RetroArch/gfx/image/image_rpng.c

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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
*/
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#endif
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#include "image.h"
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#include "../../file_ops.h"
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#include <stdlib.h>
#include <string.h>
#include <stddef.h>
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#include "../../general.h"
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#include <formats/rpng.h>
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static bool rtga_image_load_shift(uint8_t *buf,
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struct texture_image *out_img,
unsigned a_shift, unsigned r_shift,
unsigned g_shift, unsigned b_shift)
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{
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unsigned i, bits, size, bits_mul;
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uint8_t info[6];
unsigned width = 0;
unsigned height = 0;
const uint8_t *tmp = NULL;
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if (buf[2] != 2)
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{
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RARCH_ERR("TGA image is not uncompressed RGB.\n");
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return false;
}
memcpy(info, buf + 12, 6);
width = info[0] + ((unsigned)info[1] * 256);
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height = info[2] + ((unsigned)info[3] * 256);
bits = info[4];
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RARCH_LOG("Loaded TGA: (%ux%u @ %u bpp)\n", width, height, bits);
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size = width * height * sizeof(uint32_t);
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out_img->pixels = (uint32_t*)malloc(size);
out_img->width = width;
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out_img->height = height;
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if (!out_img->pixels)
{
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RARCH_ERR("Failed to allocate TGA pixels.\n");
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return false;
}
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tmp = buf + 18;
bits_mul = 3;
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if (bits != 32 && bits != 24)
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{
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RARCH_ERR("Bit depth of TGA image is wrong. Only 32-bit and 24-bit supported.\n");
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free(out_img->pixels);
out_img->pixels = NULL;
return false;
}
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if (bits == 32)
bits_mul = 4;
for (i = 0; i < width * height; i++)
{
uint32_t b = tmp[i * bits_mul + 0];
uint32_t g = tmp[i * bits_mul + 1];
uint32_t r = tmp[i * bits_mul + 2];
uint32_t a = tmp[i * bits_mul + 3];
if (bits == 24)
a = 0xff;
out_img->pixels[i] = (a << a_shift) |
(r << r_shift) | (g << g_shift) | (b << b_shift);
}
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return true;
}
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#ifdef HAVE_ZLIB
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static bool rpng_image_load_argb_shift(const char *path,
struct texture_image *out_img,
unsigned a_shift, unsigned r_shift,
unsigned g_shift, unsigned b_shift)
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{
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bool ret = rpng_load_image_argb(path,
&out_img->pixels, &out_img->width, &out_img->height);
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if (!ret)
return false;
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/* This is quite uncommon. */
if (a_shift != 24 || r_shift != 16 || g_shift != 8 || b_shift != 0)
{
uint32_t i;
uint32_t num_pixels = out_img->width * out_img->height;
uint32_t *pixels = (uint32_t*)out_img->pixels;
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for (i = 0; i < num_pixels; i++)
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{
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uint32_t col = pixels[i];
uint8_t a = (uint8_t)(col >> 24);
uint8_t r = (uint8_t)(col >> 16);
uint8_t g = (uint8_t)(col >> 8);
uint8_t b = (uint8_t)(col >> 0);
pixels[i] = (a << a_shift) |
(r << r_shift) | (g << g_shift) | (b << b_shift);
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}
}
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return true;
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}
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#endif
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#ifdef GEKKO
#define GX_BLIT_LINE_32(off) \
{ \
const uint16_t *tmp_src = src; \
uint16_t *tmp_dst = dst; \
for (unsigned x = 0; x < width2 >> 3; x++, tmp_src += 8, tmp_dst += 32) \
{ \
tmp_dst[ 0 + off] = tmp_src[0]; \
tmp_dst[ 16 + off] = tmp_src[1]; \
tmp_dst[ 1 + off] = tmp_src[2]; \
tmp_dst[ 17 + off] = tmp_src[3]; \
tmp_dst[ 2 + off] = tmp_src[4]; \
tmp_dst[ 18 + off] = tmp_src[5]; \
tmp_dst[ 3 + off] = tmp_src[6]; \
tmp_dst[ 19 + off] = tmp_src[7]; \
} \
src += tmp_pitch; \
}
static bool rpng_gx_convert_texture32(struct texture_image *image)
{
unsigned tmp_pitch, width2, i;
const uint16_t *src;
uint16_t *dst;
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/* Memory allocation in libogc is extremely primitive so try
* to avoid gaps in memory when converting by copying over to
* a temporary buffer first, then converting over into
* main buffer again. */
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void *tmp = malloc(image->width * image->height * sizeof(uint32_t));
if (!tmp)
{
RARCH_ERR("Failed to create temp buffer for conversion.\n");
return false;
}
memcpy(tmp, image->pixels, image->width * image->height * sizeof(uint32_t));
tmp_pitch = (image->width * sizeof(uint32_t)) >> 1;
image->width &= ~3;
image->height &= ~3;
width2 = image->width << 1;
src = (uint16_t *) tmp;
dst = (uint16_t *) image->pixels;
for (i = 0; i < image->height; i += 4, dst += 4 * width2)
{
GX_BLIT_LINE_32(0)
GX_BLIT_LINE_32(4)
GX_BLIT_LINE_32(8)
GX_BLIT_LINE_32(12)
}
free(tmp);
return true;
}
#endif
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void texture_image_free(struct texture_image *img)
{
if (!img)
return;
free(img->pixels);
memset(img, 0, sizeof(*img));
}
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bool texture_image_load(struct texture_image *out_img, const char *path)
{
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/* This interface "leak" is very ugly. FIXME: Fix this properly ... */
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bool ret = false;
bool use_rgba = driver.gfx_use_rgba;
unsigned a_shift = 24;
unsigned r_shift = use_rgba ? 0 : 16;
unsigned g_shift = 8;
unsigned b_shift = use_rgba ? 16 : 0;
if (strstr(path, ".tga"))
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{
void *raw_buf = NULL;
uint8_t *buf = NULL;
ssize_t len = read_file(path, &raw_buf);
if (len < 0)
{
RARCH_ERR("Failed to read image: %s.\n", path);
return false;
}
buf = (uint8_t*)raw_buf;
ret = rtga_image_load_shift(buf, out_img,
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a_shift, r_shift, g_shift, b_shift);
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if (buf)
free(buf);
}
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#ifdef HAVE_ZLIB
else if (strstr(path, ".png"))
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{
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ret = rpng_image_load_argb_shift(path, out_img,
a_shift, r_shift, g_shift, b_shift);
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}
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#endif
#ifdef GEKKO
if (ret)
{
if (!rpng_gx_convert_texture32(out_img))
{
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texture_image_free(out_img);
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return false;
}
}
#endif
return ret;
}