RetroArch/config.def.h

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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2016 - Daniel De Matteis
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* Copyright (C) 2016 - Brad Parker
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
*/
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#ifndef __CONFIG_DEF_H
#define __CONFIG_DEF_H
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#include <boolean.h>
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#include "gfx/video_defines.h"
#include "input/input_driver.h"
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#ifdef HAVE_CONFIG_H
#include "config.h"
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#endif
#if defined(HW_RVL)
#define MAX_GAMMA_SETTING 30
#elif defined(GEKKO)
#define MAX_GAMMA_SETTING 2
#else
#define MAX_GAMMA_SETTING 1
#endif
#if defined(XENON) || defined(_XBOX360) || defined(__CELLOS_LV2__)
#define DEFAULT_ASPECT_RATIO 1.7778f
#elif defined(_XBOX1) || defined(GEKKO) || defined(ANDROID)
#define DEFAULT_ASPECT_RATIO 1.3333f
#else
#define DEFAULT_ASPECT_RATIO -1.0f
#endif
#ifdef RARCH_MOBILE
static const bool pointer_enable = true;
#else
static const bool pointer_enable = false;
#endif
/* Certain platforms might have assets stored in the bundle that
* we need to extract to a user-writable directory on first boot.
*
* Examples include: Android, iOS/OSX) */
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#if defined(ANDROID) || defined(IOS)
static bool bundle_assets_extract_enable = true;
#else
static bool bundle_assets_extract_enable = false;
#endif
#ifdef HAVE_MATERIALUI
static bool materialui_icons_enable = true;
#endif
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static const bool def_history_list_enable = true;
static const bool def_playlist_entry_remove = true;
static const bool def_playlist_entry_rename = true;
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static const unsigned int def_user_language = 0;
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#if (defined(_WIN32) && !defined(_XBOX)) || (defined(__linux) && !defined(ANDROID) && !defined(HAVE_LAKKA)) || (defined(__MACH__) && !defined(IOS))
static const bool def_mouse_enable = true;
#else
static const bool def_mouse_enable = false;
#endif
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#ifdef HAVE_CHEEVOS
static const bool cheevos_enable = false;
#endif
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/* VIDEO */
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#if defined(_XBOX360)
#define DEFAULT_GAMMA 1
#else
#define DEFAULT_GAMMA 0
#endif
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/* Windowed
* Real x resolution = aspect * base_size * x scale
* Real y resolution = base_size * y scale
*/
static const float scale = 3.0;
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/* Fullscreen */
/* To start in Fullscreen, or not. */
static const bool fullscreen = false;
/* To use windowed mode or not when going fullscreen. */
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static const bool windowed_fullscreen = true;
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/* Which monitor to prefer. 0 is any monitor, 1 and up selects
* specific monitors, 1 being the first monitor. */
static const unsigned monitor_index = 0;
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/* Window */
/* Window size. A value of 0 uses window scale
* multiplied by the core framebuffer size. */
static const unsigned window_x = 0;
static const unsigned window_y = 0;
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/* Fullscreen resolution. A value of 0 uses the desktop
* resolution. */
static const unsigned fullscreen_x = 0;
static const unsigned fullscreen_y = 0;
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#if defined(RARCH_CONSOLE) || defined(__APPLE__)
static const bool load_dummy_on_core_shutdown = false;
#else
static const bool load_dummy_on_core_shutdown = true;
#endif
static const bool check_firmware_before_loading = false;
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/* Forcibly disable composition.
* Only valid on Windows Vista/7/8 for now. */
static const bool disable_composition = false;
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/* Video VSYNC (recommended) */
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static const bool vsync = true;
static const unsigned max_swapchain_images = 3;
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/* Attempts to hard-synchronize CPU and GPU.
* Can reduce latency at cost of performance. */
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static const bool hard_sync = false;
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/* Configures how many frames the GPU can run ahead of CPU.
* 0: Syncs to GPU immediately.
* 1: Syncs to previous frame.
* 2: Etc ...
*/
static const unsigned hard_sync_frames = 0;
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/* Sets how many milliseconds to delay after VSync before running the core.
* Can reduce latency at cost of higher risk of stuttering.
*/
static const unsigned frame_delay = 0;
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/* Inserts a black frame inbetween frames.
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* Useful for 120 Hz monitors who want to play 60 Hz material with eliminated
* ghosting. video_refresh_rate should still be configured as if it
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* is a 60 Hz monitor (divide refresh rate by 2).
