <see href="https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-11.0/utf8-string-literals"/>
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void Utf8StringMadeFromUtf8LiteralIsTheSameAsMadeFromConstantString()
|
||||
{
|
||||
Utf8String dataString = "AssetRipperTestString"u8;
|
||||
Utf8String systemString = "AssetRipperTestString";
|
||||
Assert.That(dataString, Is.EqualTo(systemString));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConcatenationBetweenTwoUtf8StringsWorks()
|
||||
{
|
||||
Utf8String dataString = "AssetRipperTestString"u8;
|
||||
Utf8String systemString = "AssetRipperTestString";
|
||||
Utf8String concatenated = dataString + systemString;
|
||||
Assert.That(concatenated, Is.EqualTo((Utf8String)"AssetRipperTestStringAssetRipperTestString"u8));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConcatenationBetweenThreeUtf8StringsWorksTheSameAsAddition()
|
||||
{
|
||||
Utf8String added = "String1"u8 + new Utf8String("2") + "3"u8;
|
||||
Utf8String concatenated = Utf8String.Concat("String1"u8, "2"u8, "3"u8);
|
||||
Assert.That(added, Is.EqualTo(concatenated));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConcatenationBetweenFourUtf8StringsWorks()
|
||||
{
|
||||
Utf8String string1 = "hello"u8;
|
||||
Utf8String string2 = " world"u8;
|
||||
Utf8String string3 = "!"u8;
|
||||
Utf8String string4 = ", how are you?"u8;
|
||||
Utf8String concatenated = Utf8String.Concat(string1, string2, string3, string4);
|
||||
Assert.That(concatenated, Is.EqualTo((Utf8String)"hello world!, how are you?"u8));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void IsNullOrEmptyReturnsTrueForEmptyString()
|
||||
{
|
||||
Assert.That(Utf8String.IsNullOrEmpty(Utf8String.Empty), Is.True);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void IsNullOrEmptyReturnsTrueForNullString()
|
||||
{
|
||||
Assert.That(Utf8String.IsNullOrEmpty(null), Is.True);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void IsNullOrEmptyReturnsFalseForNonEmptyString()
|
||||
{
|
||||
Assert.That(Utf8String.IsNullOrEmpty("AssetRipperTestString"u8), Is.False);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,58 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.0.32112.339
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{36D291AB-E468-4CE7-8DB3-2C46639FE5AE}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
.gitignore = .gitignore
|
||||
License.md = License.md
|
||||
README.md = README.md
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Licenses", "Licenses", "{4BE414B8-5B2D-40C1-BA3E-7DBBD6F7D854}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
Licenses\uTinyRipper.md = Licenses\uTinyRipper.md
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Workflows", "Workflows", "{B63714DC-6258-4032-9930-DFF0667624BC}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
.github\workflows\dotnet.yml = .github\workflows\dotnet.yml
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetRipper.Primitives", "AssetRipper.Primitives\AssetRipper.Primitives.csproj", "{0B77D2BD-812E-4717-8D11-2F6C09167C41}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetRipper.Primitives.Tests", "AssetRipper.Primitives.Tests\AssetRipper.Primitives.Tests.csproj", "{545E670D-141B-4F05-9AFD-2F184A59EADC}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetRipper.Primitives.Benckmarks", "AssetRipper.Primitives.Benckmarks\AssetRipper.Primitives.Benckmarks.csproj", "{E3DEB571-4EE4-4C89-9005-DB10D9FB561B}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{0B77D2BD-812E-4717-8D11-2F6C09167C41}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{0B77D2BD-812E-4717-8D11-2F6C09167C41}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{0B77D2BD-812E-4717-8D11-2F6C09167C41}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{0B77D2BD-812E-4717-8D11-2F6C09167C41}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{545E670D-141B-4F05-9AFD-2F184A59EADC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{545E670D-141B-4F05-9AFD-2F184A59EADC}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{545E670D-141B-4F05-9AFD-2F184A59EADC}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{545E670D-141B-4F05-9AFD-2F184A59EADC}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{E3DEB571-4EE4-4C89-9005-DB10D9FB561B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{E3DEB571-4EE4-4C89-9005-DB10D9FB561B}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{E3DEB571-4EE4-4C89-9005-DB10D9FB561B}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E3DEB571-4EE4-4C89-9005-DB10D9FB561B}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{4BE414B8-5B2D-40C1-BA3E-7DBBD6F7D854} = {36D291AB-E468-4CE7-8DB3-2C46639FE5AE}
|
||||
{B63714DC-6258-4032-9930-DFF0667624BC} = {36D291AB-E468-4CE7-8DB3-2C46639FE5AE}
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {370218F4-B218-4C62-B7F7-D03B799F6349}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -0,0 +1,69 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>netframework3.5;netframework4.0;netstandard2.0;net5.0;net6.0;net7.0</TargetFrameworks>
|
||||
<LangVersion>Latest</LangVersion>
|
||||
<Nullable>enable</Nullable>
|
||||
<Authors>ds5678</Authors>
|
||||
<Company>AssetRipper</Company>
|
||||
<Version>3.0.0</Version>
|
||||
<AssemblyVersion>$(Version)</AssemblyVersion>
|
||||
<PackageId>AssetRipper.Primitives</PackageId>
|
||||
<PackageTags>C# assetripper unity unity3d</PackageTags>
|
||||
<RepositoryUrl>https://github.com/AssetRipper/AssetRipper.Primitives</RepositoryUrl>
|
||||
<PackageLicenseExpression>MIT</PackageLicenseExpression>
|
||||
<RepositoryType>git</RepositoryType>
|
||||
<PackageProjectUrl>https://github.com/AssetRipper/AssetRipper.Primitives</PackageProjectUrl>
|
||||
<Copyright>Copyright (c) 2022-2023 ds5678</Copyright>
|
||||
<Description>Managed library for primitive types used in AssetRipper.</Description>
|
||||
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
<NoWarn>1591</NoWarn>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(TargetFramework)' != 'netframework3.5' and '$(TargetFramework)' != 'netframework4.0' ">
|
||||
<IsTrimmable>true</IsTrimmable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.SourceLink.GitHub" Version="8.0.0">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="PolySharp" Version="1.14.1">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition="'$(TargetFramework)' == 'netstandard2.0'">
|
||||
<PackageReference Include="Microsoft.Bcl.HashCode">
|
||||
<Version>1.1.1</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="System.Memory">
|
||||
<Version>4.5.5</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="System.Text.Json">
|
||||
<Version>8.0.1</Version>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition="'$(TargetFramework)' == 'net5.0'">
|
||||
<PackageReference Include="System.Text.Json">
|
||||
<Version>8.0.1</Version>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition="'$(TargetFramework)' == 'net6.0'">
|
||||
<PackageReference Include="System.Text.Json">
|
||||
<Version>8.0.1</Version>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition="'$(TargetFramework)' == 'net7.0'">
|
||||
<PackageReference Include="System.Text.Json">
|
||||
<Version>8.0.1</Version>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -0,0 +1,27 @@
|
||||
namespace AssetRipper.Primitives.Extensions;
|
||||
|
||||
/// <summary>
|
||||
/// Extensions for <see cref="char"/>
|
||||
/// </summary>
|
||||
public static class CharacterExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Parse a character into a Unity Version Type
|
||||
/// </summary>
|
||||
/// <param name="c">The character</param>
|
||||
/// <returns></returns>
|
||||
/// <exception cref="ArgumentException">No version type for character</exception>
|
||||
public static UnityVersionType ToUnityVersionType(this char c)
|
||||
{
|
||||
return c switch
|
||||
{
|
||||
'a' => UnityVersionType.Alpha,
|
||||
'b' => UnityVersionType.Beta,
|
||||
'c' => UnityVersionType.China,
|
||||
'f' => UnityVersionType.Final,
|
||||
'p' => UnityVersionType.Patch,
|
||||
'x' => UnityVersionType.Experimental,
|
||||
_ => throw new ArgumentException($"There is no version type {c}", nameof(c)),
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace AssetRipper.Primitives.Extensions;
|
||||
|
||||
internal static class RegexExtensions
|
||||
{
|
||||
public static bool TryMatch(this Regex regex, string input, [NotNullWhen(true)] out Match? match)
|
||||
{
|
||||
match = regex.Match(input);
|
||||
if (match.Success)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
match = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
[assembly: InternalsVisibleTo("VersionUtilities.Tests")]
|
||||
@@ -0,0 +1,274 @@
|
||||
#if NET5_0_OR_GREATER || NETSTANDARD2_0_OR_GREATER
|
||||
using System.Buffers.Binary;
|
||||
using System.Diagnostics;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace AssetRipper.Primitives;
|
||||
|
||||
[JsonConverter(typeof(UnityGuidJsonConverter))]
|
||||
public readonly record struct UnityGuid
|
||||
{
|
||||
public UnityGuid(Guid guid)
|
||||
{
|
||||
#if NET5_0_OR_GREATER
|
||||
Span<byte> guidData = stackalloc byte[16];
|
||||
bool success = guid.TryWriteBytes(guidData);
|
||||
Debug.Assert(success);
|
||||
#else
|
||||
Span<byte> guidData = guid.ToByteArray();
|
||||
#endif
|
||||
ConvertSystemOrUnityBytes(guidData, guidData);
|
||||
Data0 = ReadUInt32LittleEndian(guidData, 0);
|
||||
Data1 = ReadUInt32LittleEndian(guidData, 1);
|
||||
Data2 = ReadUInt32LittleEndian(guidData, 2);
|
||||
Data3 = ReadUInt32LittleEndian(guidData, 3);
|
||||
}
|
||||
|
||||
public UnityGuid(ReadOnlySpan<byte> guidData)
|
||||
{
|
||||
Data0 = ReadUInt32LittleEndian(guidData, 0);
|
||||
Data1 = ReadUInt32LittleEndian(guidData, 1);
|
||||
Data2 = ReadUInt32LittleEndian(guidData, 2);
|
||||
Data3 = ReadUInt32LittleEndian(guidData, 3);
|
||||
}
|
||||
|
||||
public UnityGuid(uint data0, uint data1, uint data2, uint data3)
|
||||
{
|
||||
Data0 = data0;
|
||||
Data1 = data1;
|
||||
Data2 = data2;
|
||||
Data3 = data3;
|
||||
}
|
||||
|
||||
public static UnityGuid NewGuid()
|
||||
{
|
||||
//This is not an acceptable way to convert between Unity and System Guids.
|
||||
//We only do it this way to efficiently get 16 random bytes.
|
||||
//We don't care about official Guid validity because Unity does not care either.
