RetroArch/gfx/image.h

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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
*/
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#ifndef __RARCH_IMAGE_H
#define __RARCH_IMAGE_H
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#include <stdint.h>
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#include "../boolean.h"
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#ifdef _XBOX1
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#include <xtl.h>
#include "../xdk/xdk_defines.h"
#endif
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struct texture_image
{
unsigned width;
unsigned height;
#ifdef _XBOX1
unsigned x;
unsigned y;
LPDIRECT3DTEXTURE pixels;
LPDIRECT3DVERTEXBUFFER vertex_buf;
#else
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uint32_t *pixels;
#endif
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};
#ifdef _XBOX1
void texture_image_free(struct texture_image *out_img);
bool texture_image_render(struct texture_image *out_img);
#endif
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bool texture_image_load(const char *path, struct texture_image* img);
#endif
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