*/
static bool black_frame_insertion = false;
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/* Uses a custom swap interval for VSync.
* Set this to effectively halve monitor refresh rate.
*/
static unsigned swap_interval = 1;
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/* Threaded video. Will possibly increase performance significantly
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* at the cost of worse synchronization and latency.
*/
static const bool video_threaded = false;
#if defined(HAVE_THREADS)
#if defined(GEKKO) || defined(PSP) || defined(_3DS) || defined(_XBOX1)
/* For single-core consoles right now it's better to have this be disabled. */
static const bool threaded_data_runloop_enable = false;
#else
static const bool threaded_data_runloop_enable = true;
#endif
#else
static const bool threaded_data_runloop_enable = false;
#endif
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/* Set to true if HW render cores should get their private context. */
static const bool video_shared_context = false;
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/* Sets GC/Wii screen width. */
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static const unsigned video_viwidth = 640;
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#ifdef GEKKO
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/* Removes 480i flicker, smooths picture a little. */
static const bool video_vfilter = true;
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#endif
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/* Smooths picture. */
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static const bool video_smooth = true;
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/* On resize and fullscreen, rendering area will stay 4:3 */
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static const bool force_aspect = true;
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/* Enable use of shaders. */
#ifdef RARCH_CONSOLE
static const bool shader_enable = true;
#else
static const bool shader_enable = false;
#endif
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/* Only scale in integer steps.
* The base size depends on system-reported geometry and aspect ratio.
* If video_force_aspect is not set, X/Y will be integer scaled independently.
*/
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static const bool scale_integer = false;
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/* Controls aspect ratio handling. */
/* Automatic */
static const float aspect_ratio = DEFAULT_ASPECT_RATIO;
/* 1:1 PAR */
static const bool aspect_ratio_auto = false;
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#if defined(__CELLOS_LV2) || defined(_XBOX360)
static unsigned aspect_ratio_idx = ASPECT_RATIO_16_9;
#elif defined(PSP)
static unsigned aspect_ratio_idx = ASPECT_RATIO_CORE;
#elif defined(RARCH_CONSOLE)
static unsigned aspect_ratio_idx = ASPECT_RATIO_4_3;
#else
static unsigned aspect_ratio_idx = ASPECT_RATIO_CORE;
#endif
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/* Save configuration file on exit. */
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static bool config_save_on_exit = true;
static bool show_hidden_files = false;
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static const bool overlay_hide_in_menu = true;
static const bool display_keyboard_overlay = false;
#ifdef HAVE_MENU
#include "menu/menu_driver.h"
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static bool default_block_config_read = true;
static bool quick_menu_show_take_screenshot = true;
static bool quick_menu_show_save_load_state = true;
static bool quick_menu_show_undo_save_load_state = true;
static bool quick_menu_show_add_to_favorites = true;
static bool quick_menu_show_options = true;
static bool quick_menu_show_controls = true;
static bool quick_menu_show_cheats = true;
static bool quick_menu_show_shaders = true;
static bool quick_menu_show_save_core_overrides = true;
static bool quick_menu_show_save_game_overrides = true;
static bool quick_menu_show_information = true;
static bool kiosk_mode_enable = false;
static bool menu_show_online_updater = true;
static bool menu_show_load_core = true;
static bool menu_show_load_content = true;
static bool menu_show_information = true;
static bool menu_show_configurations = true;
static bool menu_show_help = true;
static bool menu_show_quit_retroarch = true;
static bool menu_show_reboot = true;
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#if defined(HAVE_LAKKA) || defined(VITA)
static bool menu_show_core_updater = false;
#else
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static bool menu_show_core_updater = true;
#endif
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#ifdef HAVE_XMB
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static unsigned xmb_scale_factor = 100;
static unsigned xmb_alpha_factor = 75;
static unsigned xmb_icon_theme = XMB_ICON_THEME_MONOCHROME;
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static unsigned xmb_theme = XMB_THEME_ELECTRIC_BLUE;
#ifdef HAVE_LAKKA
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static bool xmb_shadows_enable = false;
#else
static bool xmb_shadows_enable = true;
#endif
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static bool xmb_show_settings = true;
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static bool xmb_show_favorites = true;
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#ifdef HAVE_IMAGEVIEWER
static bool xmb_show_images = true;
#endif
static bool xmb_show_music = true;
#ifdef HAVE_FFMPEG
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static bool xmb_show_video = true;
#endif
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#ifdef HAVE_NETWORKING
static bool xmb_show_netplay = true;
#endif
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static bool xmb_show_history = true;
#ifdef HAVE_LIBRETRODB
static bool xmb_show_add = true;
#endif
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#endif
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static float menu_framebuffer_opacity = 0.900;