|
||||
if (Unsafe.SizeOf<Guid>() == Unsafe.SizeOf<UnityGuid>())
|
||||
{
|
||||
Guid guid = Guid.NewGuid();
|
||||
return Unsafe.As<Guid, UnityGuid>(ref guid);
|
||||
}
|
||||
else
|
||||
{
|
||||
return ThrowOrReturnDefault();
|
||||
}
|
||||
|
||||
static UnityGuid ThrowOrReturnDefault()
|
||||
{
|
||||
#if DEBUG
|
||||
throw new InvalidCastException($"{nameof(UnityGuid)} struct size does not match {nameof(Guid)}.");
|
||||
#else
|
||||
return default;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
public static explicit operator UnityGuid(Guid systemGuid) => new UnityGuid(systemGuid);
|
||||
|
||||
public static explicit operator Guid(UnityGuid unityGuid)
|
||||
{
|
||||
Span<byte> span = stackalloc byte[16];
|
||||
unityGuid.Write(span);
|
||||
ConvertSystemOrUnityBytes(span, span);
|
||||
#if NET5_0_OR_GREATER
|
||||
return new Guid(span);
|
||||
#else
|
||||
return new Guid(span.ToArray());
|
||||
#endif
|
||||
}
|
||||
|
||||
private void Write(Span<byte> span)
|
||||
{
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(0 * sizeof(uint), sizeof(uint)), Data0);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(1 * sizeof(uint), sizeof(uint)), Data1);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(2 * sizeof(uint), sizeof(uint)), Data2);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(3 * sizeof(uint), sizeof(uint)), Data3);
|
||||
}
|
||||
|
||||
public byte[] ToByteArray()
|
||||
{
|
||||
byte[] result = new byte[16];
|
||||
Write(result);
|
||||
return result;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
Span<char> span = stackalloc char[32];
|
||||
ToString(span);
|
||||
return CreateString(span);
|
||||
|
||||
static string CreateString(Span<char> span)
|
||||
{
|
||||
#if NET5_0_OR_GREATER
|
||||
return new string(span);
|
||||
#else
|
||||
return new string(span.ToArray());
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
public void ToString(Span<char> buffer)
|
||||
{
|
||||
ReadOnlySpan<char> span = stackalloc char[32]
|
||||
{
|
||||
GetHexChar(Data0, 0),
|
||||
GetHexChar(Data0, 4),
|
||||
GetHexChar(Data0, 8),
|
||||
GetHexChar(Data0, 12),
|
||||
GetHexChar(Data0, 16),
|
||||
GetHexChar(Data0, 20),
|
||||
GetHexChar(Data0, 24),
|
||||
GetHexChar(Data0, 28),
|
||||
GetHexChar(Data1, 0),
|
||||
GetHexChar(Data1, 4),
|
||||
GetHexChar(Data1, 8),
|
||||
GetHexChar(Data1, 12),
|
||||
GetHexChar(Data1, 16),
|
||||
GetHexChar(Data1, 20),
|
||||
GetHexChar(Data1, 24),
|
||||
GetHexChar(Data1, 28),
|
||||
GetHexChar(Data2, 0),
|
||||
GetHexChar(Data2, 4),
|
||||
GetHexChar(Data2, 8),
|
||||
GetHexChar(Data2, 12),
|
||||
GetHexChar(Data2, 16),
|
||||
GetHexChar(Data2, 20),
|
||||
GetHexChar(Data2, 24),
|
||||
GetHexChar(Data2, 28),
|
||||
GetHexChar(Data3, 0),
|
||||
GetHexChar(Data3, 4),
|
||||
GetHexChar(Data3, 8),
|
||||
GetHexChar(Data3, 12),
|
||||
GetHexChar(Data3, 16),
|
||||
GetHexChar(Data3, 20),
|
||||
GetHexChar(Data3, 24),
|
||||
GetHexChar(Data3, 28),
|
||||
};
|
||||
|
||||
span.CopyTo(buffer);
|
||||
|
||||
static char GetHexChar(uint value, int offset)
|
||||
{
|
||||
int index = unchecked((int)((value >> offset) & 0xF));
|
||||
return "0123456789abcdef"[index];
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read little-endian <see cref="uint"/> from <see cref="ReadOnlySpan{T}"/>
|
||||
/// </summary>
|
||||
/// <param name="byteSpan">A span of bytes.</param>
|
||||
/// <param name="index">The ith <see cref="uint"/> in <paramref name="byteSpan"/>.</param>
|
||||
/// <returns></returns>
|
||||
private static uint ReadUInt32LittleEndian(ReadOnlySpan<byte> byteSpan, int index)
|
||||
{
|
||||
return BinaryPrimitives.ReadUInt32LittleEndian(byteSpan.Slice(index * sizeof(uint), sizeof(uint)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts system bytes to unity bytes, or the reverse
|
||||
/// </summary>
|
||||
/// <param name="input">A 16 byte input span</param>
|
||||
/// <param name="output">A 16 byte output span</param>
|
||||
/// <returns>The same span: <paramref name="input"/></returns>
|
||||
/// <exception cref="ArgumentException">Span doesn't have 16 elements</exception>
|
||||
private static void ConvertSystemOrUnityBytes(scoped ReadOnlySpan<byte> input, scoped Span<byte> output)
|
||||
{
|
||||
if (input.Length != 16)
|
||||
{
|
||||
throw new ArgumentException($"Invalid length: {input.Length}", nameof(input));
|
||||
}
|
||||
if (output.Length != 16)
|
||||
{
|
||||
throw new ArgumentException($"Invalid length: {output.Length}", nameof(output));
|
||||
}
|
||||
|
||||
//Unity Guid's are in big endian, so the bytes have to be flipped for multibyte fields
|
||||
(output[0], output[1], output[2], output[3]) = (input[3], input[2], input[1], input[0]);
|
||||
(output[4], output[5]) = (input[5], input[4]);
|
||||
(output[6], output[7]) = (input[7], input[6]);
|
||||
input.Slice(8).CopyTo(output.Slice(8));
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
//AB becomes BA
|
||||
uint value = output[i];
|
||||
output[i] = (byte)(unchecked(value << 4 & 0xF0) | unchecked(value >> 4 & 0xF));
|
||||
}
|
||||
}
|
||||
|
||||
public static UnityGuid Parse(string guidString) => new UnityGuid(Guid.Parse(guidString));
|
||||
|
||||
/// <summary>
|
||||
/// Make a guid by MD5 hashing a string
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The returned guid is most likely not "valid" by official standards. However, Unity doesn't seem to care.
|
||||
/// </remarks>
|
||||
/// <param name="str">Input string. Can be any length</param>
|
||||
/// <returns>A stable guid corresponding to the input string</returns>
|
||||
public static UnityGuid Md5Hash(string str) => Md5Hash(Encoding.UTF8.GetBytes(str));
|
||||
|
||||
/// <summary>
|
||||
/// Make a guid by MD5 hashing some input data
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The returned guid is most likely not "valid" by official standards. However, Unity doesn't seem to care.
|
||||
/// </remarks>
|
||||
/// <param name="input">Input data. Can be any length</param>
|
||||
/// <returns>A stable guid corresponding to the <paramref name="input"/>.</returns>
|
||||
public static UnityGuid Md5Hash(scoped ReadOnlySpan<byte> input)
|
||||
{
|
||||
Span<byte> buffer = stackalloc byte[16];
|
||||
HashData(input, buffer);
|
||||
ConvertSystemOrUnityBytes(buffer, buffer);
|
||||
return new UnityGuid(buffer);
|
||||
}
|
||||
|
||||
private static void HashData(ReadOnlySpan<byte> data, Span<byte> buffer)
|
||||
{
|
||||
#if NET5_0_OR_GREATER
|
||||
MD5.HashData(data, buffer);
|
||||
#else
|
||||
MD5.Create().ComputeHash(data.ToArray()).AsSpan().CopyTo(buffer);
|
||||
#endif
|
||||
}
|
||||
|
||||
public static UnityGuid Md5Hash(scoped ReadOnlySpan<byte> assemblyName, scoped ReadOnlySpan<byte> @namespace, scoped ReadOnlySpan<byte> className)
|
||||
{
|
||||
int length = assemblyName.Length + @namespace.Length + className.Length;
|
||||
Span<byte> input = length < 1024
|
||||
? stackalloc byte[length]
|
||||
#if NET5_0_OR_GREATER
|
||||
: GC.AllocateUninitializedArray<byte>(length);
|
||||
#else
|
||||
: new byte[length];
|
||||
#endif
|
||||
assemblyName.CopyTo(input);
|
||||
@namespace.CopyTo(input.Slice(assemblyName.Length));
|
||||
className.CopyTo(input.Slice(assemblyName.Length + @namespace.Length));
|
||||
return Md5Hash(input);
|
||||
}
|
||||
|
||||
public bool IsZero => Data0 == 0 && Data1 == 0 && Data2 == 0 && Data3 == 0;
|
||||
|
||||
public uint Data0 { get; }
|
||||
public uint Data1 { get; }
|
||||
public uint Data2 { get; }
|
||||
public uint Data3 { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 0x0000000DEADBEEF15DEADF00D0000000
|
||||
/// </summary>
|
||||
public static UnityGuid MissingReference { get; } = new UnityGuid(0xD0000000, 0x1FEEBDAE, 0x00FDAED5, 0x0000000D);
|
||||
|
||||
public static UnityGuid Zero => default;
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,19 @@
|
||||
#if NET5_0_OR_GREATER || NETSTANDARD2_0_OR_GREATER
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace AssetRipper.Primitives;
|
||||
|
||||
public sealed class UnityGuidJsonConverter : JsonConverter<UnityGuid>
|
||||
{
|
||||
public override UnityGuid Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
|
||||
{
|
||||
return UnityGuid.Parse(reader.GetString() ?? throw new JsonException("String was read as null"));
|
||||
}
|
||||
|
||||
public override void Write(Utf8JsonWriter writer, UnityGuid value, JsonSerializerOptions options)
|
||||
{
|
||||
writer.WriteStringValue(value.ToString());
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,67 @@
|
||||
namespace AssetRipper.Primitives;
|
||||
|
||||
public readonly partial struct UnityVersion
|
||||
{
|
||||
private const ulong subMajorMask = 0x0000FFFFFFFFFFFFUL;
|
||||
private const ulong subMinorMask = 0x00000000FFFFFFFFUL;
|
||||
private const ulong subBuildMask = 0x000000000000FFFFUL;
|
||||
private const ulong subTypeMask = 0x00000000000000FFUL;
|
||||
|
||||
public bool Equals(ushort major) => this == From(major);
|
||||
public bool Equals(ushort major, ushort minor) => this == From(major, minor);
|
||||
public bool Equals(ushort major, ushort minor, ushort build) => this == From(major, minor, build);
|
||||
public bool Equals(ushort major, ushort minor, ushort build, UnityVersionType type) => this == From(major, minor, build, type);
|
||||
public bool Equals(ushort major, ushort minor, ushort build, UnityVersionType type, byte typeNumber) => this == new UnityVersion(major, minor, build, type, typeNumber);
|
||||
public bool Equals(string version) => this == Parse(version);
|
||||
|
||||
public bool LessThan(ushort major) => this < From(major);
|
||||
public bool LessThan(ushort major, ushort minor) => this < From(major, minor);
|
||||
public bool LessThan(ushort major, ushort minor, ushort build) => this < From(major, minor, build);
|
||||
public bool LessThan(ushort major, ushort minor, ushort build, UnityVersionType type) => this < From(major, minor, build, type);
|
||||
