RetroArch/android/native/jni/input_android.c

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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
* Copyright (C) 2011-2013 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
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#include <android/keycodes.h>
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#include <unistd.h>
#include "input_autodetect.h"
#include "../../../frontend/frontend_android.h"
#include "../../../input/input_common.h"
#include "../../../performance.h"
#include "../../../general.h"
#include "../../../driver.h"
#define MAX_TOUCH 16
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#define PRESSED_UP(x, y) ((-0.80f > y) && (x >= -1.00f))
#define PRESSED_DOWN(x, y) ((0.80f < y) && (y <= 1.00f))
#define PRESSED_LEFT(x, y) ((-0.80f > x) && (x >= -1.00f))
#define PRESSED_RIGHT(x, y) ((0.80f < x) && (x <= 1.00f))
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static unsigned pads_connected;
static int state_device_ids[MAX_PADS];
static uint64_t state[MAX_PADS];
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struct input_pointer
{
int16_t x, y;
int16_t full_x, full_y;
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};
static struct input_pointer pointer[MAX_TOUCH];
static unsigned pointer_count;
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static void *android_input_init(void)
{
pads_connected = 0;
for(unsigned player = 0; player < 4; player++)
for(unsigned i = 0; i < RARCH_FIRST_META_KEY; i++)
{
g_settings.input.binds[player][i].id = i;
g_settings.input.binds[player][i].joykey = 0;
}
for(int player = 0; player < 4; player++)
{
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_B].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_B);
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_Y].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_Y);
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_SELECT].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT);
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_START].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_START);
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_UP].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_UP);
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN);
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT);
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT);
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_A].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_A);
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_X].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_X);
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_L].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_L);
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_R].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_R);
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_L2].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_L2);
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_R2].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_R2);
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_L3].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_L3);
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_R3].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_R3);
}
input_autodetect_init();
return (void*)-1;
}
static void android_input_poll(void *data)
{
(void)data;
RARCH_PERFORMANCE_INIT(input_poll);
RARCH_PERFORMANCE_START(input_poll);
bool debug_enable = g_settings.input.debug_enable;
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struct android_app* android_app = (struct android_app*)g_android;
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uint64_t *lifecycle_state = &g_extern.lifecycle_state;
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*lifecycle_state &= ~((1ULL << RARCH_RESET) | (1ULL << RARCH_REWIND) | (1ULL << RARCH_FAST_FORWARD_KEY) | (1ULL << RARCH_FAST_FORWARD_HOLD_KEY) | (1ULL << RARCH_MUTE) | (1ULL << RARCH_SAVE_STATE_KEY) | (1ULL << RARCH_LOAD_STATE_KEY) | (1ULL << RARCH_STATE_SLOT_PLUS) | (1ULL << RARCH_STATE_SLOT_MINUS));
// Read all pending events.
while (AInputQueue_hasEvents(android_app->inputQueue) > 0)
{
AInputEvent* event = NULL;
if (AInputQueue_getEvent(android_app->inputQueue, &event) < 0)
break;
bool long_msg_enable = false;
int32_t handled = 1;
int action = 0;
char msg[128];
msg[0] = 0;
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int source = AInputEvent_getSource(event);
int id = AInputEvent_getDeviceId(event);
int keycode = AKeyEvent_getKeyCode(event);
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int type_event = AInputEvent_getType(event);
int state_id = -1;
for (unsigned i = 0; i < pads_connected; i++)
if (state_device_ids[i] == id)
state_id = i;
if (state_id < 0)
{
state_id = pads_connected;
state_device_ids[pads_connected++] = id;
input_autodetect_setup(android_app, msg, sizeof(msg), state_id, id, source);
long_msg_enable = true;
}
if (keycode == AKEYCODE_BACK && (source & (AINPUT_SOURCE_KEYBOARD)))
{
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*lifecycle_state |= (1ULL << RARCH_QUIT_KEY);
AInputQueue_finishEvent(android_app->inputQueue, event, handled);
break;
}
else if(type_event == AINPUT_EVENT_TYPE_MOTION && (g_settings.input.dpad_emulation[state_id] != DPAD_EMULATION_NONE))
{
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float x = 0.0f;
float y = 0.0f;
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action = AMotionEvent_getAction(event);
size_t motion_pointer = action >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
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action &= AMOTION_EVENT_ACTION_MASK;
