Files

33 lines
653 B
C#

using System;
//using UnityEngine.SceneManagement;
namespace UnityModManagerNet
{
public partial class UnityModManager
{
public class Repository
{
public Release[] Releases;
[Serializable]
public class Release : IEquatable<Release>
{
public string DownloadUrl;
public string Id;
public string Version;
public bool Equals(Release other) { return Id.Equals(other.Id); }
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
return false;
return obj is Release obj2 && Equals(obj2);
}
public override int GetHashCode() { return Id.GetHashCode(); }
}
}
}
}