public bool LessThan(ushort major, ushort minor, ushort build, UnityVersionType type, byte typeNumber) => this < new UnityVersion(major, minor, build, type, typeNumber);
|
||||
public bool LessThan(string version) => this < Parse(version);
|
||||
|
||||
public bool LessThanOrEquals(ushort major) => this <= From(major);
|
||||
public bool LessThanOrEquals(ushort major, ushort minor) => this <= From(major, minor);
|
||||
public bool LessThanOrEquals(ushort major, ushort minor, ushort build) => this <= From(major, minor, build);
|
||||
public bool LessThanOrEquals(ushort major, ushort minor, ushort build, UnityVersionType type) => this <= From(major, minor, build, type);
|
||||
public bool LessThanOrEquals(ushort major, ushort minor, ushort build, UnityVersionType type, byte typeNumber) => this <= new UnityVersion(major, minor, build, type, typeNumber);
|
||||
public bool LessThanOrEquals(string version) => this <= Parse(version);
|
||||
|
||||
public bool GreaterThan(ushort major) => this > From(major);
|
||||
public bool GreaterThan(ushort major, ushort minor) => this > From(major, minor);
|
||||
public bool GreaterThan(ushort major, ushort minor, ushort build) => this > From(major, minor, build);
|
||||
public bool GreaterThan(ushort major, ushort minor, ushort build, UnityVersionType type) => this > From(major, minor, build, type);
|
||||
public bool GreaterThan(ushort major, ushort minor, ushort build, UnityVersionType type, byte typeNumber) => this > new UnityVersion(major, minor, build, type, typeNumber);
|
||||
public bool GreaterThan(string version) => this > Parse(version);
|
||||
|
||||
public bool GreaterThanOrEquals(ushort major) => this >= From(major);
|
||||
public bool GreaterThanOrEquals(ushort major, ushort minor) => this >= From(major, minor);
|
||||
public bool GreaterThanOrEquals(ushort major, ushort minor, ushort build) => this >= From(major, minor, build);
|
||||
public bool GreaterThanOrEquals(ushort major, ushort minor, ushort build, UnityVersionType type) => this >= From(major, minor, build, type);
|
||||
public bool GreaterThanOrEquals(ushort major, ushort minor, ushort build, UnityVersionType type, byte typeNumber) => this >= new UnityVersion(major, minor, build, type, typeNumber);
|
||||
public bool GreaterThanOrEquals(string version) => this >= Parse(version);
|
||||
|
||||
private UnityVersion From(ushort major)
|
||||
{
|
||||
ulong data = ((ulong)major << majorOffset) | subMajorMask & m_data;
|
||||
return new UnityVersion(data);
|
||||
}
|
||||
private UnityVersion From(ushort major, ushort minor)
|
||||
{
|
||||
ulong data = ((ulong)major << majorOffset) | ((ulong)minor << minorOffset) | subMinorMask & m_data;
|
||||
return new UnityVersion(data);
|
||||
}
|
||||
private UnityVersion From(ushort major, ushort minor, ushort build)
|
||||
{
|
||||
ulong data = ((ulong)major << majorOffset) | ((ulong)minor << minorOffset) | ((ulong)build << buildOffset) |
|
||||
subBuildMask & m_data;
|
||||
return new UnityVersion(data);
|
||||
}
|
||||
private UnityVersion From(ushort major, ushort minor, ushort build, UnityVersionType type)
|
||||
{
|
||||
ulong data = ((ulong)major << majorOffset) | ((ulong)minor << minorOffset) | ((ulong)build << buildOffset) |
|
||||
((ulong)(ushort)type << typeOffset) | subTypeMask & m_data;
|
||||
return new UnityVersion(data);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
#if NET7_0_OR_GREATER
|
||||
using System.Numerics;
|
||||
|
||||
namespace AssetRipper.Primitives;
|
||||
partial struct UnityVersion : IComparisonOperators<UnityVersion, UnityVersion, bool>, IEqualityOperators<UnityVersion, UnityVersion, bool>, IMinMaxValue<UnityVersion>
|
||||
{
|
||||
static UnityVersion IMinMaxValue<UnityVersion>.MaxValue => MaxVersion;
|
||||
|
||||
static UnityVersion IMinMaxValue<UnityVersion>.MinValue => MinVersion;
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,55 @@
|
||||
namespace AssetRipper.Primitives;
|
||||
|
||||
public readonly partial struct UnityVersion : IEquatable<UnityVersion>, IComparable, IComparable<UnityVersion>
|
||||
{
|
||||
/// <summary>
|
||||
/// Compare to another object
|
||||
/// </summary>
|
||||
/// <param name="obj">Another object</param>
|
||||
/// <returns>
|
||||
/// 1 if this is larger or the other is not a Unity version<br/>
|
||||
/// -1 if this is smaller<br/>
|
||||
/// 0 if equal
|
||||
/// </returns>
|
||||
public int CompareTo(object? obj)
|
||||
{
|
||||
return obj is UnityVersion version ? CompareTo(version) : 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compare two Unity versions
|
||||
/// </summary>
|
||||
/// <param name="other">Another Unity version</param>
|
||||
/// <returns>
|
||||
/// 1 if this is larger<br/>
|
||||
/// -1 if this is smaller<br/>
|
||||
/// 0 if equal
|
||||
/// </returns>
|
||||
public int CompareTo(UnityVersion other)
|
||||
{
|
||||
return m_data.CompareTo(other.m_data);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check equality with another object
|
||||
/// </summary>
|
||||
/// <param name="obj">Another object</param>
|
||||
/// <returns>True if they're equal; false otherwise</returns>
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
return obj is UnityVersion version && this == version;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check equality with another Unity version
|
||||
/// </summary>
|
||||
/// <param name="other">Another Unity version</param>
|
||||
/// <returns>True if they're equal; false otherwise</returns>
|
||||
public bool Equals(UnityVersion other) => this == other;
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return m_data.GetHashCode();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
namespace AssetRipper.Primitives;
|
||||
|
||||
public readonly partial struct UnityVersion
|
||||
{
|
||||
/// <summary>
|
||||
/// A maximizing function for Unity versions
|
||||
/// </summary>
|
||||
/// <param name="left">A Unity version</param>
|
||||
/// <param name="right">A Unity version</param>
|
||||
/// <returns>The larger Unity version</returns>
|
||||
public static UnityVersion Max(UnityVersion left, UnityVersion right)
|
||||
{
|
||||
return left > right ? left : right;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A minimizing function for Unity versions
|
||||
/// </summary>
|
||||
/// <param name="left">A Unity version</param>
|
||||
/// <param name="right">A Unity version</param>
|
||||
/// <returns>The smaller Unity version</returns>
|
||||
public static UnityVersion Min(UnityVersion left, UnityVersion right)
|
||||
{
|
||||
return left < right ? left : right;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A distance function for measuring version proximity
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The returned value is ordinal and should not be saved anywhere.
|
||||
/// It's only for runtime comparisons, such as finding the closest version in a list.
|
||||
/// </remarks>
|
||||
/// <param name="left">A Unity version</param>
|
||||
/// <param name="right">A Unity version</param>
|
||||
/// <returns>
|
||||
/// An ordinal number representing the distance between 2 versions.
|
||||
/// A value of zero means they're equal.
|
||||
/// </returns>
|
||||
public static ulong Distance(UnityVersion left, UnityVersion right)
|
||||
{
|
||||
return left.m_data < right.m_data
|
||||
? right.m_data - left.m_data
|
||||
: left.m_data - right.m_data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the closest Unity version in an array of versions using <see cref="Distance(UnityVersion, UnityVersion)"/>
|
||||
/// </summary>
|
||||
/// <param name="versions">The Unity version array</param>
|
||||
/// <returns>The closest Unity version</returns>
|
||||
/// <exception cref="ArgumentNullException">The array is null</exception>
|
||||
/// <exception cref="ArgumentException">The array is empty</exception>
|
||||
public UnityVersion GetClosestVersion(UnityVersion[] versions)
|
||||
{
|
||||
if (versions is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(versions));
|
||||
}
|
||||
|
||||
if (versions.Length == 0)
|
||||
{
|
||||
throw new ArgumentException("Length cannot be zero", nameof(versions));
|
||||
}
|
||||
|
||||
UnityVersion result = versions[0];
|
||||
ulong currentDistance = Distance(this, result);
|
||||
for(int i = 1; i < versions.Length; i++)
|
||||
{
|
||||
ulong newDistance = Distance(this, versions[i]);
|
||||
if (newDistance < currentDistance)
|
||||
{
|
||||
currentDistance = newDistance;
|
||||
result = versions[i];
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
namespace AssetRipper.Primitives;
|
||||
partial struct UnityVersion
|
||||
{
|
||||
/// <summary>
|
||||
/// Change <see cref="Major"/>.
|
||||
/// </summary>
|
||||
/// <param name="value">The new value</param>
|
||||
/// <returns>A new <see cref="UnityVersion"/> with the changed value.</returns>
|
||||
public UnityVersion ChangeMajor(ushort value) => new UnityVersion(value, Minor, Build, Type, TypeNumber);
|
||||
|
||||
/// <summary>
|
||||
/// Change <see cref="Minor"/>.
|
||||
/// </summary>
|
||||
/// <param name="value">The new value</param>
|
||||
/// <returns>A new <see cref="UnityVersion"/> with the changed value.</returns>
|
||||
public UnityVersion ChangeMinor(ushort value) => new UnityVersion(Major, value, Build, Type, TypeNumber);
|
||||
|
||||
/// <summary>
|
||||
/// Change <see cref="Build"/>.
|
||||
/// </summary>
|
||||
/// <param name="value">The new value</param>
|
||||
/// <returns>A new <see cref="UnityVersion"/> with the changed value.</returns>
|
||||
public UnityVersion ChangeBuild(ushort value) => new UnityVersion(Major, Minor, value, Type, TypeNumber);
|
||||
|
||||
/// <summary>
|
||||
/// Change <see cref="Type"/>.
|
||||
/// </summary>
|
||||
/// <param name="value">The new value</param>
|
||||
/// <returns>A new <see cref="UnityVersion"/> with the changed value.</returns>
|
||||
public UnityVersion ChangeType(UnityVersionType value) => new UnityVersion(Major, Minor, Build, value, TypeNumber);
|
||||
|
||||
/// <summary>
|
||||
/// Change <see cref="TypeNumber"/>.
