RetroArch/blackberry-qnx/playbook/qnx_input.c

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../../general.h"
#include "../../driver.h"
#include <screen/screen.h>
#include <bps/event.h>
#include <bps/navigator.h>
#include <sys/keycodes.h>
#define MAX_TOUCH 16
#define MAX_PADS 8
struct touches
{
int16_t x, y;
int16_t full_x, full_y;
int contact_id;
};
static struct touches touch[MAX_TOUCH];
static unsigned touch_count;
//Internal helper functions
typedef struct {
// Static device info.
#ifdef HAVE_BB10
screen_device_t handle;
#endif
int type;
int analogCount;
int buttonCount;
char id[64];
char vendor[64];
char product[64];
// Current state.
int buttons;
int analog0[3];
int analog1[3];
} input_device_t;
input_device_t devices[MAX_PADS];
static unsigned pads_connected;
static void qnx_input_autodetect_gamepad(input_device_t* controller);
#ifdef HAVE_BB10
const struct platform_bind platform_keys[] = {
{ SCREEN_A_GAME_BUTTON, "A button" },
{ SCREEN_B_GAME_BUTTON, "B button" },
{ SCREEN_C_GAME_BUTTON, "C button" },
{ SCREEN_X_GAME_BUTTON, "X button" },
{ SCREEN_Y_GAME_BUTTON, "Y button" },
{ SCREEN_Z_GAME_BUTTON, "Z button" },
{ SCREEN_MENU1_GAME_BUTTON, "Menu1 button" },
{ SCREEN_MENU2_GAME_BUTTON, "Menu2 button" },
{ SCREEN_MENU3_GAME_BUTTON, "Menu3 button" },
{ SCREEN_MENU4_GAME_BUTTON, "Menu4 button" },
{ SCREEN_L1_GAME_BUTTON, "L1 Button" },
{ SCREEN_L2_GAME_BUTTON, "L2 Button" },
{ SCREEN_L3_GAME_BUTTON, "L3 Button" },
{ SCREEN_R1_GAME_BUTTON, "R1 Button" },
{ SCREEN_R2_GAME_BUTTON, "R2 Button" },
{ SCREEN_R3_GAME_BUTTON, "R3 Button" },
{ SCREEN_DPAD_UP_GAME_BUTTON, "D-Pad Up" },
{ SCREEN_DPAD_DOWN_GAME_BUTTON, "D-Pad Down" },
{ SCREEN_DPAD_LEFT_GAME_BUTTON, "D-Pad Left" },
{ SCREEN_DPAD_RIGHT_GAME_BUTTON, "D-Pad Right" },
};
static void process_gamepad_event(screen_event_t screen_event, int type)
{
screen_device_t device;
screen_get_event_property_pv(screen_event, SCREEN_PROPERTY_DEVICE, (void**)&device);
input_device_t* controller = NULL;
int i;
for (i = 0; i < MAX_PADS; ++i)
{
if (device == devices[i].handle)
{
controller = &devices[i];
break;
}
}
if (!controller)
return;
// Store the controller's new state.
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_BUTTONS, &controller->buttons);
if (controller->analogCount > 0)
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_ANALOG0, controller->analog0);
if (controller->analogCount == 2)
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_ANALOG1, controller->analog1);
}
static void loadController(input_device_t* controller)
{
int device;
// Query libscreen for information about this device.
screen_get_device_property_iv(controller->handle, SCREEN_PROPERTY_TYPE, &controller->type);
screen_get_device_property_cv(controller->handle, SCREEN_PROPERTY_ID_STRING, sizeof(controller->id), controller->id);
screen_get_device_property_cv(controller->handle, SCREEN_PROPERTY_VENDOR, sizeof(controller->id), controller->vendor);
screen_get_device_property_cv(controller->handle, SCREEN_PROPERTY_PRODUCT, sizeof(controller->id), controller->product);
if (controller->type == SCREEN_EVENT_GAMEPAD || controller->type == SCREEN_EVENT_JOYSTICK)
{
screen_get_device_property_iv(controller->handle, SCREEN_PROPERTY_BUTTON_COUNT, &controller->buttonCount);
// Check for the existence of analog sticks.
