12 Commits
Author SHA1 Message Date
Awaken ea34b450ad 0.9.40 2026-11-09 20:59:34 +05:00
Nicklas Johansen 62a111b977 Linux widescreen UI: keep BB_UI_SIZE when the movies fail, find the tool beside the programs
wide_ui.py prints BB_UI_SIZE before it widens the movies, and any error in the
widening (a bad cache, the tool) only leaves the menus 16:9. run.sh passes
bb-engine-assets from where its programs are (BB_PROBE's folder, bin/ in packages,
out/ in a build). BB_UI_VIEWPORT_LOG=1 logs each movie's note and the summary names
the movies, as bb-start.exe does.
2026-11-03 20:20:24 +01:00
Nicklas Johansen e11bbc2ab1 Linux: widescreen UI viewport and widened menu movies, as bb-start.exe has them
run.sh never exported BB_UI_SIZE from patches-info.json, so with an ultrawide
output the engine composed the game's 2560x1080 UI as a 1920x1080 one: the title
and menus were drawn shifted right and cut off. The full-width menu movies of
#85 (BB_WIDE_UI_MOVIES, BB_WIDE_OPTION_MOVIE) were never prepared on Linux either.
scripts/wide_ui.py does both, as start/main.cpp and run_windows.py do.
2026-11-03 20:20:24 +01:00
Nicklas Johansen c2cdcfc96c Ultrawide: full-width menu backgrounds (#85) 2026-11-01 14:31:15 +05:00
Awaken 0920acbbc5 0.9.39 beta 26 2026-10-31 19:54:42 +05:00
Awaken 58fdb80850 0.9.39 beta 25 2026-10-31 15:17:17 +05:00
Awaken a47191680f Lantern Engine 0.9.39 beta 16: FSR through AMD's official FSR SDK 2.4 (FSR 4.1.2 on RX 6000 and newer and Ryzen APUs, FSR 3.1.6 elsewhere), fsr4vk kept as experimental FSR 4.1.1 for NVIDIA and Intel 2026-10-29 14:11:14 +05:00
Awaken 4715bca355 0.9.38 2026-10-29 01:44:38 +05:00
Awaken d901fbd2ea 0.9.37: built-in patches are Lantern Engine's own, slopes and running jumps at the game's speed at any frame rate, steadier cloth, mouse hover and WASD fixes in menus, character creation by mouse, save backups while playing, the app icon on shortcuts, credits for what still ships, GPL-3.0-or-later with NOTICE 2026-10-23 18:15:45 +05:00
Awaken 08173e6cbf 0.9.37 beta 9: Ebrietas' rock pile-up fixed (her trail effect as Nexus mod 41 makes it, from your own files), the loading screen's 30 FPS pace no longer kept after travel, a GPU cap on the particle pass's work group counts, frames timed to the screen's refreshes, RTX 50 dynamic MFG detection, Linux engine features turned on, 640x360 minimum scene, NVIDIA and AMD shader catalogs with stale keys repaired, frame generation with HDR, a switch for the Building shaders note, the launcher's optional sidebar, Download or Later for updates, your own app icon 2026-10-23 01:55:59 +05:00
Awaken f029d89e93 0.9.37 beta 8: Ebrietas' second-phase GPU crash fixed (the game's GX range allocator 288 MiB instead of 160, BB_GX_REGION_MB), complete GPU crash reports in the log (the command after the stuck one, the allocator's state, no cut-off), frame statistics in beta logs 2026-10-22 22:01:54 +05:00
Awaken c494fcad5e 0.9.37 beta 7: AMD start crash fixed (shaders read the wrong buffers on every GPU), several keys and combinations per action, mouse sensitivity below 0, trophy pictures and MP3/MP4 trophy sounds, DLSS dynamic frame generation and an Auto model, FSR 3.1 tuning, a Building shaders note, Linux self-update and DLSS, mods on exFAT, the engine's full source in engine/, the Help & FAQ page (faq/, Netlify) 2026-10-22 17:45:47 +05:00