Jeremy Pritts e2fba56e81 More optimized code generation:
* Use Half.One instead of (Half)1
* No generic instantiation for GetChannels or SetChannels
* In SetChannels, only set properties that are actually used
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2022-10-13 00:42:25 -04:00
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TextureDecoder

Managed library for decoding textures

Credits

Forked code from bcdec licensed under the MIT license

Forked code from uTinyRipper licensed under the MIT license

S
Description
Managed library for decoding textures
Readme MIT
7.4 MiB
0 Stars 1 Watchers 0 Forks
2.6.3
Latest
2026-11-12 11:07:35 -10:00
Languages
C# 100%