if (!screen_get_device_property_iv(controller->handle, SCREEN_PROPERTY_ANALOG0, controller->analog0))
++controller->analogCount;
if (!screen_get_device_property_iv(controller->handle, SCREEN_PROPERTY_ANALOG1, controller->analog1))
++controller->analogCount;
}
//Screen service will map supported controllers, we still might need to adjust.
qnx_input_autodetect_gamepad(controller);
if (controller->type == SCREEN_EVENT_GAMEPAD)
RARCH_LOG("Gamepad Device Connected:\n");
else if (controller->type == SCREEN_EVENT_JOYSTICK)
RARCH_LOG("Joystick Device Connected:\n");
else if (controller->type == SCREEN_EVENT_KEYBOARD)
RARCH_LOG("Keyboard Device Connected:\n");
RARCH_LOG("\tID: %s\n", controller->id);
RARCH_LOG("\tVendor: %s\n", controller->vendor);
RARCH_LOG("\tProduct: %s\n", controller->product);
RARCH_LOG("\tButton Count: %d\n", controller->buttonCount);
RARCH_LOG("\tAnalog Count: %d\n", controller->analogCount);
}
extern screen_context_t screen_ctx;
static void discoverControllers()
{
// Get an array of all available devices.
int deviceCount;
screen_get_context_property_iv(screen_ctx, SCREEN_PROPERTY_DEVICE_COUNT, &deviceCount);
screen_device_t* devices_found = (screen_device_t*)calloc(deviceCount, sizeof(screen_device_t));
screen_get_context_property_pv(screen_ctx, SCREEN_PROPERTY_DEVICES, (void**)devices_found);
// Scan the list for gamepad and joystick devices.
int i;
2013-04-09 00:33:50 +00:00
for (i = 0; i < deviceCount; i++)
{
int type;
screen_get_device_property_iv(devices_found[i], SCREEN_PROPERTY_TYPE, &type);
if (type == SCREEN_EVENT_GAMEPAD || type == SCREEN_EVENT_JOYSTICK || type == SCREEN_EVENT_KEYBOARD)
{
devices[pads_connected].handle = devices_found[i];
loadController(&devices[pads_connected]);
pads_connected++;
if (pads_connected == MAX_PADS)
break;
}
}
free(devices_found);
}
#else
void init_playbook_keyboard()
{
strlcpy(devices[0].id, "0A5C-8502", sizeof(devices[0].id));
qnx_input_autodetect_gamepad(&devices[0]);
pads_connected = 1;
}
#endif
static void initController(input_device_t* controller)
{
// Initialize controller values.
#ifdef HAVE_BB10
controller->handle = 0;
#endif
controller->type = 0;
controller->analogCount = 0;
controller->buttonCount = 0;
controller->buttons = 0;
controller->analog0[0] = controller->analog0[1] = controller->analog0[2] = 0;
controller->analog1[0] = controller->analog1[1] = controller->analog1[2] = 0;
memset(controller->id, 0, sizeof(controller->id));
}
static void qnx_input_autodetect_gamepad(input_device_t* controller)
{
int device;
//ID: A-BBBB-CCCC-D.D
//A is the device's index in the array returned by screen_get_context_property_pv()
//BBBB is the device's Vendor ID (in hexadecimal)
//CCCC is the device's Product ID (also in hexadecimal)
//D.D is the device's version number
if (strstr(controller->id, "057E-0306"))
device = DEVICE_WIIMOTE;
else if (strstr(controller->id, "0A5C-8502"))
device = DEVICE_KEYBOARD;
else if (controller->id)
device = DEVICE_UNKNOWN;
else
device = DEVICE_NONE;
if (driver.input->set_keybinds)
driver.input->set_keybinds((void*)controller, device, pads_connected, 0,
