RetroArch/gfx/shader_glsl.c

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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
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*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdbool.h>
#include <string.h>
#include "general.h"
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#include "shader_glsl.h"
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#ifdef __APPLE__
#include <OpenGL/gl.h>
#else
#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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#include <GL/glext.h>
#endif
#define NO_SDL_GLEXT
#include "SDL.h"
#include "SDL_opengl.h"
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#include <stdlib.h>
#include <libxml/parser.h>
#include <libxml/tree.h>
#include "gl_common.h"
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#ifdef __APPLE__
#define pglCreateProgram glCreateProgram
#define pglUseProgram glUseProgram
#define pglCreateShader glCreateShader
#define pglDeleteShader glDeleteShader
#define pglShaderSource glShaderSource
#define pglCompileShader glCompileShader
#define pglAttachShader glAttachShader
#define pglDetachShader glDetachShader
#define pglLinkProgram glLinkProgram
#define pglGetUniformLocation glGetUniformLocation
#define pglUniform1i glUniform1i
#define pglUniform2fv glUniform2fv
#define pglUniform4fv glUniform4fv
#define pglGetShaderiv glGetShaderiv
#define pglGetShaderInfoLog glGetShaderInfoLog
#define pglGetProgramiv glGetProgramiv
#define pglGetProgramInfoLog glGetProgramInfoLog
#define pglDeleteProgram glDeleteProgram
#define pglGetAttachedShaders glGetAttachedShaders
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#else
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static PFNGLCREATEPROGRAMPROC pglCreateProgram = NULL;
static PFNGLUSEPROGRAMPROC pglUseProgram = NULL;
static PFNGLCREATESHADERPROC pglCreateShader = NULL;
static PFNGLDELETESHADERPROC pglDeleteShader = NULL;
static PFNGLSHADERSOURCEPROC pglShaderSource = NULL;
static PFNGLCOMPILESHADERPROC pglCompileShader = NULL;
static PFNGLATTACHSHADERPROC pglAttachShader = NULL;
static PFNGLDETACHSHADERPROC pglDetachShader = NULL;
static PFNGLLINKPROGRAMPROC pglLinkProgram = NULL;
static PFNGLGETUNIFORMLOCATIONPROC pglGetUniformLocation = NULL;
static PFNGLUNIFORM1IPROC pglUniform1i = NULL;
static PFNGLUNIFORM2FVPROC pglUniform2fv = NULL;
static PFNGLUNIFORM4FVPROC pglUniform4fv = NULL;
static PFNGLGETSHADERIVPROC pglGetShaderiv = NULL;
static PFNGLGETSHADERINFOLOGPROC pglGetShaderInfoLog = NULL;
static PFNGLGETPROGRAMIVPROC pglGetProgramiv = NULL;
static PFNGLGETPROGRAMINFOLOGPROC pglGetProgramInfoLog = NULL;
static PFNGLDELETEPROGRAMPROC pglDeleteProgram = NULL;
static PFNGLGETATTACHEDSHADERSPROC pglGetAttachedShaders = NULL;
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#endif
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#define MAX_PROGRAMS 16
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enum filter_type
{
SSNES_GL_NOFORCE,
SSNES_GL_LINEAR,
SSNES_GL_NEAREST
};
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static bool glsl_enable = false;
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static GLuint gl_program[MAX_PROGRAMS] = {0};
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static enum filter_type gl_filter_type[MAX_PROGRAMS] = {SSNES_GL_NOFORCE};
static struct gl_fbo_scale gl_scale[MAX_PROGRAMS];
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static unsigned gl_num_programs = 0;
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static unsigned active_index = 0;
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struct shader_program
{
char *vertex;
char *fragment;
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enum filter_type filter;
float scale_x;
float scale_y;
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unsigned abs_x;
unsigned abs_y;
enum gl_scale_type type_x;
enum gl_scale_type type_y;
bool valid_scale;
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};
static bool get_xml_attrs(struct shader_program *prog, xmlNodePtr ptr)
{
prog->scale_x = 1.0;
prog->scale_y = 1.0;
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prog->type_x = prog->type_y = SSNES_SCALE_INPUT;
prog->valid_scale = false;
// Check if shader forces a certain texture filtering.
