RetroArch/config.def.h

273 lines
9.7 KiB
C
Raw Normal View History

2011-01-17 19:54:58 +00:00
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
2011-01-23 19:29:28 +00:00
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
2010-12-22 14:58:43 +00:00
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
/// Config header for SSNES
//
//
2011-01-05 19:09:12 +00:00
#ifndef __CONFIG_DEF_H
#define __CONFIG_DEF_H
2010-12-22 14:58:43 +00:00
#include <stdbool.h>
#include "libsnes.hpp"
#include "driver.h"
2011-01-07 16:59:53 +00:00
#ifdef HAVE_CONFIG_H
#include "config.h"
2011-01-07 16:59:53 +00:00
#endif
#ifdef HAVE_SDL
2011-02-06 23:22:44 +00:00
#include "SDL.h"
2011-01-07 16:59:53 +00:00
#else
2011-05-11 15:52:16 +00:00
#error "HAVE_SDL is not defined!"
2011-01-07 16:59:53 +00:00
#endif
#ifdef HAVE_SRC
2010-12-22 14:58:43 +00:00
#include <samplerate.h>
#endif
2010-12-22 14:58:43 +00:00
///////////////// Drivers
#define VIDEO_GL 0
2011-03-13 03:51:09 +00:00
#define VIDEO_XVIDEO 11
2011-04-21 01:23:44 +00:00
#define VIDEO_SDL 13
2011-05-11 15:52:16 +00:00
#define VIDEO_EXT 14
2010-12-22 14:58:43 +00:00
////////////////////////
#define AUDIO_RSOUND 1
#define AUDIO_OSS 2
#define AUDIO_ALSA 3
#define AUDIO_ROAR 4
#define AUDIO_AL 5
2011-01-01 02:53:30 +00:00
#define AUDIO_JACK 6
2011-01-07 14:50:16 +00:00
#define AUDIO_SDL 8
#define AUDIO_XAUDIO 9
2011-01-29 00:15:09 +00:00
#define AUDIO_PULSE 10
2011-05-14 23:46:11 +00:00
#define AUDIO_EXT 15
2010-12-22 14:58:43 +00:00
////////////////////////
#define INPUT_SDL 7
2011-03-13 03:51:09 +00:00
#define INPUT_X 12
////////////////////////
2010-12-22 14:58:43 +00:00
2011-03-13 03:51:09 +00:00
#if defined(HAVE_SDL)
2010-12-29 19:50:50 +00:00
#define VIDEO_DEFAULT_DRIVER VIDEO_GL
2011-03-13 03:51:09 +00:00
#elif defined(HAVE_XVIDEO)
#define VIDEO_DEFAULT_DRIVER VIDEO_XVIDEO
2011-05-11 15:52:16 +00:00
#elif defined(HAVE_SDL)
#define VIDEO_DEFAULT_DRIVER VIDEO_SDL
#elif defined(HAVE_DYLIB)
#define VIDEO_DEFAULT_DRIVER VIDEO_EXT
#else
#error "Need at least one video driver!"
2011-03-13 03:51:09 +00:00
#endif
2011-01-27 13:43:46 +00:00
#if defined(HAVE_ALSA)
2010-12-29 19:50:50 +00:00
#define AUDIO_DEFAULT_DRIVER AUDIO_ALSA
2011-01-29 00:15:09 +00:00
#elif defined(HAVE_PULSE)
#define AUDIO_DEFAULT_DRIVER AUDIO_PULSE
2011-01-27 13:43:46 +00:00
#elif defined(HAVE_OSS)
#define AUDIO_DEFAULT_DRIVER AUDIO_OSS
2011-01-27 13:43:46 +00:00
#elif defined(HAVE_JACK)
#define AUDIO_DEFAULT_DRIVER AUDIO_JACK
2011-01-27 13:43:46 +00:00
#elif defined(HAVE_AL)
#define AUDIO_DEFAULT_DRIVER AUDIO_AL
2011-01-27 13:43:46 +00:00
#elif defined(HAVE_SDL)
2011-01-07 14:50:16 +00:00
#define AUDIO_DEFAULT_DRIVER AUDIO_SDL
2011-01-27 13:43:46 +00:00
#elif defined(HAVE_XAUDIO)
#define AUDIO_DEFAULT_DRIVER AUDIO_XAUDIO
2011-01-29 22:53:38 +00:00
#elif defined(HAVE_RSOUND)
#define AUDIO_DEFAULT_DRIVER AUDIO_RSOUND
#elif defined(HAVE_ROAR)
#define AUDIO_DEFAULT_DRIVER AUDIO_ROAR
2011-05-14 23:46:11 +00:00
#elif defined(HAVE_DYLIB)
#define AUDIO_DEFAULT_DRIVER AUDIO_EXT
2011-01-27 13:43:46 +00:00
#else
2011-05-11 15:52:16 +00:00
#error "Need at least one audio driver!"
