RetroArch/gfx/fonts/ps_libdbgfont.c

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2012-11-22 18:02:46 +01:00
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../gl_common.h"
#if defined(SN_TARGET_PSP2)
#include <libdbgfont.h>
#define DbgFontPrint(x, y, scale, color, msg) sceDbgFontPrint(x, y, color, msg)
#define DbgFontConfig SceDbgFontConfig
#define DbgFontInit sceDbgFontInit
#define DbgFontExit sceDbgFontExit
#define DbgFontDraw sceDbgFontFlush
#else
#include <cell/dbgfont.h>
#define SCE_DBGFONT_BUFSIZE_LARGE 512
#define DbgFontPrint(x, y, scale, color, msg) cellDbgFontPrintf(x, y, scale, color, msg)
#define DbgFontConfig CellDbgFontConfig
#define DbgFontInit cellDbgFontInit
#define DbgFontExit cellDbgFontExit
#define DbgFontDraw cellDbgFontDraw
#endif
void gl_init_font(void *data, const char *font_path, unsigned font_size)
{
(void)font_path;
(void)font_size;
DbgFontConfig cfg;
#if defined(SN_TARGET_PSP2)
cfg.fontSize = SCE_DBGFONT_FONTSIZE_LARGE;
#else
gl_t *gl = (gl_t*)data;
cfg.bufSize = SCE_DBGFONT_BUFSIZE_LARGE;
cfg.screenWidth = gl->win_width;
cfg.screenHeight = gl->win_height;
#endif
DbgFontInit(&cfg);
}
void gl_deinit_font(void *data)
{
DbgFontExit();
}
void gl_render_msg(void *data, const char *msg)
{
(void)data;
DbgFontPrint(g_settings.video.msg_pos_x, 0.76f, 1.04f, SILVER, msg);
DbgFontPrint(g_settings.video.msg_pos_x, 0.76f, 1.03f, WHITE, msg);
DbgFontDraw();
}
void gl_render_msg_place(void *data, float x, float y, float scale, uint32_t color, const char *msg)
{
(void)data;
DbgFontPrint(x, y, scale, color, msg);
DbgFontDraw();
}