RetroArch/wii/video.c

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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../driver.h"
#include "../general.h"
#include <gccore.h>
#include <ogcsys.h>
#include <malloc.h>
#include <stdlib.h>
#include <string.h>
// All very hardcoded for now.
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static void *g_framebuf[3];
static unsigned g_vi_framebuf;
static unsigned g_render_framebuf;
static unsigned g_filter;
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static bool g_vsync;
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struct
{
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uint32_t data[512 * 256];
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GXTexObj obj;
} static g_tex ATTRIBUTE_ALIGN(32);
static uint8_t gx_fifo[256 * 1024] ATTRIBUTE_ALIGN(32);
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static uint8_t display_list[1024] ATTRIBUTE_ALIGN(32);
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static size_t display_list_size;
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static void retrace_callback(u32 retrace_count)
{
(void)retrace_count;
VIDEO_SetNextFramebuffer(g_framebuf[g_vi_framebuf % 3]);
VIDEO_Flush();
if (g_vi_framebuf < g_render_framebuf)
g_vi_framebuf++;
}
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static void setup_video_mode(GXRModeObj *mode)
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{
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VIDEO_Configure(mode);
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for (unsigned i = 0; i < 3; i++)
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{
g_framebuf[i] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(mode));
VIDEO_ClearFrameBuffer(mode, g_framebuf[i], COLOR_BLACK);
}
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g_vi_framebuf = 0;
g_render_framebuf = 1;
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VIDEO_SetNextFramebuffer(g_framebuf[0]);
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VIDEO_SetPreRetraceCallback(retrace_callback);
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VIDEO_SetBlack(false);
VIDEO_Flush();
VIDEO_WaitVSync();
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if (mode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
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}
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static float verts[16] ATTRIBUTE_ALIGN(32) = {
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-1, 1, -0.5,
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-1, -1, -0.5,
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1, -1, -0.5,
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1, 1, -0.5,
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};
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static float tex_coords[8] ATTRIBUTE_ALIGN(32) = {
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0, 0,
0, 1,
1, 1,
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1, 0,
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};
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static void init_vtx(GXRModeObj *mode)
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{
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GX_SetViewport(0, 0, mode->fbWidth, mode->efbHeight, 0, 1);
GX_SetDispCopyYScale(GX_GetYScaleFactor(mode->efbHeight, mode->xfbHeight));
GX_SetScissor(0, 0, mode->fbWidth, mode->efbHeight);
GX_SetDispCopySrc(0, 0, mode->fbWidth, mode->efbHeight);
GX_SetDispCopyDst(mode->fbWidth, mode->xfbHeight);
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GX_SetCopyFilter(mode->aa, mode->sample_pattern, (mode->xfbMode == VI_XFBMODE_SF) ? GX_FALSE : GX_TRUE,
mode->vfilter);
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GX_SetCopyClear((GXColor) { 0, 0, 0, 0xff }, GX_MAX_Z24);
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GX_SetFieldMode(mode->field_rendering, (mode->viHeight == 2 * mode->xfbHeight) ? GX_ENABLE : GX_DISABLE);
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GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR);
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GX_SetZMode(GX_ENABLE, GX_ALWAYS, GX_ENABLE);
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GX_SetColorUpdate(GX_TRUE);
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GX_SetAlphaUpdate(GX_FALSE);
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Mtx44 m;
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guOrtho(m, 1, -1, -1, 1, 0.4, 0.6);
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GX_LoadProjectionMtx(m, GX_ORTHOGRAPHIC);
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GX_ClearVtxDesc();
GX_SetVtxDesc(GX_VA_POS, GX_INDEX8);
GX_SetVtxDesc(GX_VA_TEX0, GX_INDEX8);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GX_SetArray(GX_VA_POS, verts, 3 * sizeof(float));
GX_SetArray(GX_VA_TEX0, tex_coords, 2 * sizeof(float));
GX_SetNumTexGens(1);
GX_SetNumChans(0);
GX_SetTevOp(GX_TEVSTAGE0, GX_REPLACE);
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GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
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GX_InvVtxCache();
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GX_Flush();
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}