#endif
#if defined(HAVE_SDL)
#define INPUT_DEFAULT_DRIVER INPUT_SDL
2011-03-13 03:51:09 +00:00
#elif defined(HAVE_XVIDEO)
#define INPUT_DEFAULT_DRIVER INPUT_X
2011-05-11 15:52:16 +00:00
#else
#error "Need at least one input driver!"
2011-03-13 03:51:09 +00:00
#endif
2010-12-22 14:58:43 +00:00
////////////////
// Video
////////////////
// Windowed
static const float xscale = 3.0; // Real x res = 296 * xscale
static const float yscale = 3.0; // Real y res = 224 * yscale
// Fullscreen
static const bool fullscreen = false; // To start in Fullscreen or not
static const unsigned fullscreen_x = 0; // Fullscreen resolution. A value of 0 uses the desktop resolution.
static const unsigned fullscreen_y = 0;
2010-12-22 14:58:43 +00:00
// Force 16-bit colors.
static const bool force_16bit = false;
2010-12-22 14:58:43 +00:00
// Video VSYNC (recommended)
static const bool vsync = true;
// Smooths picture
2010-12-24 00:00:34 +00:00
static const bool video_smooth = true;
2010-12-22 14:58:43 +00:00
// On resize and fullscreen, rendering area will stay 4:3
static const bool force_aspect = true;
2011-05-05 12:13:12 +00:00
// Crop overscanned frames (7/8 or 15/15 for interlaced frames).
static const bool crop_overscan = false;
2011-01-23 01:48:06 +00:00
// Font size for on-screen messages.
static const unsigned font_size = 48;
2011-01-23 01:59:44 +00:00
// Offset for where messages will be placed on-screen. Values are in range [0.0, 1.0].
2011-01-23 12:50:22 +00:00
static const float message_pos_offset_x = 0.05;
static const float message_pos_offset_y = 0.05;
2011-01-23 01:59:44 +00:00
2011-03-06 17:19:31 +00:00
// Render-to-texture before rendering to screen (multi-pass shaders)
static const bool render_to_texture = false;
static const float fbo_scale_x = 2.0;
static const float fbo_scale_y = 2.0;
static const bool second_pass_smooth = true;
2011-01-06 19:01:32 +00:00
#define SNES_ASPECT_RATIO (4.0/3)
2010-12-22 14:58:43 +00:00
////////////////
// Audio
////////////////
// Will enable audio or not.
static const bool audio_enable = true;
// Output samplerate
static const unsigned out_rate = 48000;
// Input samplerate from libSNES.
// Lower this (slightly) if you are experiencing frequent audio dropouts while vsync is enabled.
static const float in_rate = 31980.0;
// When changing input rate on-the-fly
static const float audio_rate_step = 0.25;
2010-12-22 14:58:43 +00:00
// Audio device (e.g. hw:0,0 or /dev/audio). If NULL, will use defaults.
static const char* audio_device = NULL;
// Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
static const int out_latency = 64;
// Will sync audio. (recommended)
static const bool audio_sync = true;
// Defines the quality (and cpu reqirements) of samplerate conversion.
#ifdef HAVE_SRC
2010-12-22 14:58:43 +00:00
#define SAMPLERATE_QUALITY SRC_LINEAR
#endif
2010-12-22 14:58:43 +00:00
2011-01-31 17:06:57 +00:00
// Enables use of rewind. This will incur some memory footprint depending on the save state buffer.
// This rewind only works when using bSNES core atm.
static const bool rewind_enable = false;
// The buffer size for the rewind buffer. This needs to be about 15-20MB per minute. Very game dependant.
static const unsigned rewind_buffer_size = 20 << 20; // 20MiB
// How many frames to rewind at a time.
static const unsigned rewind_granularity = 1;
2011-02-05 20:45:44 +00:00
// Pause gameplay when gameplay loses focus.
static const bool pause_nonactive = true;
2010-12-22 14:58:43 +00:00
2011-02-10 20:16:59 +00:00
// Saves non-volatile SRAM at a regular interval. It is measured in seconds. A value of 0 disables autosave.
static const unsigned autosave_interval = 0;
2011-02-20 11:12:53 +00:00
// When being client over netplay, use keybinds for player 1 rather than player 2.
