RetroArch/gfx/shader_glsl.h

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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
*/
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#ifndef __RARCH_GLSL_H
#define __RARCH_GLSL_H
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#include "../boolean.h"
#include "shader_common.h"
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void gl_glsl_set_get_proc_address(gfx_ctx_proc_t (*proc)(const char*));
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void gl_glsl_set_context_type(bool core_profile, unsigned major, unsigned minor);
extern const gl_shader_backend_t gl_glsl_backend;
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#endif