|
||||
/// </summary>
|
||||
/// <param name="value">The new value</param>
|
||||
/// <returns>A new <see cref="UnityVersion"/> with the changed value.</returns>
|
||||
public UnityVersion ChangeTypeNumber(byte value) => new UnityVersion(Major, Minor, Build, Type, value);
|
||||
}
|
||||
@@ -0,0 +1,70 @@
|
||||
namespace AssetRipper.Primitives;
|
||||
|
||||
public readonly partial struct UnityVersion
|
||||
{
|
||||
/// <summary>
|
||||
/// Equality operator
|
||||
/// </summary>
|
||||
/// <param name="left">The left Unity version</param>
|
||||
/// <param name="right">The right Unity version</param>
|
||||
/// <returns></returns>
|
||||
public static bool operator ==(UnityVersion left, UnityVersion right)
|
||||
{
|
||||
return left.m_data == right.m_data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inequality operator
|
||||
/// </summary>
|
||||
/// <param name="left">The left Unity version</param>
|
||||
/// <param name="right">The right Unity version</param>
|
||||
/// <returns></returns>
|
||||
public static bool operator !=(UnityVersion left, UnityVersion right)
|
||||
{
|
||||
return left.m_data != right.m_data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Greater than
|
||||
/// </summary>
|
||||
/// <param name="left">The left Unity version</param>
|
||||
/// <param name="right">The right Unity version</param>
|
||||
/// <returns></returns>
|
||||
public static bool operator >(UnityVersion left, UnityVersion right)
|
||||
{
|
||||
return left.m_data > right.m_data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Greater than or equal to
|
||||
/// </summary>
|
||||
/// <param name="left">The left Unity version</param>
|
||||
/// <param name="right">The right Unity version</param>
|
||||
/// <returns></returns>
|
||||
public static bool operator >=(UnityVersion left, UnityVersion right)
|
||||
{
|
||||
return left.m_data >= right.m_data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Less than
|
||||
/// </summary>
|
||||
/// <param name="left">The left Unity version</param>
|
||||
/// <param name="right">The right Unity version</param>
|
||||
/// <returns></returns>
|
||||
public static bool operator <(UnityVersion left, UnityVersion right)
|
||||
{
|
||||
return left.m_data < right.m_data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Less than or equal to
|
||||
/// </summary>
|
||||
/// <param name="left">The left Unity version</param>
|
||||
/// <param name="right">The right Unity version</param>
|
||||
/// <returns></returns>
|
||||
public static bool operator <=(UnityVersion left, UnityVersion right)
|
||||
{
|
||||
return left.m_data <= right.m_data;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,148 @@
|
||||
using AssetRipper.Primitives.Extensions;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace AssetRipper.Primitives;
|
||||
|
||||
public readonly partial struct UnityVersion
|
||||
{
|
||||
private static readonly Regex majorMinorRegex = new Regex(@"^([0-9]+)\.([0-9]+)$", RegexOptions.Compiled);
|
||||
private static readonly Regex majorMinorBuildRegex = new Regex(@"^([0-9]+)\.([0-9]+)\.([0-9]+)$", RegexOptions.Compiled);
|
||||
private static readonly Regex normalRegex = new Regex(@"^([0-9]+)\.([0-9]+)\.([0-9]+)\.?([abcfpx])([0-9]+)((?:.|[\r\n])+)?$", RegexOptions.Compiled);
|
||||
private static readonly Regex chinaRegex = new Regex(@"^([0-9]+)\.([0-9]+)\.([0-9]+)\.?f1c([0-9]+)((?:.|[\r\n])+)?$", RegexOptions.Compiled);
|
||||
|
||||
/// <summary>
|
||||
/// Serialize the version as a string using <see cref="UnityVersionFormatFlags.Default"/>.
|
||||
/// </summary>
|
||||
/// <returns>A new string like 2019.4.3f1</returns>
|
||||
public override string ToString() => ToString(UnityVersionFormatFlags.Default);
|
||||
|
||||
/// <summary>
|
||||
/// Serialize the version as a string
|
||||
/// </summary>
|
||||
/// <param name="flags">The flags to control how the version is formatted</param>
|
||||
/// <returns>A new string containing the formatted version.</returns>
|
||||
public string ToString(UnityVersionFormatFlags flags)
|
||||
{
|
||||
return (flags & UnityVersionFormatFlags.ExcludeType) != 0
|
||||
? ToStringWithoutType()
|
||||
: Type is not UnityVersionType.China || (flags & UnityVersionFormatFlags.UseShortChineseFormat) != 0
|
||||
? $"{Major}.{Minor}.{Build}{Type.ToCharacter()}{TypeNumber}"
|
||||
: $"{Major}.{Minor}.{Build}f1c{TypeNumber}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Serialize the version as a string
|
||||
/// </summary>
|
||||
/// <param name="flags">The flags to control how the version is formatted</param>
|
||||
/// <param name="customEngineString">The custom engine string to be appended</param>
|
||||
/// <returns>A new string containing the formatted version.</returns>
|
||||
public string ToString(UnityVersionFormatFlags flags,
|
||||
#if !NET6_0_OR_GREATER
|
||||
string customEngineString = "")
|
||||
#else
|
||||
ReadOnlySpan<char> customEngineString = default)
|
||||
#endif
|
||||
{
|
||||
return customEngineString.Length == 0
|
||||
? ToString(flags)
|
||||
: (flags & UnityVersionFormatFlags.ExcludeType) != 0
|
||||
? ToStringWithoutType()
|
||||
: Type is not UnityVersionType.China || (flags & UnityVersionFormatFlags.UseShortChineseFormat) != 0
|
||||
? $"{Major}.{Minor}.{Build}{Type.ToCharacter()}{TypeNumber}{customEngineString}"
|
||||
: $"{Major}.{Minor}.{Build}f1c{TypeNumber}{customEngineString}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Serialize the version as a string using only <see cref="Major"/>, <see cref="Minor"/>, and <see cref="Build"/>.
|
||||
/// </summary>
|
||||
/// <returns>A new string like 2019.4.3</returns>
|
||||
public string ToStringWithoutType()
|
||||
{
|
||||
return $"{Major}.{Minor}.{Build}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Parse a normal Unity version string
|
||||
/// </summary>
|
||||
/// <param name="s">A string to parse</param>
|
||||
/// <returns>The parsed Unity version</returns>
|
||||
/// <exception cref="ArgumentException">If the string is in an invalid format</exception>
|
||||
public static UnityVersion Parse(string s) => Parse(s, out _);
|
||||
|
||||
/// <summary>
|
||||
/// Parse a normal Unity version string
|
||||
/// </summary>
|
||||
/// <param name="s">A string to parse</param>
|
||||
/// <param name="customEngine">Not null if this version was generated by a custom Unity Engine.</param>
|
||||
/// <returns>The parsed Unity version</returns>
|
||||
/// <exception cref="ArgumentException">If the string is in an invalid format</exception>
|
||||
public static UnityVersion Parse(string s, out string? customEngine)
|
||||
{
|
||||
return TryParse(s, out UnityVersion version, out customEngine)
|
||||
? version
|
||||
: throw new ArgumentException($"Invalid version format: {s}", nameof(s));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Try to parse a normal Unity version string
|
||||
/// </summary>
|
||||
/// <param name="s">A string to parse</param>
|
||||
/// <param name="version">The parsed Unity version</param>
|
||||
/// <param name="customEngine">Not null if this version was generated by a custom Unity Engine.</param>
|
||||
/// <returns>True if parsing was successful</returns>
|
||||
public static bool TryParse(string s, out UnityVersion version, out string? customEngine)
|
||||
{
|
||||
if (string.IsNullOrEmpty(s))
|
||||
{
|
||||
customEngine = null;
|
||||
version = default;
|
||||
return false;
|
||||
}
|
||||
else if (chinaRegex.TryMatch(s, out Match? match))
|
||||
{
|
||||
int major = int.Parse(match.Groups[1].Value);
|
||||
int minor = int.Parse(match.Groups[2].Value);
|
||||
int build = int.Parse(match.Groups[3].Value);
|
||||
int typeNumber = int.Parse(match.Groups[4].Value);
|
||||
customEngine = GetNullableString(match.Groups[5]);
|
||||
version = new UnityVersion((ushort)major, (ushort)minor, (ushort)build, UnityVersionType.China, (byte)typeNumber);
|
||||
return true;
|
||||
}
|
||||
else if(normalRegex.TryMatch(s, out match))
|
||||
{
|
||||
int major = int.Parse(match.Groups[1].Value);
|
||||
int minor = int.Parse(match.Groups[2].Value);
|
||||
int build = int.Parse(match.Groups[3].Value);
|
||||
char type = match.Groups[4].Value[0];
|
||||
int typeNumber = int.Parse(match.Groups[5].Value);
|
||||
customEngine = GetNullableString(match.Groups[6]);
|
||||
version = new UnityVersion((ushort)major, (ushort)minor, (ushort)build, type.ToUnityVersionType(), (byte)typeNumber);
|
||||
return true;
|
||||
}
|
||||
else if (majorMinorBuildRegex.TryMatch(s, out match))
|
||||
{
|
||||
int major = int.Parse(match.Groups[1].Value);
|
||||
int minor = int.Parse(match.Groups[2].Value);
|
||||
int build = int.Parse(match.Groups[3].Value);
|
||||
customEngine = null;
|
||||
version = new UnityVersion((ushort)major, (ushort)minor, (ushort)build, UnityVersionType.Final, 1);
|
||||
return true;
|
||||
}
|
||||
else if (majorMinorRegex.TryMatch(s, out match))
|
||||
{
|
||||
int major = int.Parse(match.Groups[1].Value);
|
||||
int minor = int.Parse(match.Groups[2].Value);
|
||||
customEngine = null;
|
||||
version = new UnityVersion((ushort)major, (ushort)minor, 0, UnityVersionType.Final, 1);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
customEngine = null;
|
||||
version = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
static string? GetNullableString(Capture capture) => capture.Length == 0 ? null : capture.Value;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,112 @@
|
||||
namespace AssetRipper.Primitives;
|
||||
|
||||
/// <summary>
|
||||
/// A value type for holding Unity versions
|
||||
/// </summary>
|
||||
public readonly partial struct UnityVersion
|
||||
{
|
||||
private const int majorOffset = 48;
|
||||
private const int minorOffset = 32;
|
||||
private const int buildOffset = 16;
|
||||
private const int typeOffset = 8;
|
||||
|
||||
private const ulong byteMask = 0xFFUL;
|
||||
private const ulong ushortMask = 0xFFFFUL;
|
||||
|
||||
private readonly ulong m_data;
|
||||
|
||||
/// <summary>
|
||||
/// The first number in a Unity version string
|
||||
/// </summary>
|
||||
public ushort Major => unchecked((ushort)((m_data >> majorOffset) & ushortMask));
|
||||
|
||||
/// <summary>
|
||||
/// The second number in a Unity version string
|
||||
/// </summary>
|
||||
public ushort Minor => unchecked((ushort)((m_data >> minorOffset) & ushortMask));
|
||||
|
||||
/// <summary>
|
||||
/// The third number in a Unity version string
|
||||
/// </summary>
|
||||
public ushort Build => unchecked((ushort)((m_data >> buildOffset) & ushortMask));
|
||||
|
||||
/// <summary>
|
||||
/// The letter in a Unity version string
|
||||
/// </summary>
|
||||
public UnityVersionType Type => (UnityVersionType)unchecked((byte)((m_data >> typeOffset) & byteMask));
|
||||
|
||||
/// <summary>
|
||||
/// The last number in a Unity version string
|
||||
/// </summary>
|
||||
public byte TypeNumber => unchecked((byte)(m_data & byteMask));
|
||||
|
||||
/// <summary>
|
||||
/// The minimum value this type can have
|
||||
/// </summary>
|
||||
public static UnityVersion MinVersion { get; } = new UnityVersion(0UL);
|
||||
|
||||
/// <summary>
|
||||
/// The maximum value this type can have
|
||||
/// </summary>
|
||||
public static UnityVersion MaxVersion { get; } = new UnityVersion(ulong.MaxValue);
|
||||
|
||||
/// <summary>
|
||||
/// Construct a new Unity version
|
||||
/// </summary>
|
||||
public UnityVersion(ushort major)
|
||||
{
|
||||
m_data = (ulong)major << majorOffset;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Construct a new Unity version
|
||||
/// </summary>
|
||||
public UnityVersion(ushort major, ushort minor)
|
||||
{
|
||||
m_data = ((ulong)major << majorOffset) | ((ulong)minor << minorOffset);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Construct a new Unity version
|
||||
/// </summary>
|
||||
public UnityVersion(ushort major, ushort minor, ushort build)
|
||||
{
|
||||
m_data = ((ulong)major << majorOffset) | ((ulong)minor << minorOffset) | ((ulong)build << buildOffset);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Construct a new Unity version
|
||||
/// </summary>
|
||||
public UnityVersion(ushort major, ushort minor, ushort build, UnityVersionType type)
|
||||
{
|
||||
m_data = ((ulong)major << majorOffset) | ((ulong)minor << minorOffset) | ((ulong)build << buildOffset)
|
||||
| ((ulong)type << typeOffset);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Construct a new Unity version
|
||||
/// </summary>
|
||||
public UnityVersion(ushort major, ushort minor, ushort build, UnityVersionType type, byte typeNumber)
|
||||
{
|
||||
m_data = ((ulong)major << majorOffset) | ((ulong)minor << minorOffset) | ((ulong)build << buildOffset)
|
||||
| ((ulong)type << typeOffset) | typeNumber;
|
||||
}
|
||||
|
||||
private UnityVersion(ulong data)
|
||||
{
|
||||
m_data = data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts this to its binary representation
|
||||
/// </summary>
|
||||
/// <returns>An unsigned long integer having the same bits as this</returns>
|
||||
public ulong GetBits() => m_data;
|
||||
|
||||
/// <summary>
|
||||
/// Converts a binary representation into its respective version
|
||||
/// </summary>
|
||||
/// <param name="bits">An unsigned long integer having the relevant bits</param>
|
||||
/// <returns>A new Unity version with the cooresponding bits</returns>
|
||||
public static UnityVersion FromBits(ulong bits) => new UnityVersion(bits);
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
namespace AssetRipper.Primitives;
|
||||
|
||||
/// <summary>
|
||||
/// Flags used when formatting a <see cref="UnityVersion"/>
|
||||
/// </summary>
|
||||
[Flags]
|
||||
public enum UnityVersionFormatFlags
|
||||
{
|
||||
/// <summary>
|
||||
/// The default flags when formatting.
