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https://github.com/AssetRipper/AssetRipper.TextureDecoder.git
synced 2026-11-12 18:07:28 -10:00
Lossless conversion tests
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@@ -1,18 +1,125 @@
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using AssetRipper.TextureDecoder.Rgb;
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using AssetRipper.TextureDecoder.Attributes;
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using AssetRipper.TextureDecoder.Rgb;
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using System.Reflection;
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namespace AssetRipper.TextureDecoder.TestGenerator
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namespace AssetRipper.TextureDecoder.TestGenerator
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{
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internal struct GenerationData
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internal readonly struct GenerationData
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{
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public Type ColorType;
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public Type ChannelType;
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public int ColorSize;
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public Type ColorType { get; }
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public Type ChannelType { get; }
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public int ColorSize { get; }
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public bool RedChannel { get; }
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public bool GreenChannel { get; }
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public bool BlueChannel { get; }
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public bool AlphaChannel { get; }
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public bool FullyUtilizedChannels { get; }
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public bool IsFloatingPoint
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{
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get
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{
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return ChannelType == typeof(Half) || ChannelType == typeof(float) || ChannelType == typeof(double);
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}
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}
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public int BitSizePerChannel
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{
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get
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{
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if (ChannelType == typeof(byte) || ChannelType == typeof(sbyte))
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{
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return 8;
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}
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else if (ChannelType == typeof(ushort) || ChannelType == typeof(short) || ChannelType == typeof(Half))
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{
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return 16;
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}
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else if (ChannelType == typeof(float))
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{
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return 32;
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}
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else if (ChannelType == typeof(double))
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{
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return 64;
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}
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else
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{
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throw new NotSupportedException(ChannelType.Name);
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}
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}
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}
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public string ChannelTypeName
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{
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get
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{
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return ChannelType.Name switch
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{
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"Byte" => "byte",
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"SByte" => "sbyte",
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"UInt16" => "ushort",
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"Int16" => "short",
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"Single" => "float",
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"Double" => "double",
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_ => ChannelType.Name,
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};
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}
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}
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public GenerationData(Type colorType, int colorSize)
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{
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ColorType = colorType;
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ChannelType = ColorType.GetInterfaces().Single(t => t.Name == $"{nameof(IColor<byte>)}`1").GenericTypeArguments[0];
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ColorSize = colorSize;
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RgbaAttribute attribute = colorType.GetCustomAttribute<RgbaAttribute>() ?? throw new NullReferenceException(colorType.Name);
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RedChannel = attribute.RedChannel;
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GreenChannel = attribute.GreenChannel;
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BlueChannel = attribute.BlueChannel;
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AlphaChannel = attribute.AlphaChannel;
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FullyUtilizedChannels = attribute.FullyUtilizedChannels;
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}
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public bool Contains(GenerationData other)
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{
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if (!FullyUtilizedChannels)
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{
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return false;
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}
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if (!IsFloatingPoint && other.IsFloatingPoint)
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{
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return false;
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}
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if (IsFloatingPoint && !other.IsFloatingPoint)
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{
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return false;
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}
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if (other.RedChannel && !RedChannel)
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{
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return false;
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}
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if (other.GreenChannel && !GreenChannel)
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{
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return false;
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}
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if (other.BlueChannel && !BlueChannel)
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{
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return false;
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}
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if (other.AlphaChannel && !AlphaChannel)
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{
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return false;
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}
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return BitSizePerChannel >= other.BitSizePerChannel;
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}
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}
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}
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@@ -1,4 +1,5 @@
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using AssetRipper.TextureDecoder.Rgb.Formats;
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using AssetRipper.TextureDecoder.Rgb;
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using AssetRipper.TextureDecoder.Rgb.Formats;
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using System.CodeDom.Compiler;
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namespace AssetRipper.TextureDecoder.TestGenerator
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@@ -59,7 +60,7 @@ namespace AssetRipper.TextureDecoder.TestGenerator
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static void Main()
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{
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Directory.CreateDirectory(OutputFolder);
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foreach (GenerationData data in dataList)
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{
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using MemoryStream memoryStream = new();
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@@ -83,6 +84,15 @@ namespace AssetRipper.TextureDecoder.TestGenerator
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textWriter.WriteLine();
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textWriter.WriteMakeRandomColor(data);
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foreach (GenerationData otherData in dataList)
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{
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if (otherData.Contains(data))
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{
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textWriter.WriteLine();
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textWriter.WriteLosslessConversionTest(data, otherData);
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}
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}
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textWriter.Indent -= 1;
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textWriter.WriteClassDefinitionClose();
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@@ -99,6 +109,7 @@ namespace AssetRipper.TextureDecoder.TestGenerator
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private static void WriteNamespaceUsings(this IndentedTextWriter textWriter, GenerationData data)
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{
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textWriter.WriteLine($"using {typeof(ColorExtensions).Namespace};");
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textWriter.WriteLine($"using {data.ColorType.Namespace};");
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textWriter.WriteLine($"using {typeof(System.Runtime.CompilerServices.Unsafe).Namespace};");
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textWriter.WriteLine();//An empty line after the usings
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@@ -274,5 +285,24 @@ namespace AssetRipper.TextureDecoder.TestGenerator
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textWriter.Indent -= 1;
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textWriter.WriteLine("}");
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}
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private static void WriteLosslessConversionTest(this IndentedTextWriter textWriter, GenerationData currentData, GenerationData containingData)
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{
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string currentName = currentData.ColorType.Name;
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string containingName = containingData.ColorType.Name;
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textWriter.WriteLine("[Test]");
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textWriter.WriteLine($"public void ConversionTo{containingName}IsLossless()");
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textWriter.WriteLine("{");
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textWriter.Indent += 1;
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textWriter.WriteLine($"{currentName} original = MakeRandomColor();");
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textWriter.WriteLine($"{containingName} converted = original.{nameof(ColorExtensions.Convert)}<{currentName}, {currentData.ChannelTypeName}, {containingName}, {containingData.ChannelTypeName}>();");
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textWriter.WriteLine($"{currentName} convertedBack = converted.{nameof(ColorExtensions.Convert)}<{containingName}, {containingData.ChannelTypeName}, {currentName}, {currentData.ChannelTypeName}>();");
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textWriter.WriteLine("Assert.That(convertedBack, Is.EqualTo(original));");
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textWriter.Indent -= 1;
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textWriter.WriteLine("}");
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}
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}
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}
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@@ -1,5 +1,6 @@
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//This code is source generated. Do not edit manually.
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using AssetRipper.TextureDecoder.Rgb;
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using AssetRipper.TextureDecoder.Rgb.Formats;
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using System.Runtime.CompilerServices;
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@@ -152,4 +153,67 @@ public partial class ColorA8Tests
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A = 0b11000111,
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};
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}
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[Test]
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public void ConversionToColorA8IsLossless()
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{
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ColorA8 original = MakeRandomColor();
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ColorA8 converted = original.Convert<ColorA8, byte, ColorA8, byte>();
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ColorA8 convertedBack = converted.Convert<ColorA8, byte, ColorA8, byte>();
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Assert.That(convertedBack, Is.EqualTo(original));
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}
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[Test]
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public void ConversionToColorARGB32IsLossless()
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{
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ColorA8 original = MakeRandomColor();
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ColorARGB32 converted = original.Convert<ColorA8, byte, ColorARGB32, byte>();
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ColorA8 convertedBack = converted.Convert<ColorARGB32, byte, ColorA8, byte>();
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Assert.That(convertedBack, Is.EqualTo(original));
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}
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[Test]
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public void ConversionToColorBGRA32IsLossless()
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{
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ColorA8 original = MakeRandomColor();
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ColorBGRA32 converted = original.Convert<ColorA8, byte, ColorBGRA32, byte>();
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ColorA8 convertedBack = converted.Convert<ColorBGRA32, byte, ColorA8, byte>();
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Assert.That(convertedBack, Is.EqualTo(original));
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}
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[Test]
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public void ConversionToColorRGBA32IsLossless()
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{
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ColorA8 original = MakeRandomColor();
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ColorRGBA32 converted = original.Convert<ColorA8, byte, ColorRGBA32, byte>();
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ColorA8 convertedBack = converted.Convert<ColorRGBA32, byte, ColorA8, byte>();
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Assert.That(convertedBack, Is.EqualTo(original));
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}
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[Test]
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public void ConversionToColorRGBA32SignedIsLossless()
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{
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ColorA8 original = MakeRandomColor();
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ColorRGBA32Signed converted = original.Convert<ColorA8, byte, ColorRGBA32Signed, sbyte>();
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ColorA8 convertedBack = converted.Convert<ColorRGBA32Signed, sbyte, ColorA8, byte>();
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Assert.That(convertedBack, Is.EqualTo(original));
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}
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[Test]
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public void ConversionToColorRGBA64IsLossless()
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{
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ColorA8 original = MakeRandomColor();
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ColorRGBA64 converted = original.Convert<ColorA8, byte, ColorRGBA64, ushort>();
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ColorA8 convertedBack = converted.Convert<ColorRGBA64, ushort, ColorA8, byte>();
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Assert.That(convertedBack, Is.EqualTo(original));
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}
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[Test]
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public void ConversionToColorRGBA64SignedIsLossless()
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{
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ColorA8 original = MakeRandomColor();
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ColorRGBA64Signed converted = original.Convert<ColorA8, byte, ColorRGBA64Signed, short>();
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ColorA8 convertedBack = converted.Convert<ColorRGBA64Signed, short, ColorA8, byte>();
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Assert.That(convertedBack, Is.EqualTo(original));
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}
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}
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@@ -1,5 +1,6 @@
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//This code is source generated. Do not edit manually.
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using AssetRipper.TextureDecoder.Rgb;
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using AssetRipper.TextureDecoder.Rgb.Formats;
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using System.Runtime.CompilerServices;
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@@ -152,4 +153,58 @@ public partial class ColorARGB16Tests
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A = 0b11000111,
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};
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}
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[Test]
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public void ConversionToColorARGB32IsLossless()
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{
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ColorARGB16 original = MakeRandomColor();
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ColorARGB32 converted = original.Convert<ColorARGB16, byte, ColorARGB32, byte>();
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ColorARGB16 convertedBack = converted.Convert<ColorARGB32, byte, ColorARGB16, byte>();
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Assert.That(convertedBack, Is.EqualTo(original));
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}
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[Test]
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public void ConversionToColorBGRA32IsLossless()
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{
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ColorARGB16 original = MakeRandomColor();
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ColorBGRA32 converted = original.Convert<ColorARGB16, byte, ColorBGRA32, byte>();
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ColorARGB16 convertedBack = converted.Convert<ColorBGRA32, byte, ColorARGB16, byte>();
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Assert.That(convertedBack, Is.EqualTo(original));
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}
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[Test]
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public void ConversionToColorRGBA32IsLossless()
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{
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ColorARGB16 original = MakeRandomColor();
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ColorRGBA32 converted = original.Convert<ColorARGB16, byte, ColorRGBA32, byte>();
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ColorARGB16 convertedBack = converted.Convert<ColorRGBA32, byte, ColorARGB16, byte>();
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Assert.That(convertedBack, Is.EqualTo(original));
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}
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[Test]
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public void ConversionToColorRGBA32SignedIsLossless()
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{
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ColorARGB16 original = MakeRandomColor();
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ColorRGBA32Signed converted = original.Convert<ColorARGB16, byte, ColorRGBA32Signed, sbyte>();
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ColorARGB16 convertedBack = converted.Convert<ColorRGBA32Signed, sbyte, ColorARGB16, byte>();
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Assert.That(convertedBack, Is.EqualTo(original));
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}
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[Test]
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public void ConversionToColorRGBA64IsLossless()
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{
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ColorARGB16 original = MakeRandomColor();
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ColorRGBA64 converted = original.Convert<ColorARGB16, byte, ColorRGBA64, ushort>();
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ColorARGB16 convertedBack = converted.Convert<ColorRGBA64, ushort, ColorARGB16, byte>();
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Assert.That(convertedBack, Is.EqualTo(original));
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}
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[Test]
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public void ConversionToColorRGBA64SignedIsLossless()
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{
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ColorARGB16 original = MakeRandomColor();
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ColorRGBA64Signed converted = original.Convert<ColorARGB16, byte, ColorRGBA64Signed, short>();
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ColorARGB16 convertedBack = converted.Convert<ColorRGBA64Signed, short, ColorARGB16, byte>();
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Assert.That(convertedBack, Is.EqualTo(original));
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}
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}
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@@ -1,5 +1,6 @@
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//This code is source generated. Do not edit manually.
