RetroArch/input/connect/joypad_connection.c

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2013-2014 - Jason Fetters
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* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <string.h>
#include "joypad_connection.h"
int pad_connection_find_vacant_pad(joypad_connection_t *joyconn)
{
unsigned i;
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if (!joyconn)
return -1;
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for (i = 0; i < MAX_USERS; i++)
{
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joypad_connection_t *conn = &joyconn[i];
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if (conn && !conn->connected)
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return i;
}
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return -1;
}
joypad_connection_t *pad_connection_init(unsigned pads)
{
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unsigned i;
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joypad_connection_t *joyconn = (joypad_connection_t*)
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calloc(pads, sizeof(joypad_connection_t));
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if (!joyconn)
return NULL;
for (i = 0; i < pads; i++)
{
joypad_connection_t *conn = (joypad_connection_t*)&joyconn[i];
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if (!conn)
continue;
conn->connected = false;
conn->iface = NULL;
conn->data = NULL;
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}
return joyconn;
}
int32_t pad_connection_pad_init(joypad_connection_t *joyconn,
const char* name, uint16_t vid, uint16_t pid,
void *data, send_control_t ptr)
{
int pad = pad_connection_find_vacant_pad(joyconn);
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if (pad != -1)
{
unsigned i;
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joypad_connection_t* s = (joypad_connection_t*)&joyconn[pad];
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static const struct
{
const char* name;
uint16_t vid;
uint16_t pid;
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pad_connection_interface_t *iface;
} pad_map[] =
{
{ "Nintendo RVL-CNT-01", 1406, 816, &pad_connection_wii },
#if 0
{ "Nintendo RVL-CNT-01-UC", 0, 0, &pad_connection_wii_u },
#endif
{ "Wireless Controller", 1356, 1476, &pad_connection_ps4 },
{ "PLAYSTATION(R)3 Controller", 1356, 616, &pad_connection_ps3 },
{ 0, 0}
};
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if (s)
{
for (i = 0; name && pad_map[i].name; i++)
{
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const char *name_match = strstr(name, pad_map[i].name);
if (name_match || (pad_map[i].vid == vid && pad_map[i].pid == pid))
{
s->iface = pad_map[i].iface;
s->data = s->iface->init(data, pad, ptr);
s->connected = true;
return pad;
}
}
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}
}
return -1;
}
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void pad_connection_pad_deinit(joypad_connection_t *joyconn, uint32_t pad)
{
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if (!joyconn || !joyconn->connected)
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return;
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if (joyconn->iface)
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{
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joyconn->iface->set_rumble(joyconn->data, RETRO_RUMBLE_STRONG, 0);
joyconn->iface->set_rumble(joyconn->data, RETRO_RUMBLE_WEAK, 0);
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if (joyconn->iface->deinit)
joyconn->iface->deinit(joyconn->data);
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}
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joyconn->iface = NULL;
joyconn->connected = false;
}
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void pad_connection_packet(joypad_connection_t *joyconn, uint32_t pad,
uint8_t* data, uint32_t length)
{
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if (!joyconn || !joyconn->connected)
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return;
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if (joyconn->iface && joyconn->data && joyconn->iface->packet_handler)
joyconn->iface->packet_handler(joyconn->data, data, length);
}
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uint64_t pad_connection_get_buttons(joypad_connection_t *joyconn, unsigned pad)
{
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if (!joyconn->iface)
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return 0;
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return joyconn->iface->get_buttons(joyconn->data);
}
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int16_t pad_connection_get_axis(joypad_connection_t *joyconn,
unsigned idx, unsigned i)
{
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if (!joyconn->iface)
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return 0;
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return joyconn->iface->get_axis(joyconn->data, i);
}
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bool pad_connection_has_interface(joypad_connection_t *joyconn, unsigned pad)
{
if (joyconn && pad < MAX_USERS && joyconn[pad].connected && joyconn[pad].iface)
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return true;
return false;
}
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void pad_connection_destroy(joypad_connection_t *joyconn)
{
unsigned i;
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for (i = 0; i < MAX_USERS; i ++)
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pad_connection_pad_deinit(&joyconn[i], i);
}
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bool pad_connection_rumble(joypad_connection_t *joyconn,
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unsigned pad, enum retro_rumble_effect effect, uint16_t strength)
{
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if (!joyconn->connected)
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return false;
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if (!joyconn->iface)
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return false;
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if (!joyconn->iface->set_rumble)
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return false;
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joyconn->iface->set_rumble(joyconn->data, effect, strength);
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return true;
}