|
||||
/// </summary>
|
||||
Default = 0,
|
||||
/// <summary>
|
||||
/// Exclude <see cref="UnityVersion.Type"/>, <see cref="UnityVersion.TypeNumber"/>, and the custom engine number when formatting.
|
||||
/// </summary>
|
||||
ExcludeType = 1 << 0,
|
||||
/// <summary>
|
||||
/// Format chinese versions as 2019.4.3c1 rather than 2019.4.3f1c1
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// An example of the long version can be found in 'unity editor resources' and 'unity_builtin_extra' for the <see href="https://unity.cn/release-notes/full/2019/2019.4.40f1">2019.4.40f1c1</see> version.<br/>
|
||||
/// An example of the short version can be found in <see href="https://github.com/AssetRipper/AssetRipper/issues/841"/>.
|
||||
/// </remarks>
|
||||
UseShortChineseFormat = 1 << 1,
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
namespace AssetRipper.Primitives;
|
||||
|
||||
/// <summary>
|
||||
/// An enumeration representing the letter in a Unity Version string
|
||||
/// </summary>
|
||||
public enum UnityVersionType : byte
|
||||
{
|
||||
/// <summary>
|
||||
/// a
|
||||
/// </summary>
|
||||
Alpha = 0,
|
||||
/// <summary>
|
||||
/// b
|
||||
/// </summary>
|
||||
Beta,
|
||||
/// <summary>
|
||||
/// c
|
||||
/// </summary>
|
||||
China,
|
||||
/// <summary>
|
||||
/// f
|
||||
/// </summary>
|
||||
Final,
|
||||
/// <summary>
|
||||
/// p
|
||||
/// </summary>
|
||||
Patch,
|
||||
/// <summary>
|
||||
/// x
|
||||
/// </summary>
|
||||
Experimental,
|
||||
|
||||
/// <summary>
|
||||
/// The minimum valid value for this enumeration
|
||||
/// </summary>
|
||||
MinValue = Alpha,
|
||||
/// <summary>
|
||||
/// The maximum valid value for this enumeration
|
||||
/// </summary>
|
||||
MaxValue = Experimental,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Extension methods for <see cref="UnityVersionType"/>
|
||||
/// </summary>
|
||||
public static class UnityVersionTypeExtentions
|
||||
{
|
||||
/// <summary>
|
||||
/// Convert to the relevant character
|
||||
/// </summary>
|
||||
/// <param name="type">A Unity version type</param>
|
||||
/// <returns>The character this value represents</returns>
|
||||
/// <exception cref="ArgumentOutOfRangeException">The type is not a valid value</exception>
|
||||
public static char ToCharacter(this UnityVersionType type)
|
||||
{
|
||||
return type switch
|
||||
{
|
||||
UnityVersionType.Alpha => 'a',
|
||||
UnityVersionType.Beta => 'b',
|
||||
UnityVersionType.China => 'c',
|
||||
UnityVersionType.Final => 'f',
|
||||
UnityVersionType.Patch => 'p',
|
||||
UnityVersionType.Experimental => 'x',
|
||||
_ => 'u',//unknown
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
global using System;
|
||||
@@ -0,0 +1,311 @@
|
||||
#if NET5_0_OR_GREATER || NETSTANDARD2_0_OR_GREATER
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetRipper.Primitives;
|
||||
|
||||
/// <summary>
|
||||
/// An immutable, thread-safe, representation of UTF8 text data.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Conversions to and from <see cref="string"/> are handled by <see cref="Encoding.UTF8"/>.
|
||||
/// </remarks>
|
||||
public sealed class Utf8String : IEquatable<Utf8String>
|
||||
{
|
||||
private readonly byte[] data;
|
||||
private string? cachedString;
|
||||
|
||||
public static Utf8String Empty { get; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// The empty string. A shared instance is available in <see cref="Empty"/>.
|
||||
/// </summary>
|
||||
public Utf8String()
|
||||
{
|
||||
data = Array.Empty<byte>();
|
||||
cachedString = "";
|
||||
}
|
||||
|
||||
public Utf8String(ReadOnlySpan<byte> data) : this(data.ToArray())
|
||||
{
|
||||
}
|
||||
|
||||
private Utf8String(byte[] data)
|
||||
{
|
||||
this.data = data;
|
||||
}
|
||||
|
||||
public Utf8String(string @string)
|
||||
{
|
||||
cachedString = @string;
|
||||
data = Encoding.UTF8.GetBytes(@string);
|
||||
}
|
||||
|
||||
public ReadOnlySpan<byte> Data => data;
|
||||
|
||||
public string String
|
||||
{
|
||||
get
|
||||
{
|
||||
cachedString ??= Encoding.UTF8.GetString(data);
|
||||
return cachedString;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsEmpty => data.Length == 0;
|
||||
|
||||
public override string ToString() => String;
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
HashCode hash = new();
|
||||
#if NET6_0_OR_GREATER
|
||||
hash.AddBytes(data);
|
||||
#else
|
||||
foreach (byte b in data)
|
||||
{
|
||||
hash.Add(b);
|
||||
}
|
||||
#endif
|
||||
return hash.ToHashCode();
|
||||
}
|
||||
|
||||
public override bool Equals(object? obj) => Equals(obj as Utf8String);
|
||||
|
||||
public bool Equals(Utf8String? other) => other is not null && Data.SequenceEqual(other.Data);
|
||||
|
||||
public static bool operator ==(Utf8String? string1, Utf8String? string2)
|
||||
{
|
||||
return EqualityComparer<Utf8String>.Default.Equals(string1, string2);
|
||||
}
|
||||
public static bool operator !=(Utf8String? string1, Utf8String? string2) => !(string1 == string2);
|
||||
|
||||
public static bool operator ==(Utf8String? utf8String, string? @string) => utf8String?.String == @string;
|
||||
public static bool operator !=(Utf8String? utf8String, string? @string) => utf8String?.String != @string;
|
||||
|
||||
public static bool operator ==(string? @string, Utf8String? utf8String) => utf8String?.String == @string;
|
||||
public static bool operator !=(string? @string, Utf8String? utf8String) => utf8String?.String != @string;
|
||||
|
||||
[return: NotNullIfNotNull(nameof(@string))]
|
||||
public static implicit operator Utf8String?(string? @string)
|
||||
{
|
||||
return @string is null
|
||||
? null
|
||||
: @string.Length == 0
|
||||
? Empty
|
||||
: new Utf8String(@string);
|
||||
}
|
||||
|
||||
[return: NotNullIfNotNull(nameof(utf8String))]
|
||||
public static implicit operator string?(Utf8String? utf8String)
|
||||
{
|
||||
return utf8String?.String;
|
||||
}
|
||||
|
||||
public static implicit operator Utf8String(ReadOnlySpan<byte> data)
|
||||
{
|
||||
return data.Length == 0 ? Empty : new Utf8String(data);
|
||||
}
|
||||
|
||||
public static implicit operator ReadOnlySpan<byte>(Utf8String? utf8String)
|
||||
{
|
||||
return utf8String is null ? default : utf8String.Data;
|
||||
}
|
||||
|
||||
public static Utf8String operator +(Utf8String? string1, Utf8String? string2)
|
||||
{
|
||||
return Concat(string1, string2);
|
||||
}
|
||||
|
||||
public static Utf8String operator +(Utf8String? string1, ReadOnlySpan<byte> string2)
|
||||
{
|
||||
return string1 is null
|
||||
? string2.Length == 0 ? Empty : new Utf8String(string2)
|
||||
: Concat(string1.Data, string2);
|
||||
}
|
||||
|
||||
public static Utf8String operator +(ReadOnlySpan<byte> string1, Utf8String? string2)
|
||||
{
|
||||
return string2 is null
|
||||
? string1.Length == 0 ? Empty : new Utf8String(string1)
|
||||
: Concat(string1, string2.Data);
|
||||
}
|
||||
|
||||
public static bool IsNullOrEmpty([NotNullWhen(false)] Utf8String? utf8String)
|
||||
{
|
||||
return utf8String is null || utf8String.IsEmpty;
|
||||
}
|
||||
|
||||
public static Utf8String Concat(Utf8String? string1, Utf8String? string2)
|
||||
{
|
||||
if (IsNullOrEmpty(string1))
|
||||
{
|
||||
return string2 ?? Empty;
|
||||
}
|
||||
if (IsNullOrEmpty(string2))
|
||||
{
|
||||
return string1;
|
||||
}
|
||||
|
||||
byte[] data = new byte[string1.data.Length + string2.data.Length];
|
||||
string1.data.CopyTo(data.AsSpan());
|
||||
string2.data.CopyTo(data.AsSpan(string1.data.Length));
|
||||
return new Utf8String(data);
|
||||
}
|
||||
|
||||
public static Utf8String Concat(Utf8String? string1, Utf8String? string2, Utf8String? string3)
|
||||
{
|
||||
if (IsNullOrEmpty(string1))
|
||||
{
|
||||
return Concat(string2, string3);
|
||||
}
|
||||
if (IsNullOrEmpty(string2))
|
||||
{
|
||||
return Concat(string1, string3);
|
||||
}
|
||||
if (IsNullOrEmpty(string3))
|
||||
{
|
||||
return Concat(string1, string2);
|
||||
}
|
||||
|
||||
byte[] data = new byte[string1.data.Length + string2.data.Length + string3.data.Length];
|
||||
string1.data.CopyTo(data.AsSpan());
|
||||
string2.data.CopyTo(data.AsSpan(string1.data.Length));
|
||||
string3.data.CopyTo(data.AsSpan(string1.data.Length + string2.data.Length));
|
||||
return new Utf8String(data);
|
||||
}
|
||||
|
||||
public static Utf8String Concat(Utf8String? string1, Utf8String? string2, Utf8String? string3, Utf8String? string4)
|
||||
{
|
||||
if (IsNullOrEmpty(string1))
|
||||
{
|
||||
return Concat(string2, string3, string4);
|
||||
}
|
||||