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using AssetRipper.TextureDecoder.Rgb;
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using AssetRipper.TextureDecoder.Rgb.Formats;
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using System.Runtime.CompilerServices;
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@@ -152,4 +153,58 @@ public partial class ColorARGB32Tests
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A = 0b11000111,
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};
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}
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[Test]
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public void ConversionToColorARGB32IsLossless()
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{
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ColorARGB32 original = MakeRandomColor();
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ColorARGB32 converted = original.Convert<ColorARGB32, byte, ColorARGB32, byte>();
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ColorARGB32 convertedBack = converted.Convert<ColorARGB32, byte, ColorARGB32, byte>();
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Assert.That(convertedBack, Is.EqualTo(original));
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}
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[Test]
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public void ConversionToColorBGRA32IsLossless()
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{
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ColorARGB32 original = MakeRandomColor();
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ColorBGRA32 converted = original.Convert<ColorARGB32, byte, ColorBGRA32, byte>();
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ColorARGB32 convertedBack = converted.Convert<ColorBGRA32, byte, ColorARGB32, byte>();
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Assert.That(convertedBack, Is.EqualTo(original));
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}
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[Test]
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public void ConversionToColorRGBA32IsLossless()
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{
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ColorARGB32 original = MakeRandomColor();
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ColorRGBA32 converted = original.Convert<ColorARGB32, byte, ColorRGBA32, byte>();
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ColorARGB32 convertedBack = converted.Convert<ColorRGBA32, byte, ColorARGB32, byte>();
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Assert.That(convertedBack, Is.EqualTo(original));
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}
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[Test]
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public void ConversionToColorRGBA32SignedIsLossless()
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{
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ColorARGB32 original = MakeRandomColor();
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ColorRGBA32Signed converted = original.Convert<ColorARGB32, byte, ColorRGBA32Signed, sbyte>();
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ColorARGB32 convertedBack = converted.Convert<ColorRGBA32Signed, sbyte, ColorARGB32, byte>();
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Assert.That(convertedBack, Is.EqualTo(original));
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}
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[Test]
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public void ConversionToColorRGBA64IsLossless()
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{
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ColorARGB32 original = MakeRandomColor();
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ColorRGBA64 converted = original.Convert<ColorARGB32, byte, ColorRGBA64, ushort>();
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ColorARGB32 convertedBack = converted.Convert<ColorRGBA64, ushort, ColorARGB32, byte>();
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Assert.That(convertedBack, Is.EqualTo(original));
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}
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[Test]
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public void ConversionToColorRGBA64SignedIsLossless()
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{
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ColorARGB32 original = MakeRandomColor();
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ColorRGBA64Signed converted = original.Convert<ColorARGB32, byte, ColorRGBA64Signed, short>();
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ColorARGB32 convertedBack = converted.Convert<ColorRGBA64Signed, short, ColorARGB32, byte>();
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Assert.That(convertedBack, Is.EqualTo(original));
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}
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}
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@@ -1,5 +1,6 @@
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//This code is source generated. Do not edit manually.
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||||
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using AssetRipper.TextureDecoder.Rgb;
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using AssetRipper.TextureDecoder.Rgb.Formats;
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using System.Runtime.CompilerServices;
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@@ -152,4 +153,58 @@ public partial class ColorBGRA32Tests
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A = 0b11000111,
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};
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}
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[Test]
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public void ConversionToColorARGB32IsLossless()
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{
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ColorBGRA32 original = MakeRandomColor();
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ColorARGB32 converted = original.Convert<ColorBGRA32, byte, ColorARGB32, byte>();
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ColorBGRA32 convertedBack = converted.Convert<ColorARGB32, byte, ColorBGRA32, byte>();
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Assert.That(convertedBack, Is.EqualTo(original));
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}
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[Test]
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public void ConversionToColorBGRA32IsLossless()
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{
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ColorBGRA32 original = MakeRandomColor();
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ColorBGRA32 converted = original.Convert<ColorBGRA32, byte, ColorBGRA32, byte>();
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ColorBGRA32 convertedBack = converted.Convert<ColorBGRA32, byte, ColorBGRA32, byte>();
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Assert.That(convertedBack, Is.EqualTo(original));
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}
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[Test]
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public void ConversionToColorRGBA32IsLossless()
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{
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ColorBGRA32 original = MakeRandomColor();
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ColorRGBA32 converted = original.Convert<ColorBGRA32, byte, ColorRGBA32, byte>();
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ColorBGRA32 convertedBack = converted.Convert<ColorRGBA32, byte, ColorBGRA32, byte>();
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Assert.That(convertedBack, Is.EqualTo(original));
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}
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[Test]
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public void ConversionToColorRGBA32SignedIsLossless()
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{
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ColorBGRA32 original = MakeRandomColor();
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ColorRGBA32Signed converted = original.Convert<ColorBGRA32, byte, ColorRGBA32Signed, sbyte>();
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ColorBGRA32 convertedBack = converted.Convert<ColorRGBA32Signed, sbyte, ColorBGRA32, byte>();
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Assert.That(convertedBack, Is.EqualTo(original));
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}
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[Test]
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public void ConversionToColorRGBA64IsLossless()
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{
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ColorBGRA32 original = MakeRandomColor();
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ColorRGBA64 converted = original.Convert<ColorBGRA32, byte, ColorRGBA64, ushort>();
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ColorBGRA32 convertedBack = converted.Convert<ColorRGBA64, ushort, ColorBGRA32, byte>();
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Assert.That(convertedBack, Is.EqualTo(original));
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}
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[Test]
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public void ConversionToColorRGBA64SignedIsLossless()
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{
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ColorBGRA32 original = MakeRandomColor();
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ColorRGBA64Signed converted = original.Convert<ColorBGRA32, byte, ColorRGBA64Signed, short>();
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ColorBGRA32 convertedBack = converted.Convert<ColorRGBA64Signed, short, ColorBGRA32, byte>();
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Assert.That(convertedBack, Is.EqualTo(original));
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}
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}
|
||||
@@ -1,5 +1,6 @@
|
||||
//This code is source generated. Do not edit manually.
|
||||
|
||||
using AssetRipper.TextureDecoder.Rgb;
|
||||
using AssetRipper.TextureDecoder.Rgb.Formats;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@@ -152,4 +153,76 @@ public partial class ColorR16SignedTests
|
||||
A = 347,
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorR16IsLossless()
|
||||
{
|
||||
ColorR16Signed original = MakeRandomColor();
|
||||
ColorR16 converted = original.Convert<ColorR16Signed, short, ColorR16, ushort>();
|
||||
ColorR16Signed convertedBack = converted.Convert<ColorR16, ushort, ColorR16Signed, short>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorR16SignedIsLossless()
|
||||
{
|
||||
ColorR16Signed original = MakeRandomColor();
|
||||
ColorR16Signed converted = original.Convert<ColorR16Signed, short, ColorR16Signed, short>();
|
||||
ColorR16Signed convertedBack = converted.Convert<ColorR16Signed, short, ColorR16Signed, short>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRG32IsLossless()
|
||||
{
|
||||
ColorR16Signed original = MakeRandomColor();
|
||||
ColorRG32 converted = original.Convert<ColorR16Signed, short, ColorRG32, ushort>();
|
||||
ColorR16Signed convertedBack = converted.Convert<ColorRG32, ushort, ColorR16Signed, short>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRG32SignedIsLossless()
|
||||
{
|
||||
ColorR16Signed original = MakeRandomColor();
|
||||
ColorRG32Signed converted = original.Convert<ColorR16Signed, short, ColorRG32Signed, short>();
|
||||
ColorR16Signed convertedBack = converted.Convert<ColorRG32Signed, short, ColorR16Signed, short>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB48IsLossless()
|
||||
{
|
||||
ColorR16Signed original = MakeRandomColor();
|
||||
ColorRGB48 converted = original.Convert<ColorR16Signed, short, ColorRGB48, ushort>();
|
||||
ColorR16Signed convertedBack = converted.Convert<ColorRGB48, ushort, ColorR16Signed, short>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB48SignedIsLossless()
|
||||
{
|
||||
ColorR16Signed original = MakeRandomColor();
|
||||
ColorRGB48Signed converted = original.Convert<ColorR16Signed, short, ColorRGB48Signed, short>();
|
||||
ColorR16Signed convertedBack = converted.Convert<ColorRGB48Signed, short, ColorR16Signed, short>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64IsLossless()
|
||||
{
|
||||
ColorR16Signed original = MakeRandomColor();
|
||||
ColorRGBA64 converted = original.Convert<ColorR16Signed, short, ColorRGBA64, ushort>();
|
||||
ColorR16Signed convertedBack = converted.Convert<ColorRGBA64, ushort, ColorR16Signed, short>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64SignedIsLossless()
|
||||
{
|
||||
ColorR16Signed original = MakeRandomColor();
|
||||
ColorRGBA64Signed converted = original.Convert<ColorR16Signed, short, ColorRGBA64Signed, short>();
|
||||
ColorR16Signed convertedBack = converted.Convert<ColorRGBA64Signed, short, ColorR16Signed, short>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
//This code is source generated. Do not edit manually.
