RetroArch/console/rarch_console_rom_ext.c

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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
* Copyright (C) 2011-2013 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <ctype.h>
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#ifdef _WIN32
#include "../compat/posix_string.h"
#endif
#include "../general.h"
#include "../file.h"
#include "rarch_console_settings.h"
#include "rarch_console.h"
#include "rarch_console_rom_ext.h"
#ifdef HAVE_ZLIB
#include "rarch_console_rzlib.h"
#endif
static void rarch_console_load_game(const char *path)
{
snprintf(g_extern.file_state.rom_path, sizeof(g_extern.file_state.rom_path), path);
rarch_settings_change(S_START_RARCH);
}
void rarch_console_load_game_wrap(const char *path, unsigned extract_zip_mode, unsigned delay)
{
const char *game_to_load;
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char first_file_inzip[PATH_MAX];
char rom_path_temp[PATH_MAX];
char dir_path_temp[PATH_MAX];
struct retro_system_info info;
bool block_zip_extract = false;
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bool extract_zip_cond = false;
bool extract_zip_and_load_game_cond = false;
bool load_game = !extract_zip_cond;
retro_get_system_info(&info);
block_zip_extract = info.block_extract;
snprintf(rom_path_temp, sizeof(rom_path_temp), path);
#ifdef HAVE_ZLIB
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extract_zip_cond = (strstr(rom_path_temp, ".zip") || strstr(rom_path_temp, ".ZIP"))
&& !block_zip_extract;
if(extract_zip_cond)
{
fill_pathname_basedir(dir_path_temp, rom_path_temp, sizeof(dir_path_temp));
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rarch_extract_zipfile(rom_path_temp, dir_path_temp, first_file_inzip, sizeof(first_file_inzip), extract_zip_mode);
if(g_extern.console.rmenu.state.msg_info.enable)
rarch_settings_msg(S_MSG_EXTRACTED_ZIPFILE, S_DELAY_180);
}
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extract_zip_and_load_game_cond = (extract_zip_cond &&
g_extern.file_state.zip_extract_mode == ZIP_EXTRACT_TO_CURRENT_DIR_AND_LOAD_FIRST_FILE);
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load_game = (extract_zip_and_load_game_cond) || (!extract_zip_cond);
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if(extract_zip_and_load_game_cond)
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game_to_load = first_file_inzip;
else
#endif
game_to_load = path;
if(load_game)
{
rarch_console_load_game(game_to_load);
if(g_extern.console.rmenu.state.msg_info.enable)
rarch_settings_msg(S_MSG_LOADING_ROM, delay);
}
}
const char *rarch_console_get_rom_ext(void)
{
const char *retval = NULL;
struct retro_system_info info;
retro_get_system_info(&info);
if (info.valid_extensions)
retval = info.valid_extensions;
else
retval = "ZIP|zip";
return retval;
}