if (IsNullOrEmpty(string2))
|
||||
{
|
||||
return Concat(string1, string3, string4);
|
||||
}
|
||||
if (IsNullOrEmpty(string3))
|
||||
{
|
||||
return Concat(string1, string2, string4);
|
||||
}
|
||||
if (IsNullOrEmpty(string4))
|
||||
{
|
||||
return Concat(string1, string2, string3);
|
||||
}
|
||||
|
||||
byte[] data = new byte[string1.data.Length + string2.data.Length + string3.data.Length + string4.data.Length];
|
||||
string1.data.CopyTo(data.AsSpan());
|
||||
string2.data.CopyTo(data.AsSpan(string1.data.Length));
|
||||
string3.data.CopyTo(data.AsSpan(string1.data.Length + string2.data.Length));
|
||||
string4.data.CopyTo(data.AsSpan(string1.data.Length + string2.data.Length + string3.data.Length));
|
||||
return new Utf8String(data);
|
||||
}
|
||||
|
||||
public static Utf8String Concat(params Utf8String?[] values)
|
||||
{
|
||||
if (values is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(values));
|
||||
}
|
||||
|
||||
int totalLength = 0;
|
||||
foreach (Utf8String? value in values)
|
||||
{
|
||||
if (value is null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
totalLength += value.data.Length;
|
||||
}
|
||||
|
||||
if (totalLength == 0)
|
||||
{
|
||||
return Empty;
|
||||
}
|
||||
|
||||
byte[] data = new byte[totalLength];
|
||||
int offset = 0;
|
||||
foreach (Utf8String? value in values)
|
||||
{
|
||||
if (value is null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
value.data.CopyTo(data.AsSpan(offset));
|
||||
offset += value.data.Length;
|
||||
}
|
||||
|
||||
return new Utf8String(data);
|
||||
}
|
||||
|
||||
public static Utf8String Concat(ReadOnlySpan<byte> string1, ReadOnlySpan<byte> string2)
|
||||
{
|
||||
if (string1.Length == 0)
|
||||
{
|
||||
return string2.Length == 0 ? Empty : new Utf8String(string2);
|
||||
}
|
||||
if (string2.Length == 0)
|
||||
{
|
||||
return new Utf8String(string1);
|
||||
}
|
||||
|
||||
byte[] data = new byte[string1.Length + string2.Length];
|
||||
string1.CopyTo(data);
|
||||
string2.CopyTo(data.AsSpan(string1.Length));
|
||||
return new Utf8String(data);
|
||||
}
|
||||
|
||||
public static Utf8String Concat(ReadOnlySpan<byte> string1, ReadOnlySpan<byte> string2, ReadOnlySpan<byte> string3)
|
||||
{
|
||||
if (string1.Length == 0)
|
||||
{
|
||||
return Concat(string2, string3);
|
||||
}
|
||||
if (string2.Length == 0)
|
||||
{
|
||||
return Concat(string1, string3);
|
||||
}
|
||||
if (string3.Length == 0)
|
||||
{
|
||||
return Concat(string1, string2);
|
||||
}
|
||||
|
||||
byte[] data = new byte[string1.Length + string2.Length + string3.Length];
|
||||
string1.CopyTo(data);
|
||||
string2.CopyTo(data.AsSpan(string1.Length));
|
||||
string3.CopyTo(data.AsSpan(string1.Length + string2.Length));
|
||||
return new Utf8String(data);
|
||||
}
|
||||
|
||||
public static Utf8String Concat(ReadOnlySpan<byte> string1, ReadOnlySpan<byte> string2, ReadOnlySpan<byte> string3, ReadOnlySpan<byte> string4)
|
||||
{
|
||||
if (string1.Length == 0)
|
||||
{
|
||||
return Concat(string2, string3, string4);
|
||||
}
|
||||
if (string2.Length == 0)
|
||||
{
|
||||
return Concat(string1, string3, string4);
|
||||
}
|
||||
if (string3.Length == 0)
|
||||
{
|
||||
return Concat(string1, string2, string4);
|
||||
}
|
||||
if (string4.Length == 0)
|
||||
{
|
||||
return Concat(string1, string2, string3);
|
||||
}
|
||||
|
||||
byte[] data = new byte[string1.Length + string2.Length + string3.Length + string4.Length];
|
||||
string1.CopyTo(data);
|
||||
string2.CopyTo(data.AsSpan(string1.Length));
|
||||
string3.CopyTo(data.AsSpan(string1.Length + string2.Length));
|
||||
string4.CopyTo(data.AsSpan(string1.Length + string2.Length + string3.Length));
|
||||
return new Utf8String(data);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,8 +1,8 @@
|
||||
# AssetRipper.VersionUtilities
|
||||
# AssetRipper.Primitives
|
||||
|
||||
[](https://www.nuget.org/packages/AssetRipper.VersionUtilities)
|
||||
[](https://www.nuget.org/packages/AssetRipper.Primitives)
|
||||
|
||||
Managed library for handling Unity versions
|
||||
Managed library for primitive types used in AssetRipper projects.
|
||||
|
||||
# Legal Disclaimers
|
||||
|
||||
|
||||
@@ -1,39 +0,0 @@
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace AssetRipper.VersionUtilities.Tests
|
||||
{
|
||||
public class ParsingTests
|
||||
{
|
||||
[Test]
|
||||
public void UnityVersionParsesCorrectly()
|
||||
{
|
||||
string version = "2343.4.5f7";
|
||||
UnityVersion expected = new UnityVersion(2343, 4, 5, UnityVersionType.Final, 7);
|
||||
Assert.AreEqual(expected, UnityVersion.Parse(version));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void UnityVersionParsesDllCorrectly()
|
||||
{
|
||||
string dllName = "_2343_4_5f7.dll";
|
||||
UnityVersion expected = new UnityVersion(2343, 4, 5, UnityVersionType.Final, 7);
|
||||
Assert.AreEqual(expected, UnityVersion.ParseFromDllName(dllName));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void UnityVersionParsesDllCorrectlyWithoutExtension()
|
||||
{
|
||||
string dllName = "_2343_4_5f7";
|
||||
UnityVersion expected = new UnityVersion(2343, 4, 5, UnityVersionType.Final, 7);
|
||||
Assert.AreEqual(expected, UnityVersion.ParseFromDllName(dllName));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void UnityVersionParsesDllCorrectlyWithoutLeadingUnderscore()
|
||||
{
|
||||
string dllName = "2343_4_5f7.dll";
|
||||
UnityVersion expected = new UnityVersion(2343, 4, 5, UnityVersionType.Final, 7);
|
||||
Assert.AreEqual(expected, UnityVersion.ParseFromDllName(dllName));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>netframework3.5;netframework4.0;netframework4.8;net5.0;net6.0</TargetFrameworks>
|
||||
<LangVersion>Latest</LangVersion>
|
||||
<Nullable>enable</Nullable>
|
||||
<ImplicitUsings>disable</ImplicitUsings>
|
||||
<RootNamespace>AssetRipper.VersionUtilities.Tests</RootNamespace>
|
||||
|
||||
<IsPackable>false</IsPackable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
|
||||
<PackageReference Include="NUnit" Version="3.13.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Include="coverlet.collector" Version="3.0.2" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\VersionUtilities\VersionUtilities.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -1,46 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.0.32112.339
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "VersionUtilities", "VersionUtilities\VersionUtilities.csproj", "{5628CFCF-F89B-4191-808C-5EE5FB327B63}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "VersionUtilities.Tests", "VersionUtilities.Tests\VersionUtilities.Tests.csproj", "{451F668C-6079-40FD-A79B-96A2CA0C5AAC}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{36D291AB-E468-4CE7-8DB3-2C46639FE5AE}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
.gitignore = .gitignore
|
||||
License.md = License.md
|
||||
README.md = README.md
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Licenses", "Licenses", "{4BE414B8-5B2D-40C1-BA3E-7DBBD6F7D854}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
Licenses\uTinyRipper.md = Licenses\uTinyRipper.md
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{5628CFCF-F89B-4191-808C-5EE5FB327B63}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{5628CFCF-F89B-4191-808C-5EE5FB327B63}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{5628CFCF-F89B-4191-808C-5EE5FB327B63}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{5628CFCF-F89B-4191-808C-5EE5FB327B63}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{451F668C-6079-40FD-A79B-96A2CA0C5AAC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{451F668C-6079-40FD-A79B-96A2CA0C5AAC}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{451F668C-6079-40FD-A79B-96A2CA0C5AAC}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{451F668C-6079-40FD-A79B-96A2CA0C5AAC}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{4BE414B8-5B2D-40C1-BA3E-7DBBD6F7D854} = {36D291AB-E468-4CE7-8DB3-2C46639FE5AE}
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {370218F4-B218-4C62-B7F7-D03B799F6349}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -1,26 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace AssetRipper.VersionUtilities
|
||||
{
|
||||
internal static class CharacterExtensions
|
||||
{
|
||||
public static int ParseDigit(this char _this)
|
||||
{
|
||||
return _this - '0';
|
||||
}
|
||||
|
||||
public static UnityVersionType ToUnityVersionType(this char _this)
|
||||
{
|
||||
return _this switch
|
||||
{
|
||||
'a' => UnityVersionType.Alpha,
|
||||