|
||||
|
||||
using AssetRipper.TextureDecoder.Rgb;
|
||||
using AssetRipper.TextureDecoder.Rgb.Formats;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@@ -152,4 +153,76 @@ public partial class ColorR16Tests
|
||||
A = 347,
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorR16IsLossless()
|
||||
{
|
||||
ColorR16 original = MakeRandomColor();
|
||||
ColorR16 converted = original.Convert<ColorR16, ushort, ColorR16, ushort>();
|
||||
ColorR16 convertedBack = converted.Convert<ColorR16, ushort, ColorR16, ushort>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorR16SignedIsLossless()
|
||||
{
|
||||
ColorR16 original = MakeRandomColor();
|
||||
ColorR16Signed converted = original.Convert<ColorR16, ushort, ColorR16Signed, short>();
|
||||
ColorR16 convertedBack = converted.Convert<ColorR16Signed, short, ColorR16, ushort>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRG32IsLossless()
|
||||
{
|
||||
ColorR16 original = MakeRandomColor();
|
||||
ColorRG32 converted = original.Convert<ColorR16, ushort, ColorRG32, ushort>();
|
||||
ColorR16 convertedBack = converted.Convert<ColorRG32, ushort, ColorR16, ushort>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRG32SignedIsLossless()
|
||||
{
|
||||
ColorR16 original = MakeRandomColor();
|
||||
ColorRG32Signed converted = original.Convert<ColorR16, ushort, ColorRG32Signed, short>();
|
||||
ColorR16 convertedBack = converted.Convert<ColorRG32Signed, short, ColorR16, ushort>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB48IsLossless()
|
||||
{
|
||||
ColorR16 original = MakeRandomColor();
|
||||
ColorRGB48 converted = original.Convert<ColorR16, ushort, ColorRGB48, ushort>();
|
||||
ColorR16 convertedBack = converted.Convert<ColorRGB48, ushort, ColorR16, ushort>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB48SignedIsLossless()
|
||||
{
|
||||
ColorR16 original = MakeRandomColor();
|
||||
ColorRGB48Signed converted = original.Convert<ColorR16, ushort, ColorRGB48Signed, short>();
|
||||
ColorR16 convertedBack = converted.Convert<ColorRGB48Signed, short, ColorR16, ushort>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64IsLossless()
|
||||
{
|
||||
ColorR16 original = MakeRandomColor();
|
||||
ColorRGBA64 converted = original.Convert<ColorR16, ushort, ColorRGBA64, ushort>();
|
||||
ColorR16 convertedBack = converted.Convert<ColorRGBA64, ushort, ColorR16, ushort>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64SignedIsLossless()
|
||||
{
|
||||
ColorR16 original = MakeRandomColor();
|
||||
ColorRGBA64Signed converted = original.Convert<ColorR16, ushort, ColorRGBA64Signed, short>();
|
||||
ColorR16 convertedBack = converted.Convert<ColorRGBA64Signed, short, ColorR16, ushort>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
//This code is source generated. Do not edit manually.
|
||||
|
||||
using AssetRipper.TextureDecoder.Rgb;
|
||||
using AssetRipper.TextureDecoder.Rgb.Formats;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@@ -152,4 +153,166 @@ public partial class ColorR8SignedTests
|
||||
A = -0b01000111,
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorARGB32IsLossless()
|
||||
{
|
||||
ColorR8Signed original = MakeRandomColor();
|
||||
ColorARGB32 converted = original.Convert<ColorR8Signed, sbyte, ColorARGB32, byte>();
|
||||
ColorR8Signed convertedBack = converted.Convert<ColorARGB32, byte, ColorR8Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorBGRA32IsLossless()
|
||||
{
|
||||
ColorR8Signed original = MakeRandomColor();
|
||||
ColorBGRA32 converted = original.Convert<ColorR8Signed, sbyte, ColorBGRA32, byte>();
|
||||
ColorR8Signed convertedBack = converted.Convert<ColorBGRA32, byte, ColorR8Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorR16IsLossless()
|
||||
{
|
||||
ColorR8Signed original = MakeRandomColor();
|
||||
ColorR16 converted = original.Convert<ColorR8Signed, sbyte, ColorR16, ushort>();
|
||||
ColorR8Signed convertedBack = converted.Convert<ColorR16, ushort, ColorR8Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorR16SignedIsLossless()
|
||||
{
|
||||
ColorR8Signed original = MakeRandomColor();
|
||||
ColorR16Signed converted = original.Convert<ColorR8Signed, sbyte, ColorR16Signed, short>();
|
||||
ColorR8Signed convertedBack = converted.Convert<ColorR16Signed, short, ColorR8Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorR8IsLossless()
|
||||
{
|
||||
ColorR8Signed original = MakeRandomColor();
|
||||
ColorR8 converted = original.Convert<ColorR8Signed, sbyte, ColorR8, byte>();
|
||||
ColorR8Signed convertedBack = converted.Convert<ColorR8, byte, ColorR8Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorR8SignedIsLossless()
|
||||
{
|
||||
ColorR8Signed original = MakeRandomColor();
|
||||
ColorR8Signed converted = original.Convert<ColorR8Signed, sbyte, ColorR8Signed, sbyte>();
|
||||
ColorR8Signed convertedBack = converted.Convert<ColorR8Signed, sbyte, ColorR8Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRG16IsLossless()
|
||||
{
|
||||
ColorR8Signed original = MakeRandomColor();
|
||||
ColorRG16 converted = original.Convert<ColorR8Signed, sbyte, ColorRG16, byte>();
|
||||
ColorR8Signed convertedBack = converted.Convert<ColorRG16, byte, ColorR8Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRG16SignedIsLossless()
|
||||
{
|
||||
ColorR8Signed original = MakeRandomColor();
|
||||
ColorRG16Signed converted = original.Convert<ColorR8Signed, sbyte, ColorRG16Signed, sbyte>();
|
||||
ColorR8Signed convertedBack = converted.Convert<ColorRG16Signed, sbyte, ColorR8Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRG32IsLossless()
|
||||
{
|
||||
ColorR8Signed original = MakeRandomColor();
|
||||
ColorRG32 converted = original.Convert<ColorR8Signed, sbyte, ColorRG32, ushort>();
|
||||
ColorR8Signed convertedBack = converted.Convert<ColorRG32, ushort, ColorR8Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRG32SignedIsLossless()
|
||||
{
|
||||
ColorR8Signed original = MakeRandomColor();
|
||||
ColorRG32Signed converted = original.Convert<ColorR8Signed, sbyte, ColorRG32Signed, short>();
|
||||
ColorR8Signed convertedBack = converted.Convert<ColorRG32Signed, short, ColorR8Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB24IsLossless()
|
||||
{
|
||||
ColorR8Signed original = MakeRandomColor();
|
||||
ColorRGB24 converted = original.Convert<ColorR8Signed, sbyte, ColorRGB24, byte>();
|
||||
ColorR8Signed convertedBack = converted.Convert<ColorRGB24, byte, ColorR8Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB24SignedIsLossless()
|
||||
{
|
||||
ColorR8Signed original = MakeRandomColor();
|
||||
ColorRGB24Signed converted = original.Convert<ColorR8Signed, sbyte, ColorRGB24Signed, sbyte>();
|
||||
ColorR8Signed convertedBack = converted.Convert<ColorRGB24Signed, sbyte, ColorR8Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB48IsLossless()
|
||||
{
|
||||
ColorR8Signed original = MakeRandomColor();
|
||||
ColorRGB48 converted = original.Convert<ColorR8Signed, sbyte, ColorRGB48, ushort>();
|
||||
ColorR8Signed convertedBack = converted.Convert<ColorRGB48, ushort, ColorR8Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB48SignedIsLossless()
|
||||
{
|
||||
ColorR8Signed original = MakeRandomColor();
|
||||
ColorRGB48Signed converted = original.Convert<ColorR8Signed, sbyte, ColorRGB48Signed, short>();
|
||||
ColorR8Signed convertedBack = converted.Convert<ColorRGB48Signed, short, ColorR8Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA32IsLossless()
|
||||
{
|
||||
ColorR8Signed original = MakeRandomColor();
|
||||
ColorRGBA32 converted = original.Convert<ColorR8Signed, sbyte, ColorRGBA32, byte>();
|
||||
ColorR8Signed convertedBack = converted.Convert<ColorRGBA32, byte, ColorR8Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA32SignedIsLossless()
|
||||
{
|
||||
ColorR8Signed original = MakeRandomColor();
|
||||
ColorRGBA32Signed converted = original.Convert<ColorR8Signed, sbyte, ColorRGBA32Signed, sbyte>();
|
||||
ColorR8Signed convertedBack = converted.Convert<ColorRGBA32Signed, sbyte, ColorR8Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64IsLossless()
|
||||
{
|
||||
ColorR8Signed original = MakeRandomColor();
|
||||
ColorRGBA64 converted = original.Convert<ColorR8Signed, sbyte, ColorRGBA64, ushort>();
|
||||
ColorR8Signed convertedBack = converted.Convert<ColorRGBA64, ushort, ColorR8Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64SignedIsLossless()
|
||||
{
|
||||
ColorR8Signed original = MakeRandomColor();
|
||||
ColorRGBA64Signed converted = original.Convert<ColorR8Signed, sbyte, ColorRGBA64Signed, short>();
|
||||
ColorR8Signed convertedBack = converted.Convert<ColorRGBA64Signed, short, ColorR8Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
//This code is source generated. Do not edit manually.
|
||||
|
||||
using AssetRipper.TextureDecoder.Rgb;
|
||||
using AssetRipper.TextureDecoder.Rgb.Formats;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@@ -152,4 +153,166 @@ public partial class ColorR8Tests
|
||||
A = 0b11000111,
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorARGB32IsLossless()
|
||||
{
|
||||
ColorR8 original = MakeRandomColor();
|
||||
ColorARGB32 converted = original.Convert<ColorR8, byte, ColorARGB32, byte>();
|
||||
ColorR8 convertedBack = converted.Convert<ColorARGB32, byte, ColorR8, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorBGRA32IsLossless()
|
||||
{
|
||||
ColorR8 original = MakeRandomColor();
|
||||
ColorBGRA32 converted = original.Convert<ColorR8, byte, ColorBGRA32, byte>();
|
||||
ColorR8 convertedBack = converted.Convert<ColorBGRA32, byte, ColorR8, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorR16IsLossless()
|
||||
{
|
||||
ColorR8 original = MakeRandomColor();
|
||||
ColorR16 converted = original.Convert<ColorR8, byte, ColorR16, ushort>();
|
||||
ColorR8 convertedBack = converted.Convert<ColorR16, ushort, ColorR8, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorR16SignedIsLossless()
|
||||
{
|
||||
ColorR8 original = MakeRandomColor();
|
||||
ColorR16Signed converted = original.Convert<ColorR8, byte, ColorR16Signed, short>();
|
||||
ColorR8 convertedBack = converted.Convert<ColorR16Signed, short, ColorR8, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorR8IsLossless()
|
||||
{
|
||||
ColorR8 original = MakeRandomColor();
|
||||
ColorR8 converted = original.Convert<ColorR8, byte, ColorR8, byte>();
|
||||
ColorR8 convertedBack = converted.Convert<ColorR8, byte, ColorR8, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorR8SignedIsLossless()
|
||||
{
|
||||
ColorR8 original = MakeRandomColor();
|
||||
ColorR8Signed converted = original.Convert<ColorR8, byte, ColorR8Signed, sbyte>();
|
||||
ColorR8 convertedBack = converted.Convert<ColorR8Signed, sbyte, ColorR8, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRG16IsLossless()
|
||||
{
|
||||
ColorR8 original = MakeRandomColor();
|
||||
ColorRG16 converted = original.Convert<ColorR8, byte, ColorRG16, byte>();
|
||||
ColorR8 convertedBack = converted.Convert<ColorRG16, byte, ColorR8, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRG16SignedIsLossless()
|
||||
{
|
||||
ColorR8 original = MakeRandomColor();
|
||||
ColorRG16Signed converted = original.Convert<ColorR8, byte, ColorRG16Signed, sbyte>();
|
||||
ColorR8 convertedBack = converted.Convert<ColorRG16Signed, sbyte, ColorR8, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRG32IsLossless()
|
||||
{
|
||||
ColorR8 original = MakeRandomColor();
|
||||
ColorRG32 converted = original.Convert<ColorR8, byte, ColorRG32, ushort>();
|
||||
ColorR8 convertedBack = converted.Convert<ColorRG32, ushort, ColorR8, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRG32SignedIsLossless()
|
||||
{
|
||||
ColorR8 original = MakeRandomColor();
|
||||
ColorRG32Signed converted = original.Convert<ColorR8, byte, ColorRG32Signed, short>();
|
||||
ColorR8 convertedBack = converted.Convert<ColorRG32Signed, short, ColorR8, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB24IsLossless()
|
||||
{
|
||||
ColorR8 original = MakeRandomColor();
|
||||
ColorRGB24 converted = original.Convert<ColorR8, byte, ColorRGB24, byte>();
|
||||
ColorR8 convertedBack = converted.Convert<ColorRGB24, byte, ColorR8, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB24SignedIsLossless()
|
||||
{
|
||||
ColorR8 original = MakeRandomColor();
|
||||
ColorRGB24Signed converted = original.Convert<ColorR8, byte, ColorRGB24Signed, sbyte>();
|
||||
ColorR8 convertedBack = converted.Convert<ColorRGB24Signed, sbyte, ColorR8, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB48IsLossless()
|
||||
{
|
||||
ColorR8 original = MakeRandomColor();
|
||||
ColorRGB48 converted = original.Convert<ColorR8, byte, ColorRGB48, ushort>();
|
||||
ColorR8 convertedBack = converted.Convert<ColorRGB48, ushort, ColorR8, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB48SignedIsLossless()
|
||||
{
|
||||
ColorR8 original = MakeRandomColor();
|
||||
ColorRGB48Signed converted = original.Convert<ColorR8, byte, ColorRGB48Signed, short>();
|
||||
ColorR8 convertedBack = converted.Convert<ColorRGB48Signed, short, ColorR8, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA32IsLossless()
|
||||
{
|
||||
ColorR8 original = MakeRandomColor();
|
||||
ColorRGBA32 converted = original.Convert<ColorR8, byte, ColorRGBA32, byte>();
|
||||
ColorR8 convertedBack = converted.Convert<ColorRGBA32, byte, ColorR8, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA32SignedIsLossless()
|
||||
{
|
||||
ColorR8 original = MakeRandomColor();
|
||||
ColorRGBA32Signed converted = original.Convert<ColorR8, byte, ColorRGBA32Signed, sbyte>();
|
||||
ColorR8 convertedBack = converted.Convert<ColorRGBA32Signed, sbyte, ColorR8, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64IsLossless()
|
||||
{
|
||||
ColorR8 original = MakeRandomColor();
|
||||
ColorRGBA64 converted = original.Convert<ColorR8, byte, ColorRGBA64, ushort>();
|
||||
ColorR8 convertedBack = converted.Convert<ColorRGBA64, ushort, ColorR8, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64SignedIsLossless()
|
||||
{
|
||||
ColorR8 original = MakeRandomColor();
|
||||
ColorRGBA64Signed converted = original.Convert<ColorR8, byte, ColorRGBA64Signed, short>();
|
||||
ColorR8 convertedBack = converted.Convert<ColorRGBA64Signed, short, ColorR8, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
//This code is source generated. Do not edit manually.
