RetroArch/gfx/drivers_shader/slang_reflection.cpp

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2016 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "spir2cross.hpp"
#include "slang_reflection.hpp"
#include <vector>
#include <stdio.h>
#include "../../verbosity.h"
using namespace std;
using namespace spir2cross;
static slang_texture_semantic slang_name_to_semantic(const string &name)
{
if (name == "Original")
return SLANG_TEXTURE_SEMANTIC_ORIGINAL;
else if (name == "Source")
return SLANG_TEXTURE_SEMANTIC_SOURCE;
else
return SLANG_TEXTURE_INVALID_SEMANTIC;
}
static bool find_uniform_offset(const Compiler &compiler, const Resource &resource, const char *name,
size_t *offset, unsigned *member_index)
{
auto &type = compiler.get_type(resource.type_id);
size_t num_members = type.member_types.size();
for (size_t i = 0; i < num_members; i++)
{
if (compiler.get_member_name(resource.type_id, i) == name)
{
*offset = compiler.get_member_decoration(resource.type_id, i, spv::DecorationOffset);
*member_index = i;
return true;
}
}
return false;
}
static bool slang_reflect(const Compiler &vertex_compiler, const Compiler &fragment_compiler,
const ShaderResources &vertex, const ShaderResources &fragment,
slang_reflection *reflection)
{
unsigned member_index = 0;
// Validate use of unexpected types.
if (
!vertex.sampled_images.empty() ||
!vertex.storage_buffers.empty() ||
!vertex.subpass_inputs.empty() ||
!vertex.storage_images.empty() ||
!vertex.atomic_counters.empty() ||
!vertex.push_constant_buffers.empty() ||
!fragment.storage_buffers.empty() ||
!fragment.subpass_inputs.empty() ||
!fragment.storage_images.empty() ||
!fragment.atomic_counters.empty() ||
!fragment.push_constant_buffers.empty())
{
RARCH_ERR("Invalid resource type detected.\n");
return false;
}
// Validate vertex input.
if (vertex.stage_inputs.size() != 2)
{
RARCH_ERR("Vertex must have two attributes.\n");
return false;
}
uint32_t location_mask = 0;
for (auto &input : vertex.stage_inputs)
location_mask |= 1 << vertex_compiler.get_decoration(input.id, spv::DecorationLocation);
if (location_mask != 0x3)
{
RARCH_ERR("The two vertex attributes do not use location = 0 and location = 1.\n");
return false;
}
// Validate the single uniform buffer.
if (vertex.uniform_buffers.size() != 1)
{
RARCH_ERR("Vertex must use exactly one uniform buffer.\n");
return false;
}
if (fragment.uniform_buffers.size() > 1)
{
RARCH_ERR("Fragment must use zero or one uniform buffer.\n");
return false;
}
if (vertex_compiler.get_decoration(vertex.uniform_buffers[0].id, spv::DecorationDescriptorSet) != 0)
{
RARCH_ERR("Resources must use descriptor set #0.\n");
return false;
}
if (!fragment.uniform_buffers.empty() &&
fragment_compiler.get_decoration(fragment.uniform_buffers[0].id, spv::DecorationDescriptorSet) != 0)
{
RARCH_ERR("Resources must use descriptor set #0.\n");
return false;
}
unsigned ubo_binding = vertex_compiler.get_decoration(vertex.uniform_buffers[0].id,
spv::DecorationBinding);
if (!fragment.uniform_buffers.empty() &&
ubo_binding != fragment_compiler.get_decoration(fragment.uniform_buffers[0].id, spv::DecorationBinding))
{
RARCH_ERR("Vertex and fragment uniform buffer must have same binding.\n");
return false;
}
if (ubo_binding >= SLANG_NUM_BINDINGS)
{
RARCH_ERR("Binding %u is out of range.\n", ubo_binding);
return false;
}
reflection->ubo_stage_mask = SLANG_STAGE_VERTEX_MASK;
reflection->ubo_size = vertex_compiler.get_declared_struct_size(
vertex_compiler.get_type(vertex.uniform_buffers[0].type_id));
if (!fragment.uniform_buffers.empty())
{
reflection->ubo_stage_mask |= SLANG_STAGE_FRAGMENT_MASK;
reflection->ubo_size = max(reflection->ubo_size,
fragment_compiler.get_declared_struct_size(fragment_compiler.get_type(fragment.uniform_buffers[0].type_id)));
}
if (!find_uniform_offset(vertex_compiler, vertex.uniform_buffers[0], "MVP", &reflection->mvp_offset, &member_index))
{
RARCH_ERR("Could not find offset for MVP matrix.\n");
return false;
}
uint32_t binding_mask = 1 << ubo_binding;
// On to textures.
for (auto &texture : fragment.sampled_images)
{
unsigned set = fragment_compiler.get_decoration(texture.id, spv::DecorationDescriptorSet);
unsigned binding = fragment_compiler.get_decoration(texture.id, spv::DecorationBinding);
if (set != 0)
{
RARCH_ERR("Resources must use descriptor set #0.\n");
return false;
}
if (binding >= SLANG_NUM_BINDINGS)
{
RARCH_ERR("Binding %u is out of range.\n", ubo_binding);
return false;
}
if (binding_mask & (1 << binding))
{
RARCH_ERR("Binding %u is already in use.\n", binding);
return false;
}
binding_mask |= 1 << binding;
slang_texture_semantic index = slang_name_to_semantic(texture.name);
if (index == SLANG_TEXTURE_INVALID_SEMANTIC)
{
RARCH_ERR("Non-semantic textures not supported.\n");
return false;
}
auto &semantic = reflection->semantic_textures[index];
semantic.binding = binding;
semantic.stage_mask = SLANG_STAGE_FRAGMENT_MASK;
reflection->semantic_texture_mask |= 1 << index;
// TODO: Do we want to expose Size uniforms if no stage is using the texture?
char uniform_name[128];
snprintf(uniform_name, sizeof(uniform_name), "%sSize", texture.name.c_str());
if (find_uniform_offset(fragment_compiler, fragment.uniform_buffers[0], uniform_name,
&semantic.ubo_offset, &member_index))
{
auto &type = fragment_compiler.get_type(
fragment_compiler.get_type(fragment.uniform_buffers[0].type_id).member_types[member_index]);
// Verify that the type is a vec4 to avoid any nasty surprises later.
bool is_vec4 = type.basetype == SPIRType::Float && type.array.empty() && type.vecsize == 4 && type.columns == 1;
if (!is_vec4)
{
RARCH_ERR("Semantic uniform is not vec4.\n");
return false;
}
reflection->semantic_texture_ubo_mask |= 1 << index;
}
}
return true;
}
bool slang_reflect_spirv(const std::vector<uint32_t> &vertex,
const std::vector<uint32_t> &fragment,
slang_reflection *reflection)
{
try
{
Compiler vertex_compiler(vertex);
Compiler fragment_compiler(fragment);
auto vertex_resources = vertex_compiler.get_shader_resources();
auto fragment_resources = fragment_compiler.get_shader_resources();
if (!slang_reflect(vertex_compiler, fragment_compiler,
vertex_resources, fragment_resources,
reflection))
{
RARCH_ERR("Failed to reflect SPIR-V. Resource usage is inconsistent with expectations.\n");
return false;
}
return true;
}
catch (const std::exception &e)
{
RARCH_ERR("spir2cross threw exception: %s.\n", e.what());
return false;
}
}