'b' => UnityVersionType.Beta,
|
||||
'c' => UnityVersionType.China,
|
||||
'f' => UnityVersionType.Final,
|
||||
'p' => UnityVersionType.Patch,
|
||||
'x' => UnityVersionType.Experimental,
|
||||
_ => throw new Exception($"Unsupported version type {_this}"),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,71 +0,0 @@
|
||||
namespace AssetRipper.VersionUtilities
|
||||
{
|
||||
public readonly partial struct UnityVersion
|
||||
{
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
public bool IsEqual(int major) => this == From(major);
|
||||
public bool IsEqual(int major, int minor) => this == From(major, minor);
|
||||
public bool IsEqual(int major, int minor, int build) => this == From(major, minor, build);
|
||||
public bool IsEqual(int major, int minor, int build, UnityVersionType type) => this == From(major, minor, build, type);
|
||||
public bool IsEqual(int major, int minor, int build, UnityVersionType type, int typeNumber) => this == new UnityVersion(major, minor, build, type, typeNumber);
|
||||
public bool IsEqual(string version) => this == Parse(version);
|
||||
|
||||
public bool IsLess(int major) => this < From(major);
|
||||
public bool IsLess(int major, int minor) => this < From(major, minor);
|
||||
public bool IsLess(int major, int minor, int build) => this < From(major, minor, build);
|
||||
public bool IsLess(int major, int minor, int build, UnityVersionType type) => this < From(major, minor, build, type);
|
||||
public bool IsLess(int major, int minor, int build, UnityVersionType type, int typeNumber) => this < new UnityVersion(major, minor, build, type, typeNumber);
|
||||
public bool IsLess(string version) => this < Parse(version);
|
||||
|
||||
public bool IsLessEqual(int major) => this <= From(major);
|
||||
public bool IsLessEqual(int major, int minor) => this <= From(major, minor);
|
||||
public bool IsLessEqual(int major, int minor, int build) => this <= From(major, minor, build);
|
||||
public bool IsLessEqual(int major, int minor, int build, UnityVersionType type) => this <= From(major, minor, build, type);
|
||||
public bool IsLessEqual(int major, int minor, int build, UnityVersionType type, int typeNumber) => this <= new UnityVersion(major, minor, build, type, typeNumber);
|
||||
public bool IsLessEqual(string version) => this <= Parse(version);
|
||||
|
||||
public bool IsGreater(int major) => this > From(major);
|
||||
public bool IsGreater(int major, int minor) => this > From(major, minor);
|
||||
public bool IsGreater(int major, int minor, int build) => this > From(major, minor, build);
|
||||
public bool IsGreater(int major, int minor, int build, UnityVersionType type) => this > From(major, minor, build, type);
|
||||
public bool IsGreater(int major, int minor, int build, UnityVersionType type, int typeNumber) => this > new UnityVersion(major, minor, build, type, typeNumber);
|
||||
public bool IsGreater(string version) => this > Parse(version);
|
||||
|
||||
public bool IsGreaterEqual(int major) => this >= From(major);
|
||||
public bool IsGreaterEqual(int major, int minor) => this >= From(major, minor);
|
||||
public bool IsGreaterEqual(int major, int minor, int build) => this >= From(major, minor, build);
|
||||
public bool IsGreaterEqual(int major, int minor, int build, UnityVersionType type) => this >= From(major, minor, build, type);
|
||||
public bool IsGreaterEqual(int major, int minor, int build, UnityVersionType type, int typeNumber) => this >= new UnityVersion(major, minor, build, type, typeNumber);
|
||||
public bool IsGreaterEqual(string version) => this >= Parse(version);
|
||||
|
||||
private UnityVersion From(int major)
|
||||
{
|
||||
ulong data = ((ulong)(major & 0xFFFF) << 48) | (0x0000FFFFFFFFFFFFUL & m_data);
|
||||
return new UnityVersion(data);
|
||||
}
|
||||
private UnityVersion From(int major, int minor)
|
||||
{
|
||||
ulong data = ((ulong)(major & 0xFFFF) << 48) | ((ulong)(minor & 0xFF) << 40) | (0x000000FFFFFFFFFFUL & m_data);
|
||||
return new UnityVersion(data);
|
||||
}
|
||||
private UnityVersion From(int major, int minor, int build)
|
||||
{
|
||||
ulong data = ((ulong)(major & 0xFFFF) << 48) | ((ulong)(minor & 0xFF) << 40) | ((ulong)(build & 0xFF) << 32) |
|
||||
(0x00000000FFFFFFFFUL & m_data);
|
||||
return new UnityVersion(data);
|
||||
}
|
||||
private UnityVersion From(int major, int minor, int build, UnityVersionType type)
|
||||
{
|
||||
ulong data = ((ulong)(major & 0xFFFF) << 48) | ((ulong)(minor & 0xFF) << 40) | ((ulong)(build & 0xFF) << 32) |
|
||||
((ulong)((int)type & 0xFF) << 24) | (0x0000000000FFFFFFUL & m_data);
|
||||
return new UnityVersion(data);
|
||||
}
|
||||
private UnityVersion From(int major, int minor, int build, UnityVersionType type, int typeNumber)
|
||||
{
|
||||
ulong data = ((ulong)(major & 0xFFFF) << 48) | ((ulong)(minor & 0xFF) << 40) | ((ulong)(build & 0xFF) << 32)
|
||||
| ((ulong)((int)type & 0xFF) << 24) | ((ulong)(typeNumber & 0xFF) << 16) | (0x000000000000FFFFUL & m_data);
|
||||
return new UnityVersion(data);
|
||||
}
|
||||
#pragma warning restore CS1591 // Missing XML comment for publicly visible type or member
|
||||
}
|
||||
}
|
||||
@@ -1,63 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace AssetRipper.VersionUtilities
|
||||
{
|
||||
public readonly partial struct UnityVersion : IEquatable<UnityVersion>, IComparable, IComparable<UnityVersion>
|
||||
{
|
||||
/// <summary>
|
||||
/// Compare to another object
|
||||
/// </summary>
|
||||
/// <param name="obj">Another object</param>
|
||||
/// <returns>
|
||||
/// 1 if this is larger or the other is not a Unity version<br/>
|
||||
/// -1 if this is smaller<br/>
|
||||
/// 0 if equal
|
||||
/// </returns>
|
||||
public int CompareTo(object? obj)
|
||||
{
|
||||
return obj is UnityVersion version ? CompareTo(version) : 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compare two Unity versions
|
||||
/// </summary>
|
||||
/// <param name="other">Another Unity version</param>
|
||||
/// <returns>
|
||||
/// 1 if this is larger<br/>
|
||||
/// -1 if this is smaller<br/>
|
||||
/// 0 if equal
|
||||
/// </returns>
|
||||
public int CompareTo(UnityVersion other)
|
||||
{
|
||||
if (this > other)
|
||||
return 1;
|
||||
else if (this < other)
|
||||
return -1;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check equality with another object
|
||||
/// </summary>
|
||||
/// <param name="obj">Another object</param>
|
||||
/// <returns>True if they're equal; false otherwise</returns>
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
return obj is UnityVersion version && this == version;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check equality with another Unity version
|
||||
/// </summary>
|
||||
/// <param name="other">Another Unity version</param>
|
||||
/// <returns>True if they're equal; false otherwise</returns>
|
||||
public bool Equals(UnityVersion other) => this == other;
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return unchecked(827 + 911 * m_data.GetHashCode());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
namespace AssetRipper.VersionUtilities
|
||||
{
|
||||
public readonly partial struct UnityVersion
|
||||
{
|
||||
/// <summary>
|
||||
/// A maximizing function for Unity versions
|
||||
/// </summary>
|
||||
/// <param name="left">A Unity version</param>
|
||||
/// <param name="right">A Unity version</param>
|
||||
/// <returns>The larger Unity version</returns>
|
||||
public static UnityVersion Max(UnityVersion left, UnityVersion right)
|
||||
{
|
||||
return left > right ? left : right;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A minimizing function for Unity versions
|
||||
/// </summary>
|
||||
/// <param name="left">A Unity version</param>
|
||||
/// <param name="right">A Unity version</param>
|
||||
/// <returns>The smaller Unity version</returns>
|
||||
public static UnityVersion Min(UnityVersion left, UnityVersion right)
|
||||
{
|
||||
return left < right ? left : right;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A distance function for measuring version proximity
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The returned value is ordinal and should not be saved anywhere.
|
||||
/// It's only for runtime comparisons, such as finding the closest version in a list.
|
||||
/// </remarks>
|
||||
/// <param name="left">A Unity version</param>
|
||||
/// <param name="right">A Unity version</param>
|
||||
/// <returns>
|
||||
/// An ordinal number representing the distance between 2 versions.
|
||||
/// A value of zero means they're equal.