xmlChar *attr = xmlGetProp(ptr, (const xmlChar*)"filter");
if (attr)
{
if (strcmp((const char*)attr, "nearest") == 0)
{
prog->filter = SSNES_GL_NEAREST;
SSNES_LOG("XML: Shader forces GL_NEAREST.\n");
}
else if (strcmp((const char*)attr, "linear") == 0)
{
prog->filter = SSNES_GL_LINEAR;
SSNES_LOG("XML: Shader forces GL_LINEAR.\n");
}
else
SSNES_WARN("XML: Invalid property for filter.\n");
xmlFree(attr);
}
else
prog->filter = SSNES_GL_NOFORCE;
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// Check for scaling attributes *lots of code <_<*
xmlChar *attr_scale = xmlGetProp(ptr, (const xmlChar*)"scale");
xmlChar *attr_scale_x = xmlGetProp(ptr, (const xmlChar*)"scale_x");
xmlChar *attr_scale_y = xmlGetProp(ptr, (const xmlChar*)"scale_y");
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xmlChar *attr_size = xmlGetProp(ptr, (const xmlChar*)"size");
xmlChar *attr_size_x = xmlGetProp(ptr, (const xmlChar*)"size_x");
xmlChar *attr_size_y = xmlGetProp(ptr, (const xmlChar*)"size_y");
xmlChar *attr_outscale = xmlGetProp(ptr, (const xmlChar*)"outscale");
xmlChar *attr_outscale_x = xmlGetProp(ptr, (const xmlChar*)"outscale_x");
xmlChar *attr_outscale_y = xmlGetProp(ptr, (const xmlChar*)"outscale_y");
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unsigned x_attr_cnt = 0, y_attr_cnt = 0;
if (attr_scale)
{
float scale = strtod((const char*)attr_scale, NULL);
prog->scale_x = scale;
prog->scale_y = scale;
prog->valid_scale = true;
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prog->type_x = prog->type_y = SSNES_SCALE_INPUT;
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SSNES_LOG("Got scale attr: %.1f\n", scale);
x_attr_cnt++;
y_attr_cnt++;
}
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if (attr_scale_x)
{
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float scale = strtod((const char*)attr_scale_x, NULL);
prog->scale_x = scale;
prog->valid_scale = true;
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prog->type_x = SSNES_SCALE_INPUT;
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SSNES_LOG("Got scale_x attr: %.1f\n", scale);
x_attr_cnt++;
}
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if (attr_scale_y)
{
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float scale = strtod((const char*)attr_scale_y, NULL);
prog->scale_y = scale;
prog->valid_scale = true;
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prog->type_y = SSNES_SCALE_INPUT;
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SSNES_LOG("Got scale_y attr: %.1f\n", scale);
y_attr_cnt++;
}
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if (attr_size)
{
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prog->abs_x = prog->abs_y = strtoul((const char*)attr_size, NULL, 0);
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prog->valid_scale = true;
prog->type_x = prog->type_y = SSNES_SCALE_ABSOLUTE;
SSNES_LOG("Got size attr: %u\n", prog->abs_x);
x_attr_cnt++;
y_attr_cnt++;
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}
if (attr_size_x)
{
prog->abs_x = strtoul((const char*)attr_size_x, NULL, 0);
prog->valid_scale = true;
prog->type_x = SSNES_SCALE_ABSOLUTE;
SSNES_LOG("Got size_x attr: %u\n", prog->abs_x);
x_attr_cnt++;
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}
if (attr_size_y)
{
prog->abs_y = strtoul((const char*)attr_size_y, NULL, 0);
prog->valid_scale = true;
prog->type_y = SSNES_SCALE_ABSOLUTE;
SSNES_LOG("Got size_y attr: %u\n", prog->abs_y);
y_attr_cnt++;
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}
if (attr_outscale)
{
float scale = strtod((const char*)attr_outscale, NULL);
prog->scale_x = scale;
prog->scale_y = scale;
prog->valid_scale = true;
prog->type_x = prog->type_y = SSNES_SCALE_VIEWPORT;
SSNES_LOG("Got outscale attr: %.1f\n", scale);
x_attr_cnt++;
y_attr_cnt++;
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}
if (attr_outscale_x)
{
float scale = strtod((const char*)attr_outscale_x, NULL);
prog->scale_x = scale;
prog->valid_scale = true;
prog->type_x = SSNES_SCALE_VIEWPORT;
SSNES_LOG("Got outscale_x attr: %.1f\n", scale);
x_attr_cnt++;
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}
if (attr_outscale_y)
{
float scale = strtod((const char*)attr_outscale_y, NULL);
prog->scale_y = scale;
prog->valid_scale = true;
prog->type_y = SSNES_SCALE_VIEWPORT;
SSNES_LOG("Got outscale_y attr: %.1f\n", scale);
y_attr_cnt++;
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}
if (attr_scale)
xmlFree(attr_scale);
if (attr_scale_x)