(1ULL << KEYBINDS_ACTION_SET_DEFAULT_BINDS));
}
static void process_keyboard_event(screen_event_t event, int type)
{
input_device_t* controller = NULL;
int i = 0;
//Get Keyboard state
int sym = 0;
screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_SYM, &sym);
int modifiers = 0;
screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_MODIFIERS, &modifiers);
int flags = 0;
screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_FLAGS, &flags);
int scan = 0;
screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_SCAN, &scan);
int cap = 0;
screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_CAP, &cap);
#ifdef HAVE_BB10
//Find device that pressed the key
screen_device_t device;
screen_get_event_property_pv(event, SCREEN_PROPERTY_DEVICE, (void**)&device);
for (i = 0; i < MAX_PADS; ++i)
{
if (device == devices[i].handle)
{
controller = &devices[i];
break;
}
}
if (!controller)
return;
#else
controller = &devices[0];
#endif
int b;
for (b = 0; b < RARCH_FIRST_CUSTOM_BIND; ++b)
{
if ((unsigned int)g_settings.input.binds[i][b].joykey == (unsigned int)(sym&0xFF))
{
if (flags & KEY_DOWN)
controller->buttons |= 1 << b;
else
controller->buttons &= ~(1<<b);
}
}
}
static void process_touch_event(screen_event_t event, int type)
{
int contact_id;
int pos[2];
int i;
screen_get_event_property_iv(event, SCREEN_PROPERTY_TOUCH_ID, (int*)&contact_id);
screen_get_event_property_iv(event, SCREEN_PROPERTY_SOURCE_POSITION, pos);
switch(type)
{
case SCREEN_EVENT_MTOUCH_TOUCH:
touch[touch_count].contact_id = contact_id;
input_translate_coord_viewport(pos[0], pos[1],
&touch[touch_count].x, &touch[touch_count].y,
&touch[touch_count].full_x, &touch[touch_count].full_y);
touch_count++;
//printf("New Touch: x:%d, y:%d, id:%d\n", pos[0], pos[1], contact_id);fflush(stdout);
break;
case SCREEN_EVENT_MTOUCH_RELEASE:
//Invalidate the finger
touch_count--;
touch[touch_count].contact_id = -1;
input_translate_coord_viewport(pos[0], pos[1],
&touch[touch_count].x, &touch[touch_count].y,
&touch[touch_count].full_x, &touch[touch_count].full_y);
//printf("Release: x:%d, y:%d, id:%d\n", pos[0], pos[1], contact_id);fflush(stdout);
break;
case SCREEN_EVENT_MTOUCH_MOVE:
//Find the finger we're tracking and update
for(i=0; i<touch_count; ++i)
{
if(touch[i].contact_id == contact_id)
{
input_translate_coord_viewport(pos[0], pos[1],
&touch[i].x, &touch[i].y,
&touch[i].full_x, &touch[i].full_y);
//printf("Move: x:%d, y:%d, id:%d\n", pos[0], pos[1], contact_id);fflush(stdout);
}
}
break;
}
}
static void handle_screen_event(bps_event_t *event)
{
int type;
screen_event_t screen_event = screen_event_get_event(event);
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_TYPE, &type);
switch(type)
{
case SCREEN_EVENT_MTOUCH_TOUCH:
case SCREEN_EVENT_MTOUCH_RELEASE:
case SCREEN_EVENT_MTOUCH_MOVE:
process_touch_event(screen_event, type);
break;
case SCREEN_EVENT_KEYBOARD:
process_keyboard_event(screen_event, type);
break;
#ifdef HAVE_BB10
case SCREEN_EVENT_GAMEPAD:
case SCREEN_EVENT_JOYSTICK:
process_gamepad_event(screen_event, type);
break;
case SCREEN_EVENT_DEVICE:
{
// A device was attached or removed.