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static float menu_wallpaper_opacity = 0.300;
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static float menu_footer_opacity = 1.000;
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static float menu_header_opacity = 1.000;
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#if defined(HAVE_OPENGLES2) || (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__)))
static unsigned menu_shader_pipeline = 1;
#else
static unsigned menu_shader_pipeline = 2;
#endif
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static bool show_advanced_settings = false;
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static const uint32_t menu_entry_normal_color = 0xffffffff;
static const uint32_t menu_entry_hover_color = 0xff64ff64;
static const uint32_t menu_title_color = 0xff64ff64;
#else
static bool default_block_config_read = false;
#endif
static bool default_game_specific_options = true;
static bool default_auto_overrides_enable = true;
static bool default_auto_remaps_enable = true;
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static bool default_auto_shaders_enable = true;
static bool default_sort_savefiles_enable = false;
static bool default_sort_savestates_enable = false;
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static bool default_savestates_in_content_dir = false;
static bool default_savefiles_in_content_dir = false;
static bool default_systemfiles_in_content_dir = false;
static bool default_screenshots_in_content_dir = false;
#if defined(__CELLOS_LV2__) || defined(_XBOX1) || defined(_XBOX360)
static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_L3_R3;
#elif defined(VITA)
static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_L1_R1_START_SELECT;
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#else
static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_NONE;
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#endif
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#if defined(VITA)
static unsigned input_backtouch_enable = false;
static unsigned input_backtouch_toggle = false;
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#endif
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static bool show_physical_inputs = true;
static bool all_users_control_menu = false;
#if defined(ANDROID) || defined(_WIN32)
static bool menu_swap_ok_cancel_buttons = true;
#else
static bool menu_swap_ok_cancel_buttons = false;
#endif
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/* Crop overscanned frames. */
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static const bool crop_overscan = true;
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/* Font size for on-screen messages. */
#if defined(HAVE_LIBDBGFONT)
static const float font_size = 1.0f;
#else
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static const float font_size = 32;
#endif
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/* Offset for where messages will be placed on-screen.
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* Values are in range [0.0, 1.0]. */
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static const float message_pos_offset_x = 0.05;
#if defined(_XBOX1)
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static const float message_pos_offset_y = 0.90;
#else
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static const float message_pos_offset_y = 0.05;
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#endif
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/* Color of the message.
* RGB hex value. */
static const uint32_t message_color = 0xffff00;
static const bool message_bgcolor_enable = false;
static const uint32_t message_bgcolor_red = 0;
static const uint32_t message_bgcolor_green = 0;
static const uint32_t message_bgcolor_blue = 0;
static const float message_bgcolor_opacity = 1.0f;
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/* Record post-filtered (CPU filter) video,
* rather than raw game output. */
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static const bool post_filter_record = false;
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/* Screenshots post-shaded GPU output if available. */
static const bool gpu_screenshot = true;
/* Screenshots named automatically. */
static const bool auto_screenshot_filename = true;
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/* Record post-shaded GPU output instead of raw game footage if available. */
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static const bool gpu_record = false;
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/* OSD-messages. */
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static const bool font_enable = true;
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/* The accurate refresh rate of your monitor (Hz).
* This is used to calculate audio input rate with the formula:
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* audio_input_rate = game_input_rate * display_refresh_rate /
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* game_refresh_rate.
*
* If the implementation does not report any values,
* NTSC defaults will be assumed for compatibility.
* This value should stay close to 60Hz to avoid large pitch changes.
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* If your monitor does not run at 60Hz, or something close to it,
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* disable VSync, and leave this at its default. */
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#ifdef _3DS
static const float refresh_rate = (32730.0 * 8192.0) / 4481134.0 ;
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#else
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static const float refresh_rate = 60/1.001;
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#endif
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/* Allow games to set rotation. If false, rotation requests are
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* honored, but ignored.
