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Update slang_process.cpp
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@ -386,10 +386,12 @@ bool slang_process(
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vs->set_options(options);
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ps->set_options(options);
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#if 0
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CompilerGLSL::Options glsl_options;
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glsl_options.vertex.flip_vert_y = true;
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((CompilerGLSL*)vs)->set_options(glsl_options);
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((CompilerGLSL*)ps)->set_options(glsl_options);
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#endif
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/* not exactly a vertex attribute but this remaps
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* float2 FragCoord :TEXCOORD# to float4 FragCoord : SV_POSITION */
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