xmlFree(attr_scale_x);
if (attr_scale_y)
xmlFree(attr_scale_y);
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if (attr_size)
xmlFree(attr_size);
if (attr_size_x)
xmlFree(attr_size_x);
if (attr_size_y)
xmlFree(attr_size_y);
if (attr_outscale)
xmlFree(attr_outscale);
if (attr_outscale_x)
xmlFree(attr_outscale_x);
if (attr_outscale_y)
xmlFree(attr_outscale_y);
if (x_attr_cnt > 1)
return false;
if (y_attr_cnt > 1)
return false;
return true;
}
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static unsigned get_xml_shaders(const char *path, struct shader_program *prog, size_t size)
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{
LIBXML_TEST_VERSION;
xmlParserCtxtPtr ctx = xmlNewParserCtxt();
if (!ctx)
{
SSNES_ERR("Failed to load libxml2 context.\n");
return false;
}
SSNES_LOG("Loading XML shader: %s\n", path);
xmlDocPtr doc = xmlCtxtReadFile(ctx, path, NULL, 0);
if (!doc)
{
SSNES_ERR("Failed to parse XML file: %s\n", path);
goto error;
}
if (ctx->valid == 0)
{
SSNES_ERR("Cannot validate XML shader: %s\n", path);
goto error;
}
xmlNodePtr head = xmlDocGetRootElement(doc);
xmlNodePtr cur = NULL;
for (cur = head; cur; cur = cur->next)
{
if (cur->type == XML_ELEMENT_NODE && strcmp((const char*)cur->name, "shader") == 0)
{
xmlChar *attr;
attr = xmlGetProp(cur, (const xmlChar*)"language");
if (attr && strcmp((const char*)attr, "GLSL") == 0)
{
xmlFree(attr);
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break;
}
if (attr)
xmlFree(attr);
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}
}
if (!cur) // We couldn't find any GLSL shader :(
goto error;
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unsigned num = 0;
memset(prog, 0, sizeof(struct shader_program) * size);
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// Iterate to check if we find fragment and/or vertex shaders.
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for (cur = cur->children; cur && num < size; cur = cur->next)
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{
if (cur->type != XML_ELEMENT_NODE)
continue;
xmlChar *content = xmlNodeGetContent(cur);
if (!content)
continue;
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if (strcmp((const char*)cur->name, "vertex") == 0)
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{
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if (prog[num].vertex)
{
SSNES_ERR("Cannot have more than one vertex shader in a program.\n");
xmlFree(content);
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goto error;
}
prog[num].vertex = (char*)content;
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}
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else if (strcmp((const char*)cur->name, "fragment") == 0)
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{
prog[num].fragment = (char*)content;
if (!get_xml_attrs(&prog[num], cur))
{
SSNES_ERR("XML shader attributes do not comply with specifications.\n");
goto error;
}
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num++;
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}
}
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if (num == 0)
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{
SSNES_ERR("Couldn't find vertex shader nor fragment shader in XML file.\n");
goto error;
}
xmlFreeDoc(doc);
xmlFreeParserCtxt(ctx);
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return num;
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error:
SSNES_ERR("Failed to load XML shader ...\n");
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if (doc)
xmlFreeDoc(doc);
xmlFreeParserCtxt(ctx);
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return 0;
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}
static void print_shader_log(GLuint obj)
{
int info_len = 0;
int max_len;
pglGetShaderiv(obj, GL_INFO_LOG_LENGTH, &max_len);
char info_log[max_len];
pglGetShaderInfoLog(obj, max_len, &info_len, info_log);
if (info_len > 0)
SSNES_LOG("Shader log: %s\n", info_log);
}
static void print_linker_log(GLuint obj)
{
int info_len = 0;
int max_len;
pglGetProgramiv(obj, GL_INFO_LOG_LENGTH, &max_len);
char info_log[max_len];
pglGetProgramInfoLog(obj, max_len, &info_len, info_log);
if (info_len > 0)
SSNES_LOG("Linker log: %s\n", info_log);
}
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static bool compile_programs(GLuint *gl_prog, struct shader_program *progs, size_t num)
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{
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for (unsigned i = 0; i < num; i++)