|
||||
|
||||
using AssetRipper.TextureDecoder.Rgb;
|
||||
using AssetRipper.TextureDecoder.Rgb.Formats;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@@ -152,4 +153,130 @@ public partial class ColorRG16SignedTests
|
||||
A = -0b01000111,
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorARGB32IsLossless()
|
||||
{
|
||||
ColorRG16Signed original = MakeRandomColor();
|
||||
ColorARGB32 converted = original.Convert<ColorRG16Signed, sbyte, ColorARGB32, byte>();
|
||||
ColorRG16Signed convertedBack = converted.Convert<ColorARGB32, byte, ColorRG16Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorBGRA32IsLossless()
|
||||
{
|
||||
ColorRG16Signed original = MakeRandomColor();
|
||||
ColorBGRA32 converted = original.Convert<ColorRG16Signed, sbyte, ColorBGRA32, byte>();
|
||||
ColorRG16Signed convertedBack = converted.Convert<ColorBGRA32, byte, ColorRG16Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRG16IsLossless()
|
||||
{
|
||||
ColorRG16Signed original = MakeRandomColor();
|
||||
ColorRG16 converted = original.Convert<ColorRG16Signed, sbyte, ColorRG16, byte>();
|
||||
ColorRG16Signed convertedBack = converted.Convert<ColorRG16, byte, ColorRG16Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRG16SignedIsLossless()
|
||||
{
|
||||
ColorRG16Signed original = MakeRandomColor();
|
||||
ColorRG16Signed converted = original.Convert<ColorRG16Signed, sbyte, ColorRG16Signed, sbyte>();
|
||||
ColorRG16Signed convertedBack = converted.Convert<ColorRG16Signed, sbyte, ColorRG16Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRG32IsLossless()
|
||||
{
|
||||
ColorRG16Signed original = MakeRandomColor();
|
||||
ColorRG32 converted = original.Convert<ColorRG16Signed, sbyte, ColorRG32, ushort>();
|
||||
ColorRG16Signed convertedBack = converted.Convert<ColorRG32, ushort, ColorRG16Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRG32SignedIsLossless()
|
||||
{
|
||||
ColorRG16Signed original = MakeRandomColor();
|
||||
ColorRG32Signed converted = original.Convert<ColorRG16Signed, sbyte, ColorRG32Signed, short>();
|
||||
ColorRG16Signed convertedBack = converted.Convert<ColorRG32Signed, short, ColorRG16Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB24IsLossless()
|
||||
{
|
||||
ColorRG16Signed original = MakeRandomColor();
|
||||
ColorRGB24 converted = original.Convert<ColorRG16Signed, sbyte, ColorRGB24, byte>();
|
||||
ColorRG16Signed convertedBack = converted.Convert<ColorRGB24, byte, ColorRG16Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB24SignedIsLossless()
|
||||
{
|
||||
ColorRG16Signed original = MakeRandomColor();
|
||||
ColorRGB24Signed converted = original.Convert<ColorRG16Signed, sbyte, ColorRGB24Signed, sbyte>();
|
||||
ColorRG16Signed convertedBack = converted.Convert<ColorRGB24Signed, sbyte, ColorRG16Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB48IsLossless()
|
||||
{
|
||||
ColorRG16Signed original = MakeRandomColor();
|
||||
ColorRGB48 converted = original.Convert<ColorRG16Signed, sbyte, ColorRGB48, ushort>();
|
||||
ColorRG16Signed convertedBack = converted.Convert<ColorRGB48, ushort, ColorRG16Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB48SignedIsLossless()
|
||||
{
|
||||
ColorRG16Signed original = MakeRandomColor();
|
||||
ColorRGB48Signed converted = original.Convert<ColorRG16Signed, sbyte, ColorRGB48Signed, short>();
|
||||
ColorRG16Signed convertedBack = converted.Convert<ColorRGB48Signed, short, ColorRG16Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA32IsLossless()
|
||||
{
|
||||
ColorRG16Signed original = MakeRandomColor();
|
||||
ColorRGBA32 converted = original.Convert<ColorRG16Signed, sbyte, ColorRGBA32, byte>();
|
||||
ColorRG16Signed convertedBack = converted.Convert<ColorRGBA32, byte, ColorRG16Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA32SignedIsLossless()
|
||||
{
|
||||
ColorRG16Signed original = MakeRandomColor();
|
||||
ColorRGBA32Signed converted = original.Convert<ColorRG16Signed, sbyte, ColorRGBA32Signed, sbyte>();
|
||||
ColorRG16Signed convertedBack = converted.Convert<ColorRGBA32Signed, sbyte, ColorRG16Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64IsLossless()
|
||||
{
|
||||
ColorRG16Signed original = MakeRandomColor();
|
||||
ColorRGBA64 converted = original.Convert<ColorRG16Signed, sbyte, ColorRGBA64, ushort>();
|
||||
ColorRG16Signed convertedBack = converted.Convert<ColorRGBA64, ushort, ColorRG16Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64SignedIsLossless()
|
||||
{
|
||||
ColorRG16Signed original = MakeRandomColor();
|
||||
ColorRGBA64Signed converted = original.Convert<ColorRG16Signed, sbyte, ColorRGBA64Signed, short>();
|
||||
ColorRG16Signed convertedBack = converted.Convert<ColorRGBA64Signed, short, ColorRG16Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
//This code is source generated. Do not edit manually.
|
||||
|
||||
using AssetRipper.TextureDecoder.Rgb;
|
||||
using AssetRipper.TextureDecoder.Rgb.Formats;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@@ -152,4 +153,130 @@ public partial class ColorRG16Tests
|
||||
A = 0b11000111,
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorARGB32IsLossless()
|
||||
{
|
||||
ColorRG16 original = MakeRandomColor();
|
||||
ColorARGB32 converted = original.Convert<ColorRG16, byte, ColorARGB32, byte>();
|
||||
ColorRG16 convertedBack = converted.Convert<ColorARGB32, byte, ColorRG16, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorBGRA32IsLossless()
|
||||
{
|
||||
ColorRG16 original = MakeRandomColor();
|
||||
ColorBGRA32 converted = original.Convert<ColorRG16, byte, ColorBGRA32, byte>();
|
||||
ColorRG16 convertedBack = converted.Convert<ColorBGRA32, byte, ColorRG16, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRG16IsLossless()
|
||||
{
|
||||
ColorRG16 original = MakeRandomColor();
|
||||
ColorRG16 converted = original.Convert<ColorRG16, byte, ColorRG16, byte>();
|
||||
ColorRG16 convertedBack = converted.Convert<ColorRG16, byte, ColorRG16, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRG16SignedIsLossless()
|
||||
{
|
||||
ColorRG16 original = MakeRandomColor();
|
||||
ColorRG16Signed converted = original.Convert<ColorRG16, byte, ColorRG16Signed, sbyte>();
|
||||
ColorRG16 convertedBack = converted.Convert<ColorRG16Signed, sbyte, ColorRG16, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRG32IsLossless()
|
||||
{
|
||||
ColorRG16 original = MakeRandomColor();
|
||||
ColorRG32 converted = original.Convert<ColorRG16, byte, ColorRG32, ushort>();
|
||||
ColorRG16 convertedBack = converted.Convert<ColorRG32, ushort, ColorRG16, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRG32SignedIsLossless()
|
||||
{
|
||||
ColorRG16 original = MakeRandomColor();
|
||||
ColorRG32Signed converted = original.Convert<ColorRG16, byte, ColorRG32Signed, short>();
|
||||
ColorRG16 convertedBack = converted.Convert<ColorRG32Signed, short, ColorRG16, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB24IsLossless()
|
||||
{
|
||||
ColorRG16 original = MakeRandomColor();
|
||||
ColorRGB24 converted = original.Convert<ColorRG16, byte, ColorRGB24, byte>();
|
||||
ColorRG16 convertedBack = converted.Convert<ColorRGB24, byte, ColorRG16, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB24SignedIsLossless()
|
||||
{
|
||||
ColorRG16 original = MakeRandomColor();
|
||||
ColorRGB24Signed converted = original.Convert<ColorRG16, byte, ColorRGB24Signed, sbyte>();
|
||||
ColorRG16 convertedBack = converted.Convert<ColorRGB24Signed, sbyte, ColorRG16, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB48IsLossless()
|
||||
{
|
||||
ColorRG16 original = MakeRandomColor();
|
||||
ColorRGB48 converted = original.Convert<ColorRG16, byte, ColorRGB48, ushort>();
|
||||
ColorRG16 convertedBack = converted.Convert<ColorRGB48, ushort, ColorRG16, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB48SignedIsLossless()
|
||||
{
|
||||
ColorRG16 original = MakeRandomColor();
|
||||
ColorRGB48Signed converted = original.Convert<ColorRG16, byte, ColorRGB48Signed, short>();
|
||||
ColorRG16 convertedBack = converted.Convert<ColorRGB48Signed, short, ColorRG16, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA32IsLossless()
|
||||
{
|
||||
ColorRG16 original = MakeRandomColor();
|
||||
ColorRGBA32 converted = original.Convert<ColorRG16, byte, ColorRGBA32, byte>();
|
||||
ColorRG16 convertedBack = converted.Convert<ColorRGBA32, byte, ColorRG16, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA32SignedIsLossless()
|
||||
{
|
||||
ColorRG16 original = MakeRandomColor();
|
||||
ColorRGBA32Signed converted = original.Convert<ColorRG16, byte, ColorRGBA32Signed, sbyte>();
|
||||
ColorRG16 convertedBack = converted.Convert<ColorRGBA32Signed, sbyte, ColorRG16, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64IsLossless()
|
||||
{
|
||||
ColorRG16 original = MakeRandomColor();
|
||||
ColorRGBA64 converted = original.Convert<ColorRG16, byte, ColorRGBA64, ushort>();
|
||||
ColorRG16 convertedBack = converted.Convert<ColorRGBA64, ushort, ColorRG16, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64SignedIsLossless()
|
||||
{
|
||||
ColorRG16 original = MakeRandomColor();
|
||||
ColorRGBA64Signed converted = original.Convert<ColorRG16, byte, ColorRGBA64Signed, short>();
|
||||
ColorRG16 convertedBack = converted.Convert<ColorRGBA64Signed, short, ColorRG16, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
//This code is source generated. Do not edit manually.
