5 Commits
Author SHA1 Message Date
Awaken be0810f349 Lantern Engine 0.9.39 beta 23: seamless co-op copes better with slow and unstable connections, guest boss drops and trophies, Direct P2P rooms, the PC memory model off on AMD's legacy driver, more of the system layer on Lantern's own code 2026-10-30 22:09:57 +05:00
Awaken 0bcb83aa2c Lantern Engine 0.9.39 beta 17: seamless co-op on a dedicated server sponsored by 1337 Hosting, Lantern's own system libraries (services, dialogs, input, audio, saves, semaphores and rwlocks) 2026-10-30 03:07:57 +05:00
Awaken d901fbd2ea 0.9.37: built-in patches are Lantern Engine's own, slopes and running jumps at the game's speed at any frame rate, steadier cloth, mouse hover and WASD fixes in menus, character creation by mouse, save backups while playing, the app icon on shortcuts, credits for what still ships, GPL-3.0-or-later with NOTICE 2026-10-23 18:15:45 +05:00
Awaken 08173e6cbf 0.9.37 beta 9: Ebrietas' rock pile-up fixed (her trail effect as Nexus mod 41 makes it, from your own files), the loading screen's 30 FPS pace no longer kept after travel, a GPU cap on the particle pass's work group counts, frames timed to the screen's refreshes, RTX 50 dynamic MFG detection, Linux engine features turned on, 640x360 minimum scene, NVIDIA and AMD shader catalogs with stale keys repaired, frame generation with HDR, a switch for the Building shaders note, the launcher's optional sidebar, Download or Later for updates, your own app icon 2026-10-23 01:55:59 +05:00
Awaken c494fcad5e 0.9.37 beta 7: AMD start crash fixed (shaders read the wrong buffers on every GPU), several keys and combinations per action, mouse sensitivity below 0, trophy pictures and MP3/MP4 trophy sounds, DLSS dynamic frame generation and an Auto model, FSR 3.1 tuning, a Building shaders note, Linux self-update and DLSS, mods on exFAT, the engine's full source in engine/, the Help & FAQ page (faq/, Netlify) 2026-10-22 17:45:47 +05:00