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static void init_texture(unsigned width, unsigned height)
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{
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GX_InitTexObj(&g_tex.obj, g_tex.data, width, height, GX_TF_RGB5A3, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_InitTexObjLOD(&g_tex.obj, g_filter, g_filter, 0, 0, 0, GX_TRUE, GX_FALSE, GX_ANISO_1);
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GX_LoadTexObj(&g_tex.obj, GX_TEXMAP0);
GX_InvalidateTexAll();
}
static void build_disp_list(void)
{
DCInvalidateRange(display_list, sizeof(display_list));
GX_BeginDispList(display_list, sizeof(display_list));
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GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
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for (unsigned i = 0; i < 4; i++)
{
GX_Position1x8(i);
GX_TexCoord1x8(i);
}
GX_End();
display_list_size = GX_EndDispList();
}
static void *wii_init(const video_info_t *video,
const input_driver_t **input, void **input_data)
{
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VIDEO_Init();
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GXRModeObj *mode = VIDEO_GetPreferredMode(NULL);
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setup_video_mode(mode);
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GX_Init(gx_fifo, sizeof(gx_fifo));
GX_SetDispCopyGamma(GX_GM_1_0);
GX_SetCullMode(GX_CULL_NONE);
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GX_SetClipMode(GX_CLIP_DISABLE);
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init_vtx(mode);
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build_disp_list();
g_filter = video->smooth ? GX_LINEAR : GX_NEAR;
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g_vsync = video->vsync;
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*input = NULL;
*input_data = NULL;
return (void*)-1;
}
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static void update_texture(const uint32_t *src,
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unsigned width, unsigned height, unsigned pitch)
{
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pitch >>= 2;
width &= ~15;
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height &= ~3;
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// Set MSB to get full RGB555.
#define RGB15toRGB5A3(col) ((col) | 0x80008000u)
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#define BLIT_CHUNK(off) { \
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tmp_dst[ 0 + off] = RGB15toRGB5A3(tmp_src[0]); \
tmp_dst[ 1 + off] = RGB15toRGB5A3(tmp_src[1]); \
tmp_dst[ 8 + off] = RGB15toRGB5A3(tmp_src[2]); \
tmp_dst[ 9 + off] = RGB15toRGB5A3(tmp_src[3]); \
tmp_dst[16 + off] = RGB15toRGB5A3(tmp_src[4]); \
tmp_dst[17 + off] = RGB15toRGB5A3(tmp_src[5]); \
tmp_dst[24 + off] = RGB15toRGB5A3(tmp_src[6]); \
tmp_dst[25 + off] = RGB15toRGB5A3(tmp_src[7]); }
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#define BLIT_LINE(off) { \
const uint32_t *tmp_src = src; \
uint32_t *tmp_dst = dst; \
for (unsigned x = 0; x < width; x += 8, tmp_src += 8, tmp_dst += 32) \
BLIT_CHUNK(off) \
src += pitch; }
width >>= 1;
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// Texture data is 4x4 tiled @ 15bpp.
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// Use 32-bit to transfer more data per cycle.
uint32_t *dst = g_tex.data;
for (unsigned i = 0; i < height; i += 4, dst += 4 * width)
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{
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BLIT_LINE(0)
BLIT_LINE(2)
BLIT_LINE(4)
BLIT_LINE(6)
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}
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init_texture(width << 1, height);
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DCFlushRange(g_tex.data, sizeof(g_tex.data));
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GX_InvalidateTexAll();
}
static bool wii_frame(void *data, const void *frame,
unsigned width, unsigned height, unsigned pitch,
const char *msg)
{
(void)data;
(void)msg;
update_texture(frame, width, height, pitch);
GX_CallDispList(display_list, display_list_size);
GX_DrawDone();
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GX_CopyDisp(g_framebuf[g_render_framebuf % 3], GX_TRUE);
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GX_Flush();
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g_render_framebuf++;
if (g_vsync && g_render_framebuf > g_vi_framebuf + 2)
VIDEO_WaitVSync();
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return true;
}
static void wii_set_nonblock_state(void *data, bool state)
{
(void)data;
(void)state;
}
static bool wii_alive(void *data)
{
(void)data;
return true;
}
static bool wii_focus(void *data)
{
(void)data;
return true;
}
static void wii_free(void *data)
{
(void)data;
GX_AbortFrame();
GX_Flush();
VIDEO_SetBlack(true);
VIDEO_Flush();
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for (unsigned i = 0; i < 3; i++)
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free(MEM_K1_TO_K0(g_framebuf[i]));
}
const video_driver_t video_wii = {
.init = wii_init,
.frame = wii_frame,
.alive = wii_alive,
.set_nonblock_state = wii_set_nonblock_state,
.focus = wii_focus,
.free = wii_free,
.ident = "wii"
};