screen_device_t device;
int attached;
int type;
screen_get_event_property_pv(screen_event,
SCREEN_PROPERTY_DEVICE, (void**)&device);
screen_get_event_property_iv(screen_event,
SCREEN_PROPERTY_ATTACHED, &attached);
if (attached)
screen_get_device_property_iv(device,
SCREEN_PROPERTY_TYPE, &type);
int i;
if (attached && (type == SCREEN_EVENT_GAMEPAD || type == SCREEN_EVENT_JOYSTICK || type == SCREEN_EVENT_KEYBOARD))
{
for (i = 0; i < MAX_PADS; ++i)
{
if (!devices[i].handle)
{
devices[i].handle = device;
loadController(&devices[i]);
break;
}
}
}
else
{
for (i = 0; i < MAX_PADS; ++i)
{
if (device == devices[i].handle)
{
RARCH_LOG("Device %s: Disconnected.\n", devices[i].id);
initController(&devices[i]);
break;
}
}
}
}
break;
#endif
default:
break;
}
}
static void handle_navigator_event(bps_event_t *event)
{
navigator_window_state_t state;
bps_event_t *event_pause = NULL;
int rc;
switch (bps_event_get_code(event))
{
case NAVIGATOR_SWIPE_DOWN:
g_extern.lifecycle_state ^= (1ULL << RARCH_MENU_TOGGLE);
break;
case NAVIGATOR_EXIT:
//Catch this in thumbnail loop
break;
case NAVIGATOR_WINDOW_STATE:
state = navigator_event_get_window_state(event);
switch(state)
{
case NAVIGATOR_WINDOW_THUMBNAIL:
for(;;)
{
//Block until we get a resume or exit event
rc = bps_get_event(&event_pause, -1);
if(bps_event_get_code(event_pause) == NAVIGATOR_WINDOW_STATE)
{
state = navigator_event_get_window_state(event_pause);
if(state == NAVIGATOR_WINDOW_FULLSCREEN)
break;
}
else if (bps_event_get_code(event_pause) == NAVIGATOR_EXIT)
{
g_extern.lifecycle_state |= (1ULL << RARCH_QUIT_KEY);
break;
}
}
break;
case NAVIGATOR_WINDOW_FULLSCREEN:
break;
case NAVIGATOR_WINDOW_INVISIBLE:
break;
}
break;
default:
break;
}
}
//External Functions
static void *qnx_input_init(void)
{
int i;
for (i = 0; i < MAX_TOUCH; ++i)
touch[i].contact_id = -1;
for (i = 0; i < MAX_PADS; ++i)
initController(&devices[i]);
#ifdef HAVE_BB10
pads_connected = 0;
//Find currently connected gamepads
discoverControllers();
#else
init_playbook_keyboard();
#endif
return (void*)-1;
}
static void qnx_input_poll(void *data)
{
(void)data;
//Request and process all available BPS events
int rc, domain;
g_extern.lifecycle_state &= ~(1ULL << RARCH_MENU_TOGGLE);
while(true)
{
bps_event_t *event = NULL;
rc = bps_get_event(&event, 0);
if(rc == BPS_SUCCESS)
{
if (event)
{
domain = bps_event_get_domain(event);
if (domain == navigator_get_domain())
handle_navigator_event(event);
else if (domain == screen_get_domain())
handle_screen_event(event);
}
else
break;
}
}
}
static int16_t qnx_input_state(void *data, const struct retro_keybind **retro_keybinds, unsigned port, unsigned device, unsigned index, unsigned id)
{
(void)data;
switch (device)
{
case RETRO_DEVICE_JOYPAD:
if (g_settings.input.device[port] == DEVICE_KEYBOARD)
return ((devices[port].buttons & (1 << id)) && (port < pads_connected));
else
return ((devices[port].buttons & retro_keybinds[port][id].joykey) && (port < pads_connected));
#ifdef HAVE_BB10
case RETRO_DEVICE_ANALOG:
//Need to return [-0x8000, 0x7fff]
//Gamepad API gives us [-128, 127] with (0,0) center
//Untested
switch ((index << 1) | id)
{
case (RETRO_DEVICE_INDEX_ANALOG_LEFT << 1) | RETRO_DEVICE_ID_ANALOG_X:
return devices[port].analog0[0] * 256;
case (RETRO_DEVICE_INDEX_ANALOG_LEFT << 1) | RETRO_DEVICE_ID_ANALOG_Y:
return devices[port].analog0[1] * 256;
case (RETRO_DEVICE_INDEX_ANALOG_RIGHT << 1) | RETRO_DEVICE_ID_ANALOG_X:
return devices[port].analog1[0] * 256;
case (RETRO_DEVICE_INDEX_ANALOG_RIGHT << 1) | RETRO_DEVICE_ID_ANALOG_Y:
return devices[port].analog1[1] * 256;
default:
break;
}
break;
#endif
case RARCH_DEVICE_POINTER_SCREEN:
{
switch (id)
{
case RETRO_DEVICE_ID_POINTER_X: return touch[index].full_x;
case RETRO_DEVICE_ID_POINTER_Y: return touch[index].full_y;
case RETRO_DEVICE_ID_POINTER_PRESSED: return (touch[index].contact_id != -1);
}
return 0;
}
default:
return 0;
}
return 0;
}
static bool qnx_input_key_pressed(void *data, int key)
{
return ((g_extern.lifecycle_state | driver.overlay_state) & (1ULL << key));
