Files
AssetRipper.TextureDecoder/TextureDecoder/TextureDecoder.csproj
T
2022-02-05 04:17:33 -05:00

38 lines
1.3 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>netstandard2.0;net6.0</TargetFrameworks>
<LangVersion>Latest</LangVersion>
<Nullable>enable</Nullable>
<ImplicitUsings>disable</ImplicitUsings>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<Authors>ds5678</Authors>
<Company>AssetRipper</Company>
<Version>1.0.1.0</Version>
<AssemblyVersion>1.0.1.0</AssemblyVersion>
<PackageId>TextureDecoder</PackageId>
<PackageTags>C# Texture</PackageTags>
<RepositoryUrl>https://github.com/AssetRipper/TextureDecoder</RepositoryUrl>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<RepositoryType>git</RepositoryType>
<PackageProjectUrl>https://github.com/AssetRipper/TextureDecoder</PackageProjectUrl>
<Copyright>Copyright (c) 2022 ds5678</Copyright>
<Description>Managed library for decoding textures in multiple formats.</Description>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
</PropertyGroup>
<ItemGroup Condition=" '$(TargetFramework)' == 'netstandard2.0' ">
<PackageReference Include="Half" Version="1.0.0" />
</ItemGroup>
<PropertyGroup>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
</PropertyGroup>
<PropertyGroup>
<DocumentationFile>bin\TextureDecoder.xml</DocumentationFile>
</PropertyGroup>
</Project>