|
||||
|
||||
using AssetRipper.TextureDecoder.Rgb;
|
||||
using AssetRipper.TextureDecoder.Rgb.Formats;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@@ -152,4 +153,58 @@ public partial class ColorRG32SignedTests
|
||||
A = 347,
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRG32IsLossless()
|
||||
{
|
||||
ColorRG32Signed original = MakeRandomColor();
|
||||
ColorRG32 converted = original.Convert<ColorRG32Signed, short, ColorRG32, ushort>();
|
||||
ColorRG32Signed convertedBack = converted.Convert<ColorRG32, ushort, ColorRG32Signed, short>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRG32SignedIsLossless()
|
||||
{
|
||||
ColorRG32Signed original = MakeRandomColor();
|
||||
ColorRG32Signed converted = original.Convert<ColorRG32Signed, short, ColorRG32Signed, short>();
|
||||
ColorRG32Signed convertedBack = converted.Convert<ColorRG32Signed, short, ColorRG32Signed, short>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB48IsLossless()
|
||||
{
|
||||
ColorRG32Signed original = MakeRandomColor();
|
||||
ColorRGB48 converted = original.Convert<ColorRG32Signed, short, ColorRGB48, ushort>();
|
||||
ColorRG32Signed convertedBack = converted.Convert<ColorRGB48, ushort, ColorRG32Signed, short>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB48SignedIsLossless()
|
||||
{
|
||||
ColorRG32Signed original = MakeRandomColor();
|
||||
ColorRGB48Signed converted = original.Convert<ColorRG32Signed, short, ColorRGB48Signed, short>();
|
||||
ColorRG32Signed convertedBack = converted.Convert<ColorRGB48Signed, short, ColorRG32Signed, short>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64IsLossless()
|
||||
{
|
||||
ColorRG32Signed original = MakeRandomColor();
|
||||
ColorRGBA64 converted = original.Convert<ColorRG32Signed, short, ColorRGBA64, ushort>();
|
||||
ColorRG32Signed convertedBack = converted.Convert<ColorRGBA64, ushort, ColorRG32Signed, short>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64SignedIsLossless()
|
||||
{
|
||||
ColorRG32Signed original = MakeRandomColor();
|
||||
ColorRGBA64Signed converted = original.Convert<ColorRG32Signed, short, ColorRGBA64Signed, short>();
|
||||
ColorRG32Signed convertedBack = converted.Convert<ColorRGBA64Signed, short, ColorRG32Signed, short>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
//This code is source generated. Do not edit manually.
|
||||
|
||||
using AssetRipper.TextureDecoder.Rgb;
|
||||
using AssetRipper.TextureDecoder.Rgb.Formats;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@@ -152,4 +153,58 @@ public partial class ColorRG32Tests
|
||||
A = 347,
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRG32IsLossless()
|
||||
{
|
||||
ColorRG32 original = MakeRandomColor();
|
||||
ColorRG32 converted = original.Convert<ColorRG32, ushort, ColorRG32, ushort>();
|
||||
ColorRG32 convertedBack = converted.Convert<ColorRG32, ushort, ColorRG32, ushort>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRG32SignedIsLossless()
|
||||
{
|
||||
ColorRG32 original = MakeRandomColor();
|
||||
ColorRG32Signed converted = original.Convert<ColorRG32, ushort, ColorRG32Signed, short>();
|
||||
ColorRG32 convertedBack = converted.Convert<ColorRG32Signed, short, ColorRG32, ushort>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB48IsLossless()
|
||||
{
|
||||
ColorRG32 original = MakeRandomColor();
|
||||
ColorRGB48 converted = original.Convert<ColorRG32, ushort, ColorRGB48, ushort>();
|
||||
ColorRG32 convertedBack = converted.Convert<ColorRGB48, ushort, ColorRG32, ushort>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB48SignedIsLossless()
|
||||
{
|
||||
ColorRG32 original = MakeRandomColor();
|
||||
ColorRGB48Signed converted = original.Convert<ColorRG32, ushort, ColorRGB48Signed, short>();
|
||||
ColorRG32 convertedBack = converted.Convert<ColorRGB48Signed, short, ColorRG32, ushort>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64IsLossless()
|
||||
{
|
||||
ColorRG32 original = MakeRandomColor();
|
||||
ColorRGBA64 converted = original.Convert<ColorRG32, ushort, ColorRGBA64, ushort>();
|
||||
ColorRG32 convertedBack = converted.Convert<ColorRGBA64, ushort, ColorRG32, ushort>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64SignedIsLossless()
|
||||
{
|
||||
ColorRG32 original = MakeRandomColor();
|
||||
ColorRGBA64Signed converted = original.Convert<ColorRG32, ushort, ColorRGBA64Signed, short>();
|
||||
ColorRG32 convertedBack = converted.Convert<ColorRGBA64Signed, short, ColorRG32, ushort>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
//This code is source generated. Do not edit manually.
|
||||
|
||||
using AssetRipper.TextureDecoder.Rgb;
|
||||
using AssetRipper.TextureDecoder.Rgb.Formats;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@@ -152,4 +153,94 @@ public partial class ColorRGB16Tests
|
||||
A = 0b11000111,
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorARGB32IsLossless()
|
||||
{
|
||||
ColorRGB16 original = MakeRandomColor();
|
||||
ColorARGB32 converted = original.Convert<ColorRGB16, byte, ColorARGB32, byte>();
|
||||
ColorRGB16 convertedBack = converted.Convert<ColorARGB32, byte, ColorRGB16, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorBGRA32IsLossless()
|
||||
{
|
||||
ColorRGB16 original = MakeRandomColor();
|
||||
ColorBGRA32 converted = original.Convert<ColorRGB16, byte, ColorBGRA32, byte>();
|
||||
ColorRGB16 convertedBack = converted.Convert<ColorBGRA32, byte, ColorRGB16, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB24IsLossless()
|
||||
{
|
||||
ColorRGB16 original = MakeRandomColor();
|
||||
ColorRGB24 converted = original.Convert<ColorRGB16, byte, ColorRGB24, byte>();
|
||||
ColorRGB16 convertedBack = converted.Convert<ColorRGB24, byte, ColorRGB16, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB24SignedIsLossless()
|
||||
{
|
||||
ColorRGB16 original = MakeRandomColor();
|
||||
ColorRGB24Signed converted = original.Convert<ColorRGB16, byte, ColorRGB24Signed, sbyte>();
|
||||
ColorRGB16 convertedBack = converted.Convert<ColorRGB24Signed, sbyte, ColorRGB16, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB48IsLossless()
|
||||
{
|
||||
ColorRGB16 original = MakeRandomColor();
|
||||
ColorRGB48 converted = original.Convert<ColorRGB16, byte, ColorRGB48, ushort>();
|
||||
ColorRGB16 convertedBack = converted.Convert<ColorRGB48, ushort, ColorRGB16, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB48SignedIsLossless()
|
||||
{
|
||||
ColorRGB16 original = MakeRandomColor();
|
||||
ColorRGB48Signed converted = original.Convert<ColorRGB16, byte, ColorRGB48Signed, short>();
|
||||
ColorRGB16 convertedBack = converted.Convert<ColorRGB48Signed, short, ColorRGB16, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA32IsLossless()
|
||||
{
|
||||
ColorRGB16 original = MakeRandomColor();
|
||||
ColorRGBA32 converted = original.Convert<ColorRGB16, byte, ColorRGBA32, byte>();
|
||||
ColorRGB16 convertedBack = converted.Convert<ColorRGBA32, byte, ColorRGB16, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA32SignedIsLossless()
|
||||
{
|
||||
ColorRGB16 original = MakeRandomColor();
|
||||
ColorRGBA32Signed converted = original.Convert<ColorRGB16, byte, ColorRGBA32Signed, sbyte>();
|
||||
ColorRGB16 convertedBack = converted.Convert<ColorRGBA32Signed, sbyte, ColorRGB16, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64IsLossless()
|
||||
{
|
||||
ColorRGB16 original = MakeRandomColor();
|
||||
ColorRGBA64 converted = original.Convert<ColorRGB16, byte, ColorRGBA64, ushort>();
|
||||
ColorRGB16 convertedBack = converted.Convert<ColorRGBA64, ushort, ColorRGB16, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64SignedIsLossless()
|
||||
{
|
||||
ColorRGB16 original = MakeRandomColor();
|
||||
ColorRGBA64Signed converted = original.Convert<ColorRGB16, byte, ColorRGBA64Signed, short>();
|
||||
ColorRGB16 convertedBack = converted.Convert<ColorRGBA64Signed, short, ColorRGB16, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
//This code is source generated. Do not edit manually.