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if(source & ~(AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_MOUSE))
{
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uint64_t *state_cur = &state[state_id];
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x = AMotionEvent_getX(event, motion_pointer);
y = AMotionEvent_getY(event, motion_pointer);
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*state_cur &= ~((1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) | (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) |
(1ULL << RETRO_DEVICE_ID_JOYPAD_UP) | (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN));
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*state_cur |= PRESSED_LEFT(x, y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
*state_cur |= PRESSED_RIGHT(x, y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
*state_cur |= PRESSED_UP(x, y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
*state_cur |= PRESSED_DOWN(x, y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
}
else
{
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bool keyup = (action == AMOTION_EVENT_ACTION_UP ||
action == AMOTION_EVENT_ACTION_CANCEL || action == AMOTION_EVENT_ACTION_POINTER_UP) ||
(source == AINPUT_SOURCE_MOUSE && action != AMOTION_EVENT_ACTION_DOWN);
if (motion_pointer < MAX_TOUCH)
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{
if (!keyup)
{
x = AMotionEvent_getX(event, motion_pointer);
y = AMotionEvent_getY(event, motion_pointer);
input_translate_coord_viewport(x, y,
&pointer[motion_pointer].x, &pointer[motion_pointer].y,
&pointer[motion_pointer].full_x, &pointer[motion_pointer].full_y);
pointer_count = max(pointer_count, motion_pointer + 1);
}
else
{
memmove(pointer + motion_pointer, pointer + motion_pointer + 1, (MAX_TOUCH - motion_pointer - 1) * sizeof(struct input_pointer));
if (pointer_count > 0)
pointer_count--;
}
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}
else
RARCH_WARN("Got motion pointer out of range (index: %u).\n", motion_pointer);
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}
if (debug_enable)
snprintf(msg, sizeof(msg), "Pad %d : x = %.2f, y = %.2f, src %d.\n", state_id, x, y, source);
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}
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else if (type_event == AINPUT_EVENT_TYPE_KEY)
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{
if (debug_enable)
snprintf(msg, sizeof(msg), "Pad %d : %d, ac = %d, src = %d.\n", state_id, keycode, action, source);
/* Hack - we have to decrease the unpacked value by 1
* because we 'added' 1 to each entry in the LUT -
* RETRO_DEVICE_ID_JOYPAD_B is 0
*/
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uint8_t unpacked = (keycode_lut[keycode] >> ((state_id+1) << 3)) - 1;
uint64_t input_state = (1ULL << unpacked);
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int action = AKeyEvent_getAction(event);
uint64_t *key = NULL;
if(input_state < (1ULL << RARCH_FIRST_META_KEY))
key = &state[state_id];
else if(input_state)
key = &g_extern.lifecycle_state;
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if(key != NULL)
{
if (action == AKEY_EVENT_ACTION_UP)
*key &= ~(input_state);
else if (action == AKEY_EVENT_ACTION_DOWN)
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*key |= input_state;
}
if(volume_enable && (keycode == AKEYCODE_VOLUME_UP || keycode == AKEYCODE_VOLUME_DOWN))
handled = 0;
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}
if (msg[0] != 0)
msg_queue_push(g_extern.msg_queue, msg, 0, long_msg_enable ? 180 : 30);
AInputQueue_finishEvent(android_app->inputQueue, event, handled);
}
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#if 0
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{
char msg[64];
snprintf(msg, sizeof(msg), "Pointers: %u", pointer_count);
msg_queue_clear(g_extern.msg_queue);
msg_queue_push(g_extern.msg_queue, msg, 0, 30);
}
#endif
RARCH_PERFORMANCE_STOP(input_poll);
}
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static int16_t android_input_state(void *data, const struct retro_keybind **binds, unsigned port, unsigned device, unsigned index, unsigned id)
{
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switch (device)
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{
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case RETRO_DEVICE_JOYPAD:
return ((state[port] & binds[port][id].joykey) && (port < pads_connected));
case RETRO_DEVICE_POINTER:
switch(id)
{
case RETRO_DEVICE_ID_POINTER_X:
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return pointer[index].x;
case RETRO_DEVICE_ID_POINTER_Y:
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return pointer[index].y;
case RETRO_DEVICE_ID_POINTER_PRESSED:
return (index < pointer_count) && (pointer[index].x != -0x8000) && (pointer[index].y != -0x8000);
default:
return 0;
}
case RARCH_DEVICE_POINTER_SCREEN:
switch(id)
{
case RETRO_DEVICE_ID_POINTER_X:
return pointer[index].full_x;
case RETRO_DEVICE_ID_POINTER_Y:
return pointer[index].full_y;
case RETRO_DEVICE_ID_POINTER_PRESSED:
return (index < pointer_count) && (pointer[index].full_x != -0x8000) && (pointer[index].full_y != -0x8000);
default:
return 0;
}
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default:
return 0;
}
}
static bool android_input_key_pressed(void *data, int key)
{
return ((g_extern.lifecycle_state | driver.overlay_state) & (1ULL << key));
}
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static void android_input_free_input(void *data)
{
(void)data;
}
const input_driver_t input_android = {
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android_input_init,
android_input_poll,
android_input_state,
android_input_key_pressed,
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android_input_free_input,
"android_input",
};