* Used for setups where one manually rotates the monitor. */
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static const bool allow_rotate = true;
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/* AUDIO */
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/* Will enable audio or not. */
static const bool audio_enable = true;
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/* Output samplerate. */
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#ifdef GEKKO
static const unsigned out_rate = 32000;
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#elif defined(_3DS)
static const unsigned out_rate = 32730;
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#else
static const unsigned out_rate = 48000;
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#endif
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/* Audio device (e.g. hw:0,0 or /dev/audio). If NULL, will use defaults. */
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static const char *audio_device = NULL;
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/* Desired audio latency in milliseconds. Might not be honored
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* if driver can't provide given latency. */
#if defined(ANDROID) || defined(EMSCRIPTEN)
/* For most Android devices, 64ms is way too low. */
static const int out_latency = 128;
#else
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static const int out_latency = 64;
#endif
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/* Will sync audio. (recommended) */
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static const bool audio_sync = true;
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/* Audio rate control. */
#if !defined(RARCH_CONSOLE)
static const bool rate_control = true;
#else
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static const bool rate_control = false;
#endif
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/* Rate control delta. Defines how much rate_control
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* is allowed to adjust input rate. */
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static const float rate_control_delta = 0.005;
/* Maximum timing skew. Defines how much adjust_system_rates
* is allowed to adjust input rate. */
static const float max_timing_skew = 0.05;
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/* Default audio volume in dB. (0.0 dB == unity gain). */
static const float audio_volume = 0.0;
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/* Default audio volume of the audio mixer in dB. (0.0 dB == unity gain). */
static const float audio_mixer_volume = 0.0;
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#ifdef HAVE_WASAPI
/* WASAPI defaults */
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static const bool wasapi_exclusive_mode = true;
static const bool wasapi_float_format = false;
static const int wasapi_sh_buffer_length = -16; /* auto */
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#endif
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/* MISC */
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/* Enables displaying the current frames per second. */
static const bool fps_show = false;
/* Show frame count on FPS display */
static const bool framecount_show = true;
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/* Enables use of rewind. This will incur some memory footprint
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* depending on the save state buffer. */
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static const bool rewind_enable = false;
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/* The buffer size for the rewind buffer. This needs to be about
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* 15-20MB per minute. Very game dependant. */
static const unsigned rewind_buffer_size = 20 << 20; /* 20MiB */
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/* How many frames to rewind at a time. */
static const unsigned rewind_granularity = 1;
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/* Pause gameplay when gameplay loses focus. */
#ifdef EMSCRIPTEN
static const bool pause_nonactive = false;
#else
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static const bool pause_nonactive = true;
#endif
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/* Saves non-volatile SRAM at a regular interval.
* It is measured in seconds. A value of 0 disables autosave. */
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static const unsigned autosave_interval = 0;
/* Publicly announce netplay */
static const bool netplay_public_announce = true;
/* Start netplay in spectator mode */
static const bool netplay_start_as_spectator = false;
/* Allow connections in slave mode */
static const bool netplay_allow_slaves = true;
/* Require connections only in slave mode */
static const bool netplay_require_slaves = false;
/* Netplay without savestates/rewind */
static const bool netplay_stateless_mode = false;
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/* When being client over netplay, use keybinds for
* user 1 rather than user 2. */
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static const bool netplay_client_swap_input = true;
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static const bool netplay_nat_traversal = false;
static const unsigned netplay_delay_frames = 16;
static const int netplay_check_frames = 30;
static const bool netplay_use_mitm_server = false;
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/* On save state load, block SRAM from being overwritten.
* This could potentially lead to buggy games. */
static const bool block_sram_overwrite = false;
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/* When saving savestates, state index is automatically
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* incremented before saving.
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* When the content is loaded, state index will be set
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* to the highest existing value. */
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static const bool savestate_auto_index = false;
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/* Automatically saves a savestate at the end of RetroArch's lifetime.
* The path is $SRAM_PATH.auto.
