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Add black_frame_insertion support for 120 Hz monitors.
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@ -215,6 +215,10 @@ static const bool hard_sync = false;
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// 2: Etc ...
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static const unsigned hard_sync_frames = 0;
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// Inserts a black frame inbetween frames.
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// Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting. video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).
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static bool black_frame_insertion = false;
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// Threaded video. Will possibly increase performance significantly at cost of worse synchronization and latency.
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static const bool video_threaded = false;
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@ -118,6 +118,7 @@ typedef enum
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RGUI_SETTINGS_VIDEO_VSYNC,
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RGUI_SETTINGS_VIDEO_HARD_SYNC,
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RGUI_SETTINGS_VIDEO_HARD_SYNC_FRAMES,
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RGUI_SETTINGS_VIDEO_BLACK_FRAME_INSERTION,
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RGUI_SETTINGS_VIDEO_REFRESH_RATE_AUTO,
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RGUI_SETTINGS_VIDEO_OPTIONS_LAST,
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#ifdef HAVE_SHADER_MANAGER
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@ -598,6 +598,9 @@ static void render_text(rgui_handle_t *rgui)
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case RGUI_SETTINGS_VIDEO_HARD_SYNC:
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strlcpy(type_str, g_settings.video.hard_sync ? "ON" : "OFF", sizeof(type_str));
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break;
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case RGUI_SETTINGS_VIDEO_BLACK_FRAME_INSERTION:
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strlcpy(type_str, g_settings.video.black_frame_insertion ? "ON" : "OFF", sizeof(type_str));
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break;
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case RGUI_SETTINGS_VIDEO_HARD_SYNC_FRAMES:
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snprintf(type_str, sizeof(type_str), "%u", g_settings.video.hard_sync_frames);
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break;
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@ -1505,6 +1508,7 @@ static void rgui_settings_video_options_populate_entries(rgui_handle_t *rgui)
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rgui_list_push(rgui->selection_buf, "VSync", RGUI_SETTINGS_VIDEO_VSYNC, 0);
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rgui_list_push(rgui->selection_buf, "Hard GPU Sync", RGUI_SETTINGS_VIDEO_HARD_SYNC, 0);
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rgui_list_push(rgui->selection_buf, "Hard GPU Sync Frames", RGUI_SETTINGS_VIDEO_HARD_SYNC_FRAMES, 0);
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rgui_list_push(rgui->selection_buf, "Black Frame Insertion", RGUI_SETTINGS_VIDEO_BLACK_FRAME_INSERTION, 0);
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rgui_list_push(rgui->selection_buf, "Estimated Monitor FPS", RGUI_SETTINGS_VIDEO_REFRESH_RATE_AUTO, 0);
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}
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@ -1932,6 +1936,24 @@ static int video_option_toggle_setting(rgui_handle_t *rgui, unsigned setting, rg
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}
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break;
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case RGUI_SETTINGS_VIDEO_BLACK_FRAME_INSERTION:
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switch (action)
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{
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case RGUI_ACTION_START:
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g_settings.video.black_frame_insertion = false;
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break;
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case RGUI_ACTION_LEFT:
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case RGUI_ACTION_RIGHT:
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case RGUI_ACTION_OK:
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g_settings.video.black_frame_insertion = !g_settings.video.black_frame_insertion;
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break;
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default:
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break;
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}
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break;
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case RGUI_SETTINGS_VIDEO_HARD_SYNC_FRAMES:
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switch (action)
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{
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@ -159,6 +159,7 @@ struct settings
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unsigned fullscreen_y;
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bool vsync;
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bool hard_sync;
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bool black_frame_insertion;
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unsigned hard_sync_frames;
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bool smooth;
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bool force_aspect;
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@ -614,6 +614,17 @@ bool D3DVideo::frame(const void *frame,
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dev->SetViewport(&screen_vp);
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dev->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0);
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// Insert black frame first, so we can screenshot, etc.
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if (g_settings.video.black_frame_insertion)
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{
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if (dev->Present(nullptr, nullptr, nullptr, nullptr) != D3D_OK)
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{
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needs_restore = true;
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return true;
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}
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dev->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0);
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}
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if (!chain->render(frame, width, height, pitch, rotation))
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{
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RARCH_ERR("[D3D9]: Failed to render scene.\n");
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5
gfx/gl.c
5
gfx/gl.c
@ -1454,6 +1454,11 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
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memcpy(tex_info.coord, gl->tex_coords, sizeof(gl->tex_coords));
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glClear(GL_COLOR_BUFFER_BIT);
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if (g_settings.video.black_frame_insertion)
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{
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context_swap_buffers_func();
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glClear(GL_COLOR_BUFFER_BIT);
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}
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if (gl->shader)
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gl->shader->set_params(width, height,
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@ -89,6 +89,11 @@
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# Maximum is 3.
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# video_hard_sync_frames = 0
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# Inserts a black frame inbetween frames.
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# Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting.
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# video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).
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# video_black_frame_insertion = false
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# Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering.
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# video_threaded = false
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@ -168,6 +168,7 @@ void config_set_defaults(void)
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g_settings.video.vsync = vsync;
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g_settings.video.hard_sync = hard_sync;
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g_settings.video.hard_sync_frames = hard_sync_frames;
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g_settings.video.black_frame_insertion = black_frame_insertion;
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g_settings.video.threaded = video_threaded;
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g_settings.video.smooth = video_smooth;
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g_settings.video.force_aspect = force_aspect;
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@ -491,6 +492,7 @@ bool config_load_file(const char *path)
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if (g_settings.video.hard_sync_frames > 3)
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g_settings.video.hard_sync_frames = 3;
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CONFIG_GET_BOOL(video.black_frame_insertion, "video_black_frame_insertion");
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CONFIG_GET_BOOL(video.threaded, "video_threaded");
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CONFIG_GET_BOOL(video.smooth, "video_smooth");
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CONFIG_GET_BOOL(video.force_aspect, "video_force_aspect");
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@ -976,6 +978,7 @@ bool config_save_file(const char *path)
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config_set_bool(conf, "video_vsync", g_settings.video.vsync);
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config_set_bool(conf, "video_hard_sync", g_settings.video.hard_sync);
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config_set_int(conf, "video_hard_sync_frames", g_settings.video.hard_sync_frames);
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config_set_bool(conf, "video_black_frame_insertion", g_settings.video.black_frame_insertion);
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config_set_int(conf, "aspect_ratio_index", g_settings.video.aspect_ratio_idx);
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config_set_string(conf, "audio_device", g_settings.audio.device);
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config_set_bool(conf, "audio_rate_control", g_settings.audio.rate_control);
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