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A vJoy feeder for the Nintendo Switch JoyCons
.vs/joycon/v15 | ||
joycon-driver | ||
.gitattributes | ||
.gitignore | ||
joycon.sln | ||
README.md |
JoyCon-Driver
A vJoy feeder for the Nintendo Switch JoyCons with analog stick support and motion controls
How to use
-
Install vJoy, found here: http://vjoystick.sourceforge.net/site/
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Setup your vJoy Devices to look like this:
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Pair the JoyCon(s) to your PC
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Run the Application, if it doesn't detect your JoyCon(s), make sure they are fully paired/connected and restart the program.
- For the latest features and updates, clone the repositiory / download the zip
- For the last major release, go here: https://github.com/mfosse/JoyCon-Driver/releases
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Once the program is running vJoy should register the input from the JoyCons.
- To verify it's working you can use the vJoy monitor that comes with vJoy, it looks like this: http://i.imgur.com/x4Fn7Cq.png
- To re-pair the JoyCons go into Settings and remove the JoyCon(s) and then pair them again.
- You'll likely want to use this with something like x360ce (http://www.x360ce.com), which will let you map the vJoy device to a virtual xbox controller for games that support them.
Important Notes
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The JoyCons need to be re-paired anytime after they've reconnected to the switch.
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There is now a config file, and a GUI
These are the default settings:
// there appears to be a good amount of variance between JoyCons,
// but they work well once you find the right offsets
// these are the values that worked well for my JoyCons:
int leftJoyConXOffset = 16000;
int leftJoyConYOffset = 13000;
int rightJoyConXOffset = 15000;
int rightJoyConYOffset = 19000;
// multipliers to go from the range (-128,128) to (-32768, 32768)
// These shouldn't need to be changed,
// but the option is there if you find the joysticks aren't reaching their max values, or hit the max too early
float leftJoyConXMultiplier = 10.0f;
float leftJoyConYMultiplier = 10.0f;
float rightJoyConXMultiplier = 10.0f;
float rightJoyConYMultiplier = 10.0f;
// Enabling this combines both JoyCons to a single vJoy Device(#1)
// when combineJoyCons == false:
// JoyCon(L) is mapped to vJoy Device #1
// JoyCon(R) is mapped to vJoy Device #2
// when combineJoyCons == true:
// JoyCon(L) and JoyCon(R) are mapped to vJoy Device #1
bool combineJoyCons = false;
bool reverseX = false;// reverses joystick x (both sticks)
bool reverseY = false;// reverses joystick y (both sticks)
// Automatically center sticks
// works by getting joystick position at start
// and assumes that to be (0,0), and uses that to calculate the offsets
bool autoCenterSticks = false;
bool usingGrip = false;
bool usingBluetooth = true;
bool disconnect = false;
// enables motion controls
bool enableGyro = false;
// gyroscope (mouse) sensitivity:
float gyroSensitivityX = 100.0f;
float gyroSensitivityY = 100.0f;
// enables 3D gyroscope visualizer
bool gyroWindow = false;
// plays a version of the mario theme by vibrating
// the first JoyCon connected.
bool marioTheme = false;
// bool to restart the program
bool restart = false;
Donate
- If you like the project and would like to donate I have a paypal at matt.cfosse@gmail.com
- BTC Address: 17hDC2X7a1SWjsqBJRt9mJb9fJjqLCwgzG
- ETH Address: 0xFdcA914e1213af24fD20fB6855E89141DF8caF96
Thanks
* Thanks to everyone at: https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/