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* RetroArch will automatically load any savestate with this path on
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* startup if savestate_auto_load is set. */
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static const bool savestate_auto_save = false;
static const bool savestate_auto_load = false;
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static const bool savestate_thumbnail_enable = false;
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/* Slowmotion ratio. */
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static const float slowmotion_ratio = 3.0;
/* Maximum fast forward ratio. */
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static const float fastforward_ratio = 0.0;
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/* Enable stdin/network command interface. */
static const bool network_cmd_enable = false;
static const uint16_t network_cmd_port = 55355;
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static const bool stdin_cmd_enable = false;
static const uint16_t network_remote_base_port = 55400;
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/* Number of entries that will be kept in content history playlist file. */
static const unsigned default_content_history_size = 100;
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/* Show Menu start-up screen on boot. */
static const bool default_menu_show_start_screen = true;
#ifdef RARCH_MOBILE
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static const bool menu_dpi_override_enable = false;
#else
static const bool menu_dpi_override_enable = true;
#endif
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#ifdef RARCH_MOBILE
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static const unsigned menu_dpi_override_value = 72;
#elif defined(__CELLOS_LV2__)
static const unsigned menu_dpi_override_value = 360;
#else
static const unsigned menu_dpi_override_value = 200;
#endif
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/* Log level for libretro cores (GET_LOG_INTERFACE). */
static const unsigned libretro_log_level = 1;
#ifndef RARCH_DEFAULT_PORT
#define RARCH_DEFAULT_PORT 55435
#endif
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/* KEYBINDS, JOYPAD */
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/* Axis threshold (between 0.0 and 1.0)
* How far an axis must be tilted to result in a button press. */
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static const float axis_threshold = 0.5;
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/* Describes speed of which turbo-enabled buttons toggle. */
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static const unsigned turbo_period = 6;
static const unsigned turbo_duty_cycle = 3;
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/* Enable input auto-detection. Will attempt to autoconfigure
* gamepads, plug-and-play style. */
static const bool input_autodetect_enable = true;
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/* Show the input descriptors set by the core instead
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* of the default ones. */
static const bool input_descriptor_label_show = true;
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static const bool input_descriptor_hide_unbound = false;
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static const unsigned input_max_users = 5;
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static const unsigned input_poll_type_behavior = 2;
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static const unsigned input_bind_timeout = 5;
static const unsigned menu_thumbnails_default = 3;
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#ifdef IOS
static const bool ui_companion_start_on_boot = false;
#else
static const bool ui_companion_start_on_boot = true;
#endif
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static const bool ui_companion_enable = false;
#if defined(ANDROID)
#if defined(ANDROID_ARM)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/android/latest/armeabi-v7a/";
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#elif defined(ANDROID_AARCH64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/android/latest/arm64-v8a/";
#elif defined(ANDROID_X86)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/android/latest/x86/";
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#else
static char buildbot_server_url[] = "";
#endif
#elif defined(__QNX__)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/blackberry/latest/";
#elif defined(IOS)
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static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/apple/ios/latest/";
#elif defined(OSX)
#if defined(__x86_64__)
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static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/apple/osx/x86_64/latest/";
#elif defined(__i386__) || defined(__i486__) || defined(__i686__)
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static char buildbot_server_url[] = "http://bot.libretro.com/nightly/apple/osx/x86/latest/";
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#else
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static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/apple/osx/ppc/latest/";
#endif
#elif defined(_WIN32) && !defined(_XBOX)
#if _MSC_VER == 1600
#if defined(__x86_64__)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2010/x86_64/latest/";
#elif defined(__i386__) || defined(__i486__) || defined(__i686__) || defined(_M_IX86) || defined(_M_IA64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2010/x86/latest/";
#endif
#elif _MSC_VER == 1400
#if defined(__x86_64__)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2005/x86_64/latest/";
#elif defined(__i386__) || defined(__i486__) || defined(__i686__) || defined(_M_IX86) || defined(_M_IA64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2005/x86/latest/";
#endif
#else
#if defined(__x86_64__)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows/x86_64/latest/";
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#elif defined(__i386__) || defined(__i486__) || defined(__i686__) || defined(_M_IX86) || defined(_M_IA64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows/x86/latest/";
#endif
#endif
#elif defined(__linux__)
#if defined(__x86_64__)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/linux/x86_64/latest/";
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#elif defined(__i386__) || defined(__i486__) || defined(__i686__)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/linux/x86/latest/";
#elif defined(__arm__) && __ARM_ARCH == 7 && defined(__ARM_PCS_VFP)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/linux/armhf/latest/";
#else
static char buildbot_server_url[] = "";
#endif
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#elif defined(WIIU)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/nintendo/wiiu/latest/";
#else
static char buildbot_server_url[] = "";
#endif
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static char buildbot_assets_server_url[] = "http://buildbot.libretro.com/assets/";
#endif