Awaken
a16bdf3ad1
0.9.41
2026-11-10 09:09:02 +05:00
Awaken
ea34b450ad
0.9.40
2026-11-09 20:59:34 +05:00
fromsoftserve and Copilot App
9244581284
Add optional full-resolution HQ GTAO mode
...
Port the opt-in "High" ambient occlusion quality from the BBFSS fork
(4591e60) onto upstream. graphics_ao_quality (startup-frozen) defaults
to 0 (Regular GTAO, unchanged). 1 selects a three-direction
visibility-bitmask GTAO variant, a depth/normal-aware 5x5 spatial
denoiser, and a full-internal-resolution compute recompute that
replaces the game's bilateral AO upscale output (falls back to the
upscaled half-res HQ result if the upscale draw is not recognised).
Includes settings/looks/overlay wiring, both WPF launchers with 13
localizations, gtao-test, settings-test coverage and engine/docs/hq_ao.md.
Co-authored-by: Copilot App <[email protected] >
2026-11-04 22:13:19 -06:00
Awaken
008208bea1
0.9.39 beta 31
2026-11-04 20:38:58 +05:00
Frank Zegarra
cc3d494ea1
Add Intel XeSS Super Resolution (upscaler=xess) ( #86 )
2026-11-01 14:31:32 +05:00
Artur Vitor
0a21f6cea9
Add native Brazilian Portuguese game language without region unlock ( #83 )
2026-11-01 14:31:13 +05:00
Awaken
0920acbbc5
0.9.39 beta 26
2026-10-31 19:54:42 +05:00
Awaken
58fdb80850
0.9.39 beta 25
2026-10-31 15:17:17 +05:00
fromsoftserve
4889a8a8bd
Optional lighting effects: GTAO, reflections, contact and soft shadows, indirect lighting, volumetric light, lamp fog, point light shadows; occlusion and camera fixes
2026-10-31 15:17:10 +05:00
Awaken
b4e803b0ae
0.9.39 beta 24
2026-10-31 09:41:31 +05:00
Awaken
be0810f349
Lantern Engine 0.9.39 beta 23: seamless co-op copes better with slow and unstable connections, guest boss drops and trophies, Direct P2P rooms, the PC memory model off on AMD's legacy driver, more of the system layer on Lantern's own code
2026-10-30 22:09:57 +05:00
Awaken
ab09ffabd4
Lantern Engine 0.9.39 beta 20: seamless co-op menu (F2), voice chat over the encrypted room, real bells for the automatic summons, reconnects that can be summoned again, a quieter co-op banner, custom plate titles, and Lantern's own threads, locks, clocks and process calls
2026-10-30 07:31:20 +05:00
Awaken
0bcb83aa2c
Lantern Engine 0.9.39 beta 17: seamless co-op on a dedicated server sponsored by 1337 Hosting, Lantern's own system libraries (services, dialogs, input, audio, saves, semaphores and rwlocks)
2026-10-30 03:07:57 +05:00
Awaken
a47191680f
Lantern Engine 0.9.39 beta 16: FSR through AMD's official FSR SDK 2.4 (FSR 4.1.2 on RX 6000 and newer and Ryzen APUs, FSR 3.1.6 elsewhere), fsr4vk kept as experimental FSR 4.1.1 for NVIDIA and Intel
2026-10-29 14:11:14 +05:00
Awaken
4715bca355
0.9.38
2026-10-29 01:44:38 +05:00
Awaken
6bb66ff3b7
Merge pull request #76 from lunar-me/fix-docs/issue-002
...
docs: add the missing relative pronoun in the drain-pipe bullet
2026-10-28 22:23:05 +05:00
lunar-me
afd0a97ef1
docs: add the missing relative pronoun in the drain-pipe bullet
2026-10-24 04:13:34 +13:00
lunar-me
8756111100
docs: use "even with" for the concession about the camera moving
2026-10-24 04:13:11 +13:00
Awaken
d901fbd2ea
0.9.37: built-in patches are Lantern Engine's own, slopes and running jumps at the game's speed at any frame rate, steadier cloth, mouse hover and WASD fixes in menus, character creation by mouse, save backups while playing, the app icon on shortcuts, credits for what still ships, GPL-3.0-or-later with NOTICE
2026-10-23 18:15:45 +05:00
Awaken
08173e6cbf
0.9.37 beta 9: Ebrietas' rock pile-up fixed (her trail effect as Nexus mod 41 makes it, from your own files), the loading screen's 30 FPS pace no longer kept after travel, a GPU cap on the particle pass's work group counts, frames timed to the screen's refreshes, RTX 50 dynamic MFG detection, Linux engine features turned on, 640x360 minimum scene, NVIDIA and AMD shader catalogs with stale keys repaired, frame generation with HDR, a switch for the Building shaders note, the launcher's optional sidebar, Download or Later for updates, your own app icon
2026-10-23 01:55:59 +05:00
Awaken
c494fcad5e
0.9.37 beta 7: AMD start crash fixed (shaders read the wrong buffers on every GPU), several keys and combinations per action, mouse sensitivity below 0, trophy pictures and MP3/MP4 trophy sounds, DLSS dynamic frame generation and an Auto model, FSR 3.1 tuning, a Building shaders note, Linux self-update and DLSS, mods on exFAT, the engine's full source in engine/, the Help & FAQ page (faq/, Netlify)
2026-10-22 17:45:47 +05:00