5 Commits
Author SHA1 Message Date
fromsoftserveandCopilot App 9244581284 Add optional full-resolution HQ GTAO mode
Port the opt-in "High" ambient occlusion quality from the BBFSS fork
(4591e60) onto upstream. graphics_ao_quality (startup-frozen) defaults
to 0 (Regular GTAO, unchanged). 1 selects a three-direction
visibility-bitmask GTAO variant, a depth/normal-aware 5x5 spatial
denoiser, and a full-internal-resolution compute recompute that
replaces the game's bilateral AO upscale output (falls back to the
upscaled half-res HQ result if the upscale draw is not recognised).

Includes settings/looks/overlay wiring, both WPF launchers with 13
localizations, gtao-test, settings-test coverage and engine/docs/hq_ao.md.

Co-authored-by: Copilot App <[email protected]>
2026-11-04 22:13:19 -06:00
Frank Zegarra cc3d494ea1 Add Intel XeSS Super Resolution (upscaler=xess) (#86) 2026-11-01 14:31:32 +05:00
Awaken 58fdb80850 0.9.39 beta 25 2026-10-31 15:17:17 +05:00
Awaken d901fbd2ea 0.9.37: built-in patches are Lantern Engine's own, slopes and running jumps at the game's speed at any frame rate, steadier cloth, mouse hover and WASD fixes in menus, character creation by mouse, save backups while playing, the app icon on shortcuts, credits for what still ships, GPL-3.0-or-later with NOTICE 2026-10-23 18:15:45 +05:00
Awaken c494fcad5e 0.9.37 beta 7: AMD start crash fixed (shaders read the wrong buffers on every GPU), several keys and combinations per action, mouse sensitivity below 0, trophy pictures and MP3/MP4 trophy sounds, DLSS dynamic frame generation and an Auto model, FSR 3.1 tuning, a Building shaders note, Linux self-update and DLSS, mods on exFAT, the engine's full source in engine/, the Help & FAQ page (faq/, Netlify) 2026-10-22 17:45:47 +05:00