{
gl_prog[i] = pglCreateProgram();
if (!gl_check_error() || gl_prog[i] == 0)
{
SSNES_ERR("Failed to create GL program #%u.\n", i);
return false;
}
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if (progs[i].vertex)
{
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SSNES_LOG("Found GLSL vertex shader.\n");
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GLuint shader = pglCreateShader(GL_VERTEX_SHADER);
pglShaderSource(shader, 1, (const char**)&progs[i].vertex, 0);
pglCompileShader(shader);
print_shader_log(shader);
pglAttachShader(gl_prog[i], shader);
free(progs[i].vertex);
}
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if (!gl_check_error())
{
SSNES_ERR("Failed to compile vertex shader #%u\n", i);
return false;
}
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if (progs[i].fragment)
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{
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SSNES_LOG("Found GLSL fragment shader.\n");
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GLuint shader = pglCreateShader(GL_FRAGMENT_SHADER);
pglShaderSource(shader, 1, (const char**)&progs[i].fragment, 0);
pglCompileShader(shader);
print_shader_log(shader);
pglAttachShader(gl_prog[i], shader);
free(progs[i].fragment);
}
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if (!gl_check_error())
{
SSNES_ERR("Failed to compile fragment shader #%u\n", i);
return false;
}
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if (progs[i].vertex || progs[i].fragment)
{
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SSNES_LOG("Linking GLSL program.\n");
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pglLinkProgram(gl_prog[i]);
pglUseProgram(gl_prog[i]);
print_linker_log(gl_prog[i]);
GLint location = pglGetUniformLocation(gl_prog[i], "rubyTexture");
pglUniform1i(location, 0);
pglUseProgram(0);
}
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if (!gl_check_error())
{
SSNES_ERR("Failed to link program #%u\n", i);
return false;
}
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}
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return true;
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}
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#define LOAD_GL_SYM(SYM) if (!(pgl##SYM)) pgl##SYM = SDL_GL_GetProcAddress("gl" #SYM)
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bool gl_glsl_init(const char *path)
{
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#ifndef __APPLE__
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// Load shader functions.
LOAD_GL_SYM(CreateProgram);
LOAD_GL_SYM(UseProgram);
LOAD_GL_SYM(CreateShader);
LOAD_GL_SYM(DeleteShader);
LOAD_GL_SYM(ShaderSource);
LOAD_GL_SYM(CompileShader);
LOAD_GL_SYM(AttachShader);
LOAD_GL_SYM(DetachShader);
LOAD_GL_SYM(LinkProgram);
LOAD_GL_SYM(GetUniformLocation);
LOAD_GL_SYM(Uniform1i);
LOAD_GL_SYM(Uniform2fv);
LOAD_GL_SYM(Uniform4fv);
LOAD_GL_SYM(GetShaderiv);
LOAD_GL_SYM(GetShaderInfoLog);
LOAD_GL_SYM(GetProgramiv);
LOAD_GL_SYM(GetProgramInfoLog);
LOAD_GL_SYM(DeleteProgram);
LOAD_GL_SYM(GetAttachedShaders);
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#endif
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SSNES_LOG("Checking GLSL shader support ...\n");
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#ifdef __APPLE__
const bool shader_support = true;
#else
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bool shader_support = pglCreateProgram && pglUseProgram && pglCreateShader
&& pglDeleteShader && pglShaderSource && pglCompileShader && pglAttachShader
&& pglDetachShader && pglLinkProgram && pglGetUniformLocation
&& pglUniform1i && pglUniform2fv && pglUniform4fv
&& pglGetShaderiv && pglGetShaderInfoLog && pglGetProgramiv && pglGetProgramInfoLog
&& pglDeleteProgram && pglGetAttachedShaders;
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#endif
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if (!shader_support)
{
SSNES_ERR("GLSL shaders aren't supported by your GL driver.\n");
return false;
}
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struct shader_program progs[MAX_PROGRAMS];
unsigned num_progs = get_xml_shaders(path, progs, MAX_PROGRAMS - 1);
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if (num_progs == 0)
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{
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SSNES_ERR("Couldn't find any valid shaders in XML file.\n");
return false;
}