|
||||
|
||||
using AssetRipper.TextureDecoder.Rgb;
|
||||
using AssetRipper.TextureDecoder.Rgb.Formats;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@@ -152,4 +153,94 @@ public partial class ColorRGB24SignedTests
|
||||
A = -0b01000111,
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorARGB32IsLossless()
|
||||
{
|
||||
ColorRGB24Signed original = MakeRandomColor();
|
||||
ColorARGB32 converted = original.Convert<ColorRGB24Signed, sbyte, ColorARGB32, byte>();
|
||||
ColorRGB24Signed convertedBack = converted.Convert<ColorARGB32, byte, ColorRGB24Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorBGRA32IsLossless()
|
||||
{
|
||||
ColorRGB24Signed original = MakeRandomColor();
|
||||
ColorBGRA32 converted = original.Convert<ColorRGB24Signed, sbyte, ColorBGRA32, byte>();
|
||||
ColorRGB24Signed convertedBack = converted.Convert<ColorBGRA32, byte, ColorRGB24Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB24IsLossless()
|
||||
{
|
||||
ColorRGB24Signed original = MakeRandomColor();
|
||||
ColorRGB24 converted = original.Convert<ColorRGB24Signed, sbyte, ColorRGB24, byte>();
|
||||
ColorRGB24Signed convertedBack = converted.Convert<ColorRGB24, byte, ColorRGB24Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB24SignedIsLossless()
|
||||
{
|
||||
ColorRGB24Signed original = MakeRandomColor();
|
||||
ColorRGB24Signed converted = original.Convert<ColorRGB24Signed, sbyte, ColorRGB24Signed, sbyte>();
|
||||
ColorRGB24Signed convertedBack = converted.Convert<ColorRGB24Signed, sbyte, ColorRGB24Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB48IsLossless()
|
||||
{
|
||||
ColorRGB24Signed original = MakeRandomColor();
|
||||
ColorRGB48 converted = original.Convert<ColorRGB24Signed, sbyte, ColorRGB48, ushort>();
|
||||
ColorRGB24Signed convertedBack = converted.Convert<ColorRGB48, ushort, ColorRGB24Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB48SignedIsLossless()
|
||||
{
|
||||
ColorRGB24Signed original = MakeRandomColor();
|
||||
ColorRGB48Signed converted = original.Convert<ColorRGB24Signed, sbyte, ColorRGB48Signed, short>();
|
||||
ColorRGB24Signed convertedBack = converted.Convert<ColorRGB48Signed, short, ColorRGB24Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA32IsLossless()
|
||||
{
|
||||
ColorRGB24Signed original = MakeRandomColor();
|
||||
ColorRGBA32 converted = original.Convert<ColorRGB24Signed, sbyte, ColorRGBA32, byte>();
|
||||
ColorRGB24Signed convertedBack = converted.Convert<ColorRGBA32, byte, ColorRGB24Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA32SignedIsLossless()
|
||||
{
|
||||
ColorRGB24Signed original = MakeRandomColor();
|
||||
ColorRGBA32Signed converted = original.Convert<ColorRGB24Signed, sbyte, ColorRGBA32Signed, sbyte>();
|
||||
ColorRGB24Signed convertedBack = converted.Convert<ColorRGBA32Signed, sbyte, ColorRGB24Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64IsLossless()
|
||||
{
|
||||
ColorRGB24Signed original = MakeRandomColor();
|
||||
ColorRGBA64 converted = original.Convert<ColorRGB24Signed, sbyte, ColorRGBA64, ushort>();
|
||||
ColorRGB24Signed convertedBack = converted.Convert<ColorRGBA64, ushort, ColorRGB24Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64SignedIsLossless()
|
||||
{
|
||||
ColorRGB24Signed original = MakeRandomColor();
|
||||
ColorRGBA64Signed converted = original.Convert<ColorRGB24Signed, sbyte, ColorRGBA64Signed, short>();
|
||||
ColorRGB24Signed convertedBack = converted.Convert<ColorRGBA64Signed, short, ColorRGB24Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
//This code is source generated. Do not edit manually.
|
||||
|
||||
using AssetRipper.TextureDecoder.Rgb;
|
||||
using AssetRipper.TextureDecoder.Rgb.Formats;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@@ -152,4 +153,94 @@ public partial class ColorRGB24Tests
|
||||
A = 0b11000111,
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorARGB32IsLossless()
|
||||
{
|
||||
ColorRGB24 original = MakeRandomColor();
|
||||
ColorARGB32 converted = original.Convert<ColorRGB24, byte, ColorARGB32, byte>();
|
||||
ColorRGB24 convertedBack = converted.Convert<ColorARGB32, byte, ColorRGB24, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorBGRA32IsLossless()
|
||||
{
|
||||
ColorRGB24 original = MakeRandomColor();
|
||||
ColorBGRA32 converted = original.Convert<ColorRGB24, byte, ColorBGRA32, byte>();
|
||||
ColorRGB24 convertedBack = converted.Convert<ColorBGRA32, byte, ColorRGB24, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB24IsLossless()
|
||||
{
|
||||
ColorRGB24 original = MakeRandomColor();
|
||||
ColorRGB24 converted = original.Convert<ColorRGB24, byte, ColorRGB24, byte>();
|
||||
ColorRGB24 convertedBack = converted.Convert<ColorRGB24, byte, ColorRGB24, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB24SignedIsLossless()
|
||||
{
|
||||
ColorRGB24 original = MakeRandomColor();
|
||||
ColorRGB24Signed converted = original.Convert<ColorRGB24, byte, ColorRGB24Signed, sbyte>();
|
||||
ColorRGB24 convertedBack = converted.Convert<ColorRGB24Signed, sbyte, ColorRGB24, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB48IsLossless()
|
||||
{
|
||||
ColorRGB24 original = MakeRandomColor();
|
||||
ColorRGB48 converted = original.Convert<ColorRGB24, byte, ColorRGB48, ushort>();
|
||||
ColorRGB24 convertedBack = converted.Convert<ColorRGB48, ushort, ColorRGB24, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB48SignedIsLossless()
|
||||
{
|
||||
ColorRGB24 original = MakeRandomColor();
|
||||
ColorRGB48Signed converted = original.Convert<ColorRGB24, byte, ColorRGB48Signed, short>();
|
||||
ColorRGB24 convertedBack = converted.Convert<ColorRGB48Signed, short, ColorRGB24, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA32IsLossless()
|
||||
{
|
||||
ColorRGB24 original = MakeRandomColor();
|
||||
ColorRGBA32 converted = original.Convert<ColorRGB24, byte, ColorRGBA32, byte>();
|
||||
ColorRGB24 convertedBack = converted.Convert<ColorRGBA32, byte, ColorRGB24, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA32SignedIsLossless()
|
||||
{
|
||||
ColorRGB24 original = MakeRandomColor();
|
||||
ColorRGBA32Signed converted = original.Convert<ColorRGB24, byte, ColorRGBA32Signed, sbyte>();
|
||||
ColorRGB24 convertedBack = converted.Convert<ColorRGBA32Signed, sbyte, ColorRGB24, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64IsLossless()
|
||||
{
|
||||
ColorRGB24 original = MakeRandomColor();
|
||||
ColorRGBA64 converted = original.Convert<ColorRGB24, byte, ColorRGBA64, ushort>();
|
||||
ColorRGB24 convertedBack = converted.Convert<ColorRGBA64, ushort, ColorRGB24, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64SignedIsLossless()
|
||||
{
|
||||
ColorRGB24 original = MakeRandomColor();
|
||||
ColorRGBA64Signed converted = original.Convert<ColorRGB24, byte, ColorRGBA64Signed, short>();
|
||||
ColorRGB24 convertedBack = converted.Convert<ColorRGBA64Signed, short, ColorRGB24, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
//This code is source generated. Do not edit manually.
|
||||
|
||||
using AssetRipper.TextureDecoder.Rgb;
|
||||
using AssetRipper.TextureDecoder.Rgb.Formats;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@@ -152,4 +153,40 @@ public partial class ColorRGB48SignedTests
|
||||
A = 347,
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB48IsLossless()
|
||||
{
|
||||
ColorRGB48Signed original = MakeRandomColor();
|
||||
ColorRGB48 converted = original.Convert<ColorRGB48Signed, short, ColorRGB48, ushort>();
|
||||
ColorRGB48Signed convertedBack = converted.Convert<ColorRGB48, ushort, ColorRGB48Signed, short>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB48SignedIsLossless()
|
||||
{
|
||||
ColorRGB48Signed original = MakeRandomColor();
|
||||
ColorRGB48Signed converted = original.Convert<ColorRGB48Signed, short, ColorRGB48Signed, short>();
|
||||
ColorRGB48Signed convertedBack = converted.Convert<ColorRGB48Signed, short, ColorRGB48Signed, short>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64IsLossless()
|
||||
{
|
||||
ColorRGB48Signed original = MakeRandomColor();
|
||||
ColorRGBA64 converted = original.Convert<ColorRGB48Signed, short, ColorRGBA64, ushort>();
|
||||
ColorRGB48Signed convertedBack = converted.Convert<ColorRGBA64, ushort, ColorRGB48Signed, short>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64SignedIsLossless()
|
||||
{
|
||||
ColorRGB48Signed original = MakeRandomColor();
|
||||
ColorRGBA64Signed converted = original.Convert<ColorRGB48Signed, short, ColorRGBA64Signed, short>();
|
||||
ColorRGB48Signed convertedBack = converted.Convert<ColorRGBA64Signed, short, ColorRGB48Signed, short>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
//This code is source generated. Do not edit manually.
|
||||
|
||||
using AssetRipper.TextureDecoder.Rgb;
|
||||
using AssetRipper.TextureDecoder.Rgb.Formats;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@@ -152,4 +153,40 @@ public partial class ColorRGB48Tests
|
||||
A = 347,
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB48IsLossless()
|
||||
{
|
||||
ColorRGB48 original = MakeRandomColor();
|
||||
ColorRGB48 converted = original.Convert<ColorRGB48, ushort, ColorRGB48, ushort>();
|
||||
ColorRGB48 convertedBack = converted.Convert<ColorRGB48, ushort, ColorRGB48, ushort>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGB48SignedIsLossless()
|
||||
{
|
||||
ColorRGB48 original = MakeRandomColor();
|
||||
ColorRGB48Signed converted = original.Convert<ColorRGB48, ushort, ColorRGB48Signed, short>();
|
||||
ColorRGB48 convertedBack = converted.Convert<ColorRGB48Signed, short, ColorRGB48, ushort>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64IsLossless()
|
||||
{
|
||||
ColorRGB48 original = MakeRandomColor();
|
||||
ColorRGBA64 converted = original.Convert<ColorRGB48, ushort, ColorRGBA64, ushort>();
|
||||
ColorRGB48 convertedBack = converted.Convert<ColorRGBA64, ushort, ColorRGB48, ushort>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64SignedIsLossless()
|
||||
{
|
||||
ColorRGB48 original = MakeRandomColor();
|
||||
ColorRGBA64Signed converted = original.Convert<ColorRGB48, ushort, ColorRGBA64Signed, short>();
|
||||
ColorRGB48 convertedBack = converted.Convert<ColorRGBA64Signed, short, ColorRGB48, ushort>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
//This code is source generated. Do not edit manually.
|
||||
|
||||
using AssetRipper.TextureDecoder.Rgb;
|
||||
using AssetRipper.TextureDecoder.Rgb.Formats;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
//This code is source generated. Do not edit manually.