2011-06-22 19:56:04 +00:00
static const bool netplay_client_swap_input = true;
2011-02-20 11:12:53 +00:00
2010-12-22 14:58:43 +00:00
////////////////////
// Keybinds, Joypad
////////////////////
// Axis threshold (between 0.0 and 1.0)
// How far an axis must be tilted to result in a button press
2011-01-07 16:59:53 +00:00
#define AXIS_THRESHOLD 0.5
2010-12-22 14:58:43 +00:00
// To figure out which joypad buttons to use, check jstest or similar.
// SDL sometimes reverses the axes for some odd reason, but hey. :D
2010-12-22 14:58:43 +00:00
// Player 1
static const struct snes_keybind snes_keybinds_1[] = {
// SNES button | keyboard key | js btn | js axis |
2011-05-18 12:07:31 +00:00
{ SNES_DEVICE_ID_JOYPAD_A, SDLK_x, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_B, SDLK_z, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_X, SDLK_s, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_Y, SDLK_a, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_L, SDLK_q, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_R, SDLK_w, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_LEFT, SDLK_LEFT, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_RIGHT, SDLK_RIGHT, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_UP, SDLK_UP, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_DOWN, SDLK_DOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_START, SDLK_RETURN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_SELECT, SDLK_RSHIFT, NO_BTN, AXIS_NONE },
{ SSNES_FAST_FORWARD_KEY, SDLK_SPACE, NO_BTN, AXIS_NONE },
{ SSNES_FAST_FORWARD_HOLD_KEY, SDLK_l, NO_BTN, AXIS_NONE },
{ SSNES_SAVE_STATE_KEY, SDLK_F2, NO_BTN, AXIS_NONE },
{ SSNES_LOAD_STATE_KEY, SDLK_F4, NO_BTN, AXIS_NONE },
{ SSNES_FULLSCREEN_TOGGLE_KEY, SDLK_f, NO_BTN, AXIS_NONE },
{ SSNES_QUIT_KEY, SDLK_ESCAPE, NO_BTN, AXIS_NONE },
2011-01-23 22:09:54 +00:00
{ SSNES_STATE_SLOT_MINUS, SDLK_F6, NO_BTN, AXIS_NONE },
{ SSNES_STATE_SLOT_PLUS, SDLK_F7, NO_BTN, AXIS_NONE },
{ SSNES_AUDIO_INPUT_RATE_PLUS, SDLK_KP_PLUS, NO_BTN, AXIS_NONE },
{ SSNES_AUDIO_INPUT_RATE_MINUS, SDLK_KP_MINUS, NO_BTN, AXIS_NONE },
2011-01-31 15:48:42 +00:00
{ SSNES_REWIND, SDLK_r, NO_BTN, AXIS_NONE },
2011-02-02 11:45:56 +00:00
{ SSNES_MOVIE_RECORD_TOGGLE, SDLK_o, NO_BTN, AXIS_NONE },
2011-02-05 19:46:58 +00:00
{ SSNES_PAUSE_TOGGLE, SDLK_p, NO_BTN, AXIS_NONE },
{ SSNES_RESET, SDLK_h, NO_BTN, AXIS_NONE },
2011-03-29 16:28:31 +00:00
{ SSNES_SHADER_NEXT, SDLK_m, NO_BTN, AXIS_NONE },
{ SSNES_SHADER_PREV, SDLK_n, NO_BTN, AXIS_NONE },
2011-04-17 14:53:19 +00:00
{ SSNES_CHEAT_INDEX_PLUS, SDLK_y, NO_BTN, AXIS_NONE },
{ SSNES_CHEAT_INDEX_MINUS, SDLK_t, NO_BTN, AXIS_NONE },
{ SSNES_CHEAT_TOGGLE, SDLK_u, NO_BTN, AXIS_NONE },
2011-05-15 15:16:29 +00:00
{ SSNES_SCREENSHOT, SDLK_PRINT, NO_BTN, AXIS_NONE },
{ SSNES_DSP_CONFIG, SDLK_c, NO_BTN, AXIS_NONE },
2010-12-22 14:58:43 +00:00
{ -1 }
};
2011-05-18 12:07:31 +00:00
// Player 2-5
static const struct snes_keybind snes_keybinds_rest[] = {
2011-06-11 20:25:55 +00:00
{ SNES_DEVICE_ID_JOYPAD_A, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_B, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_X, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_Y, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_L, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_R, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_LEFT, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_RIGHT, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_UP, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_DOWN, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_START, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_SELECT, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
2010-12-22 14:58:43 +00:00
{ -1 }
};
#endif