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for (unsigned i = 0; i < num_progs; i++)
{
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gl_filter_type[i + 1] = progs[i].filter;
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gl_scale[i + 1].type_x = progs[i].type_x;
gl_scale[i + 1].type_y = progs[i].type_y;
gl_scale[i + 1].scale_x = progs[i].scale_x;
gl_scale[i + 1].scale_y = progs[i].scale_y;
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gl_scale[i + 1].abs_x = progs[i].abs_x;
gl_scale[i + 1].abs_y = progs[i].abs_y;
gl_scale[i + 1].valid = progs[i].valid_scale;
}
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if (!compile_programs(&gl_program[1], progs, num_progs))
return false;
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// SSNES custom two-pass with two different files.
if (num_progs == 1 && *g_settings.video.second_pass_shader)
{
unsigned secondary_progs = get_xml_shaders(g_settings.video.second_pass_shader, progs, 1);
if (secondary_progs == 1)
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{
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compile_programs(&gl_program[2], progs, 1);
num_progs++;
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}
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else
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{
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SSNES_ERR("Did not find valid shader in secondary shader file.\n");
return false;
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}
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}
if (!gl_check_error())
return false;
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glsl_enable = true;
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gl_num_programs = num_progs;
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return true;
}
void gl_glsl_deinit(void)
{
if (glsl_enable)
{
pglUseProgram(0);
for (int i = 1; i < MAX_PROGRAMS; i++)
{
if (gl_program[i] == 0)
break;
GLsizei count;
GLuint shaders[2];
pglGetAttachedShaders(gl_program[i], 2, &count, shaders);
for (GLsizei j = 0; j < count; j++)
{
pglDetachShader(gl_program[i], shaders[j]);
pglDeleteShader(shaders[j]);
}
pglDeleteProgram(gl_program[i]);
}
}
memset(gl_program, 0, sizeof(gl_program));
glsl_enable = false;
active_index = 0;
}
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void gl_glsl_set_params(unsigned width, unsigned height,
unsigned tex_width, unsigned tex_height,
unsigned out_width, unsigned out_height)
{
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if (glsl_enable && gl_program[active_index] > 0)
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{
GLint location;
float inputSize[2] = {width, height};
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location = pglGetUniformLocation(gl_program[active_index], "rubyInputSize");
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pglUniform2fv(location, 1, inputSize);
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float outputSize[2] = {out_width, out_height};
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location = pglGetUniformLocation(gl_program[active_index], "rubyOutputSize");
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pglUniform2fv(location, 1, outputSize);
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float textureSize[2] = {tex_width, tex_height};
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location = pglGetUniformLocation(gl_program[active_index], "rubyTextureSize");
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pglUniform2fv(location, 1, textureSize);
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}
}
void gl_glsl_set_proj_matrix(void)
{}
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void gl_glsl_use(unsigned index)
{
if (glsl_enable)
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{
active_index = index;
pglUseProgram(gl_program[index]);
}
}
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unsigned gl_glsl_num(void)
{
return gl_num_programs;
}
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bool gl_glsl_filter_type(unsigned index, bool *smooth)
{
if (!glsl_enable)
return false;
switch (gl_filter_type[index])
{
case SSNES_GL_NOFORCE:
return false;
case SSNES_GL_NEAREST:
*smooth = false;
return true;
case SSNES_GL_LINEAR:
*smooth = true;
return true;
default:
return false;
}
}
void gl_glsl_shader_scale(unsigned index, struct gl_fbo_scale *scale)
{
if (glsl_enable)
*scale = gl_scale[index];
else
scale->valid = false;
}