|
||||
|
||||
using AssetRipper.TextureDecoder.Rgb;
|
||||
using AssetRipper.TextureDecoder.Rgb.Formats;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@@ -152,4 +153,58 @@ public partial class ColorRGBA16Tests
|
||||
A = 0b11000111,
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorARGB32IsLossless()
|
||||
{
|
||||
ColorRGBA16 original = MakeRandomColor();
|
||||
ColorARGB32 converted = original.Convert<ColorRGBA16, byte, ColorARGB32, byte>();
|
||||
ColorRGBA16 convertedBack = converted.Convert<ColorARGB32, byte, ColorRGBA16, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorBGRA32IsLossless()
|
||||
{
|
||||
ColorRGBA16 original = MakeRandomColor();
|
||||
ColorBGRA32 converted = original.Convert<ColorRGBA16, byte, ColorBGRA32, byte>();
|
||||
ColorRGBA16 convertedBack = converted.Convert<ColorBGRA32, byte, ColorRGBA16, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA32IsLossless()
|
||||
{
|
||||
ColorRGBA16 original = MakeRandomColor();
|
||||
ColorRGBA32 converted = original.Convert<ColorRGBA16, byte, ColorRGBA32, byte>();
|
||||
ColorRGBA16 convertedBack = converted.Convert<ColorRGBA32, byte, ColorRGBA16, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA32SignedIsLossless()
|
||||
{
|
||||
ColorRGBA16 original = MakeRandomColor();
|
||||
ColorRGBA32Signed converted = original.Convert<ColorRGBA16, byte, ColorRGBA32Signed, sbyte>();
|
||||
ColorRGBA16 convertedBack = converted.Convert<ColorRGBA32Signed, sbyte, ColorRGBA16, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64IsLossless()
|
||||
{
|
||||
ColorRGBA16 original = MakeRandomColor();
|
||||
ColorRGBA64 converted = original.Convert<ColorRGBA16, byte, ColorRGBA64, ushort>();
|
||||
ColorRGBA16 convertedBack = converted.Convert<ColorRGBA64, ushort, ColorRGBA16, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64SignedIsLossless()
|
||||
{
|
||||
ColorRGBA16 original = MakeRandomColor();
|
||||
ColorRGBA64Signed converted = original.Convert<ColorRGBA16, byte, ColorRGBA64Signed, short>();
|
||||
ColorRGBA16 convertedBack = converted.Convert<ColorRGBA64Signed, short, ColorRGBA16, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
//This code is source generated. Do not edit manually.
|
||||
|
||||
using AssetRipper.TextureDecoder.Rgb;
|
||||
using AssetRipper.TextureDecoder.Rgb.Formats;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@@ -152,4 +153,58 @@ public partial class ColorRGBA32SignedTests
|
||||
A = -0b01000111,
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorARGB32IsLossless()
|
||||
{
|
||||
ColorRGBA32Signed original = MakeRandomColor();
|
||||
ColorARGB32 converted = original.Convert<ColorRGBA32Signed, sbyte, ColorARGB32, byte>();
|
||||
ColorRGBA32Signed convertedBack = converted.Convert<ColorARGB32, byte, ColorRGBA32Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorBGRA32IsLossless()
|
||||
{
|
||||
ColorRGBA32Signed original = MakeRandomColor();
|
||||
ColorBGRA32 converted = original.Convert<ColorRGBA32Signed, sbyte, ColorBGRA32, byte>();
|
||||
ColorRGBA32Signed convertedBack = converted.Convert<ColorBGRA32, byte, ColorRGBA32Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA32IsLossless()
|
||||
{
|
||||
ColorRGBA32Signed original = MakeRandomColor();
|
||||
ColorRGBA32 converted = original.Convert<ColorRGBA32Signed, sbyte, ColorRGBA32, byte>();
|
||||
ColorRGBA32Signed convertedBack = converted.Convert<ColorRGBA32, byte, ColorRGBA32Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA32SignedIsLossless()
|
||||
{
|
||||
ColorRGBA32Signed original = MakeRandomColor();
|
||||
ColorRGBA32Signed converted = original.Convert<ColorRGBA32Signed, sbyte, ColorRGBA32Signed, sbyte>();
|
||||
ColorRGBA32Signed convertedBack = converted.Convert<ColorRGBA32Signed, sbyte, ColorRGBA32Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64IsLossless()
|
||||
{
|
||||
ColorRGBA32Signed original = MakeRandomColor();
|
||||
ColorRGBA64 converted = original.Convert<ColorRGBA32Signed, sbyte, ColorRGBA64, ushort>();
|
||||
ColorRGBA32Signed convertedBack = converted.Convert<ColorRGBA64, ushort, ColorRGBA32Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64SignedIsLossless()
|
||||
{
|
||||
ColorRGBA32Signed original = MakeRandomColor();
|
||||
ColorRGBA64Signed converted = original.Convert<ColorRGBA32Signed, sbyte, ColorRGBA64Signed, short>();
|
||||
ColorRGBA32Signed convertedBack = converted.Convert<ColorRGBA64Signed, short, ColorRGBA32Signed, sbyte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
//This code is source generated. Do not edit manually.
|
||||
|
||||
using AssetRipper.TextureDecoder.Rgb;
|
||||
using AssetRipper.TextureDecoder.Rgb.Formats;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@@ -152,4 +153,58 @@ public partial class ColorRGBA32Tests
|
||||
A = 0b11000111,
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorARGB32IsLossless()
|
||||
{
|
||||
ColorRGBA32 original = MakeRandomColor();
|
||||
ColorARGB32 converted = original.Convert<ColorRGBA32, byte, ColorARGB32, byte>();
|
||||
ColorRGBA32 convertedBack = converted.Convert<ColorARGB32, byte, ColorRGBA32, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorBGRA32IsLossless()
|
||||
{
|
||||
ColorRGBA32 original = MakeRandomColor();
|
||||
ColorBGRA32 converted = original.Convert<ColorRGBA32, byte, ColorBGRA32, byte>();
|
||||
ColorRGBA32 convertedBack = converted.Convert<ColorBGRA32, byte, ColorRGBA32, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA32IsLossless()
|
||||
{
|
||||
ColorRGBA32 original = MakeRandomColor();
|
||||
ColorRGBA32 converted = original.Convert<ColorRGBA32, byte, ColorRGBA32, byte>();
|
||||
ColorRGBA32 convertedBack = converted.Convert<ColorRGBA32, byte, ColorRGBA32, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA32SignedIsLossless()
|
||||
{
|
||||
ColorRGBA32 original = MakeRandomColor();
|
||||
ColorRGBA32Signed converted = original.Convert<ColorRGBA32, byte, ColorRGBA32Signed, sbyte>();
|
||||
ColorRGBA32 convertedBack = converted.Convert<ColorRGBA32Signed, sbyte, ColorRGBA32, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64IsLossless()
|
||||
{
|
||||
ColorRGBA32 original = MakeRandomColor();
|
||||
ColorRGBA64 converted = original.Convert<ColorRGBA32, byte, ColorRGBA64, ushort>();
|
||||
ColorRGBA32 convertedBack = converted.Convert<ColorRGBA64, ushort, ColorRGBA32, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64SignedIsLossless()
|
||||
{
|
||||
ColorRGBA32 original = MakeRandomColor();
|
||||
ColorRGBA64Signed converted = original.Convert<ColorRGBA32, byte, ColorRGBA64Signed, short>();
|
||||
ColorRGBA32 convertedBack = converted.Convert<ColorRGBA64Signed, short, ColorRGBA32, byte>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
//This code is source generated. Do not edit manually.
|
||||
|
||||
using AssetRipper.TextureDecoder.Rgb;
|
||||
using AssetRipper.TextureDecoder.Rgb.Formats;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@@ -152,4 +153,22 @@ public partial class ColorRGBA64SignedTests
|
||||
A = 347,
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64IsLossless()
|
||||
{
|
||||
ColorRGBA64Signed original = MakeRandomColor();
|
||||
ColorRGBA64 converted = original.Convert<ColorRGBA64Signed, short, ColorRGBA64, ushort>();
|
||||
ColorRGBA64Signed convertedBack = converted.Convert<ColorRGBA64, ushort, ColorRGBA64Signed, short>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64SignedIsLossless()
|
||||
{
|
||||
ColorRGBA64Signed original = MakeRandomColor();
|
||||
ColorRGBA64Signed converted = original.Convert<ColorRGBA64Signed, short, ColorRGBA64Signed, short>();
|
||||
ColorRGBA64Signed convertedBack = converted.Convert<ColorRGBA64Signed, short, ColorRGBA64Signed, short>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
//This code is source generated. Do not edit manually.
|
||||
|
||||
using AssetRipper.TextureDecoder.Rgb;
|
||||
using AssetRipper.TextureDecoder.Rgb.Formats;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@@ -152,4 +153,22 @@ public partial class ColorRGBA64Tests
|
||||
A = 347,
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64IsLossless()
|
||||
{
|
||||
ColorRGBA64 original = MakeRandomColor();
|
||||
ColorRGBA64 converted = original.Convert<ColorRGBA64, ushort, ColorRGBA64, ushort>();
|
||||
ColorRGBA64 convertedBack = converted.Convert<ColorRGBA64, ushort, ColorRGBA64, ushort>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBA64SignedIsLossless()
|
||||
{
|
||||
ColorRGBA64 original = MakeRandomColor();
|
||||
ColorRGBA64Signed converted = original.Convert<ColorRGBA64, ushort, ColorRGBA64Signed, short>();
|
||||
ColorRGBA64 convertedBack = converted.Convert<ColorRGBA64Signed, short, ColorRGBA64, ushort>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
//This code is source generated. Do not edit manually.
|
||||
|
||||
using AssetRipper.TextureDecoder.Rgb;
|
||||
using AssetRipper.TextureDecoder.Rgb.Formats;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@@ -152,4 +153,22 @@ public partial class ColorRGBAHalfTests
|
||||
A = (Half)0.897f,
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBAHalfIsLossless()
|
||||
{
|
||||
ColorRGBAHalf original = MakeRandomColor();
|
||||
ColorRGBAHalf converted = original.Convert<ColorRGBAHalf, Half, ColorRGBAHalf, Half>();
|
||||
ColorRGBAHalf convertedBack = converted.Convert<ColorRGBAHalf, Half, ColorRGBAHalf, Half>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBASingleIsLossless()
|
||||
{
|
||||
ColorRGBAHalf original = MakeRandomColor();
|
||||
ColorRGBASingle converted = original.Convert<ColorRGBAHalf, Half, ColorRGBASingle, float>();
|
||||
ColorRGBAHalf convertedBack = converted.Convert<ColorRGBASingle, float, ColorRGBAHalf, Half>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
//This code is source generated. Do not edit manually.
|
||||
|
||||
using AssetRipper.TextureDecoder.Rgb;
|
||||
using AssetRipper.TextureDecoder.Rgb.Formats;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@@ -152,4 +153,13 @@ public partial class ColorRGBASingleTests
|
||||
A = 0.897f,
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBASingleIsLossless()
|
||||
{
|
||||
ColorRGBASingle original = MakeRandomColor();
|
||||
ColorRGBASingle converted = original.Convert<ColorRGBASingle, float, ColorRGBASingle, float>();
|
||||
ColorRGBASingle convertedBack = converted.Convert<ColorRGBASingle, float, ColorRGBASingle, float>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
//This code is source generated. Do not edit manually.
|
||||
|
||||
using AssetRipper.TextureDecoder.Rgb;
|
||||
using AssetRipper.TextureDecoder.Rgb.Formats;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@@ -152,4 +153,40 @@ public partial class ColorRGBHalfTests
|
||||
A = (Half)0.897f,
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBAHalfIsLossless()
|
||||
{
|
||||
ColorRGBHalf original = MakeRandomColor();
|
||||
ColorRGBAHalf converted = original.Convert<ColorRGBHalf, Half, ColorRGBAHalf, Half>();
|
||||
ColorRGBHalf convertedBack = converted.Convert<ColorRGBAHalf, Half, ColorRGBHalf, Half>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBASingleIsLossless()
|
||||
{
|
||||
ColorRGBHalf original = MakeRandomColor();
|
||||
ColorRGBASingle converted = original.Convert<ColorRGBHalf, Half, ColorRGBASingle, float>();
|
||||
ColorRGBHalf convertedBack = converted.Convert<ColorRGBASingle, float, ColorRGBHalf, Half>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBHalfIsLossless()
|
||||
{
|
||||
ColorRGBHalf original = MakeRandomColor();
|
||||
ColorRGBHalf converted = original.Convert<ColorRGBHalf, Half, ColorRGBHalf, Half>();
|
||||
ColorRGBHalf convertedBack = converted.Convert<ColorRGBHalf, Half, ColorRGBHalf, Half>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBSingleIsLossless()
|
||||
{
|
||||
ColorRGBHalf original = MakeRandomColor();
|
||||
ColorRGBSingle converted = original.Convert<ColorRGBHalf, Half, ColorRGBSingle, float>();
|
||||
ColorRGBHalf convertedBack = converted.Convert<ColorRGBSingle, float, ColorRGBHalf, Half>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
//This code is source generated. Do not edit manually.