|
||||
/// </returns>
|
||||
public static ulong Distance(UnityVersion left, UnityVersion right)
|
||||
{
|
||||
return left.m_data < right.m_data
|
||||
? right.m_data - left.m_data
|
||||
: left.m_data - right.m_data;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,71 +0,0 @@
|
||||
namespace AssetRipper.VersionUtilities
|
||||
{
|
||||
public readonly partial struct UnityVersion
|
||||
{
|
||||
/// <summary>
|
||||
/// Equality operator
|
||||
/// </summary>
|
||||
/// <param name="left">The left Unity version</param>
|
||||
/// <param name="right">The right Unity version</param>
|
||||
/// <returns></returns>
|
||||
public static bool operator ==(UnityVersion left, UnityVersion right)
|
||||
{
|
||||
return left.m_data == right.m_data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inequality operator
|
||||
/// </summary>
|
||||
/// <param name="left">The left Unity version</param>
|
||||
/// <param name="right">The right Unity version</param>
|
||||
/// <returns></returns>
|
||||
public static bool operator !=(UnityVersion left, UnityVersion right)
|
||||
{
|
||||
return left.m_data != right.m_data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Greater than
|
||||
/// </summary>
|
||||
/// <param name="left">The left Unity version</param>
|
||||
/// <param name="right">The right Unity version</param>
|
||||
/// <returns></returns>
|
||||
public static bool operator >(UnityVersion left, UnityVersion right)
|
||||
{
|
||||
return left.m_data > right.m_data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Greater than or equal to
|
||||
/// </summary>
|
||||
/// <param name="left">The left Unity version</param>
|
||||
/// <param name="right">The right Unity version</param>
|
||||
/// <returns></returns>
|
||||
public static bool operator >=(UnityVersion left, UnityVersion right)
|
||||
{
|
||||
return left.m_data >= right.m_data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Less than
|
||||
/// </summary>
|
||||
/// <param name="left">The left Unity version</param>
|
||||
/// <param name="right">The right Unity version</param>
|
||||
/// <returns></returns>
|
||||
public static bool operator <(UnityVersion left, UnityVersion right)
|
||||
{
|
||||
return left.m_data < right.m_data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Less than or equal to
|
||||
/// </summary>
|
||||
/// <param name="left">The left Unity version</param>
|
||||
/// <param name="right">The right Unity version</param>
|
||||
/// <returns></returns>
|
||||
public static bool operator <=(UnityVersion left, UnityVersion right)
|
||||
{
|
||||
return left.m_data <= right.m_data;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,158 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetRipper.VersionUtilities
|
||||
{
|
||||
public readonly partial struct UnityVersion
|
||||
{
|
||||
/// <summary>
|
||||
/// Serialize the version as a string
|
||||
/// </summary>
|
||||
/// <returns>A new string like 2019.4.3f1</returns>
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{Major}.{Minor}.{Build}{Type.ToLiteral()}{TypeNumber}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Serialize the version as a string
|
||||
/// </summary>
|
||||
/// <param name="hasUnderscorePrefix">Include the _ prefix</param>
|
||||
/// <param name="useUnderscores">Use underscores as separators instead of periods</param>
|
||||
/// <param name="hasExtension">Include the .dll extension</param>
|
||||
/// <returns>A new string generated with those parameters</returns>
|
||||
public string ToString(bool hasUnderscorePrefix, bool useUnderscores, bool hasExtension)
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
char separator = useUnderscores ? '_' : '.';
|
||||
|
||||
if(hasUnderscorePrefix)
|
||||
sb.Append('_');
|
||||
|
||||
sb.Append(Major);
|
||||
sb.Append(separator);
|
||||
sb.Append(Minor);
|
||||
sb.Append(separator);
|
||||
sb.Append(Build);
|
||||
sb.Append(separator);
|
||||
sb.Append(Type.ToLiteral());
|
||||
sb.Append(TypeNumber);
|
||||
|
||||
if(hasExtension)
|
||||
sb.Append(".dll");
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Parse a dll name like _2019_4_3f1.dll
|
||||
/// </summary>
|
||||
/// <param name="dllName">The name of a dll file</param>
|
||||
/// <returns>The parsed Unity version</returns>
|
||||
/// <exception cref="ArgumentNullException">If the string is null or empty</exception>
|
||||
public static UnityVersion ParseFromDllName(string dllName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(dllName))
|
||||
{
|
||||
throw new ArgumentNullException(nameof(dllName));
|
||||
}
|
||||
if (dllName[0] == '_')
|
||||
{
|
||||
dllName = dllName.Substring(1);
|
||||
}
|
||||
|
||||
return Parse(dllName.Replace('_', '.').Replace(".dll", ""));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Parse a normal Unity version string
|
||||
/// </summary>
|
||||
/// <param name="version">A string to parse</param>
|
||||
/// <returns>The parsed Unity version</returns>
|
||||
/// <exception cref="ArgumentNullException">If the string is null or empty</exception>
|
||||
/// <exception cref="ArgumentException">If the string is in an invalid format</exception>
|
||||
public static UnityVersion Parse(string version)
|
||||
{
|
||||
if (string.IsNullOrEmpty(version))
|
||||
{
|
||||
throw new ArgumentNullException(nameof(version));
|
||||
}
|
||||
|
||||
int major = 0;
|
||||
int minor = 0;
|
||||
int build = 0;
|
||||
UnityVersionType versionType = UnityVersionType.Final;
|
||||
int typeNumber = 0;
|
||||
|
||||
using StringReader reader = new StringReader(version);
|
||||
|
||||
while (true)
|
||||
{
|
||||
int symb = reader.Read();
|
||||
if (symb == -1)
|
||||
{
|
||||
throw new ArgumentException($"Invalid version formatting: {version}", nameof(version));
|
||||
}
|
||||
char c = (char)symb;
|
||||
if (c == '.')
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
major = major * 10 + c.ParseDigit();
|
||||
}
|
||||
|
||||
while (true)
|
||||
{
|
||||
int symb = reader.Read();
|
||||
if (symb == -1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
char c = (char)symb;
|
||||
if (c == '.')
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
minor = minor * 10 + c.ParseDigit();
|
||||
}
|
||||
|
||||
while (true)
|
||||
{
|
||||
int symb = reader.Read();
|
||||
if (symb == -1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
char c = (char)symb;
|
||||
if (char.IsDigit(c))
|
||||
{
|
||||
build = build * 10 + c.ParseDigit();
|
||||
}
|
||||
else
|
||||
{
|
||||
versionType = c.ToUnityVersionType();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
while (true)
|
||||
{
|
||||
int symb = reader.Read();
|
||||
if (symb == -1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
char c = (char)symb;
|
||||
typeNumber = typeNumber * 10 + c.ParseDigit();
|
||||
}
|
||||
|
||||
return new UnityVersion(major, minor, build, versionType, typeNumber);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,92 +0,0 @@
|
||||
namespace AssetRipper.VersionUtilities
|
||||
{
|
||||
/// <summary>
|
||||
/// A value type for holding Unity versions
|
||||
/// </summary>
|
||||
public readonly partial struct UnityVersion
|
||||
{
|
||||
private readonly ulong m_data;
|
||||
|
||||
/// <summary>
|
||||
/// The first number in a Unity version string
|
||||
/// </summary>
|
||||
public int Major => unchecked((int)((m_data >> 48) & 0xFFFFUL));
|
||||
|
||||
/// <summary>
|
||||
/// The second number in a Unity version string
|
||||
/// </summary>
|
||||
public int Minor => unchecked((int)((m_data >> 40) & 0xFFUL));
|
||||
|
||||
/// <summary>
|
||||
/// The third number in a Unity version string
|
||||
/// </summary>
|
||||
public int Build => unchecked((int)((m_data >> 32) & 0xFFUL));
|
||||
|
||||
/// <summary>
|
||||
/// The letter in a Unity version string
|
||||
/// </summary>
|
||||
public UnityVersionType Type => (UnityVersionType)unchecked((int)((m_data >> 24) & 0xFFUL));
|
||||
|
||||
/// <summary>
|
||||
/// The last number in a Unity version string
|
||||
/// </summary>
|
||||
public int TypeNumber => unchecked((int)((m_data >> 16) & 0xFFUL));
|
||||
|
||||
/// <summary>
|
||||
/// The minimum value this type can have
|
||||
/// </summary>
|
||||
public static UnityVersion MinVersion { get; } = new UnityVersion(0UL);
|
||||
|
||||
/// <summary>
|
||||
/// The maximum value this type can have
|
||||
/// </summary>
|
||||
public static UnityVersion MaxVersion { get; } = new UnityVersion(ulong.MaxValue);
|
||||
|
||||
/// <summary>
|
||||
/// Construct a new Unity version
|
||||
/// </summary>
|
||||
public UnityVersion(int major)
|
||||
{
|
||||
m_data = (ulong)(major & 0xFFFF) << 48;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Construct a new Unity version
|
||||
/// </summary>
|
||||
public UnityVersion(int major, int minor)
|
||||
{
|
||||
m_data = ((ulong)(major & 0xFFFF) << 48) | ((ulong)(minor & 0xFF) << 40);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Construct a new Unity version
|
||||
/// </summary>
|
||||
public UnityVersion(int major, int minor, int build)
|
||||
{
|
||||
m_data = ((ulong)(major & 0xFFFF) << 48) | ((ulong)(minor & 0xFF) << 40) | ((ulong)(build & 0xFF) << 32);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Construct a new Unity version
|
||||
/// </summary>
|
||||
public UnityVersion(int major, int minor, int build, UnityVersionType type)
|
||||
{
|
||||
m_data = ((ulong)(major & 0xFFFF) << 48) | ((ulong)(minor & 0xFF) << 40) | ((ulong)(build & 0xFF) << 32)
|
||||
| ((ulong)((int)type & 0xFF) << 24);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Construct a new Unity version
|
||||
/// </summary>
|
||||
public UnityVersion(int major, int minor, int build, UnityVersionType type, int typeNumber)
|
||||
{
|
||||
m_data = ((ulong)(major & 0xFFFF) << 48) | ((ulong)(minor & 0xFF) << 40) | ((ulong)(build & 0xFF) << 32)
|
||||
| ((ulong)((int)type & 0xFF) << 24) | ((ulong)(typeNumber & 0xFF) << 16);
|
||||
}
|
||||
|
||||
private UnityVersion(ulong data)
|
||||
{
|
||||
m_data = data;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,70 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace AssetRipper.VersionUtilities
|
||||
{
|
||||
/// <summary>
|
||||
/// An enumeration representing the letter in a Unity Version string
|
||||
/// </summary>
|
||||
public enum UnityVersionType
|
||||
{
|
||||
/// <summary>
|
||||
/// a
|
||||
/// </summary>
|
||||
Alpha = 0,
|
||||
/// <summary>
|
||||
/// b
|
||||
/// </summary>
|
||||
Beta,
|
||||
/// <summary>
|
||||
/// c
|
||||
/// </summary>
|
||||
China,
|
||||
/// <summary>
|
||||
/// f
|
||||
/// </summary>
|
||||
Final,
|
||||
/// <summary>
|
||||
/// p
|
||||
/// </summary>
|
||||
Patch,
|
||||
/// <summary>
|
||||
/// x
|
||||
/// </summary>
|
||||
Experimental,
|
||||
|
||||
/// <summary>
|
||||
/// The minimum valid value for this enumeration
|
||||
/// </summary>
|
||||
MinValue = Alpha,
|
||||
/// <summary>
|
||||
/// The maximum valid value for this enumeration
|
||||
/// </summary>
|
||||
MaxValue = Experimental,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Extension methods for <see cref="UnityVersionType"/>
|
||||
/// </summary>
|
||||
public static class UnityVersionTypeExtentions
|
||||
{
|
||||
/// <summary>
|
||||
/// Convert to the relevant character
|
||||
/// </summary>
|
||||
/// <param name="_this">A Unity version type</param>
|
||||
/// <returns>The character this value represents</returns>
|
||||
/// <exception cref="ArgumentOutOfRangeException">The type is not a valid value</exception>
|
||||
public static char ToLiteral(this UnityVersionType _this)
|
||||
{
|
||||
return _this switch
|
||||
{
|
||||
UnityVersionType.Alpha => 'a',
|
||||
UnityVersionType.Beta => 'b',
|
||||
UnityVersionType.China => 'c',
|
||||
UnityVersionType.Final => 'f',
|
||||
UnityVersionType.Patch => 'p',
|
||||
UnityVersionType.Experimental => 'x',
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(_this), $"Unsupported version type {_this}"),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>netframework3.5;netframework4.0;netstandard2.0;net5.0;net6.0</TargetFrameworks>
|
||||
<LangVersion>Latest</LangVersion>
|
||||
<Nullable>enable</Nullable>
|
||||
<ImplicitUsings>disable</ImplicitUsings>
|
||||
<RootNamespace>AssetRipper.VersionUtilities</RootNamespace>
|
||||
<Authors>ds5678</Authors>
|
||||
<Company>AssetRipper</Company>
|
||||
<Version>1.0.0.0</Version>
|
||||
<AssemblyVersion>1.0.0.0</AssemblyVersion>
|
||||
<PackageId>AssetRipper.VersionUtilities</PackageId>
|
||||
<PackageTags>C# version unity unity3d</PackageTags>
|
||||
<RepositoryUrl>https://github.com/AssetRipper/VersionUtilities</RepositoryUrl>
|
||||
<PackageLicenseExpression>MIT</PackageLicenseExpression>
|
||||
<RepositoryType>git</RepositoryType>
|
||||
<PackageProjectUrl>https://github.com/AssetRipper/VersionUtilities</PackageProjectUrl>
|
||||
<Copyright>Copyright (c) 2022 ds5678</Copyright>
|
||||
<Description>Managed library for handling Unity versions</Description>
|
||||
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
<DocumentationFile>bin\VersionUtilities.xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
Reference in new issue
Block a user