}
static void qnx_input_free_input(void *data)
{
(void)data;
}
static void qnx_input_set_keybinds(void *data, unsigned device, unsigned port,
unsigned id, unsigned keybind_action)
{
#ifdef HAVE_BB10
uint64_t *key = &g_settings.input.binds[port][id].joykey;
uint64_t joykey = *key;
size_t arr_size = sizeof(platform_keys) / sizeof(platform_keys[0]);
(void)device;
if (keybind_action & (1ULL << KEYBINDS_ACTION_DECREMENT_BIND))
{
if (joykey == NO_BTN)
*key = platform_keys[arr_size - 1].joykey;
else if (platform_keys[0].joykey == joykey)
*key = NO_BTN;
else
{
*key = NO_BTN;
for (size_t i = 1; i < arr_size; i++)
{
if (platform_keys[i].joykey == joykey)
{
*key = platform_keys[i - 1].joykey;
break;
}
}
}
}
if (keybind_action & (1ULL << KEYBINDS_ACTION_INCREMENT_BIND))
{
if (joykey == NO_BTN)
*key = platform_keys[0].joykey;
else if (platform_keys[arr_size - 1].joykey == joykey)
*key = NO_BTN;
else
{
*key = NO_BTN;
for (size_t i = 0; i < arr_size - 1; i++)
{
if (platform_keys[i].joykey == joykey)
{
*key = platform_keys[i + 1].joykey;
break;
}
}
}
}
if (keybind_action & (1ULL << KEYBINDS_ACTION_SET_DEFAULT_BIND))
*key = g_settings.input.binds[port][id].def_joykey;
#endif
if (keybind_action & (1ULL << KEYBINDS_ACTION_SET_DEFAULT_BINDS))
{
switch (device)
{
#ifdef HAVE_BB10
case DEVICE_WIIMOTE:
strlcpy(g_settings.input.device_names[port], "Wiimote",
sizeof(g_settings.input.device_names[port]));
g_settings.input.device[port] = device;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_B].def_joykey = SCREEN_Y_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_Y].def_joykey = SCREEN_B_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_SELECT].def_joykey = SCREEN_MENU1_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_START].def_joykey = SCREEN_MENU2_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].def_joykey = SCREEN_DPAD_UP_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].def_joykey = SCREEN_DPAD_DOWN_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].def_joykey = SCREEN_DPAD_LEFT_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].def_joykey = SCREEN_DPAD_RIGHT_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_A].def_joykey = SCREEN_X_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_X].def_joykey = SCREEN_A_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L].def_joykey = SCREEN_L1_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R].def_joykey = SCREEN_R1_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L2].def_joykey = SCREEN_L2_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R2].def_joykey = SCREEN_R2_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joykey = SCREEN_L3_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = SCREEN_R3_GAME_BUTTON;
g_settings.input.dpad_emulation[port] = ANALOG_DPAD_NONE;
break;
#endif
case DEVICE_KEYBOARD:
strlcpy(g_settings.input.device_names[port], "BlackBerry BT Keyboard",
sizeof(g_settings.input.device_names[port]));
g_settings.input.device[port] = device;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_B].def_joykey = KEYCODE_Z & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_Y].def_joykey = KEYCODE_A & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_SELECT].def_joykey = KEYCODE_RIGHT_SHIFT & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_START].def_joykey = KEYCODE_RETURN & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].def_joykey = KEYCODE_UP & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].def_joykey = KEYCODE_DOWN & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].def_joykey = KEYCODE_LEFT & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].def_joykey = KEYCODE_RIGHT & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_A].def_joykey = KEYCODE_X & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_X].def_joykey = KEYCODE_S & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L].def_joykey = KEYCODE_Q & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R].def_joykey = KEYCODE_W & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L2].def_joykey = 0;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R2].def_joykey = 0;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joykey = 0;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = 0;