|
||||
|
||||
using AssetRipper.TextureDecoder.Rgb;
|
||||
using AssetRipper.TextureDecoder.Rgb.Formats;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@@ -152,4 +153,22 @@ public partial class ColorRGBSingleTests
|
||||
A = 0.897f,
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBASingleIsLossless()
|
||||
{
|
||||
ColorRGBSingle original = MakeRandomColor();
|
||||
ColorRGBASingle converted = original.Convert<ColorRGBSingle, float, ColorRGBASingle, float>();
|
||||
ColorRGBSingle convertedBack = converted.Convert<ColorRGBASingle, float, ColorRGBSingle, float>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBSingleIsLossless()
|
||||
{
|
||||
ColorRGBSingle original = MakeRandomColor();
|
||||
ColorRGBSingle converted = original.Convert<ColorRGBSingle, float, ColorRGBSingle, float>();
|
||||
ColorRGBSingle convertedBack = converted.Convert<ColorRGBSingle, float, ColorRGBSingle, float>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
//This code is source generated. Do not edit manually.
|
||||
|
||||
using AssetRipper.TextureDecoder.Rgb;
|
||||
using AssetRipper.TextureDecoder.Rgb.Formats;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@@ -152,4 +153,58 @@ public partial class ColorRGHalfTests
|
||||
A = (Half)0.897f,
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBAHalfIsLossless()
|
||||
{
|
||||
ColorRGHalf original = MakeRandomColor();
|
||||
ColorRGBAHalf converted = original.Convert<ColorRGHalf, Half, ColorRGBAHalf, Half>();
|
||||
ColorRGHalf convertedBack = converted.Convert<ColorRGBAHalf, Half, ColorRGHalf, Half>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBASingleIsLossless()
|
||||
{
|
||||
ColorRGHalf original = MakeRandomColor();
|
||||
ColorRGBASingle converted = original.Convert<ColorRGHalf, Half, ColorRGBASingle, float>();
|
||||
ColorRGHalf convertedBack = converted.Convert<ColorRGBASingle, float, ColorRGHalf, Half>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBHalfIsLossless()
|
||||
{
|
||||
ColorRGHalf original = MakeRandomColor();
|
||||
ColorRGBHalf converted = original.Convert<ColorRGHalf, Half, ColorRGBHalf, Half>();
|
||||
ColorRGHalf convertedBack = converted.Convert<ColorRGBHalf, Half, ColorRGHalf, Half>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBSingleIsLossless()
|
||||
{
|
||||
ColorRGHalf original = MakeRandomColor();
|
||||
ColorRGBSingle converted = original.Convert<ColorRGHalf, Half, ColorRGBSingle, float>();
|
||||
ColorRGHalf convertedBack = converted.Convert<ColorRGBSingle, float, ColorRGHalf, Half>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGHalfIsLossless()
|
||||
{
|
||||
ColorRGHalf original = MakeRandomColor();
|
||||
ColorRGHalf converted = original.Convert<ColorRGHalf, Half, ColorRGHalf, Half>();
|
||||
ColorRGHalf convertedBack = converted.Convert<ColorRGHalf, Half, ColorRGHalf, Half>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGSingleIsLossless()
|
||||
{
|
||||
ColorRGHalf original = MakeRandomColor();
|
||||
ColorRGSingle converted = original.Convert<ColorRGHalf, Half, ColorRGSingle, float>();
|
||||
ColorRGHalf convertedBack = converted.Convert<ColorRGSingle, float, ColorRGHalf, Half>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
//This code is source generated. Do not edit manually.
|
||||
|
||||
using AssetRipper.TextureDecoder.Rgb;
|
||||
using AssetRipper.TextureDecoder.Rgb.Formats;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@@ -152,4 +153,31 @@ public partial class ColorRGSingleTests
|
||||
A = 0.897f,
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBASingleIsLossless()
|
||||
{
|
||||
ColorRGSingle original = MakeRandomColor();
|
||||
ColorRGBASingle converted = original.Convert<ColorRGSingle, float, ColorRGBASingle, float>();
|
||||
ColorRGSingle convertedBack = converted.Convert<ColorRGBASingle, float, ColorRGSingle, float>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBSingleIsLossless()
|
||||
{
|
||||
ColorRGSingle original = MakeRandomColor();
|
||||
ColorRGBSingle converted = original.Convert<ColorRGSingle, float, ColorRGBSingle, float>();
|
||||
ColorRGSingle convertedBack = converted.Convert<ColorRGBSingle, float, ColorRGSingle, float>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGSingleIsLossless()
|
||||
{
|
||||
ColorRGSingle original = MakeRandomColor();
|
||||
ColorRGSingle converted = original.Convert<ColorRGSingle, float, ColorRGSingle, float>();
|
||||
ColorRGSingle convertedBack = converted.Convert<ColorRGSingle, float, ColorRGSingle, float>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
//This code is source generated. Do not edit manually.
|
||||
|
||||
using AssetRipper.TextureDecoder.Rgb;
|
||||
using AssetRipper.TextureDecoder.Rgb.Formats;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@@ -152,4 +153,76 @@ public partial class ColorRHalfTests
|
||||
A = (Half)0.897f,
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBAHalfIsLossless()
|
||||
{
|
||||
ColorRHalf original = MakeRandomColor();
|
||||
ColorRGBAHalf converted = original.Convert<ColorRHalf, Half, ColorRGBAHalf, Half>();
|
||||
ColorRHalf convertedBack = converted.Convert<ColorRGBAHalf, Half, ColorRHalf, Half>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBASingleIsLossless()
|
||||
{
|
||||
ColorRHalf original = MakeRandomColor();
|
||||
ColorRGBASingle converted = original.Convert<ColorRHalf, Half, ColorRGBASingle, float>();
|
||||
ColorRHalf convertedBack = converted.Convert<ColorRGBASingle, float, ColorRHalf, Half>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBHalfIsLossless()
|
||||
{
|
||||
ColorRHalf original = MakeRandomColor();
|
||||
ColorRGBHalf converted = original.Convert<ColorRHalf, Half, ColorRGBHalf, Half>();
|
||||
ColorRHalf convertedBack = converted.Convert<ColorRGBHalf, Half, ColorRHalf, Half>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBSingleIsLossless()
|
||||
{
|
||||
ColorRHalf original = MakeRandomColor();
|
||||
ColorRGBSingle converted = original.Convert<ColorRHalf, Half, ColorRGBSingle, float>();
|
||||
ColorRHalf convertedBack = converted.Convert<ColorRGBSingle, float, ColorRHalf, Half>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGHalfIsLossless()
|
||||
{
|
||||
ColorRHalf original = MakeRandomColor();
|
||||
ColorRGHalf converted = original.Convert<ColorRHalf, Half, ColorRGHalf, Half>();
|
||||
ColorRHalf convertedBack = converted.Convert<ColorRGHalf, Half, ColorRHalf, Half>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGSingleIsLossless()
|
||||
{
|
||||
ColorRHalf original = MakeRandomColor();
|
||||
ColorRGSingle converted = original.Convert<ColorRHalf, Half, ColorRGSingle, float>();
|
||||
ColorRHalf convertedBack = converted.Convert<ColorRGSingle, float, ColorRHalf, Half>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRHalfIsLossless()
|
||||
{
|
||||
ColorRHalf original = MakeRandomColor();
|
||||
ColorRHalf converted = original.Convert<ColorRHalf, Half, ColorRHalf, Half>();
|
||||
ColorRHalf convertedBack = converted.Convert<ColorRHalf, Half, ColorRHalf, Half>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRSingleIsLossless()
|
||||
{
|
||||
ColorRHalf original = MakeRandomColor();
|
||||
ColorRSingle converted = original.Convert<ColorRHalf, Half, ColorRSingle, float>();
|
||||
ColorRHalf convertedBack = converted.Convert<ColorRSingle, float, ColorRHalf, Half>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
//This code is source generated. Do not edit manually.
|
||||
|
||||
using AssetRipper.TextureDecoder.Rgb;
|
||||
using AssetRipper.TextureDecoder.Rgb.Formats;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@@ -152,4 +153,40 @@ public partial class ColorRSingleTests
|
||||
A = 0.897f,
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBASingleIsLossless()
|
||||
{
|
||||
ColorRSingle original = MakeRandomColor();
|
||||
ColorRGBASingle converted = original.Convert<ColorRSingle, float, ColorRGBASingle, float>();
|
||||
ColorRSingle convertedBack = converted.Convert<ColorRGBASingle, float, ColorRSingle, float>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGBSingleIsLossless()
|
||||
{
|
||||
ColorRSingle original = MakeRandomColor();
|
||||
ColorRGBSingle converted = original.Convert<ColorRSingle, float, ColorRGBSingle, float>();
|
||||
ColorRSingle convertedBack = converted.Convert<ColorRGBSingle, float, ColorRSingle, float>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRGSingleIsLossless()
|
||||
{
|
||||
ColorRSingle original = MakeRandomColor();
|
||||
ColorRGSingle converted = original.Convert<ColorRSingle, float, ColorRGSingle, float>();
|
||||
ColorRSingle convertedBack = converted.Convert<ColorRGSingle, float, ColorRSingle, float>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConversionToColorRSingleIsLossless()
|
||||
{
|
||||
ColorRSingle original = MakeRandomColor();
|
||||
ColorRSingle converted = original.Convert<ColorRSingle, float, ColorRSingle, float>();
|
||||
ColorRSingle convertedBack = converted.Convert<ColorRSingle, float, ColorRSingle, float>();
|
||||
Assert.That(convertedBack, Is.EqualTo(original));
|
||||
}
|
||||
}
|
||||
@@ -42,7 +42,7 @@
|
||||
void SetChannels(T r, T g, T b, T a);
|
||||
}
|
||||
|
||||
internal static class ColorExtensions
|
||||
public static class ColorExtensions
|
||||
{
|
||||
[MethodImpl(OptimizationConstants.AggressiveInliningAndOptimization)]
|
||||
internal static void SetConvertedChannels<TThis, TThisArg, TSourceArg>(this ref TThis color, TSourceArg r, TSourceArg g, TSourceArg b, TSourceArg a)
|
||||
@@ -58,7 +58,7 @@
|
||||
}
|
||||
|
||||
[MethodImpl(OptimizationConstants.AggressiveInliningAndOptimization)]
|
||||
internal static TTarget Convert<TThis, TThisArg, TTarget, TTargetArg>(this TThis color)
|
||||
public static TTarget Convert<TThis, TThisArg, TTarget, TTargetArg>(this TThis color)
|
||||
where TThisArg : unmanaged
|
||||
where TTargetArg : unmanaged
|
||||
where TThis : unmanaged, IColor<TThisArg>
|
||||
|
||||
Reference in new issue
Block a user