RetroArch/ps3/shared.h

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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#define MAX_PATH_LENGTH 1024
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enum
{
MODE_EMULATION,
MODE_MENU,
#ifdef MULTIMAN_SUPPORT
MODE_MULTIMAN_STARTUP,
#endif
MODE_EXIT
};
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enum {
MENU_ITEM_LOAD_STATE = 0,
MENU_ITEM_SAVE_STATE,
MENU_ITEM_KEEP_ASPECT_RATIO,
MENU_ITEM_OVERSCAN_AMOUNT,
MENU_ITEM_ORIENTATION,
MENU_ITEM_RESIZE_MODE,
MENU_ITEM_FRAME_ADVANCE,
MENU_ITEM_SCREENSHOT_MODE,
MENU_ITEM_RESET,
MENU_ITEM_RETURN_TO_GAME,
MENU_ITEM_RETURN_TO_MENU,
#ifdef MULTIMAN_SUPPORT
MENU_ITEM_RETURN_TO_MULTIMAN,
#endif
MENU_ITEM_RETURN_TO_XMB
};
#define MENU_ITEM_LAST MENU_ITEM_RETURN_TO_XMB+1
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extern char special_action_msg[256];
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extern uint32_t g_emulator_initialized;
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extern uint32_t special_action_msg_expired;
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extern uint32_t mode_switch;
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extern unsigned g_frame_count;
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extern bool init_ssnes;
extern bool g_quitting;
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extern char contentInfoPath[MAX_PATH_LENGTH];
extern char usrDirPath[MAX_PATH_LENGTH];
extern char DEFAULT_PRESET_FILE[MAX_PATH_LENGTH];
extern char DEFAULT_BORDER_FILE[MAX_PATH_LENGTH];
extern char DEFAULT_MENU_BORDER_FILE[MAX_PATH_LENGTH];
extern char GAME_AWARE_SHADER_DIR_PATH[MAX_PATH_LENGTH];
extern char PRESETS_DIR_PATH[MAX_PATH_LENGTH];
extern char INPUT_PRESETS_DIR_PATH[MAX_PATH_LENGTH];
extern char BORDERS_DIR_PATH[MAX_PATH_LENGTH];
extern char SHADERS_DIR_PATH[MAX_PATH_LENGTH];
extern char DEFAULT_SHADER_FILE[MAX_PATH_LENGTH];
extern char DEFAULT_MENU_SHADER_FILE[MAX_PATH_LENGTH];
extern char SYS_CONFIG_FILE[MAX_PATH_LENGTH];
extern char MULTIMAN_GAME_TO_BOOT[MAX_PATH_LENGTH];
extern void set_text_message(const char * message, uint32_t speed);