g_settings.input.dpad_emulation[port] = ANALOG_DPAD_NONE;
break;
#ifdef HAVE_BB10
case DEVICE_UNKNOWN:
strlcpy(g_settings.input.device_names[port], "Unknown",
sizeof(g_settings.input.device_names[port]));
g_settings.input.device[port] = device;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_B].def_joykey = SCREEN_B_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_Y].def_joykey = SCREEN_Y_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_SELECT].def_joykey = SCREEN_MENU1_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_START].def_joykey = SCREEN_MENU2_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].def_joykey = SCREEN_DPAD_UP_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].def_joykey = SCREEN_DPAD_DOWN_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].def_joykey = SCREEN_DPAD_LEFT_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].def_joykey = SCREEN_DPAD_RIGHT_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_A].def_joykey = SCREEN_A_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_X].def_joykey = SCREEN_X_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L].def_joykey = SCREEN_L1_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R].def_joykey = SCREEN_R1_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L2].def_joykey = SCREEN_L2_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R2].def_joykey = SCREEN_R2_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joykey = SCREEN_L3_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = SCREEN_R3_GAME_BUTTON;
g_settings.input.dpad_emulation[port] = ANALOG_DPAD_NONE;
break;
case DEVICE_NONE:
default:
strlcpy(g_settings.input.device_names[port], "None",
sizeof(g_settings.input.device_names[port]));
g_settings.input.device[port] = device;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_B].def_joykey = 0;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_Y].def_joykey = 0;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_SELECT].def_joykey = 0;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_START].def_joykey = 0;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].def_joykey = 0;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].def_joykey = 0;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].def_joykey = 0;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].def_joykey = 0;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_A].def_joykey = 0;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_X].def_joykey = 0;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L].def_joykey = 0;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R].def_joykey = 0;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L2].def_joykey = 0;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R2].def_joykey = 0;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joykey = 0;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = 0;
break;
#endif
}
for (unsigned i = 0; i < RARCH_CUSTOM_BIND_LIST_END; i++)
{
g_settings.input.binds[port][i].id = i;
g_settings.input.binds[port][i].joykey = g_settings.input.binds[port][i].def_joykey;
}
}
#ifdef HAVE_BB10
//TODO: Handle keyboard mappings
if (keybind_action & (1ULL << KEYBINDS_ACTION_GET_BIND_LABEL))
{
struct platform_bind *ret = (struct platform_bind*)data;
if (ret->joykey == NO_BTN)
strlcpy(ret->desc, "No button", sizeof(ret->desc));
else
{
for (size_t i = 0; i < arr_size; i++)
{
if (platform_keys[i].joykey == ret->joykey)
{
strlcpy(ret->desc, platform_keys[i].desc, sizeof(ret->desc));
return;
}
}
strlcpy(ret->desc, "Unknown", sizeof(ret->desc));
}
}
#endif
}
const input_driver_t input_qnx = {
qnx_input_init,
qnx_input_poll,
qnx_input_state,
qnx_input_key_pressed,
qnx_input_free_input,
qnx_input_set_keybinds,
"qnx_input",
};